GodWood wrote...
Terrible idea.
Jerrybnsn wrote...
The Warden's Calling needs to be at least a twenty hour expansion of you going into the Deep Roads for your calling. But it's not going to be any calling, because this isn't any grey warden. This is THEE Grey Warden and its going to shake the darkspawn up like it never been shaken before. And you take Ogrhen and Sigurn with you! You and your small party will be your own Blight against the dark spawn! Because killing darkspawn is warden's business, and business is booming!!

Not everyone roleplays their wardens as bad 90s action heroes.
I was actually thinking more of a bad 80s action hero.

But seriously folks, what would you get out of playing your calling? (And I only espouse this idea with the understanding that my warden will no longer have any impact on the shaping of the world of Thedas as he/she did in Origins. Maybe, bioware has something different in mind, but until that is known, I'm all in favor with one last big hurrah with the warden in epic style.)
1)
A chance to say goodbye: Some may say, 'I said goodbye when I did the Ultimate Sacrifice'. Well, then this doesn't concern you, does it? Your dead and chose not to continue on as Warden Commander in the expansion or any of the dlc. That's a conclusion for you. However, those that chose to live and continue on with their wardens still have a live warden with nothing to do and likely will never be seen or heard from again. Players have put enough emotional investment with this character to at least have a chance to say goodbye in a more fulfilling enviroment and play out that experience since, after all, the Warden is an extension of themselves. A codex is just not enough. If you rather not play out the calling and just remember your warden the way they were, then don't buy the game.
2)
To fully understand the sacrifice the Wardens actually make for the rest of Thedas: "Yeah, yeah...Taint, schmaint! So what? Me and Zeveran are happily having adventures in between his taking over the Antivian Crows. That's my head canon! Leave my Warden alone!"--The Joining ritual doesn't make a warden immune to the taint, but gives you the taint while at the same time slows it down.
And the taint will overtake your warden. We've argued here whether it's ten years that happens or thirty years (it's thirty, by the way), but regardless, it will happen, and unless Bioware has something up their sleeves to fix the taint completely,( which I do believe they will, but not before milking this franchise for all they can get, and not soon enough to save your warden) your warden will become a mindless ghoul. Zeveran is going to have to kill you before you kill him, because you're going to lose who you are.
And that's how this expansion should be played. You start out billy-bad-ass as the maxed out warden leveld 28 or 27, wherever you left off. Then the taint starts to take hold and you start to lose your special abilities, you begin to lose your combat effectiveness, you begin to lose your strength, your willpower, your magic, dexterity...in essence, you'll be playing an rpg backwards as you level down. The game will get harder not because the enemies are leveling up with you (like in DA2) but because you're succumbing to the taint. If you die before the game is over then the red screen can ask you "End your calling now?", which is in essence would be the same as if you just dropped your weapon and let death come. Or you can say "no" and push onwards to make the most of your calling as possible....and play to the most dramatic death scene ever realized in video game history.
Modifié par Jerrybnsn, 26 septembre 2012 - 10:49 .