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Body Type Customization


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48 réponses à ce sujet

#26
snackrat

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All the dudes have shrink-wrapped muscle, all the ladies are sheathed in the smallest layer of fat.

Where are our heavyset dudes? Layers of muscle softened slighty with fat? What about our more toned guys, that wanted smaller, more energy-efficient muscles over large demanding ones? What about our more curvaceous women? What about our ATHLETIC women?

Also, what is up with the elderly..?!

I has a sad tiems :<

#27
zambingo

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An age slider would be great too, but if that was included I'd want the game to know I made an old character. See an issue occurs in games with "aging" like Skyrim were you make a Greybeard PC and everyone calls you kid, or son, etc. Immersion breaking, not game breaking of course... but still annoying.

#28
Han Shot First

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I never really see body type customization as a necessity in RPGs.

Heroes in RPGs should always be fit, IMO. Having an obese hero just wouldn't make sense, because realistically that obesity would be handicap that would prevent the character from doing much. There is a reason why obese people have been excluded from military service for millenia.

#29
marshalleck

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The most oft-cited reason for not implementing this that I see from developers (not limited to just Bioware) is that there's potential for ugly clipping and deformation issues during animation.

#30
garrusfan1

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It would be cool but it would be a pain in the a** for them to do

#31
daffl5

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this is a good idea and a must-have

#32
zambingo

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Since we now know for sure we're getting a human protag, I'm bumping this because I'd love more options in how that human looks.

#33
The_11thDoctor

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I always said this was missing and wanted it. Makes no sense PSP games have them but a current gen game doesnt from Bioware.

#34
Pauravi

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berelinde wrote...

As much as I would love the ability to roll a short, stocky character as well as a tall, slender one (beauty comes in all shapes and sizes), I can only imagine the technical difficulties this would create. Scalable meshes are possible and have appeared in other games, but even the thought of getting the cutscenes to align properly makes my head hurt. I'm cool with using my imagination to create taller/shorter/heavier/thinner characters.


Yeah, this.
And even then I think scalable meshes work best when the body shape stays mostly the same -- just getting larger or smaller.  Creating a fat character, where their armor or clothing actually hangs on them differently than the "standard" character, is more challenging and presents even more problems when animating cutscenes.  I doubt it will happen.  Just accept that you've gotta be a fit-and-trim sexy beast to save the world ;)

#35
Pauravi

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aang001 wrote...

I always said this was missing and wanted it. Makes no sense PSP games have them but a current gen game doesnt from Bioware.


Which PSP game are you talking about, and how many cutscenes does it have where character meshes have to interact closely in a convincing way?  People seem talk about these things as bolt-on features, like options on a car, as if it was always a "more-is-better situation.  Some things work better for some games than others for any number of reasons; saying "this older game did this, therefore this newer game should also do this" is not a particularly good reason why it should be in the game, or even feasible to do.

#36
Peranor

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Other games has this option, it's not something new. I'm sure it could be done in DA3 as well.
Not sure it's necessary though. I'd rather see BW put their resources in to creating a better face generator (with face codes!!)

#37
deuce985

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Bioware uses set bodies so it's easier to render armor/weapons on them. You have to take into account cinematics too. If we were able to change our body sizes, this would be a nightmare for Bioware. We'd probably lose a lot of visual customization because of this too.

I wouldn't expect this feature. I could just imagine the poor artists trying to render all the weapons/armor proper for the body types and cinematics...

Might have to put them on sucide watch if this was ever announced...

Modifié par deuce985, 22 octobre 2012 - 09:57 .


#38
Swagger7

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Han Shot First wrote...
There is a reason why obese people have been excluded from military service for millenia.


Gustavus Adolphus is offended:

Posted Image



Also, what about Sumo Wrestlers?  They're really fat, but I wouldn't wish to anger one:



Posted Image

#39
henkez3

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I think it would be cool to have characters (both PC and NPC) of varying height. Wouldn't it be cool to play as a human as tall as a Qunari? Or a short, agile, wiry rogue?

#40
Guest_garresvokorion_*

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Teddie Sage wrote...

I want an obese male protagonist with lots of body hair, a scruffy beard and... and... RAWR! *squeals and faints* *o*

oh u

#41
Guest_Nizaris1_*

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i agree with OP.... lets make the Inquisitor have supersized boobs and butts!

#42
zambingo

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And Bump

#43
Mello

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YES! I would love to have a overweight rouge flying and backstabbing people... I can picture it already.
But it probably won't happen it would be too much trouble for them and too much glitches/bugs.

#44
Wynne

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berelinde wrote...

As much as I would love the ability to roll a short, stocky character as well as a tall, slender one (beauty comes in all shapes and sizes), I can only imagine the technical difficulties this would create. Scalable meshes are possible and have appeared in other games, but even the thought of getting the cutscenes to align properly makes my head hurt.

 You know, they would've solved a lot about stupid underwear cutscenes destroying the mood if they had just filmed things from the neck up. Or, whatever--put the dwarves on a box when they're kissing humans. What's wrong with that? It's friggin' adorable. If that's the solution they need to put body types in, I'd prefer it. Show the challenges of loving someone taller in a funny, cute way. Even have the characters tease each other about it. That's realistic anyway.

ReggarBlane wrote...

What if strength and dexterity played a part in choosing the physical fitness of the protagonist? Mages are either thin or fat (but likely thin). Rogues are likely lean, toned. Warriors are likely stocky, muscled.

That's if such stats had any weight (pun) upon the appearance.

I think I'd do it this way: 

Male PCs
Warrior
Height: Tall
Build: Heavily Muscled

Rogue
Height: Medium 
Build: Lean-Muscled

Mage
Height: Tall (or Medium, but they're already the least muscular class, so this "balances" things a little and would allow Templars and Mages to glare on even footing)
Build: Scrawny 

Female PCs
Warrior
Height: Tall (or Medium, but preferably Tall)
Build: Muscular (enough to look like she could actually pick up that giant sword); average-sized bust

Rogue
Height: Small (or Medium)
Build: Between Lean Muscled and Scrawny; smaller bust size 

Mage 
Height: Small
Build: Curvy with an ample bust

Advantages/Points:
--No one would be truly obese, certainly not in the limbs, as all wander throughout creation and fight and wave their arms, but stocky/wide/somewhat overweight with muscle tone mixed in can still work.  
--There would be three heights in general and there could be two for each gender, with Small likely being the same height as elves. This streamlines things a little bit. 
--There could also be two heights, however... female mages and rogues could be medium-sized if the other option was too complex in terms of development. 
--Going by class and gender means, well, you have to make specific clothes for each class and gender anyway, so why not offer different models that fit the character concept? 
--The female warrior will feel like Rowan, a bit of a "black sheep". She will be taller and tougher-looking than her counterparts in other classes. 
--Rogues should be somewhat small and lean but not devoid of muscle, since it's important for stealth and stealthy fighting, just like muscle is important for fighters. 
--Female mages could be rounder due to less regular exercise than a class which depends on physical activity, and since women's bodies tend to store calories more easily than men's which turn the same stuff into muscle, she'd be somewhat rounder than the male due to less height and a different physical makeup. Gymnasts and women with less mass tend to be flatter-chested, while women who don't grow up moving around a lot (like a Circle mage confined to a tower) are less often so. 

I'd much rather have choice via class than no choice at all. 

Modifié par Wynne, 27 octobre 2012 - 03:27 .


#45
CuriousArtemis

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^ I like this! Although the emphasis on bust size is a bit odd lol You can be busty and super fit, and you can be a lazy couch potato and still a b-cup.

Women store weight in their hips... so the mage is maybe more plump in her hips and waist).

I just feel like it's moving into dangerous territory when we start offering different breast sizes LOL

#46
Riverdaleswhiteflash

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iPoohCupCakes wrote...

YES! I would love to have a overweight rouge flying and backstabbing people... I can picture it already.
But it probably won't happen it would be too much trouble for them and too much glitches/bugs.


I'm picturing a warrior who looks like Gluttony from Fullmetal Alchemist. That would be so awesome.

#47
Kail Ashton

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Breast sliders are all that's required, get on that bioware

#48
n7stormrunner

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yes, if it's not too much trouble for bioware this would be nice, more the define by class or set body types though. while I'm sure it's happened I've never seen one set by sliders that comes out well

#49
Wynne

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motomotogirl wrote...

^ I like this! Although the emphasis on bust size is a bit odd lol You can be busty and super fit, and you can be a lazy couch potato and still a b-cup.

Women store weight in their hips... so the mage is maybe more plump in her hips and waist).

I just feel like it's moving into dangerous territory when we start offering different breast sizes LOL

Nah, it's not dangerous--just based on what happens most often biologically, part of which you alluded to there with the plump waist/hips thing. It's not that no exceptions exist, just if they have to make choices for general body type, science gives some decent indicators as to what's most realistic/typical. If you look at gymnasts, most of them have smaller boobs (i.e. not my namesake's size) and there are some reasons for this. Quoting a person with a science degree from the Straight Dope forums: 

There is a hormone called leptin produced in the body that has to do with appetite. Its concentration is directly correlated to the amount of fat in the body. When a female athlete trains hard, such as for marathons, her body fat decreases to the point where leptin concentrations are unusually low. It is now believed that this decrease triggers a hormonal response that stops her from menstruating (the reasoning behind this being that her body does not have the energy to support a pregnancy).

This hormonal effect in itself may help explain to some extent how endurance female athletes tend to have smaller chests. In addition to this, if a female athelete starts training early, such as olympiads, they may actually have never entered puberty. You may wonder why many of our Olympic female gymnasts have such high voices and small bodies. Once these athletes ease their training or stop altogether, they enter puberty (finally). 

I believe it is these factors that tend to cause female athletes to be smaller in the bust area, in addition to the selection process that weeds out women with larger breasts due to discomfort.

Besides, come on, MAGICAL BOSOM! :P (Heh, she could be accused of magical enhancements in some amusing party banter, too.) And not exactly being short on bosom myself, I can tell you I would never be a runner, because sports bra or no, holy crap OW OW OW OW OW. I like walking, but lots of running and jumping around and doing cartwheels is not for me because it hurts someone with my kind of chest to do strenuous physical activity. And part of what I really liked about playing a female dwarf was playing a character that was shorter and bustier than the average woman, just like me. Whereas I know of a female dancer who quite abruptly grew large boobs when she was 16, and she actually convinced her mom to get her a reduction so that she could have the career she wanted--so it's both biological and a choice thing; fewer large-busted women will perform activities which might become awkward due to their chest size, and in a universe without breast reductions that's a little more damning.

Plus, women have that sort of conversation sometimes. The short, busty girl is like, "Man, I would kill for your legs, they go on forever!" Her tall friend is like, "Yeah, but come on, look at your boobs! They're awesome." And potential partners for those girls might be attracted more to one feature or the other, because people don't all like the same body type in others.

It's just a balance thing, really. Give each female character some kind of physical assets. Warrior woman has the long, powerful legs (think of Zoe and Wash! "have you ever been with a warrior woman?"), rogue girl has the lithe, toned figure and flexibility, and mage lady has the magical bosom. 
 
So essentially, if they can't offer choice of 3 heights and 3 body types to everyone indiscriminately, I think it would make the most sense to have 3 basic body types each with a kind of plus to them. And the advantage is, they could add in code like "if PC=female mage, compliment bosom of magical nature" and "if PC=male mage, express preference for lean and dangerous men."