deuce985 wrote...
DA2's demo is probably better than most but I can think of many demos that didn't do a good job representing the final product. It just goes to show you how easily some people can get the wrong idea about something. Everything John/Allan said is the right way to approach it. But even then, you're still going to get people who have the wrong idea...always happens.
At least now we can see some planned features and give our feedback on what we think about them.
The key to that though is to realize that yes, we can give feedback, but it shouldn't dictate the development fully.
For example, I bought into the Project Eternity kickstarter, and one of the aspects of their game that I am not looking forward to is how the companions are going to be treated, which they say are basically auxillary style characters that are always optional in the sense that you don't need them to beat the game, and serve the purpose of helping you out without strong characterization to get in the way (so that they don't upstage the player character, which is fine, but the impression is that the characters will be flatter than say what BioWare does.)
I personally do not like that approach, but they made it clear that this is their intention, and if thats the case so be it, I won't stop them from trying to change it. But they spelt it out and I still bought into the project because they were clear on what their intent was, and that the only thing we can really control is the type of companions and classes we will see added, if the kickstarter is to be believed.
So it should be made clear intent as well, so that when we offer feedback we know what we can give, and respect that the developers are in charge in the end.
Modifié par LinksOcarina, 25 septembre 2012 - 10:50 .