Body Type Customization
#26
Posté 26 septembre 2012 - 03:53
Where are our heavyset dudes? Layers of muscle softened slighty with fat? What about our more toned guys, that wanted smaller, more energy-efficient muscles over large demanding ones? What about our more curvaceous women? What about our ATHLETIC women?
Also, what is up with the elderly..?!
I has a sad tiems :<
#27
Posté 30 septembre 2012 - 02:32
#28
Posté 30 septembre 2012 - 02:49
Heroes in RPGs should always be fit, IMO. Having an obese hero just wouldn't make sense, because realistically that obesity would be handicap that would prevent the character from doing much. There is a reason why obese people have been excluded from military service for millenia.
#29
Posté 30 septembre 2012 - 03:16
#30
Posté 30 septembre 2012 - 03:21
#31
Posté 30 septembre 2012 - 09:17
#32
Posté 22 octobre 2012 - 04:18
#33
Posté 22 octobre 2012 - 08:18
#34
Posté 22 octobre 2012 - 08:50
berelinde wrote...
As much as I would love the ability to roll a short, stocky character as well as a tall, slender one (beauty comes in all shapes and sizes), I can only imagine the technical difficulties this would create. Scalable meshes are possible and have appeared in other games, but even the thought of getting the cutscenes to align properly makes my head hurt. I'm cool with using my imagination to create taller/shorter/heavier/thinner characters.
Yeah, this.
And even then I think scalable meshes work best when the body shape stays mostly the same -- just getting larger or smaller. Creating a fat character, where their armor or clothing actually hangs on them differently than the "standard" character, is more challenging and presents even more problems when animating cutscenes. I doubt it will happen. Just accept that you've gotta be a fit-and-trim sexy beast to save the world
#35
Posté 22 octobre 2012 - 09:00
aang001 wrote...
I always said this was missing and wanted it. Makes no sense PSP games have them but a current gen game doesnt from Bioware.
Which PSP game are you talking about, and how many cutscenes does it have where character meshes have to interact closely in a convincing way? People seem talk about these things as bolt-on features, like options on a car, as if it was always a "more-is-better situation. Some things work better for some games than others for any number of reasons; saying "this older game did this, therefore this newer game should also do this" is not a particularly good reason why it should be in the game, or even feasible to do.
#36
Posté 22 octobre 2012 - 09:51
Not sure it's necessary though. I'd rather see BW put their resources in to creating a better face generator (with face codes!!)
#37
Posté 22 octobre 2012 - 09:56
I wouldn't expect this feature. I could just imagine the poor artists trying to render all the weapons/armor proper for the body types and cinematics...
Might have to put them on sucide watch if this was ever announced...
Modifié par deuce985, 22 octobre 2012 - 09:57 .
#38
Posté 23 octobre 2012 - 10:08
Han Shot First wrote...
There is a reason why obese people have been excluded from military service for millenia.
Gustavus Adolphus is offended:

Also, what about Sumo Wrestlers? They're really fat, but I wouldn't wish to anger one:
#39
Posté 23 octobre 2012 - 10:38
#40
Guest_garresvokorion_*
Posté 23 octobre 2012 - 11:02
Guest_garresvokorion_*
oh uTeddie Sage wrote...
I want an obese male protagonist with lots of body hair, a scruffy beard and... and... RAWR! *squeals and faints* *o*
#41
Guest_Nizaris1_*
Posté 23 octobre 2012 - 11:13
Guest_Nizaris1_*
#42
Posté 26 octobre 2012 - 03:10
#43
Posté 27 octobre 2012 - 02:09
But it probably won't happen it would be too much trouble for them and too much glitches/bugs.
#44
Posté 27 octobre 2012 - 03:25
You know, they would've solved a lot about stupid underwear cutscenes destroying the mood if they had just filmed things from the neck up. Or, whatever--put the dwarves on a box when they're kissing humans. What's wrong with that? It's friggin' adorable. If that's the solution they need to put body types in, I'd prefer it. Show the challenges of loving someone taller in a funny, cute way. Even have the characters tease each other about it. That's realistic anyway.berelinde wrote...
As much as I would love the ability to roll a short, stocky character as well as a tall, slender one (beauty comes in all shapes and sizes), I can only imagine the technical difficulties this would create. Scalable meshes are possible and have appeared in other games, but even the thought of getting the cutscenes to align properly makes my head hurt.
I think I'd do it this way:ReggarBlane wrote...
What if strength and dexterity played a part in choosing the physical fitness of the protagonist? Mages are either thin or fat (but likely thin). Rogues are likely lean, toned. Warriors are likely stocky, muscled.
That's if such stats had any weight (pun) upon the appearance.
Male PCs
Warrior
Height: Tall
Build: Heavily Muscled
Rogue
Height: Medium
Build: Lean-Muscled
Mage
Height: Tall (or Medium, but they're already the least muscular class, so this "balances" things a little and would allow Templars and Mages to glare on even footing)
Build: Scrawny
Female PCs
Warrior
Height: Tall (or Medium, but preferably Tall)
Build: Muscular (enough to look like she could actually pick up that giant sword); average-sized bust
Rogue
Height: Small (or Medium)
Build: Between Lean Muscled and Scrawny; smaller bust size
Mage
Height: Small
Build: Curvy with an ample bust
Advantages/Points:
--No one would be truly obese, certainly not in the limbs, as all wander throughout creation and fight and wave their arms, but stocky/wide/somewhat overweight with muscle tone mixed in can still work.
--There would be three heights in general and there could be two for each gender, with Small likely being the same height as elves. This streamlines things a little bit.
--There could also be two heights, however... female mages and rogues could be medium-sized if the other option was too complex in terms of development.
--Going by class and gender means, well, you have to make specific clothes for each class and gender anyway, so why not offer different models that fit the character concept?
--The female warrior will feel like Rowan, a bit of a "black sheep". She will be taller and tougher-looking than her counterparts in other classes.
--Rogues should be somewhat small and lean but not devoid of muscle, since it's important for stealth and stealthy fighting, just like muscle is important for fighters.
--Female mages could be rounder due to less regular exercise than a class which depends on physical activity, and since women's bodies tend to store calories more easily than men's which turn the same stuff into muscle, she'd be somewhat rounder than the male due to less height and a different physical makeup. Gymnasts and women with less mass tend to be flatter-chested, while women who don't grow up moving around a lot (like a Circle mage confined to a tower) are less often so.
I'd much rather have choice via class than no choice at all.
Modifié par Wynne, 27 octobre 2012 - 03:27 .
#45
Posté 27 octobre 2012 - 05:09
Women store weight in their hips... so the mage is maybe more plump in her hips and waist).
I just feel like it's moving into dangerous territory when we start offering different breast sizes LOL
#46
Posté 27 octobre 2012 - 05:46
iPoohCupCakes wrote...
YES! I would love to have a overweight rouge flying and backstabbing people... I can picture it already.
But it probably won't happen it would be too much trouble for them and too much glitches/bugs.
I'm picturing a warrior who looks like Gluttony from Fullmetal Alchemist. That would be so awesome.
#47
Posté 27 octobre 2012 - 06:36
#48
Posté 27 octobre 2012 - 08:26
#49
Posté 27 octobre 2012 - 10:34
Nah, it's not dangerous--just based on what happens most often biologically, part of which you alluded to there with the plump waist/hips thing. It's not that no exceptions exist, just if they have to make choices for general body type, science gives some decent indicators as to what's most realistic/typical. If you look at gymnasts, most of them have smaller boobs (i.e. not my namesake's size) and there are some reasons for this. Quoting a person with a science degree from the Straight Dope forums:motomotogirl wrote...
^ I like this! Although the emphasis on bust size is a bit odd lol You can be busty and super fit, and you can be a lazy couch potato and still a b-cup.
Women store weight in their hips... so the mage is maybe more plump in her hips and waist).
I just feel like it's moving into dangerous territory when we start offering different breast sizes LOL
Besides, come on, MAGICAL BOSOM!There is a hormone called leptin produced in the body that has to do with appetite. Its concentration is directly correlated to the amount of fat in the body. When a female athlete trains hard, such as for marathons, her body fat decreases to the point where leptin concentrations are unusually low. It is now believed that this decrease triggers a hormonal response that stops her from menstruating (the reasoning behind this being that her body does not have the energy to support a pregnancy).
This hormonal effect in itself may help explain to some extent how endurance female athletes tend to have smaller chests. In addition to this, if a female athelete starts training early, such as olympiads, they may actually have never entered puberty. You may wonder why many of our Olympic female gymnasts have such high voices and small bodies. Once these athletes ease their training or stop altogether, they enter puberty (finally).
I believe it is these factors that tend to cause female athletes to be smaller in the bust area, in addition to the selection process that weeds out women with larger breasts due to discomfort.
Plus, women have that sort of conversation sometimes. The short, busty girl is like, "Man, I would kill for your legs, they go on forever!" Her tall friend is like, "Yeah, but come on, look at your boobs! They're awesome." And potential partners for those girls might be attracted more to one feature or the other, because people don't all like the same body type in others.
It's just a balance thing, really. Give each female character some kind of physical assets. Warrior woman has the long, powerful legs (think of Zoe and Wash! "have you ever been with a warrior woman?"), rogue girl has the lithe, toned figure and flexibility, and mage lady has the magical bosom.
So essentially, if they can't offer choice of 3 heights and 3 body types to everyone indiscriminately, I think it would make the most sense to have 3 basic body types each with a kind of plus to them. And the advantage is, they could add in code like "if PC=female mage, compliment bosom of magical nature" and "if PC=male mage, express preference for lean and dangerous men."





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