The 6-shot Piranha
#1
Posté 26 septembre 2012 - 02:12
Regardless...I've tried the new Piranha, and honestly, it's not that bad a nerf. You just end up reload cancelling a bit more than normal.
Personally, I always shoot only 2-4 times maximum and then reload anyway, and only shoot all 8 shots against atlas/prime/banshee/brute. Even on bosses, it really wasn't that big a difference...
Perhaps those who just hold down the "fire" button and like to spread bullets everywhere have a different experience?
#2
Posté 26 septembre 2012 - 02:32
#3
Posté 26 septembre 2012 - 02:36
#4
Posté 26 septembre 2012 - 02:38
This I also how I often found myself playing so I was glad to hear that this would be how they were going to nerf the weapon.RoZh2400 wrote...
Personally, I always shoot only 2-4 times maximum and then reload anyway, and only shoot all 8 shots against atlas/prime/banshee/brute. Even on bosses, it really wasn't that big a difference...
#5
Posté 26 septembre 2012 - 02:42
#6
Posté 26 septembre 2012 - 02:47
Never really unloaded all the shots except when kroguarding all up in a Banshee/Atlas/Prime's face.
#7
Posté 26 septembre 2012 - 02:50
I also used it on Turian Sentinel and combined with overload and warp it was working as great as ever.
Great nerf to piranha and the Typhoon buff is also great.
Cannot wait for the Patch and DLC to further improve the game to perfection.
#8
Posté 26 septembre 2012 - 02:51
Modifié par EmericaJosh, 26 septembre 2012 - 02:52 .
#9
Posté 26 septembre 2012 - 02:53
#10
Posté 26 septembre 2012 - 02:53
The burst dps was unaffected so it is still overpowered. They'll nerf it again in a few weeks.
#11
Posté 26 septembre 2012 - 03:05
Kalas321 wrote...
It wasnt enough....
The burst dps was unaffected so it is still overpowered. They'll nerf it again in a few weeks.
I doubt there will be any more nerfs, it is just right at the moment, it runs out of clip too quickly on weapons specialists and weighs great for the casters while doing the right amount of damage to keep them alive. You also have to be fairly close to do any significant damage to the smaller enemies and bosses except Atlas because of its poor accuracy not all burst DPS is transferred to the enemy.
Modifié par FasterThanFTL, 26 septembre 2012 - 03:06 .
#12
Posté 26 septembre 2012 - 03:12
As far as nerfs go, I don't agree with it, but it really wasn't too bad.
#13
Posté 26 septembre 2012 - 03:19
EmericaJosh wrote...
It's a pretty big hit for higher difficulties imo, especially platinum! There is zero reason to take this gun on a weapon using class over a claymore at this point. The nerf wasn't needed...period.
Unless you can't reload cancel, and then there is. Not all people that are experienced players can manage the reload cancel (I'm talking consoles not PC's where it seems to be ridiculously easy).
#14
Posté 26 septembre 2012 - 03:22
EmericaJosh wrote...
It's a pretty big hit for higher difficulties imo, especially platinum! There is zero reason to take this gun on a weapon using class over a claymore at this point. The nerf wasn't needed...period.
A bit of an exageration, don't ya think?
#15
Posté 26 septembre 2012 - 03:23
'z a great "get off me' gun.
But what ever makes the weapon platformers loosen their grip on it, I guess.
#16
Posté 26 septembre 2012 - 03:38
FasterThanFTL wrote...
Kalas321 wrote...
It wasnt enough....
The burst dps was unaffected so it is still overpowered. They'll nerf it again in a few weeks.
I doubt there will be any more nerfs, it is just right at the moment, it runs out of clip too quickly on weapons specialists and weighs great for the casters while doing the right amount of damage to keep them alive. You also have to be fairly close to do any significant damage to the smaller enemies and bosses except Atlas because of its poor accuracy not all burst DPS is transferred to the enemy.
I just took it out for a spin on the GI.(I know, I know he's the best.... ) With reload cancel it performed just as well as it had before on platinum. The lack of accuracy actually works in my favor because it hits multiple targets at once. :PI'll still be using.
I doubt the destroyer took that much of a hit. He still gets 9 shots.
Same here.AlistairsGirl wrote...
I'm happy with this. I have a bad habit of reloading my weapon after every few shots anyway (even if the clip is still over half full), so this is nothing to me.
Modifié par Kalas321, 26 septembre 2012 - 03:45 .
#17
Posté 26 septembre 2012 - 03:46
But, it is what it is.
#18
Posté 26 septembre 2012 - 03:47
Or too damaging for its weight.
But do I care enough to call nerf? Nope.
I don't need to use the piranha just because it is one of the best weapons in the game. And I really don't mind having teammates running around with it either. It is a good compensation for lack of skill, and makes most matches a breeze when wielded by skilled hands.
Making other shotguns viable choices would be better imo. Kinda like what they are trying to do with pistols this week.
#19
Posté 26 septembre 2012 - 03:59
Reload cancelling with the Claymore on PC requires remapping the medi-gel key, just b/c no power can CD in the space of just one shot.palmof40sorrows wrote...
EmericaJosh wrote...
It's a pretty big hit for higher difficulties imo, especially platinum! There is zero reason to take this gun on a weapon using class over a claymore at this point. The nerf wasn't needed...period.
Unless you can't reload cancel, and then there is. Not all people that are experienced players can manage the reload cancel (I'm talking consoles not PC's where it seems to be ridiculously easy).
Cancelling on the Piranha is a lot easier, especially on a caster/infiltrator b/c there's always some power you'd wanna use during a fight, and with the multi-shot clip you can easily time your casting with your reloads. The nerf has made this a tad harder, but it's still quite manageable.
#20
Posté 26 septembre 2012 - 04:11
#21
Posté 26 septembre 2012 - 06:10
#22
Posté 26 septembre 2012 - 06:41
ErrorTagUnknown wrote...
based on what OP said it's a REALLY SMART nerf. the gun was meant to deal with infantry, not bosses. since we all relead after a couple of shots with infantry and the like -- this nerf doesn't hurt that ability. It does hurt (only slightly...it reallycould use a little more) its ability to kill bosses. That's where it was really OP. if they could delay the time it was possible to reload cancel they would have completely set out to achieve what they intended
Well, I agree with your first sentence, but not your reasoning. It's a smart nerf because it makes it a less than optimal choice on a weapons based class. Which is exactly how it should be.





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