To people who like the endings, How do you feel about all the negativity on these forums
#101
Posté 26 septembre 2012 - 01:39
#102
Guest_FemaleMageFan_*
Posté 26 septembre 2012 - 01:41
Guest_FemaleMageFan_*
#103
Posté 26 septembre 2012 - 01:42
Zardoc wrote...
Ladies and gentlemen, I present to you: People who like the ending:
[snip]
There's nothing there...
But it leaves a shadow... Aha! The people who liked the ending are so intelligent they invented cloaking technology to hide themselves from the idiotic anti-enders, who are sure to get themselves killed.
You should've just said you meant that. It would have been easier on everyone.
Modifié par Jamie9, 26 septembre 2012 - 01:42 .
#104
Posté 26 septembre 2012 - 01:48
Lunch Box1912 wrote...
I know I'm stepping into the wolves den here but please respect our opinions too.
I feel a lot of people are misunderstood when they are trying to explain their dissatisfaction with the ending. The ending itself is not bad, and what I mean is the story is actually very good. I think the disconnect comes with fans who after playing ME1 and ME2 are expecting endings to coincide more with the ending mechanics employed in ME2’s Suicide Mission in which our choices throughout the game changes each individual’s outcome and endings. Miranda isn’t loyal Thayne dies, you send the wrong teammate for the job through the ventilation shaft they get shot and killed before the door can be sealed, you pick the wrong squad leader and your squad dies… and so on there were several different scenarios that could play out all following the same story and ending. So I myself was expecting something more detailed and complex to be featured in the ME3 ending. Bioware delivered on this aspect throughout ME3 (Just as a quick example if you don’t speak to Miranda on the citadel before going to Sanctuary and warn her about Kai-Leng she does not survive the altercation with her father. If you do go to the citadel and warn Miranda she survives this altercation.) However once arriving at the Beam this mechanic ceases. So when we got to the Crucible/Citadel and where presented three choices without there being any real consequences for the choices we made throughout the game it was really a major letdown.
I think for a lot of gamers this is why we say we are not satisfied, which raises controversy with the gamers who liked the ending story told.
I definitely support a revamped Priority: Earth. It was rushed. But a lot of people aren't complaining about that, but about the ending choices.
#105
Posté 26 septembre 2012 - 01:48
Jamie9 wrote...
Zardoc wrote...
Ladies and gentlemen, I present to you: People who like the ending:
[snip]
There's nothing there...
But it leaves a shadow... Aha! The people who liked the ending are so intelligent they invented cloaking technology to hide themselves from the idiotic anti-enders, who are sure to get themselves killed.
You should've just said you meant that. It would have been easier on everyone.
But if they invented cloaking technology, wouldn't that also eliminate the shadow? Considering the cloak would likely have to bend the light...
#106
Posté 26 septembre 2012 - 01:51
Jamie9 wrote...
WildHog70 wrote...
There are non-multiplayer Vorcha in ME3? Where? I haven't noticed any!
There are 3 side missions that involve helping Aria take control of the Terminus Systems gangs. One of them has you have a rather intense encounter with 3 vorcha on the Citadel.
Of course! I forgot about those. But they were really short little cameos. I was also thinking about there not being any in the hubworld of the citadel, out in the open.
#107
Posté 26 septembre 2012 - 01:52
MacNasty wrote...
But if they invented cloaking technology, wouldn't that also eliminate the shadow? Considering the cloak would likely have to bend the light...
The cloaking technology available only refracts light from certain directions. It has a design flaw that allows light in from underneath.
#108
Posté 26 septembre 2012 - 01:53
WildHog70 wrote...
Of course! I forgot about those. But they were really short little cameos. I was also thinking about there not being any in the hubworld of the citadel, out in the open.
Yeah, there won't any "normal" Vorcha. Again, high hopes for an Omega hub. You need a seedier hub to counteract the harmony of the Citadel.
#109
Posté 26 septembre 2012 - 01:54
Or else that's a stain on the ground left when something when horribly wrong...Jamie9 wrote...
Zardoc wrote...
Ladies and gentlemen, I present to you: People who like the ending:
[snip]
There's nothing there...
But it leaves a shadow... Aha! The people who liked the ending are so intelligent they invented cloaking technology to hide themselves from the idiotic anti-enders, who are sure to get themselves killed.
You should've just said you meant that. It would have been easier on everyone.
Damnit, you Pro-enders! Why did you ingenious bastards have to try to play God?! You were like Icarus, and flew too close to the sun!
...Speaking of which, listen up Anti-enders - I'm calling off the research on the anti-gravity ray. Don't ask why, just scrap it. I have seen some things this day. Dark things. Things of which I shall not speak.
#110
Posté 26 septembre 2012 - 01:55
Jamie9 wrote...
Yeah, there won't any "normal" Vorcha. Again, high hopes for an Omega hub. You need a seedier hub to counteract the harmony of the Citadel.
Hopefully it'll have blackjack, and hookers. Mostly hookers though.
#111
Posté 26 septembre 2012 - 01:56
#112
Posté 26 septembre 2012 - 01:56
drayfish wrote...
Or else that's a stain on the ground left when something when horribly wrong...
Damnit, you Pro-enders! Why did you ingenious bastards have to try to play God?! You were like Icarus, and flew too close to the sun!
...Speaking of which, listen up Anti-enders - I'm calling off the research on the anti-gravity ray. Don't ask why, just scrap it. I have seen some things this day. Dark things. Things of which I shall not speak.
Why do I suddenly have the notion that the Anti-enders founded Aperture Science?
#113
Posté 26 septembre 2012 - 01:57
There's no reason to act that way, and it's kinda sad because almost all fan bases are reacting this way, and it's pretty sad.
#114
Posté 26 septembre 2012 - 01:57
D24O wrote...
Hopefully it'll have blackjack, and hookers. Mostly hookers though.
Ooh! The Normandy crew strip poker DLC could be incorporated into Omega!
#115
Posté 26 septembre 2012 - 01:58
I've said too much...Jamie9 wrote...
Why do I suddenly have the notion that the Anti-enders founded Aperture Science?
#116
Posté 26 septembre 2012 - 02:03
Isichar wrote...
Taboo-XX wrote...
The general consensus in the Miranda thread is that she'd find him first. She was actually thinking about breaking in to see him when he was locked up. She really wanted to see him. That dialogue is downright hilarious because she's changed so much.
She won't wait again.
That would definitely fit Miranda's character, I wonder how she would find him and what kind of state she would find him in... But thats getting pretty far offtopic.
Miranda is too careful for that. I'd say romanced Liara would be more likely to do what taboo mentioned. Liara was the one who went back and got sheps body the first time around. Liara was the one who obsessed over saving her friend though all of me2. She has resources and she never gives up once she has her mind set on something.
On thread topic. Pretty much agree with you OP. Extended cut fixed the stuff that needed to be fixed. Looking forwards to the next single player dlc. Those who continue to lose sleep over nitpicks....well
Modifié par Dendio1, 26 septembre 2012 - 02:12 .
#117
Posté 26 septembre 2012 - 02:05
#118
Posté 26 septembre 2012 - 02:06
drayfish wrote...
I've said too much...Jamie9 wrote...
Why do I suddenly have the notion that the Anti-enders founded Aperture Science?
I had a joke but the BSN refuses to allow me to post it. <_<
Modifié par Jamie9, 26 septembre 2012 - 02:08 .
#119
Posté 26 septembre 2012 - 02:06
Then I realised that a lot of the anti-enders use double standards, deceit and emotional manipulation in an attempt to try and justify their insane whining, and now when I come across some of the worst ones I point this out and watch them squirm and stumble over words as they fail to justify their actions and unnecessary negativity.
We need to show Bioware that we don't want gaming to go backwards, which is what the anti-enders want.
Modifié par Our_Last_Scene, 26 septembre 2012 - 02:08 .
#120
Posté 26 septembre 2012 - 02:09
AlanC9 wrote...
I wonder if the OP expected the thread to go like this.
https://encrypted-tb...TQq4LYtBZjEe8Y
Modifié par D24O, 26 septembre 2012 - 02:09 .
#121
Posté 26 septembre 2012 - 02:11
I really have no idea what you're talking about with "different kind of story." ME3's story was very straightforward. It was exactly like LotR and Star Wars. Gather allies. Fight the war.Gogzilla wrote...
Personally part of me is afraid Bioware may actually listen to this mob and take steps backwards, in the kind of games they deliver.
I would be lying if i said i was never dissapointed with Bioware's games. But despite certain failures in execution and
rather than delivering yet another Lord of the rings or Star wars esqe story, they are choosing to tell a differnt kind of story in their games and i can appriciate that.
So what do the rest of you feel about the continuing negativity ?
Do you think its a sign that Bioware may be better off giving us a more tradational Hero's Journey, or should the rest of us (Clearly the minortiy on these forums atleast) Be more vocal or supportive of Bioware in the face of all this negativity.
The ending critics aren't traditionalists and the ending supporters aren't reformists.
#122
Posté 26 septembre 2012 - 02:25
Nightwriter wrote...
I really have no idea what you're talking about with "different kind of story." ME3's story was very straightforward. It was exactly like LotR and Star Wars. Gather allies. Fight the war.Gogzilla wrote...
Personally part of me is afraid Bioware may actually listen to this mob and take steps backwards, in the kind of games they deliver.
I would be lying if i said i was never dissapointed with Bioware's games. But despite certain failures in execution and
rather than delivering yet another Lord of the rings or Star wars esqe story, they are choosing to tell a differnt kind of story in their games and i can appriciate that.
So what do the rest of you feel about the continuing negativity ?
Do you think its a sign that Bioware may be better off giving us a more tradational Hero's Journey, or should the rest of us (Clearly the minortiy on these forums atleast) Be more vocal or supportive of Bioware in the face of all this negativity.
The ending critics aren't traditionalists and the ending supporters aren't reformists.
ME3 definitely had some inspiration from other sci-fi/fantasy stories. But that kind of story hasn't been told much in video games. Most video games are about being the ultimate hero who achieves everything, saves everyone. Video games are changing, and Mass Effect is part of that change. There are problems in the ending not related to this, but this seems to be the biggest complaint of the community.
Edit: Spelling
Modifié par WildHog70, 26 septembre 2012 - 02:26 .
#123
Posté 26 septembre 2012 - 02:40
I'm actually okay with videogames not becoming exercises in moral relativity and love-notes to eugenics.WildHog70 wrote...
ME3 definitely had some inspiration from other sci-fi/fantasy stories. But that kind of story hasn't been told much in video games. Most video games are about being the ultimate hero who achieves everything, saves everyone. Video games are changing, and Mass Effect is part of that change. There are problems in the ending not related to this, but this seems to be the biggest complaint of the community.
The media often criticises the way that videogames supposedly desensitise players to violence and sex; I think engineering texts to desensitise us to ethical violations are far more concerning, and not really a direction I'd like to see any form of Art pursue.
Modifié par drayfish, 26 septembre 2012 - 02:40 .
#124
Posté 26 septembre 2012 - 02:46
drayfish wrote...
I'm actually okay with videogames not becoming exercises in moral relativity and love-notes to eugenics.WildHog70 wrote...
ME3 definitely had some inspiration from other sci-fi/fantasy stories. But that kind of story hasn't been told much in video games. Most video games are about being the ultimate hero who achieves everything, saves everyone. Video games are changing, and Mass Effect is part of that change. There are problems in the ending not related to this, but this seems to be the biggest complaint of the community.
The media often criticises the way that videogames supposedly desensitise players to violence and sex; I think engineering texts to desensitise us to ethical violations are far more concerning, and not really a direction I'd like to see any form of Art pursue.
You really need to be exposed to other forms of media then. It's actually insane that you think media shouldn't be allowed to protray anything that is a negative to the real world as anything other than what you consider to be a satisfactory negative in that medias universe.
#125
Posté 26 septembre 2012 - 02:48
My complaint is that if they wanted to tell a "different story" then they needed to start with a new IP or a new protagonist, because for the past 2.9 games of the ME trilogy, you played a standard "ultimate" action hero who often saves everyone.WildHog70 wrote...
Nightwriter wrote...
I really have no idea what you're talking about with "different kind of story." ME3's story was very straightforward. It was exactly like LotR and Star Wars. Gather allies. Fight the war.Gogzilla wrote...
Personally part of me is afraid Bioware may actually listen to this mob and take steps backwards, in the kind of games they deliver.
I would be lying if i said i was never dissapointed with Bioware's games. But despite certain failures in execution and
rather than delivering yet another Lord of the rings or Star wars esqe story, they are choosing to tell a differnt kind of story in their games and i can appriciate that.
So what do the rest of you feel about the continuing negativity ?
Do you think its a sign that Bioware may be better off giving us a more tradational Hero's Journey, or should the rest of us (Clearly the minortiy on these forums atleast) Be more vocal or supportive of Bioware in the face of all this negativity.
The ending critics aren't traditionalists and the ending supporters aren't reformists.
ME3 definitely had some inspiration from other sci-fi/fantasy stories. But that kind of story hasn't been told much in video games. Most video games are about being the ultimate hero who achieves everything, saves everyone. Video games are changing, and Mass Effect is part of that change. There are problems in the ending not related to this, but this seems to be the biggest complaint of the community.
Edit: Spelling
People do nothing but praise you for what a great action hero you are, actually. You run around sleeping with sexy people, collecting fame and adulation, cheating death, solving conflicts no one else can, and somehow winning fights against hundreds of enemies per wave.
And now, in literally like the last ten minutes of the entire series, people are acting as though BioWare broke new ground.
Yes, yes, let's applaud them for taking that last ten minutes in a completely different direction.





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