Combo example: 2 handed warrior SCTC sequence(no cooldown times, or their relations to CCC are included for simplicity.)
1. Talent A - A left shoulder charge (knocks the warrior mook off balance)
2. transitional animation - right foot forward
3. Talent B - A two handed pummel bash with the right hand near the cross-guard, and the left below it.(Sends the mook sprawling)
4. transitional animation - left foot forward then switch to...
5. Talent C - a right forward stepping overhead slash with the hand placement being similar to Talent B.(profit)
For clarification, the animations would only play when a compatible talent is activated after the initial talent.
Would this be a good addition to melee combat? If so, Is this possible or is it too resource/time consuming? Discuss...
Modifié par The Hierophant, 03 janvier 2013 - 11:35 .





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