Please let us draw our weapons.
#26
Posté 26 septembre 2012 - 04:25
#27
Posté 26 septembre 2012 - 08:09
#28
Posté 26 septembre 2012 - 08:29
If I remember correctly, on default bindings, "R" serves this purpose. I might be wrong, though, it's been a while since I played.Sylvius the Mad wrote...
There is no action button on the PC version.
#29
Posté 26 septembre 2012 - 09:38
#30
Posté 26 septembre 2012 - 03:22
Okay. I remember that working on the demo, but on the demo pressing R also triggered an immediate attack, and that was fixed in the actual game.Xewaka wrote...
If I remember correctly, on default bindings, "R" serves this purpose. I might be wrong, though, it's been a while since I played.Sylvius the Mad wrote...
There is no action button on the PC version.
#31
Posté 26 septembre 2012 - 03:36
#32
Posté 27 septembre 2012 - 10:25
The way I play, being able to attack the enemy before they detect my party is important.
I really missed in DA2 being able to send my stealthed rogue as scout, have him/her fire an arrow to the nearest enemy, then have my rogue run for his/her life back to where the rest of my party is and ambush the poor sods that dared to follow a "fleeing enemy" leaving behind the security of their own party.
How I hated DA2 for not allowing me to do this
Edit: Actually as Hadea said, there is no real reason to have our weapons sheathed unless we are in a "safe" area ( meaning a city/an inn/your house/...).
I guess the reason why they are sheathed is to avoid clipping issues on non-combat animations... but the running animation, for example, is already different in combat and outside of combat. They would have to use the runing-while-combat instead of the other... and just sheath weapons during cinematics...
For a moment I thought they would have an excuse not to do it...
Modifié par abnocte, 27 septembre 2012 - 10:47 .
#33
Posté 27 septembre 2012 - 11:40
Examples:
Tier 1: We need a romanceable female Qunari.
Tier 9: No more recycled environments.
Tier 1: Wrap up obscure subplot thread A
Tier 9: More follower customization.
But I suppose the forums need to inevitably explore every nook and cranny of nitpick canyon during the development/prelaunch period, may as well try to stop the sun from rising. I know the dance all too well. Have at it.
Modifié par Biotic Sage, 27 septembre 2012 - 11:43 .
#34
Posté 27 septembre 2012 - 04:41
#35
Posté 27 septembre 2012 - 04:53
#36
Posté 27 septembre 2012 - 05:01

Here ya go. You don't need a game to have one. Just Microsoft Paint.
#37
Posté 27 septembre 2012 - 05:03
#38
Posté 27 septembre 2012 - 05:14
#39
Posté 27 septembre 2012 - 05:20

It's my lightsaber. It's key lime flavor!
#40
Posté 27 septembre 2012 - 05:24
#41
Posté 27 septembre 2012 - 05:29
#42
Posté 27 septembre 2012 - 09:53
Why is it green? Key limes are yellow.Maria Caliban wrote...
It's my lightsaber. It's key lime flavor!
#43
Posté 27 septembre 2012 - 09:55
There shouldn't be combat and non-combat areas. Combat should be able to happen anywhere. Fights move.Beerfish wrote...
I agree it would be nice. As usual there are other things to consider. If in a 'non combat' area you suddenly have to worry about clipping, collisions, level design etc. If you are wandering around with a weapon drawn your characters box that takes up space is much larger. It's never as simple as it may seem.
#44
Posté 30 septembre 2012 - 10:27
For example, imagine not being able to fire an arrow at an enemy in Skyrim until they saw you and started charging at you.
That would suck.
#45
Posté 30 septembre 2012 - 10:38
#46
Posté 30 septembre 2012 - 10:41
The Baconer wrote...
Pro-tip: Drawing your weapons outside of combat in DA:O and DA2 makes you move at a consistent speed, so you don't slow down when you run up inclines or stairs.
Pro Tip is Pro.
#47
Posté 30 septembre 2012 - 11:16
Sylvius the Mad wrote...
There is no action button on the PC version.
Oh yes there is. Keymap target closest enemy and attack to the F key. I found out quite by accident, that key is also the default loot button. Bioware did a ****** poor job of showing all of the default keys in the menu. It works for attacking, looting, and opening chests. Every now and then i press it, and i draw my weapons.





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