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"That was the Warden that saved Ferelden. The Warden that slayed an Archdemon and lived."


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#51
Guest_BrotherWarth_*

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To clarify my earlier remark about about Warden's Peak not being canon, I was speaking from a game design perspective. If you factor in every little detail from both games, the extension and all the DLC it might not make any sense for most Wardens to appear again ever. But a lot of people want some sort of closure to the Warden's life

Arcane Warrior Mage Hawke wrote...
What if the Warden died or went with Morrigan or wasn't a warrior thus wouldn't wear heavy armor in a player's game? See the problems yet?

Fiona and Avernus say you're wrong.


Where did I say anything about heavy armor? I said armor/clothing.  Warriors and rogues generally wear armor, mages generally wear clothing. All 3 can wear helmets/masks that cover the face.

#52
Emzamination

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Fiacre wrote...

Of course I do. I created him. And I'd rather he stay disappeared than have anyone else take him and twist him into some abomination barely recognizeable as what he once was. Is that that difficult to understand, really?


If you wanted to Immortalize him as he is then you should've let the archdemon return him to the stone.Since you chose to abandon him on his journeys while you plugged into hawke, that character is forfeit and bioware is now free to do as they please with it.

#53
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Fiacre wrote...

Of course I do. I created him. And I'd rather he stay disappeared than have anyone else take him and twist him into some abomination barely recognizeable as what he once was. Is that that difficult to understand, really?


The hell are you talking about? Nothing mentioned in this thread does that.

#54
Fiacre

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Unfortunately, that would have been one of the most OOC decisions for him to make in the whole game, so... And it really is not that difficult to just leave the Warden be. He has already disappeared. Leave it at that. Or kill him off in some unspecified, off screen method.

#55
Jerrybnsn

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Way too early for the Warden's calling. It takes thirty years before the need to go on the "Calling". Duncan was in his early 40s when he saved our Warden and only mentioned to Alistair just shortly prior to that that he felt it was close for him to go on his calling. Given the age of your warden when recruited, the Calling won't happen until DA5.

#56
Little Princess Peach

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Dhiro wrote...

But my Warden had brown eyes. She was also an archer who wouldn't wear heavy armor.

I personally don't want to see the Warden again. No matter what BioWare do, they will, somehow, break the way I made my character. In my opinion, we should just let the Warden rest.

thats why we should have at least three charator creations the other two will give u an option to customise hawke or the warden when thy appear as camoes but it will give u the option to also bypass the other two creation sets if you dont wanna do it simples

#57
Aulis Vaara

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Fiacre wrote...

No. There are Warden's for whom this course of action would be OOC.


No, there aren't. It's well established that the call of the Deep Roads only gets stronger. Every Warden eventually goes on their calling, no matter how strong-willed they are.

I know people may not want this for their Warden, but there's no choice in this. The only thing I wonder is if Avernus' lack of calling was an error on Bioware's part, or if it has a good reason (can the fade interfere with the taint?).

#58
Fiacre

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BrotherWarth wrote...

Fiacre wrote...

Of course I do. I created him. And I'd rather he stay disappeared than have anyone else take him and twist him into some abomination barely recognizeable as what he once was. Is that that difficult to understand, really?


The hell are you talking about? Nothing mentioned in this thread does that.


I was talking about bringing the Warden back in general. Your idea in particular does not do that, indeed. It still doesn't work for all Wardens, because no idea ever will, because people just have too many different Wardens for that. Which is why I advocate leaving it at "He's disappeared. Everyone can think up  an explanation for themsleves that fits their Wardens. Imo, that's better than OOC behaviour.

That, and i was being a bit overdramatic trying to get my point across there. No intention to offend, your idea really isn't nearly that bad, it just doesn't.. well, work.

#59
Lotion Soronarr

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no.

#60
Fiacre

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Aulis Vaara wrote...

Fiacre wrote...

No. There are Warden's for whom this course of action would be OOC.


No, there aren't. It's well established that the call of the Deep Roads only gets stronger. Every Warden eventually goes on their calling, no matter how strong-willed they are.

I know people may not want this for their Warden, but there's no choice in this. The only thing I wonder is if Avernus' lack of calling was an error on Bioware's part, or if it has a good reason (can the fade interfere with the taint?).


Unless they'd die beforehand, by their own hand or someone they asked to. So yes, there are Wardem's for whom this idea doesn't work. Because they chose to die without going into the Deep Roads first.

#61
Aulis Vaara

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Jerrybnsn wrote...

Way too early for the Warden's calling. It takes thirty years before the need to go on the "Calling". Duncan was in his early 40s when he saved our Warden and only mentioned to Alistair just shortly prior to that that he felt it was close for him to go on his calling. Given the age of your warden when recruited, the Calling won't happen until DA5.


Did I miss something? Do we already know when DA3 is set?

#62
Mr.House

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No thank you.

#63
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Fiacre wrote...

Unfortunately, that would have been one of the most OOC decisions for him to make in the whole game, so... And it really is not that difficult to just leave the Warden be. He has already disappeared. Leave it at that. Or kill him off in some unspecified, off screen method.


It's out of character for a Warden to answer the Calling? Even if Avernus is still alive, who's to say he found a way to stop the taint? He's had centuries to figure it out with no success.


Jerrybnsn wrote...

Way too early for the Warden's calling. It takes thirty years before the need to go on the "Calling". Duncan was in his early 40s when he saved our Warden and only mentioned to Alistair just shortly prior to that that he felt it was close for him to go on his calling. Given the age of your warden when recruited, the Calling won't happen until DA5.


There's no set timeline for the Calling, and your math is very off. Duncan was a young adult when he was made a Warden, he was not 12. And they say in The Calling(the book) that there is no set period of time. It varies for everyone. And considering how different our Warden is, is it really so ludicrous that the Calling would come early?


Fiacre wrote...

I was talking about bringing the Warden back in general. Your idea in particular does not do that, indeed. It still doesn't work for all Wardens, because no idea ever will, because people just have too many different Wardens for that. Which is why I advocate leaving it at "He's disappeared. Everyone can think up an explanation for themsleves that fits their Wardens. Imo, that's better than OOC behaviour.

That, and i was being a bit overdramatic trying to get my point across there. No intention to offend, your idea really isn't nearly that bad, it just doesn't.. well, work.


The Warden disappearing for no reason, never to be seen again is good? I take it you're not a writer?

#64
Shadow Fox

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BrotherWarth wrote...

To clarify my earlier remark about about Warden's Peak not being canon, I was speaking from a game design perspective. If you factor in every little detail from both games, the extension and all the DLC it might not make any sense for most Wardens to appear again ever. But a lot of people want some sort of closure to the Warden's life

Arcane Warrior Mage Hawke wrote...
What if the Warden died or went with Morrigan or wasn't a warrior thus wouldn't wear heavy armor in a player's game? See the problems yet?

Fiona and Avernus say you're wrong.


Where did I say anything about heavy armor? I said armor/clothing.  Warriors and rogues generally wear armor, mages generally wear clothing. All 3 can wear helmets/masks that cover the face.

You said armor that obsucres the Warden's features in game only bulky armor does this*and as of 2 it' does so much less* except that the Warden would have no reason to hide their face at all so it's rather pointless and the point's moot regardless as they've said multiple times the Warden isn't coming back because of the effort that would be needed to do so and not have the fandom blow a gaskat over it.

And  Fiona is cured of the taint so it can be done it's just difficult until Bioware flat out says the Warden's gone on thier Calling it's possible to headcannon your Warden trying to cure themselves*ethier with Avernus or the Architect's help or on theier own* frankly that's what I do as it's better then them just dissapering for no reason.

Modifié par Arcane Warrior Mage Hawke, 25 septembre 2012 - 07:44 .


#65
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Arcane Warrior Mage Hawke wrote...
You said armor that obsucres the Warden's features in game only bulky armor does this*and as of 2 it' does so much less* except that the Warden would have no reason to hide their face at all so it's rather pointless and the point's moot regardless as they've said multiple times the Warden isn't coming back because of the effort that would be needed to do so and not have the fandom blow a gaskat over it.


Each sex of each race has only one body type. The only features that would need to be obscurred are of the head and face. A helmet or mask like The Apostate's Mask or Mask of the Imperium do just that. And the Warden is about to go headlong into a massive horde of Darkspawn. Why wouldn't head protection be important?

#66
Wulfram

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Emzamination wrote...

What individual personality? The warden's personality was the player's personality.There was no good/evil meter measuring his/her actions.


Yes, the Warden's personality was supplied by the player.  Which means the game has no way of showing that personality.

So you end up with a cameo of someone who doesn't look, behave or talk like the character.  So why bother?  What satisfaction is watching some genericised figure going to give?

#67
Fiacre

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BrotherWarth wrote...

Fiacre wrote...

Unfortunately, that would have been one of the most OOC decisions for him to make in the whole game, so... And it really is not that difficult to just leave the Warden be. He has already disappeared. Leave it at that. Or kill him off in some unspecified, off screen method.


It's out of character for a Warden to answer the Calling? Even if Avernus is still alive, who's to say he found a way to stop the taint? He's had centuries to figure it out with no success.


Um, no? I was talking about doing the Ultimate Sacrifice. Though, yes, as I said multiple times my Warden is more likely to ask Fergus to lop his head off so his family can have his ashes than go on his Calling.

BrotherWarth wrote...

Fiacre wrote...

I was talking about bringing the Warden back in general. Your idea in particular does not do that, indeed. It still doesn't work for all Wardens, because no idea ever will, because people just have too many different Wardens for that. Which is why I advocate leaving it at "He's disappeared. Everyone can think up an explanation for themsleves that fits their Wardens. Imo, that's better than OOC behaviour.

That, and i was being a bit overdramatic trying to get my point across there. No intention to offend, your idea really isn't nearly that bad, it just doesn't.. well, work.


The Warden disappearing for no reason, never to be seen again is good? I take it you're not a writer?


I am, actually. But I've not seen a single idea for a Warden comeback or cameo that I didn't dislike nor have I been able to come up with anything satisfying myself. What works for my Wareden doesn't work for someone else's and vice versa; there's no one size fits all solution here. And while the Warden randomly disappearing is stupid and I don't like it either, I still like it better than any idea that inevitably forces someone's Warden to be OOC.

#68
Maria Caliban

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Aulis Vaara wrote...

Fiacre wrote...

No. There are Warden's for whom this course of action would be OOC.


No, there aren't. It's well established that the call of the Deep Roads only gets stronger. Every Warden eventually goes on their calling, no matter how strong-willed they are.

It's also a well established fact that the Warden who slays the archdemon dies in the process.

#69
Vandicus

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BrotherWarth wrote...


The Warden disappearing for no reason, never to be seen again is good? I take it you're not a writer?


You're assuming that the Warden didn't have a valid and pressing reason to go. Its probably plot related, and related to a very very significant part of the plot at that.

#70
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Wulfram wrote...

So you end up with a cameo of someone who doesn't look, behave or talk like the character.  So why bother?  What satisfaction is watching some genericised figure going to give?


What satisfaction is there in knowing nothing about your Warden's fate?


Fiacre wrote...

Um, no? I was talking about doing the Ultimate Sacrifice.


Could you guys please use some common sense? Obviously this wouldn't apply if your Warden is dead.

Though, yes, as I said multiple times my Warden is more likely to ask Fergus to lop his head off so his family can have his ashes than go on his Calling.


Oh yeah, well my Warden wouldn't have slayed the Archdemon. He would have tamed it and ridden it around Thedas, delivering presents to all the bad boys and girls.
Do you see why your expectations are childish?

Fiacre wrote...
I am, actually. But I've not seen a single idea for a Warden comeback or cameo that I didn't dislike nor have I been able to come up with anything satisfying myself. What works for my Wareden doesn't work for someone else's and vice versa; there's no one size fits all solution here. And while the Warden randomly disappearing is stupid and I don't like it either, I still like it better than any idea that inevitably forces someone's Warden to be OOC.


I would like to know what you've written. If you think nothing is better than something just because it's not 100% perfect I can't imagine you have had much success as a writer.

Modifié par BrotherWarth, 25 septembre 2012 - 07:50 .


#71
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Vandicus wrote...

BrotherWarth wrote...


The Warden disappearing for no reason, never to be seen again is good? I take it you're not a writer?


You're assuming that the Warden didn't have a valid and pressing reason to go. Its probably plot related, and related to a very very significant part of the plot at that.


Or Bioware's love of open-ended "explain nothing" endings really is just lack of ideas or lack of interest.

#72
Shadow Fox

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BrotherWarth wrote...

Arcane Warrior Mage Hawke wrote...
You said armor that obsucres the Warden's features in game only bulky armor does this*and as of 2 it' does so much less* except that the Warden would have no reason to hide their face at all so it's rather pointless and the point's moot regardless as they've said multiple times the Warden isn't coming back because of the effort that would be needed to do so and not have the fandom blow a gaskat over it.


Each sex of each race has only one body type. The only features that would need to be obscurred are of the head and face. A helmet or mask like The Apostate's Mask or Mask of the Imperium do just that. And the Warden is about to go headlong into a massive horde of Darkspawn. Why wouldn't head protection be important?

female Wardens are shorter than males and speaking of which what about breasts or hips? only heavy armor hides those somewhat.

Alistair,Duncan,Sophia,Avernus,Shroud,Carver,Anders,Bethaney,Nathaniel,Larius and the Mage chick from Legacy don't wear helmets despite being in a warzone or kneedeep in Darkspawn and pretty much all Mage equipment doesn't obsure the face same with Rogues do you really want a repeat of Templar Rogues in heavy plate jumping around?

Modifié par Arcane Warrior Mage Hawke, 25 septembre 2012 - 08:04 .


#73
Shadow Fox

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BrotherWarth wrote...

Vandicus wrote...

BrotherWarth wrote...


The Warden disappearing for no reason, never to be seen again is good? I take it you're not a writer?


You're assuming that the Warden didn't have a valid and pressing reason to go. Its probably plot related, and related to a very very significant part of the plot at that.


Or Bioware's love of open-ended "explain nothing" endings really is just lack of ideas or lack of interest.

Or being vague enough not to ****** off fans like TES handles previous characters.

#74
Maclimes

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If Bioware didn't have a plan for the Warden, the whole dissapearance thing would never have been mentioned. They would have just ignored him.

The fact that they went out of their way to say, "The Warden's story is not quite over!" tells me they've got something up their sleeve.

#75
Fiacre

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BrotherWarth wrote...

Could you guys please use some common sense? Obviously this wouldn't apply if your Warden is dead.


I was replying to this then:

If you wanted to Immortalize him as he is then you should've let the
archdemon return him to the stone.
Since you chose to abandon him on his
journeys while you plugged into hawke, that character is forfeit and
bioware is now free to do as they please with it.


So could you please not insult people? I know I didn't give the quote, and one of your posts is between that one and mine, but it's not that difficult to see what I was replying to.

Oh yeah, well my Warden wouldn't have slayed the Archdemon. He would have tamed it and ridden it around Thedas, delivering presents to all the bad boys and girls.
Do you see why your expectations are childish?


No, not really. Me disagreeing that your idea works for all Wardens does not make me childish. It's an idea I've seen around before and one I disagree with. It's perhaps, the closest one can get to a solution tat fits most Wardens, but it's not perfect and I'm allowed to object and explain my dislike ofr the idea and why I prefer another, albeit not perfect, solution. Without being insulted.

I would like to know what you've written. If you think nothing is better than something just because it's not 100% perfect I can't imagine you have had much success as a writer.


I'm not a professional, nor do I have any desire to be one, but I still write :| And "Are you a writer?" is not an argument. I don't think your idea would make for a satisfactory conclusion to the Warden's story -- particularly in my case, since I can only really know my own thoughts and feelings on the matter. I see not why it is so difficult for you to accept that others don't like your idea and prefer something you dislike. It happens.

Modifié par Fiacre, 25 septembre 2012 - 08:03 .