Table of Contents
I. Introduction
About this guide
Credits
II. Combat Strategies
1. Korcari Wilds
2. Korcari Wilds
3. Korcari Wilds
4. Korcari Wilds
5. Ostagar
6. Tower of Ishal - First Floor
7. Tower of Ishal - First Floor
8. Tower of Ishal - Second Floor
9. Tower of Ishal - Upper Floor
10. Lothering
11. Lothering
Introduction
About this guide
This guide provides combat strategies for almost every challenging battle in Dragon Age: Origins. Hopefully you can now win that very difficult fight! I will be posting new combat strategies every once in a while and hopefully this guide will be complete in a month or so.
All strategies are simply suggestions, nothing more.
[X] refers to a screenshot.
Credits
Many thanks to the Dragon Age Wiki for some very useful information and to Bioware for creating such a fantastic game.
Combat Strategies
1. Korcari Wilds
Enemies: Genlock (2), Genlock Archer (1) and Hurlock (2)
Description: These are the first Darkspawn units you'll encounter.
Strategy: Position your team next to the fallen tree and press the hold button (H). Make sure your ranged characters (archers/mages) are in the back. Use one of your characters to attract the attention of the enemy.
You can now easily kill the two Hurlocks and the Genlocks won't be able to hit you. [1] After the Hurlocks are dead,
simply kill the Genlocks and you're done. [2]


2. Korcari Wilds
Enemies: Genlock (4), Hurlock (1) and Genlock Archer (2)
Description: Go to the west and you'll see some ruins, two tents and a group of Darkspawn.
Strategy1: Move Daveth up the hill. Alistair and Ser Jory take the lower ground. Alistair serves as your main tank while Ser Jory is a damage dealer. Let Daveth attack the Genlock Archers. [1]
Strategy2: Move all your characters up the hill and let Daveth attack the Genlock Archers. Alistair and Ser Jory can protect Daveth. This is the best strategy IMO since Alistair and Ser Jory won't be surrounded by Darkspawn and your ranged characters are well protected. [2]


3. Korcari Wilds
Enemies: Genlock Rogue (3), Hurlock Archer (1), Hurlock (2), Genlock (1) and Hurlock Emissary (1)
Description: This battle takes place near the small bridge in the south. You need to cross this bridge to get to the Grey Warden Outpost.
Strategy: Start by attacking the Hurlock Emissary with a ranged character (Daveth). [1] This will make him flee. Use the hold button (H) so that your team won't chase him. A Genlock Rogue will spawn and attack you. [2] Run back to the rest of your team and kill the Rogue. [3] Two more Rogues will spawn, kill them both.
Once you're done, the Emissary has returned. Use ranged attacks to kill him. Let Alistair stand in front of your party to protect the others. [4] Once the Emissary is dealt with, cross the bridge and kill the remaining Darkspawn.
Watch out for the Leghold traps! [5] Disarm them or try to avoid them.





4. Korcari Wilds
Enemies: Gazarath (1)
Description: Activate the pile of rocks on the small hill next to the bridge.
Strategy: Not much strategy here. Use Alistair as your main tank and attack Gazarath. Keep your ranged characters at a distance. [1] If you're lucky, Gazarath will attack Daveth and you can keep running away from him while your melee characters finish him off.

5. Ostagar
Enemies: Hurlock (3) and Genlock (4)
Description: Enter the exterior of the Tower of Ishal and you'll encounter a group of Hurlocks and Genlocks.
Strategy: Ignore the fight and position your party next to the wall as seen in screenshot 1. [1] Press the hold button (H) and use one of your characters to attract the attention of the enemy. Kill them in this secluded area where the Genlock archers cannot hit you. Attack the Genlock archers once the Hurlocks are dead.

6. Tower of Ishal - First Floor
Enemies: Hurlock (5) and Genlock Emissary (1)
Description: These are the first enemies you'll encounter inside the Tower of Ishal.
Strategy: Position your team next to one of the statues. [1] Proceed carefully with your main character to attract the attention of the two Hurlocks. Run back to the rest of your team and kill the Hurlocks. Once they're dead, take down the Genlock Emissary with ranged attacks. [2] If you have a mage in your team let him use Crushing Prison, Force Field or Paralyze if possible. Kill the remaining Hurlocks when the Emissary is dead.


7. Tower of Ishal - First Floor
Enemies: Hurlock (4) and Genlock (3)
Description: This is the second battle inside the Tower of Ishal.
Strategy: Position your team in the corner as seen in screenshot 1 (don't forget to use the hold button). [1] Let your main character open the door to the left and then quicky run back. Kill all the Hurlocks that get in your way.

8. Tower of Ishal - Second Floor
Enemies: Hurlock (5) and Genlock (8)
Description: This can be a quite difficult battle. If you're in a hurry you find yourself surrounded by 13 enemies.
Strategy: Carefully open the door to the left and kill the two Genlocks. Proceed down the hallway and make sure you don't alert any other enemies. Open the door at the end of the hallway and position your party behind the ballistas. Use the ballistas to attack approaching enemies. See screenshot 1. [1]

9. Tower of Ishal - Upper Floor
Enemies: Ogre (1)
Description: Your first real boss battle. The Ogre stands between you and the beacon and must be killed!
Strategy1: Make your way to the barrels and let your party members stand behind them (don't forget to use the hold button). This requires some work. The Ogre won't be able to attack your party and you can now easily kill him with your ranged characters. [1]
Strategy2: Use this strategy if strategy 1 feels like cheating to you. Alistair is your main tank. Pause the game when the Ogre uses Massive Attack and move everyone away from him to evade his attack. Use Shield Bash, Winter's Grasp, Paralyze or a similar talent/spell when he uses Grab on one of your party members. Just keep attacking him and eventually he'll die. Don't try to evade his Ram ability because that's impossible. Gulp down a Health Poultice and continue fighting. [2]


10. Lothering
Enemies: Refugee (11)
Description: You'll find these Refugees next to the Windmill. There's a bounty on your head and that's why they attack you.
Strategy: Run for your life! Otherwise you'll be surrounded by 11 Refugees who will quickly kill your mages/archers. Position your party in the small corner next to the wooden hut so that your main tank(s) can protect your ranged characters. [1] Now simply kill them all!

11. Lothering
Enemies: Bandits, Wolves and several Darkspawn
Description: You can find these enemies around the Windmill. You need to accept a Chanter's Board quest to let some of them show up.
Strategy: It's quite simple really. Move your ranged characters up the hill and that's it. You can defeat all three groups of bandits this way (simply lure them to your 'ambush'). [1] The Darkspawn are located on the highway. Simply attract their attention, run all the way back and kill them all. Take down the Wolves as you did with the Bandits. [2]


Note: all comments are welcome
Modifié par bas273, 27 décembre 2009 - 08:57 .





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