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**Bioware: Please make the voice optional for our PC**


438 réponses à ce sujet

#226
Kenshen

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I am a huge fan of a voiced PC and find that I replay games with a voiced PC a lot more than when it isn't. One thing I always thought would be cool (though admit I have no idea if it is even possible) is to be able to adjust the frequency of the voice actor. So you could have the range as low as a Barry White to a very high pitched voice. Have it as another slider bar on character creation.

#227
Guest_FemaleMageFan_*

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aryon69 wrote...

I am a huge fan of a voiced PC and find that I replay games with a voiced PC a lot more than when it isn't. One thing I always thought would be cool (though admit I have no idea if it is even possible) is to be able to adjust the frequency of the voice actor. So you could have the range as low as a Barry White to a very high pitched voice. Have it as another slider bar on character creation.

This would work properly with race too

#228
Fiacre

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Arcane Warrior Mage Hawke wrote...

Fiacre wrote...

Arcane Warrior Mage Hawke wrote...

Canonically he's a dude right? then that makes all female Revans non existant.

Kind of like a female Fable hero:P


Huh? From what I've heard (never checked it as I have only one female Sparrow among my... eight different save files), Fable 3 will acknowledge the sex of your last played Sparrow as that of the Hero King/Queen.

That's if  you import  supposedly he's canonicly male*according to a brieif mention in a book that happens before 3*


They kind of have to have a canon for extra material like books, Dragon Age has that as well. It doesn't really affect the games, though, which is the important part.

#229
Shadow Fox

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Fiacre wrote...

Arcane Warrior Mage Hawke wrote...

Fiacre wrote...

Arcane Warrior Mage Hawke wrote...

Canonically he's a dude right? then that makes all female Revans non existant.

Kind of like a female Fable hero:P


Huh? From what I've heard (never checked it as I have only one female Sparrow among my... eight different save files), Fable 3 will acknowledge the sex of your last played Sparrow as that of the Hero King/Queen.

That's if  you import  supposedly he's canonicly male*according to a brieif mention in a book that happens before 3*


They kind of have to have a canon for extra material like books, Dragon Age has that as well. It doesn't really affect the games, though, which is the important part.

I was mostly being sarcastic having a general cannon isn't a bad thing infact it's pretty much required for a coherent story.

#230
Icinix

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Fiacre wrote...

Arcane Warrior Mage Hawke wrote...

Fiacre wrote...

Arcane Warrior Mage Hawke wrote...

Canonically he's a dude right? then that makes all female Revans non existant.

Kind of like a female Fable hero:P


Huh? From what I've heard (never checked it as I have only one female Sparrow among my... eight different save files), Fable 3 will acknowledge the sex of your last played Sparrow as that of the Hero King/Queen.

That's if  you import  supposedly he's canonicly male*according to a brieif mention in a book that happens before 3*


They kind of have to have a canon for extra material like books, Dragon Age has that as well. It doesn't really affect the games, though, which is the important part.


But the only reason they have the extra material is because they want to go with a more structured less open story in their games these days.

We're going to see more and more canon for current and future IP's.

Which is a killer - especially with something like Mass Effect 1 which was billed as totally non-canon for players - and now has canon coming out of its ears.

#231
Fiacre

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Personally, I don't mind canon for that extra stuff as long as it stays out of the games. Having books or comics is nice, I'm always up for expanding lore or seeing more of familiar characters or getting some backstory that won't be explored in the games but makes for an interesting story -- and if it doesn't fit my personal canon, I can treat as AU or simply ignore it -- but I do think it's problematic when it starts affecting the actual game.

I've only just started playing Mass Effect and haven't even finished the first one, so I can't really comment on that (I know, I know, late to the party), but in the case of Fable, I find it more bothersome that F3 assumes that Sparrow was this kind and awesome ruler in the actual game than some mention of Sparrow's sex in the book. A canon for the game always makes it feel kind of wrong the play a character who is the complete opposite of that and it can also really break immersion when the world is completely different to the one you've shaped in the last game.

Modifié par Fiacre, 27 septembre 2012 - 10:44 .


#232
Sylvius the Mad

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Icinix wrote...

But the only reason they have the extra material is because they want to go with a more structured less open story in their games these days.

We're going to see more and more canon for current and future IP's.

It doesn't matter.  If that canon doesn't make it into the games - and it doesn't - then it's irrelevant with regard to gameplay.

#233
Morroian

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aryon69 wrote...

I am a huge fan of a voiced PC and find that I replay games with a voiced PC a lot more than when it isn't. One thing I always thought would be cool (though admit I have no idea if it is even possible) is to be able to adjust the frequency of the voice actor. So you could have the range as low as a Barry White to a very high pitched voice. Have it as another slider bar on character creation.


I agree with this, it seems like an easy way to offer some choice with the voice.

#234
Shadow Fox

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Icinix wrote...

Fiacre wrote...

Arcane Warrior Mage Hawke wrote...

Fiacre wrote...

Arcane Warrior Mage Hawke wrote...

Canonically he's a dude right? then that makes all female Revans non existant.

Kind of like a female Fable hero:P


Huh? From what I've heard (never checked it as I have only one female Sparrow among my... eight different save files), Fable 3 will acknowledge the sex of your last played Sparrow as that of the Hero King/Queen.

That's if  you import  supposedly he's canonicly male*according to a brieif mention in a book that happens before 3*


They kind of have to have a canon for extra material like books, Dragon Age has that as well. It doesn't really affect the games, though, which is the important part.


But the only reason they have the extra material is because they want to go with a more structured less open story in their games these days.

We're going to see more and more canon for current and future IP's.

Which is a killer - especially with something like Mass Effect 1 which was billed as totally non-canon for players - and now has canon coming out of its ears.

Some form of cannon is needed to maintain a coherrent story especially when you have multiple writers there has to be a general guideline to what they can write without it being a mess.

#235
Guest_BrotherWarth_*

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PinkDiamondstl wrote...

BrotherWarth wrote...

PinkDiamondstl wrote...

I'm going to be completely honest with you BrotherWarth and say that maybe you should have just posted all of this in the ridiculous demands threads. Real time saver..


You could save yourself a lot of time by not posting in this thread. You've not contributed anything to the conversation.

 This stop being a thread a long time ago. There is't anything to contrbuted .Your request as been rejected which I'm sure you're use too.=]


First off, even if the thread derailed into fart jokes, it would still be a thread. What you mean to say is that it's no longer a discussion. Which is idiotic.
And the request has not been rejected. David Gaider said it probably won't happen, but he's the lead writer. He has nothing to with this aspect of the game. Were you to actually pay attention you would know this. But I don't expect anything more than petty, pointless remarks from you.

#236
eroeru

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aryon69 wrote...

I am a huge fan of a voiced PC and find that I replay games with a voiced PC a lot more than when it isn't. One thing I always thought would be cool (though admit I have no idea if it is even possible) is to be able to adjust the frequency of the voice actor. So you could have the range as low as a Barry White to a very high pitched voice. Have it as another slider bar on character creation.


This is an interesting idea indeed!

#237
Icinix

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Sylvius the Mad wrote...

Icinix wrote...

But the only reason they have the extra material is because they want to go with a more structured less open story in their games these days.

We're going to see more and more canon for current and future IP's.

It doesn't matter.  If that canon doesn't make it into the games - and it doesn't - then it's irrelevant with regard to gameplay.


Its starting to bleed through though.

Anderson, the Council, even Revan in TOR.

I think we'll see a lot more in the future - much less freedom in choices - or the choices themselves being altered outside the game world.

Canon doesn't bother me - I only don't like it when its set in those extra materials, such as comics, novels, cartoons whatever. If Canon needs to be set, I'd rather see it set within the game.

#238
Guest_FemaleMageFan_*

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eroeru wrote...

aryon69 wrote...

I am a huge fan of a voiced PC and find that I replay games with a voiced PC a lot more than when it isn't. One thing I always thought would be cool (though admit I have no idea if it is even possible) is to be able to adjust the frequency of the voice actor. So you could have the range as low as a Barry White to a very high pitched voice. Have it as another slider bar on character creation.


This is an interesting idea indeed!


It would even work for playing as qunari type of character. I like this 

#239
Guest_BrotherWarth_*

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FemaleMageFan wrote...

eroeru wrote...

aryon69 wrote...

I am a huge fan of a voiced PC and find that I replay games with a voiced PC a lot more than when it isn't. One thing I always thought would be cool (though admit I have no idea if it is even possible) is to be able to adjust the frequency of the voice actor. So you could have the range as low as a Barry White to a very high pitched voice. Have it as another slider bar on character creation.


This is an interesting idea indeed!


It would even work for playing as qunari type of character. I like this 


In practice the voice slider has offered mixed results. Sometimes it works, sometimes it doesn't. It generally depends on the tone of the game. If the game is wacky like Saint's Row:The Third, it works. If the game is more serious, like one would expect Dragon Age to be, it could make for cartoonish voices. There's only so much an in-game voice modifier can do. Now if Bioware were to take the voice and modify it themselves to offer multiple voices, that would be a different story.

#240
Guest_FemaleMageFan_*

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BrotherWarth wrote...

FemaleMageFan wrote...

eroeru wrote...

aryon69 wrote...

I am a huge fan of a voiced PC and find that I replay games with a voiced PC a lot more than when it isn't. One thing I always thought would be cool (though admit I have no idea if it is even possible) is to be able to adjust the frequency of the voice actor. So you could have the range as low as a Barry White to a very high pitched voice. Have it as another slider bar on character creation.


This is an interesting idea indeed!


It would even work for playing as qunari type of character. I like this 


In practice the voice slider has offered mixed results. Sometimes it works, sometimes it doesn't. It generally depends on the tone of the game. If the game is wacky like Saint's Row:The Third, it works. If the game is more serious, like one would expect Dragon Age to be, it could make for cartoonish voices. There's only so much an in-game voice modifier can do. Now if Bioware were to take the voice and modify it themselves to offer multiple voices, that would be a different story.

Even a much better suggestion! Why not the same voice but just modified into other variations?? This is a better idea

#241
PinkDiamondstl

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BrotherWarth wrote...

PinkDiamondstl wrote...

BrotherWarth wrote...

PinkDiamondstl wrote...

I'm going to be completely honest with you BrotherWarth and say that maybe you should have just posted all of this in the ridiculous demands threads. Real time saver..


You could save yourself a lot of time by not posting in this thread. You've not contributed anything to the conversation.

 This stop being a thread a long time ago. There is't anything to contrbuted .Your request as been rejected which I'm sure you're use too.=]


First off, even if the thread derailed into fart jokes, it would still be a thread. What you mean to say is that it's no longer a discussion. Which is idiotic.
And the request has not been rejected. David Gaider said it probably won't happen, but he's the lead writer. He has nothing to with this aspect of the game. Were you to actually pay attention you would know this. But I don't expect anything more than petty, pointless remarks from you.

Wow ...
Petty & Pointless should have been the title of this thread..and to beg  for the pc to be made mute once again this far into the game is idiotic. News fash dude the voiced pc is here to stay! Don't like it then don't play the game .Please remove yourself from this site and go start a blog you troll.

#242
Fiacre

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PinkDiamondstl wrote...

Wow ...
Petty & Pointless should have been the title of this thread..and to beg  for the pc to be made mute once again this far into the game is idiotic. News fash dude the voiced pc is here to stay! Don't like it then don't play the game .Please remove yourself from this site and go start a blog you troll.



You do realize no one here is actually asking for them to remove the voice entirely, but to have an option to turn it of? An option? Like, you know, there's an option to turn off all the dialogue audio... just one that is solely for the PC?

Yes, Gaider said that the idea in the OP won't be implemented. I'd say that he probably wouldn't say that if he weren't damn sure of that and I'd say that means the idea in the OP won't, well, be implemented. That doesn't mean one can't discuss the merits of the general idea of turning off the PC's voice, especially since you can already turn off all the dialogue audio, and that doesn't mean that the discussion of that is entirely meaningless or not interesting. It doesn't interest you, fine -- no one forces you to read this thread and no one forces you to post in it. Because making snappy retorts just so you've made them and arguments that have nothing to do with what's being proposed is far more petty and pointless than continuing a discussion about this, no matter how unlikely it might be that Bioware implements this option.


And to be not completely off topic -- in response to the argument that what the OP proposes -- leaving all cutscenes as they are and simply giving the option to have the PC voice turned on or off -- would result in a very undesirable presentation of the non voiced PC, I'm not sure if it'd actually be as bad as some think. The Legend of Zelda series has no voice acting whatsoever, unless you want to take the occasional grunt or noise as voice acting, and has dialogue entirely in text boxes. It still shows the faces of the characters -- with moving lips and everything -- and the last game, Skyward Sword, has also had a very expressive PC -- but I've never thought it looked particularly silly or anything. I think that presentation actually works rather well, even though I have argued in favour of the series trying voice acting in the past. Obviously, since the cutscenes and conversation in Dragon Age would have been designed for a voiced PC it wouldn't work quite as well as it does in Zelda, but I also don't think it would be as horrible as some think. IMHO, it's something that could be looked into.

#243
Aulis Vaara

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A shame Bioware won't go back to a silent protagonist. Playing Skyrim only confirmed my major preference for this.

#244
LPPrince

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It worked for a game like Skyrim though, because the game wasn't trying to be as cinematic as possible, nor were there any camera cuts to the Dragonborn's face to see his/her reactions to something said or done.

Skyrim is a totally different game than the Dragon Age titles. They're still RPGs, but completely different kinds of them. I liked the lack of voice in DAO though.

#245
LobselVith8

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Linksys17 wrote...

They wont because then they cant paraphrase with their silly dialogue wheel


Considering how ineffective the dialogue wheel was, why are they keeping it? The dialogue options almost never matched what Hawke actually said.

#246
Shadow Fox

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LobselVith8 wrote...

Linksys17 wrote...

They wont because then they cant paraphrase with their silly dialogue wheel


Considering how ineffective the dialogue wheel was, why are they keeping it? The dialogue options almost never matched what Hawke actually said.

That was intenional it was meant to give a general idea of what Hawke would say.

#247
LobselVith8

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Arcane Warrior Mage Hawke wrote...

LobselVith8 wrote...

Considering how ineffective the dialogue wheel was, why are they keeping it? The dialogue options almost never matched what Hawke actually said.


That was intenional it was meant to give a general idea of what Hawke would say.


The problem is when you don't even know what will be said, because the paraphrase has almost nothing to do with what Hawke verbally says. For example, when I chose for Hawke to say, "You're useless," he told Elthina, "Get out of my way!" The auto-lines also disconnected me from the protagonist.

#248
Fiacre

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I had a bunch of those moments. I do hope they fix this, because there's little more immersion breaking than having to reload because of this.

And ugh, auto dialogue. It's not as bad as in Fable 3 since at least you have some influence over DA2's auto dialogue... but still. It's especially funny annoying when your character uses both the aggressive and diplomatic responses alot and you end up having him say "I must do the right thing!" when "The Magistrate should sod off." would be far mor IC.

#249
PinkDiamondstl

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Please don't bring Skyrim into this. That game lacked so much..

#250
Shadow Fox

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PinkDiamondstl wrote...

Please don't bring Skyrim into this. That game lacked so much..

Like what exactly?