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The 6-shot Piranha


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21 réponses à ce sujet

#1
RoZh2400

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Okay, as a couple of you guys know, I made a thread earlier about how the aesthetics of the Piranha wouldn't agree very much with this nerf. Then it turned out I was completely wrong about how the gun works "lore"-wise.

Regardless...I've tried the new Piranha, and honestly, it's not that bad a nerf. You just end up reload cancelling a bit more than normal.

Personally, I always shoot only  2-4 times maximum and then reload anyway, and only shoot all 8 shots against atlas/prime/banshee/brute. Even on bosses, it really wasn't that big a difference...

Perhaps those who just hold down the "fire" button and like to spread bullets everywhere have a different experience?

#2
Immortal Strife

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It was a good nerf, not game breaking like the Krysae.

#3
Dunvi

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I don't mind it at all. But I also think that if you're emptying your piranha clip, there's probably a better gun for your build. The only classes I've found I like the piranha on are the classes that should be doing most of their damage in some other form - namely my melee specced paladin (who should only need one or two shots to clean up anything lying around moaning after a shield bash). I sort of liked it on my melee built GI, but the GPS worked better overall anyway.

#4
Commander Coriander Salamander

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RoZh2400 wrote...

Personally, I always shoot only  2-4 times maximum and then reload anyway, and only shoot all 8 shots against atlas/prime/banshee/brute. Even on bosses, it really wasn't that big a difference...

This I also how I often found myself playing so I was glad to hear that this would be how they were going to nerf the weapon.

#5
AlistairsGirl

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I'm happy with this. I have a bad habit of reloading my weapon after every few shots anyway (even if the clip is still over half full), so this is nothing to me.

#6
silencekills

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 Pretty much. 

Never really unloaded all the shots except when kroguarding all up in a Banshee/Atlas/Prime's face.

#7
FasterThanFTL

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The only two that suffer the nerf more than others is the GI and the Turian Solidier, the rest not so much. I tried it with the GI but its not the same gun, the clip runs out too quickly and you are reload cancelling way more than it feels comfortable, but I still think it is a great nerf because the Piranha is more valuable to casters than it is to the Weapon specialists.

I also used it on Turian Sentinel and combined with overload and warp it was working as great as ever.

Great nerf to piranha and the Typhoon buff is also great.

Cannot wait for the Patch and DLC to further improve the game to perfection.

#8
EmericaJosh

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It's a pretty big hit for higher difficulties imo, especially platinum! There is zero reason to take this gun on a weapon using class over a claymore at this point. The nerf wasn't needed...period.

Modifié par EmericaJosh, 26 septembre 2012 - 02:52 .


#9
Skullheart

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I'm wondering if they'll change the skin of the weapon.

#10
Kalas Magnus

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It wasnt enough....

The burst dps was unaffected so it is still overpowered. They'll nerf it again in a few weeks.

#11
FasterThanFTL

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Kalas321 wrote...

It wasnt enough....

The burst dps was unaffected so it is still overpowered. They'll nerf it again in a few weeks.


I doubt there will be any more nerfs, it is just right at the moment, it runs out of clip too quickly on weapons specialists and weighs great for the casters while doing the right amount of damage to keep them alive. You also have to be fairly close to do any significant damage to the smaller enemies and bosses except Atlas because of its poor accuracy not all burst DPS is transferred to the enemy.

Modifié par FasterThanFTL, 26 septembre 2012 - 03:06 .


#12
Locutus_of_BORG

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The 6 shot clip makes a difference. You can't be quite as aggressive with it as before, even with reload cancelling. Casters can still CQC with the best of them using this gun.

As far as nerfs go, I don't agree with it, but it really wasn't too bad.

#13
palmof40sorrows

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EmericaJosh wrote...

It's a pretty big hit for higher difficulties imo, especially platinum! There is zero reason to take this gun on a weapon using class over a claymore at this point. The nerf wasn't needed...period.


Unless you can't reload cancel, and then there is. Not all people that are experienced players can manage the reload cancel (I'm talking consoles not PC's where it seems to be ridiculously easy).

#14
silencekills

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EmericaJosh wrote...

It's a pretty big hit for higher difficulties imo, especially platinum! There is zero reason to take this gun on a weapon using class over a claymore at this point. The nerf wasn't needed...period.



A bit of an exageration, don't ya think?

#15
Rebel_Raven

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Still my go to shotgun here. Shadow, engineers, adepts, any class that uses powers, especially of the projecitle sort often. *Shrugs*
'z a great "get off me' gun.

But what ever makes the weapon platformers loosen their grip on it, I guess.

#16
Kalas Magnus

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FasterThanFTL wrote...

Kalas321 wrote...

It wasnt enough....

The burst dps was unaffected so it is still overpowered. They'll nerf it again in a few weeks.


I doubt there will be any more nerfs, it is just right at the moment, it runs out of clip too quickly on weapons specialists and weighs great for the casters while doing the right amount of damage to keep them alive. You also have to be fairly close to do any significant damage to the smaller enemies and bosses except Atlas because of its poor accuracy not all burst DPS is transferred to the enemy.

 
I just took it out for a spin on the GI.(I know, I know he's the best.... ) With reload cancel it performed just as well as it had before on platinum.  The lack of accuracy actually works in my favor because it hits multiple targets at once. :PI'll still be using. 

I doubt the destroyer took that much of a hit. He still gets 9 shots.

AlistairsGirl wrote...

I'm happy with this. I have a bad habit of reloading my weapon after every few shots anyway (even if the clip is still over half full), so this is nothing to me.

Same here.

Modifié par Kalas321, 26 septembre 2012 - 03:45 .


#17
JustinSonic

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It was nerfed before, it didn't need to be nerfed again.

But, it is what it is.

#18
YouAreHorse

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It is still too light for its damage.

Or too damaging for its weight.

But do I care enough to call nerf? Nope.
I don't need to use the piranha just because it is one of the best weapons in the game. And I really don't mind having teammates running around with it either. It is a good compensation for lack of skill, and makes most matches a breeze when wielded by skilled hands.

Making other shotguns viable choices would be better imo. Kinda like what they are trying to do with pistols this week.

#19
Locutus_of_BORG

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palmof40sorrows wrote...

EmericaJosh wrote...

It's a pretty big hit for higher difficulties imo, especially platinum! There is zero reason to take this gun on a weapon using class over a claymore at this point. The nerf wasn't needed...period.


Unless you can't reload cancel, and then there is. Not all people that are experienced players can manage the reload cancel (I'm talking consoles not PC's where it seems to be ridiculously easy).

Reload cancelling with the Claymore on PC requires remapping the medi-gel key, just b/c no power can CD in the space of just one shot.

Cancelling on the Piranha is a lot easier, especially on a caster/infiltrator b/c there's always some power you'd wanna use during a fight, and with the multi-shot clip you can easily time your casting with your reloads. The nerf has made this a tad harder, but it's still quite manageable.

#20
ErrorTagUnknown

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based on what OP said it's a REALLY SMART nerf. the gun was meant to deal with infantry, not bosses. since we all relead after a couple of shots with infantry and the like -- this nerf doesn't hurt that ability. It does hurt (only slightly...it reallycould use a little more) its ability to kill bosses. That's where it was really OP. if they could delay the time it was possible to reload cancel they would have completely set out to achieve what they intended

#21
SirFragsALot333

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Would we really have suffered if it stayed the same? Are there people who'd feel threatened if it were to stay the same? Whether nerf or buff, I'd like to be able to get used to the weapons I use without having it constantly change on someone else's whim.

#22
Dunvi

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ErrorTagUnknown wrote...

based on what OP said it's a REALLY SMART nerf. the gun was meant to deal with infantry, not bosses. since we all relead after a couple of shots with infantry and the like -- this nerf doesn't hurt that ability. It does hurt (only slightly...it reallycould use a little more) its ability to kill bosses. That's where it was really OP. if they could delay the time it was possible to reload cancel they would have completely set out to achieve what they intended


Well, I agree with your first sentence, but not your reasoning. It's a smart nerf because it makes it a less than optimal choice on a weapons based class. Which is exactly how it should be.