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Please Bioware, No 'Acts' for Inquisition Story


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55 réponses à ce sujet

#1
AdmiralDavidAnderson

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Am I the only one that didn't like the fact Dragon Age 2 was split into Act 1, 2, 3. I didn't like that quests wouldn't carry over and that there was years in gaps between the story. I'd just like one long story with no acts please - Without years between different quests.

This is just my opinion though - I don't know if others agree with me.

Now with a poll social.bioware.com/3870366/polls/39819/

Modifié par AdmiralDavidAnderson, 26 septembre 2012 - 09:42 .


#2
Hanako Ikezawa

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AdmiralDavidAnderson wrote...

Am I the only one that didn't like the fact Dragon Age 2 was split into Act 1, 2, 3. I didn't like that quests wouldn't carry over and that there was years in gaps between the story. I'd just like one long story with no acts please - Without years between different quests.

This is just my opinion though - I don't know if others agree with me.

I agree. Origins was more immersive because it was one big story while DA2 felt like three smaller ones. Loved DA2, but loved DAO more.

#3
KiwiQuiche

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No, I disliked them as well.

Also the fact only Aveline and Hawke would change her clothes as the years passed. :/

It didn't even feel like years, since nothing really changed in the city, only a few things like Hawke house and statute in the docks.

#4
Guest_mayrabgood_*

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I don't like it when it's divided like that either and years pass between each Act. I definitely prefer it to be like Origins, one continous story without years passing.

#5
Chipaway111

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If Kirkwall had reacted to the time passage then I wouldn't mind time skips so much, but it didn't so I don't like it at all. Out of the two, I prefer Origins.

#6
Wulfram

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I didn't think the time skips ended up working very well.

But I wouldn't necessarily have a problem with acts. They might be based on when you have to travel a long distance, or when a major event leads to a drastic change in the situation

#7
upsettingshorts

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I'd be fine with it if it was more reactive to decisions. Kind of like how I expected it would be before DA2 was launched.

Here's an old post where I was totally wrong, but touches on how such an approach could be cool in the context of this thread.

#8
Heimdall

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It wasn't the acts themselves so much as the disconnect between them and lack of control over what Hawke was doing in the meantime.

#9
LTD

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Yeah I dunno about you guys but I want no classic storytelling elements in MY DA III tyvm!!

I thought idea of three seperate acts spread across multiple years was awesome. Very fine foundation to build the game's storyline on, I thought. Much potential. They mucked it up a bit by filling them acts with irrelevant MMO quests but even so, I thought it a fine element. Ofc, my hatred of DAII very quickly grew in size to proportions where none of this mattered anymore and I had to stop playing it.

#10
Guest_Guest12345_*

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I think the passage of time is something all Bioware games have difficulty conveying. I don't think the acts in DA2 were successful, but I do think it can be better executed. I don't think it is a must-have feature, and I would rather see a day/night/year cycle. Telling a story in multiple acts in conjunction with a calendar cycle might work well.

If time is going to advance years per act, then I definitely would want to see locations, characters and plots change and progress.

Modifié par scyphozoa, 26 septembre 2012 - 11:37 .


#11
Knight of Dane

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Cutting it up in acts is a extremely offensive way to make a rpg to "seem" like years passes.

It worked the first time where Hawke was squatting around with Meeran or Athenril, but are we really supposed to beleive nothing worth mentioning happened other than "squeeze mages" during the time skip between Qunari and Mage act?

#12
upsettingshorts

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Knight of Dane wrote...

Cutting it up in acts is a extremely offensive way to make a rpg to "seem" like years passes.


Let's see how long this hyperbole holds up.

Knight of Dane wrote... 

It worked the first time where Hawke was squatting around with Meeran or Athenril, but are we really supposed to beleive nothing worth mentioning happened other than "squeeze mages" during the time skip between Qunari and Mage act?


So it's not "extremely offensive," it depends how its done and in what circumstances.

Also years did pass, if the time skips made the game "seem" like anything it was that the events at the end of Act 1 took place mere minutes before the events at the beginning of Act 2.  But that's nitpicking on my part.

#13
iSignIn

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Knight of Dane wrote...

It worked the first time where Hawke was squatting around with Meeran or Athenril, but are we really supposed to beleive nothing worth mentioning happened other than "squeeze mages" during the time skip between Qunari and Mage act?

It was assumed that you have an imagination. And there would be plenty of DLCs. Wrong assumptions.

#14
iSignIn

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To OP: What do you think is the alternative? Quests that lasts for months, maybe years? Probably companions dying of old age in the middle of a boss fight?

DA3 is about a war that is going to last years, possibly decades. It's impossible to cover everything important that happened in several years/decades in a game which lasts a few dozen hours.

Modifié par iSignIn, 26 septembre 2012 - 11:51 .


#15
upsettingshorts

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iSignIn wrote...

DA3 is about a war that is going to last years, possibly decades. It's impossible to cover everything important that happened in several years/decades in a game which lasts a few dozen hours.


We don't know any of this yet.

#16
Gibb_Shepard

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Chapters/Acts are fine. How DA 2 did them is not fine.

#17
Knight of Dane

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iSignIn wrote...

Knight of Dane wrote...

It worked the first time where Hawke was squatting around with Meeran or Athenril, but are we really supposed to beleive nothing worth mentioning happened other than "squeeze mages" during the time skip between Qunari and Mage act?

It was assumed that you have an imagination. And there would be plenty of DLCs. Wrong assumptions.

It's not a writers job to assume that we can fill out their holes.
It's a writers job to provide a story and a plot that doesn't leave big open holes open for interpretation. I have a fine imagination, but I shouldn't find myself in a position where I need to use it to do a writers job for them.

#18
Jerrybnsn

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Lord Aesir wrote...

It wasn't the acts themselves so much as the disconnect between them and lack of control over what Hawke was doing in the meantime.


This describes best my problem with the DA2 story.  Three short stories not connected by any plot with a protagonist that seemed so unimportant and had no direction.

Modifié par Jerrybnsn, 26 septembre 2012 - 12:09 .


#19
Knight of Dane

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Upsettingshorts wrote...

Knight of Dane wrote...

Cutting it up in acts is a extremely offensive way to make a rpg to "seem" like years passes.


Let's see how long this hyperbole holds up.

Knight of Dane wrote... 

It worked the first time where Hawke was squatting around with Meeran or Athenril, but are we really supposed to beleive nothing worth mentioning happened other than "squeeze mages" during the time skip between Qunari and Mage act?


So it's not "extremely offensive," it depends how its done and in what circumstances.

Also years did pass, if the time skips made the game "seem" like anything it was that the events at the end of Act 1 took place mere minutes before the events at the beginning of Act 2.  But that's nitpicking on my part.

There is no reason given other than "Years passed while Anders plotted his scemes and Meredith was evul" for the time lapses. They could just as likely had happened after weeks or days. If the acts had been used to make Hawke seem older, more experienced or just any kind of development it would be fine. But Hawke stays in his/her home. Isabela is still in the Hanging Man and Merrill still sits around her mirror.
In a story we shouldn't need to "hear" that something cool happened and we didn't get to experience it just because.

#20
Sidney

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I didn't mind the acts. There were implementation issues but overall it gave some sense of time. The problem in DAO with the "one long world" is that time ceases to be and for all the immersion talk nothing can be less immersive than the fact that the world is on pause while you go run around and eventually get to a pressing issue like saving some refugees or something. Then again time is almost always handled badly in game and maybe I'm the only one bothered by it.

#21
upsettingshorts

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Knight of Dane wrote...

It's not a writers job to assume that we can fill out their holes.

It's a writers job to provide a story and a plot that doesn't leave big open holes open for interpretation. I have a fine imagination, but I shouldn't find myself in a position where I need to use it to do a writers job for them.


...are you new to the concept of roleplaying?  Ambiguity is your playground, go nuts.  Believe me there would be just as many (more?) people upset if those gaps were filled with on-rails, set-in-stone, potentially character breaking events.  Maybe different people, but just as loud.  

Knight of Dane wrote...

There is no reason given other than "Years passed while Anders plotted his scemes and Meredith was evul" for the time lapses.


This is where your imagination was supposed to come in.  You can come up with whatever you want in the intervening years as long as it isn't explicitly contradicted by the events of the game.  Is it the game's fault if it provides you a mostly blank canvas and you'd rather not paint anything?  Sort of, I suppose.  But it would be dishonest to claim the canvas isn't supposed to be there.

Knight of Dane wrote... 

If the acts had been used to make Hawke seem older, more experienced or just any kind of development it would be fine. But Hawke stays in his/her home. Isabela is still in the Hanging Man and Merrill still sits around her mirror.


I agree, simplifications aside, the acts would have been better had there been more reactivity, as I hoped there would be in my pre-launch post I linked. 

Modifié par Upsettingshorts, 26 septembre 2012 - 12:19 .


#22
EricHVela

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I have no problems with "Acts" as long as they're not just 3 short stories in the same place.

The "Acts" as they were in DA:O were non-linear, were in different locations and allowed players to complete them as they wished, even leaving and returning later. However, coding such is more difficult and time-consuming.

Given the current ETA, I don't know if they have enough time to do Acts like they did in DA:O.

#23
cJohnOne

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I really like Acts like in Dungeon Siege 1. Made me feel like the story was progressing.

#24
upsettingshorts

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ReggarBlane wrote...

The "Acts" as they were in DA:O were non-linear, were in different locations and allowed players to complete them as they wished, even leaving and returning later.


I wouldn't call what DA:O had acts per se.

They were more like tenuously linked* theme parks.  

*by the Grey Warden treaties 

Modifié par Upsettingshorts, 26 septembre 2012 - 12:27 .


#25
berelinde

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OP, are you saying that you missed the ability to go back and finish quests from an earlier act? If so, I can't agree. Time passes. Quests may very well have had expiration dates. The only ones I could see carrying over are the "fetch and carry" quests ala the Paragon's Toe, and really, they're only there to supplement your income.