BrotherWarth wrote...
OK, so we're probably getting a Grey Warden companion in DA3. Bioware used a Grey Warden(and Cassandra) to show off the new companion armor system of DA3 months back.
And a lot of people want to see their Warden again, but Bioware says we won't be using our Warden as a PC again and that he or she won't be a companion(which is a decision I support). So that leaves us with a cameo. So I got to thinking, why not a personal quest for our Grey Warden companion to help a fellow Warden that turns out to be THE Warden?
Our companion,(who'll we'll call Wardy), Wardy, has recieved word that a friend and fellow Warden must embark on his/her calling and wants to use a specific entrance to the Deep Roads. This entrance is said to lead directly to a breeding center, where possibly thousands of Darkspawn are spat into Thedas every fortnight. This Warden aims to kill as many Broodmothers as is humanly(or elfly or dwarfly) possible. But the entrance is sealed and can only be opened by two senior Wardens. So you must travel to the mountains(or wherever) where the entrance is located, which are filled with Darkspawn, to meet this Warden and open the mystical door for him/her to embark on his/her Calling. After battling through nearly a horde of Darkspawn, you arrive and find a Warden standing in front of the massive, foreboding entrance to hell on Thedas. Wardy says he'll approach the Warden alone. From a short distance you see Wardy and the Warden talking for a short while, them embrace in a short hug before each stands on either side of the door and place their bare hands on blank panels. After a moment a rumble is heard and the door begins to open, slowly. Wardy hands the Warden a pack of supplies and nods before walking back to your group. As Wardy is walking toward you, you catch a glimpse of the Warden's bright, glowing blue eyes. Then the Warden puts the pack over his/her shoulder and walks into the newly-opened chasm, weapon/s in hand.
The massive door shuts behind him with a clap of thunder.
"Wardy, we're not going with him/her? I thought you said s/he was meant to slay thousands of Darkspawn?"
"Aye. His/Her last task."
"What? S/He's throwing his/her life away in that pit?"
"No. S/He's living all of his/her life down in that pit. It's a Warden's duty to fulfill the Calling, the irrisistable pull to the Deep Roads to kill as much evil as is possible before the taint takes us."
"So what if s/he can't kill any Broodmothers?"
"Then it will be an unceremonious end to an extraordinary life."
"What do you mean? Who was he/she?"
"That was the Warden that saved Ferelden. The Warden that slayed an Archdemon and lived."
"The Hero of Ferelden?"
"The Hero of Thedas."
And obviously our Warden would be fully armored/clothed with his/her face covered.
Here's a better idea. How about the Warden be exactly where you left him and the "disappearance" be explained as him/her avoiding the Seekers.
Morriganmancer will appear with Morrigan and the child.
King/Queen Cousland warden will appear in Denerim with his/her spouse.
And all others will correlate to the plans you make during the coronation at the end of DAO.
1. Stayed with the Grey Wardens.(he'd be in Amaranthine)
2. Left with Sten
3. Traveled with Zevran
3. Became Chancellor of Ferelden.
4. Became the new Teyrn of Gwaren
5. Became a Paragon in Orzammar
Coming up with some contrived static storyline is a joke for the Warden. You have the power to choose his/her future plans at the end of DAO, that should be respected.
Obviously staying with Leliana doesn't work out though, unless she's hiding the Warden from the Seekers.
Also for his/her appearance. I say have the game remember our facial selections from Origins, then allow us to edit further to amend importing issues. And give him few lines, but the voice be determined by whichever one we chose for the light comments in the character creator("The Darkspawn have sensed us" "I'm sensing more darkspawn." "We have much to do and little enough time to do it")
Modifié par The Grey Nayr, 25 septembre 2012 - 09:14 .