Modifié par Stippling, 26 septembre 2012 - 02:25 .
If the PC is the Inquisitor...
#1
Posté 26 septembre 2012 - 02:23
#2
Posté 26 septembre 2012 - 02:26
#3
Posté 26 septembre 2012 - 02:28
#4
Posté 26 septembre 2012 - 02:36
Stippling wrote...
...does anyone else sense that we might have to be human again? Granted, we don't even seem to have an official explanation on what an Inquisitor is, it's safe to assume its part of the chantry. Dwarves who follow the Chantry barely exist and I've never seen an elf having any kind of authority in chantry politics. Speculation of course, but curious if anyone has any insights or thoughts I may have overlooked. Thanks!
It doesn't make sense for the PC to be automatically an Inquisitor.
There was some marketing survey a while back that mentioned something about playing a part in the Inquisition, but I imagine it was probably only one out of several optional origins you can choose.
Otherwise, it would seem to kill the replay value of the game if you can't play an apostate blood mage who is a target of the Inquisition. Or a criminal thief, dwarven noble, alienage Elf, Orlesian duelist, Dalish assassin, or brutish warrior, etc.
Modifié par naughty99, 26 septembre 2012 - 02:41 .
#5
Posté 26 septembre 2012 - 02:37
Edit: I found the lore:
http://dragonage.wik...eekers_of_Truth
Turns out the Inquisition was a seperate orgainzation from the chantry originally. I suspect that in DA 3 the PC will be part of a newly form Inquisition. Whether it has anything to do with the Chantry or hunting mages remains to be seen.
Modifié par Wissenschaft, 26 septembre 2012 - 02:54 .
#6
Posté 26 septembre 2012 - 03:39
wow, this is some wishful thinking. While I don't know any more about the inquisitor thing than anybody else, I'm pretty sure it has been confirmed that the protagonist is fully voiced. Which means two voice actors; one for each gender. And that means just one race. There's no reason to believe that race would be anything but human.naughty99 wrote...
Stippling wrote...
...does anyone else sense that we might have to be human again? Granted, we don't even seem to have an official explanation on what an Inquisitor is, it's safe to assume its part of the chantry. Dwarves who follow the Chantry barely exist and I've never seen an elf having any kind of authority in chantry politics. Speculation of course, but curious if anyone has any insights or thoughts I may have overlooked. Thanks!
It doesn't make sense for the PC to be automatically an Inquisitor.
There was some marketing survey a while back that mentioned something about playing a part in the Inquisition, but I imagine it was probably only one out of several optional origins you can choose.
Otherwise, it would seem to kill the replay value of the game if you can't play an apostate blood mage who is a target of the Inquisition. Or a criminal thief, dwarven noble, alienage Elf, Orlesian duelist, Dalish assassin, or brutish warrior, etc.
Modifié par marshalleck, 26 septembre 2012 - 03:43 .
#7
Posté 26 septembre 2012 - 03:44
#8
Posté 26 septembre 2012 - 03:49
marshalleck wrote...
wow, this is some wishful thinking. While I don't know any more about the inquisitor thing than anybody else, I'm pretty sure it has been confirmed that the protagonist is fully voiced. Which means two voice actors; one for each gender. And that means just one race. There's no reason to believe that race would be anything but human.
Thats just as much assumption as anything else. The Saint's Row games, for example, featured three voices for each gender and each voice gave entirely different dialogue. And even if we were limited to just once voice per gender, that doesn't have to restrict us racially.
Fenris' voice would have worked equally well for a human. There was nothing 'elvish' about it. The same could be said about Varric.
Modifié par Cutlass Jack, 26 septembre 2012 - 03:52 .
#9
Posté 26 septembre 2012 - 04:08
Cutlass Jack wrote...
marshalleck wrote...
wow, this is some wishful thinking. While I don't know any more about the inquisitor thing than anybody else, I'm pretty sure it has been confirmed that the protagonist is fully voiced. Which means two voice actors; one for each gender. And that means just one race. There's no reason to believe that race would be anything but human.
Thats just as much assumption as anything else. The Saint's Row games, for example, featured three voices for each gender and each voice gave entirely different dialogue. And even if we were limited to just once voice per gender, that doesn't have to restrict us racially.
Fenris' voice would have worked equally well for a human. There was nothing 'elvish' about it. The same could be said about Varric.
The amount of dialogue between saints row protagonists who all read the exact same lines in every cutscene (due to lip syncing i would guess) and you never choose there reply is different to the vast amount in a bioware game, i just dont expect bioware to do it, they can save money restricting your choice in main character and still deliver a product that meets there standards. Its not an assumption, its backed by history and financial facts....its a very educated guess at least....
Its would truly surprise me if they did go for that, there is more chance they do the same voice for all 3, i could see that happening for sure, it might upset people though. Not that i would mind.
#10
Guest_Faerunner_*
Posté 26 septembre 2012 - 04:10
Guest_Faerunner_*
marshalleck wrote...
I'm pretty sure it has been confirmed that the protagonist is fully voiced. Which means two voice actors; one for each gender. And that means just one race. There's no reason to believe that race would be anything but human.
David Gaider himself has said that voice acting is not the main obstacle for race options. [link]
Plus, I think Fenris alone invalidates any argument that one voice actor can't work for different races. If that were the case, then Fenris would never have been able to have a husky baritone or a British accent (the former of which was thought all but impossible for elves before DA2); the same voice that was used believably on multiple human NPCs in DA:O.
Modifié par Faerunner, 26 septembre 2012 - 04:13 .
#11
Posté 26 septembre 2012 - 04:17
Faerunner wrote...
marshalleck wrote...
I'm pretty sure it has been confirmed that the protagonist is fully voiced. Which means two voice actors; one for each gender. And that means just one race. There's no reason to believe that race would be anything but human.
David Gaider himself has said that voice acting is not the main obstacle for race options. [link]
Plus, I think Fenris alone invalidates any argument that one voice actor can't work for different races. If that were the case, then Fenris would never have been able to have a husky baritone or a British accent (the former of which was thought all but impossible for elves before DA2); the same voice that was used believably on multiple human NPCs in DA:O.
David Gaider wrote...
While we haven't yet discussed the inclusion of player race options, I will point out that if the assumption is that race options are primarily limited by VO that's incorrect. It plays a part, certainly, particularly with the already-established accents, but the difficulty with player races primarily relates to the amount of model variations required and to cinematics (height differences between the races).
None of these are impossible to overcome, provided we believe the expense is worth the pay-off. Obviously there are those among you who feel this is so (and since the expense is the same for you, it must seem like a no-brainer from your side of things), so we'll see.
Great to hear, thanks for this link. Hopefully we will have some race options in the character creation menu and different origin prologue quests.
#12
Posté 26 septembre 2012 - 04:53
#13
Posté 26 septembre 2012 - 04:58
marshalleck wrote...
wow, this is some wishful thinking. While I don't know any more about the inquisitor thing than anybody else, I'm pretty sure it has been confirmed that the protagonist is fully voiced. Which means two voice actors; one for each gender. And that means just one race. There's no reason to believe that race would be anything but human.naughty99 wrote...
Stippling wrote...
...does anyone else sense that we might have to be human again? Granted, we don't even seem to have an official explanation on what an Inquisitor is, it's safe to assume its part of the chantry. Dwarves who follow the Chantry barely exist and I've never seen an elf having any kind of authority in chantry politics. Speculation of course, but curious if anyone has any insights or thoughts I may have overlooked. Thanks!
It doesn't make sense for the PC to be automatically an Inquisitor.
There was some marketing survey a while back that mentioned something about playing a part in the Inquisition, but I imagine it was probably only one out of several optional origins you can choose.
Otherwise, it would seem to kill the replay value of the game if you can't play an apostate blood mage who is a target of the Inquisition. Or a criminal thief, dwarven noble, alienage Elf, Orlesian duelist, Dalish assassin, or brutish warrior, etc.
It has been confirmed in a Q&A that they intend to stick with voiced protagonists. Your second assertion that one voice actor means one race is invalidated by ToR.
#14
Posté 26 septembre 2012 - 05:01
I'd prefer playing an elf, mind you... but it isn't a deal breaker.
#15
Posté 26 septembre 2012 - 05:06
Emzamination wrote...
I don't know why people keep saying the inquisition is linked to the chantry.
I'm also a bit surprised that people think the Inquisition is linked to the Chantry. It's implied at the end of Dragon Age 2 that the Templars broke off from the Chantry between 9:37 and 9:40, and this is confirmed in Asunder when the Lord Seeker officially breaks the Seeker and Templar orders from the Chantry so that the Divine's stance on mages wouldn't restrict the Templars from hunting down the rogue Circles. (This actually sort of makes me wonder why Cassandra refers to herself as a Seeker "of the Chantry", since the Seekers had already broken off by that point. Maybe the old Seeker and Templar orders created the Inquisition, leaving only Chantry loyalists in the Seekers?)
Also, just because the subtitle is "Inquisition" doesn't mean the PC will be a part of the Inquisition. The PC in Awakening wasn't an Awakened darkspawn, for instance. Titles can refer to things other than the protagonist.
#16
Guest_BrotherWarth_*
Posté 26 septembre 2012 - 05:08
Guest_BrotherWarth_*
naughty99 wrote...
Stippling wrote...
...does anyone else sense that we might have to be human again? Granted, we don't even seem to have an official explanation on what an Inquisitor is, it's safe to assume its part of the chantry. Dwarves who follow the Chantry barely exist and I've never seen an elf having any kind of authority in chantry politics. Speculation of course, but curious if anyone has any insights or thoughts I may have overlooked. Thanks!
It doesn't make sense for the PC to be automatically an Inquisitor.
There was some marketing survey a while back that mentioned something about playing a part in the Inquisition, but I imagine it was probably only one out of several optional origins you can choose.
The leaked descriptions don't make it sound like that at all.
"The great nation of Orlais, the most powerful empire in Dragon Age,
tears itself apart in civil war. The stout men and women of Ferelden
struggle to recover and reclaim their nation from the horde of vile
Darkspawn that lay waste to its lands a decade ago. The Chantry, the
once-unified faith of the Dragon Age world stands divided. The Templar
Order has broken away, claiming the church has become too lax in
policing the dangerous powers of the mages. The mage Circles have
rebelled, believing the Templars have become too strict, too zealous in
their duties, and too quick to slaughter those who dare step out of
line.
The World of Dragon Age is on the brink of collapse, and when a
desperate gathering in the name of peace becomes the epicenter of a
magical blast that decimates the Chantry's leadership, it becomes clear
that someone or something is manipulating events to drive the world to
chaos.
From the ashes of that explosion, something new arises- the
Inquisition. As the Inquisitor, it falls to you to build your power and
martial your forces, uncover secrets and build connections across the
world. You must explore forgotten places, uncover ancient mysteries and
uproot those who would destroy the delicate fabric of the world."
And this was the second, translated from German by a forumite here-
"A portal between the worlds unleashes hords of demons in the land, civil
wars rip apart nations and the corruption is limitless. Someone is
behind the shadows, drawing the threads which destroy the world. Time
has come for the Inquisition.
Take the Inquisitor's cloak and
lead the only force able of bringing light into the darkness. Choose the
direct method and gather your armies, send spies into the shadows or
engage in a political war, make friends and use your connections
indirectly: it is up to you how you lead the inquisition. But you'll
have to take lead of it from the beginning. Make your player a rogue,
warrior or mage and set up your crew from up to ten (!) complex
companions to lead them against those who attack you by systematically
spying on, revealing and destroying them."
#17
Posté 26 septembre 2012 - 05:21
When looking at data like that, one would certainly question whether it's worth wasting resources on that. You have consider technical aspects of the game. A compromise will come somewhere if they let us play as Elves/Dwarves. An example, 3D models on the two races. They have to model every armor/weapon specifically for the races. That's three times the workload when compared to just using Humans.
They could just give Elves a similar body structure as Humans. That could work. However, Dwarf is a different beast. I don't think you can get around they're three feet tall. Unless Bioware comes up with some lore about how our PC is a unique dwarf standing like Elves/Humans. Although, one would question why he's called a Dwarf...but yea.
I could see Elf/Human being playable but not Dwarf. Or maybe they'll give the Elf PC exact same body as Human AND let us play as Dwarf. That would double their workload on 3D models for armor/weapons instead of tripling it. But one has to question whether this means we'll see more variety in armor/weapons. That's the catch, compromise comes somewhere under development deadlines. Personally, I'd sacrifice race customization for more personal customization. Dwarves are ugly suckers anyway.
Modifié par deuce985, 26 septembre 2012 - 05:24 .
#18
Guest_Faerunner_*
Posté 26 septembre 2012 - 08:03
Guest_Faerunner_*
deuce985 wrote...
I think it's a safe assumption(although pure speculation, obviously) to say playing as multiple races in SP is out of the cards. I remember Bioware commenting on this awhile back on data they had from DAO. I don't remember the exact percent but it was surprisingly low on people who actually played something other than human. Pretty sure the number was way under 10%. Maybe even 5%.
When looking at data like that, one would certainly question whether it's worth wasting resources on that.
It wasn't way under 10%, it was around 15-20%. So about 80-85% of gamers played humans.
So? I heard that the same data revealed that around 80% of players never actually finished the game. Does that mean that BioWare shouldn't "waste resources" making endings for their games? I also heard that about 80% of ME Shepards were male, and that DA male protagonists were also significantly higher than females. Does that mean Bioware shouldn't "waste resources" putting in gender options?
Also, has anyone ever bothered to figure out WHY so few people played the races in the first game, instead of just taking the numbers at face value?
I read somewhere that well over 90% of ME fans only played the "default" background for Shepard in one or more games. (I'm also willing to go out on a limb and assume that most DA2 players that didn't import saves from DA:O just picked the "Default History" of Fereldan icon when creating their Hawke.) Does that mean it was significantly more appealing than the other backgrounds, or that players tend to pick whatever they think is the default? (I would love it if someone put all race options and genders side-by-side the way they did all the class/gender Hawkes in DA2, so they're all on equal footing, and see how it affects the numbers.) Does that mean BioWare shoudn't even" waste resources" putting in multiple backgrounds of any kind for any game since a whopping majority of players tend to just pick one?
Perhaps incentive was also an issue? One common argument I hear against race options is essentially that they felt the race couldn't offer them anything substantial that they couldn't get as a human. With that in mind, if memory serves, after the Witch Hunt DLC came out, a significant number of players rushed to play the Dalish Origin so they could experience some of the Dalish-specific content, and after DA2 came out a ton of players went back and played Amell because they wanted to have the family connection with Hawke. (Maybe that can also contribute why so many people just played humans? Did anyone ever examine the numbers before and after DA2's protagonist was revealed?) So, if given enough incentive, maybe the numbers would increase enough to make it worth the investment?
I mean, really. There are a lot of factors to consider.
You have consider technical aspects of the game. A compromise will come somewhere if they let us play as Elves/Dwarves. An example, 3D models on the two races. They have to model every armor/weapon specifically for the races. That's three times the workload when compared to just using Humans.
Forgive me, I don't know that much about game design, but aren't they going to have to model armour and weapons for different races anyway? I mean, assuming the entire world isn't suddenly populated exclusively by humans, aren't they going to have to arm and armour dwarven, elven, and kossith Companions and NPC's anyway? How difficult would it be to apply that same technology to the protagonist? (Plus, I read that cinematics and height differences would be the most difficult part anyway.)
They could just give Elves a similar body structure as Humans.
I don't think they would do it. The whole reason they changed the elven design so dramatically for DA2 was because many fans and devs didn't want them to look like "pointy-eared humans." Giving elves the exact same body as humans would do exactly that.
#19
Posté 26 septembre 2012 - 08:07
#20
Posté 26 septembre 2012 - 08:28
Listen up, kiddo, i play games for more then 15 years, and i tell you how it will be:
- You will be Human - scream, bend over, jump from bridge, won't change it. There is no way Inquisitor will be something else then human (Fully voiced as well - 100% confirmed by Bioware a long time ago already)
- You will be Inquisitor - i don't know if you missed the multiple multi-pages threads here on forums about leaked info. But its pretty clear that you will be either leader of Inquisition straight out of door, or will become it through first chapter.
Now move on to stage 2 and tell me how you won't buy this game if you can't play a pointy ear milkdrinker or a rumpy dwarf.
Modifié par Chaos Lord Malek, 26 septembre 2012 - 08:29 .
#21
Guest_franciscoamell_*
Posté 26 septembre 2012 - 10:11
Guest_franciscoamell_*
#22
Posté 26 septembre 2012 - 10:53
BrotherWarth wrote...
The leaked descriptions don't make it sound like that at all.
"The great nation of Orlais, the most powerful empire in Dragon Age,
tears itself apart in civil war. The stout men and women of Ferelden
struggle to recover and reclaim their nation from the horde of vile
Darkspawn that lay waste to its lands a decade ago. The Chantry, the
once-unified faith of the Dragon Age world stands divided. The Templar
Order has broken away, claiming the church has become too lax in
policing the dangerous powers of the mages. The mage Circles have
rebelled, believing the Templars have become too strict, too zealous in
their duties, and too quick to slaughter those who dare step out of
line.
The World of Dragon Age is on the brink of collapse, and when a
desperate gathering in the name of peace becomes the epicenter of a
magical blast that decimates the Chantry's leadership, it becomes clear
that someone or something is manipulating events to drive the world to
chaos.
From the ashes of that explosion, something new arises- the
Inquisition. As the Inquisitor, it falls to you to build your power and
martial your forces, uncover secrets and build connections across the
world. You must explore forgotten places, uncover ancient mysteries and
uproot those who would destroy the delicate fabric of the world."
And this was the second, translated from German by a forumite here-
"A portal between the worlds unleashes hords of demons in the land, civil
wars rip apart nations and the corruption is limitless. Someone is
behind the shadows, drawing the threads which destroy the world. Time
has come for the Inquisition.
Take the Inquisitor's cloak and
lead the only force able of bringing light into the darkness. Choose the
direct method and gather your armies, send spies into the shadows or
engage in a political war, make friends and use your connections
indirectly: it is up to you how you lead the inquisition. But you'll
have to take lead of it from the beginning. Make your player a rogue,
warrior or mage and set up your crew from up to ten (!) complex
companions to lead them against those who attack you by systematically
spying on, revealing and destroying them."
The leaked description sounds like the DAO plot: "Gather the armies to fight back the evil"
Its good that way, i like this kind of story plot. Lets hope that the armies are not only "war assets"
Modifié par Dormiglione, 26 septembre 2012 - 10:53 .
#23
Posté 26 septembre 2012 - 10:57
Dormiglione wrote...
BrotherWarth wrote...
The leaked descriptions don't make it sound like that at all.
"The great nation of Orlais, the most powerful empire in Dragon Age,
tears itself apart in civil war. The stout men and women of Ferelden
struggle to recover and reclaim their nation from the horde of vile
Darkspawn that lay waste to its lands a decade ago. The Chantry, the
once-unified faith of the Dragon Age world stands divided. The Templar
Order has broken away, claiming the church has become too lax in
policing the dangerous powers of the mages. The mage Circles have
rebelled, believing the Templars have become too strict, too zealous in
their duties, and too quick to slaughter those who dare step out of
line.
The World of Dragon Age is on the brink of collapse, and when a
desperate gathering in the name of peace becomes the epicenter of a
magical blast that decimates the Chantry's leadership, it becomes clear
that someone or something is manipulating events to drive the world to
chaos.
From the ashes of that explosion, something new arises- the
Inquisition. As the Inquisitor, it falls to you to build your power and
martial your forces, uncover secrets and build connections across the
world. You must explore forgotten places, uncover ancient mysteries and
uproot those who would destroy the delicate fabric of the world."
And this was the second, translated from German by a forumite here-
"A portal between the worlds unleashes hords of demons in the land, civil
wars rip apart nations and the corruption is limitless. Someone is
behind the shadows, drawing the threads which destroy the world. Time
has come for the Inquisition.
Take the Inquisitor's cloak and
lead the only force able of bringing light into the darkness. Choose the
direct method and gather your armies, send spies into the shadows or
engage in a political war, make friends and use your connections
indirectly: it is up to you how you lead the inquisition. But you'll
have to take lead of it from the beginning. Make your player a rogue,
warrior or mage and set up your crew from up to ten (!) complex
companions to lead them against those who attack you by systematically
spying on, revealing and destroying them."
The leaked description sounds like the DAO plot: "Gather the armies to fight back the evil"
Its good that way, i like this kind of story plot. Lets hope that the armies are not only "war assets"
Aye. That little comment about gathering armies, sending spies or political war really got me interested.
So far nothing else in DA3 has swung my interest back ot Dragon Age, until that.
One of my greatest gaming moments is in NWN2 with the castle management - it was mildly touched on in DA:Awakenings - and any game that expands upon that is going to suck me in pretty hard.
It was what I was hoping was going to happen in ME3 (instead we got an omni blade?) - so i've got my fingers crossed DA3 really goes all out with this.
#24
Posté 26 septembre 2012 - 01:30
naughty99 wrote...
David Gaider wrote...
While we haven't yet discussed the inclusion of player race options, I will point out that if the assumption is that race options are primarily limited by VO that's incorrect. It plays a part, certainly, particularly with the already-established accents, but the difficulty with player races primarily relates to the amount of model variations required and to cinematics (height differences between the races).
None of these are impossible to overcome, provided we believe the expense is worth the pay-off. Obviously there are those among you who feel this is so (and since the expense is the same for you, it must seem like a no-brainer from your side of things), so we'll see.
Great to hear, thanks for this link. Hopefully we will have some race options in the character creation menu and different origin prologue quests.
We'll see always means no.
#25
Posté 26 septembre 2012 - 01:38
Thou Shalt bring MP in to all, for SP Games are yester year.
Thou Shalt Have DLC in wealth, for thus the Silver of the Common man shall be passed to us, the lamintations of there pain shall make the money bath all the more sweeter.
Thou Shalt have massed recognized Player Characters, for the create-a-character is lame and does not promote brand recognition.
Thou Shalt have action in all games all the time. A Button will be pressed and something will happen.
Thou Shalt play as a human for lo and behold the others are of less stag just like those dreadful BSN forumites, and there hollarmonkey screams and tears are all the more sweet for they will buy our product.
Thou Shalt sell Five Million copies to survive, if not you will be axed. Thus the niche market has no place with us.
And thus the scared commandments from EA have passed on to yea.
Modifié par RedArmyShogun, 26 septembre 2012 - 01:39 .





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