Lunch Box1912 wrote...
I know I'm stepping into the wolves den here but please respect our opinions too.
I feel a lot of gamers are misunderstood when they are trying to explain their dissatisfaction with the ending. The ending itself is not bad, and what I mean is the story is actually very good. I think the disconnect comes with fans who after playing ME1 and ME2 are expecting endings to coincide more with the ending mechanics employed in ME2’s Suicide Mission in which our choices throughout the game changes each individual’s outcome and endings. Miranda isn’t loyal Thayne dies, you send the wrong teammate for the job through the ventilation shaft they get shot and killed before the door can be sealed, you pick the wrong squad leader and your squad dies… and so on there were several different scenarios that could play out all following the same story and ending. So I myself was expecting something more detailed and complex to be featured in the ME3 ending. Bioware delivered on this aspect throughout ME3 (Just as a quick example if you don’t speak to Miranda on the citadel before going to Sanctuary and warn her about Kai-Leng she does not survive the altercation with her father. If you do go to the citadel and warn Miranda she survives this altercation.) However once arriving at the Beam this mechanic ceases. So when we got to the Crucible/Citadel and where presented three choices without there being any real consequences for the choices we made throughout the game it was really a major letdown.
I think for a lot of gamers this is why we say we are not satisfied, which raises controversy with the gamers who liked the ending story told.
I actually think that they should've just had 1 '' ending ''. And then have choices and consequences along the way and have them show in the last battle on Priority:Earth. Which...... was bad.... Priority:Earth was a horrible last mission it was just so rushed and lacked heart.
I think that the fact that they felt like they had to give us a choice just ruined things. A triology must end somewhere. And that end is what we've been fighting for you don't have to have a damned '' pick your color '' ending. Just have it be '' Fire the crucible and destroy the reapers '' and then flesh out the consequences and choices beforehand.
For example, with Low EMS. Your entire squad and the normandy is killed off. And perhaps even shepard, and Andersson is the one that manages to fire the crucible or maybe no one at all? Maybe the reapers win.
And with High EMS, you have this cutscene or battle with Harbringer. And you get a speech from shepard about how '' you believed us to be so insignificant compared to you, we may just have been ants to you but we fought and we prevailed. Now bugger off! '' and then the entire galaxies fleet locks on to Harbringer ( his the last reaper ) and you see shepard walk away whilst Harbringer is getting messed up.
Just an example. I don't really like the fact that we HAVE to get choices in the very end especially not the fact that there is a random reaper AI telling us what these choices are in the last five minutes. I am sure people would've been mad tho if there was only 1 ending but I still think it would've worked out for the best.
And the game should've ended with shepard ( if he/she survived ) walking along the memorial wall touching it acknowledging the fallen.
I mean just thing about Dragon age for a second. Dragon age does have a set ending but the outcome and choices that you've made are clearly shown. I don't hear anyone go all like '' OH WE DIDN'T GET A PICK YOUR COLOR CHOICE ''. Just imagine, Control, Synthesis and destroy for the dragon age ending for a sec.... lol
Modifié par megamacka, 26 septembre 2012 - 01:17 .