Creid-X wrote...
Video Games have a narrative, they tell a story just like movies and books do , if they are about a certain subject you are going to get educated on it if the author does a good job, Mass Effect is a story heavy game, if people don't want it maybe they should be looking at different genres. Escapism is all good and well but the further you go down that road usually, the more quality you strip from the narrative.
Not all videogames carry a narrative, and even those that do rarely carry it that well. Here's where videogames are at a distinct disadvantage. I read a book to enjoy a story. I watch a movie to enjoy a story. I watch documentaries to learn. I watch the news to learn. I play a videogame to play a videogame. If there's a narrative there then that's all well and good, but I don't go into it with the same requirements and expectations that I would do of a book, movie, documentary or otherwise.
What is Sheprad, an automation? Soldiers are suppossed to use their judgement on dire situations, the situation changed, going BAM, BAM, BAM just because it was the original mission's goal is fairly shortsighted. Regarding Control that's ambiguous, a Renegade Shepard actually urguer TIM to take Control and end the war, the merit of an idea is independant of the morality of whoever thinks it, I wouldn't trust TIM given his story which such power, but not all people have to agree with Anderson and Haccket.
No, soldiers follow orders, with limited discretionary power. They're most certainly not empowered to deviate from plan based on advice provided by the enemy CIC.
A renegade Shepard urging TIM to take control was proven to be a mistake given that we know TIM was already under the influence of the Reapers anyway.
Control - An individual wielding the power of the Reapers - genius. Would this be paragon or renegade Shepard?
Destroy is by far the most logical choice - do we expect Shepard to merely forget the billions that have already been wiped out by the Reapers? the devasted worlds left in their wake? The number of his own crew killed by them either directly or indirectly? Even pure paragon Shepard would struggle to go with anything other than destroy.
I agree, saying the story execution was flawed would be a monumental understatement, but that doesn't mean the ideas behind the ending are bad, they're pretty interesting IMO.
It doesn't really matter. If those ideas are poorly executed then it can turn the most fascinating story into a tedious frustration - see Star Trek Voyager.