Icinix wrote...
Sylvius the Mad wrote...
It doesn't matter. If that canon doesn't make it into the games - and it doesn't - then it's irrelevant with regard to gameplay.
Its starting to bleed through though.
Anderson, the Council, even Revan in TOR.
Not within a single game it doesn't. And that's all that matters.
I don't see any value is having our gameplay choices carry through from one title to the next unless we're playing the same protagonist. And outside of ME (which I think abandoned all pretense of being a roleplaying game with ME2), we don't.
Arcane Warrior Mage Hawke wrote...
That was intenional it was meant to give a general idea of what Hawke would say.
It was intentionally obfuscatory, so we wouldn't be able to choose the line most appropriate for our character design?
I doubt BioWare would admit that.
LPPrince wrote...
It worked for a game like Skyrim though, because the game wasn't trying to be as cinematic as possible, nor were
there any camera cuts to the Dragonborn's face to see his/her reactions to something said or done.
Skyrim is a totally different game than the Dragon Age titles. They're still RPGs, but completely different kinds of them. I liked the lack of voice in DAO though.
They're both supposed to be roleplaying games. Either you get to control you character's personality, or you don't.
And in DA2, you don't.
LPPrince wrote...
I believe it was David Gaider who said a long time ago to sometimes think of it as the paraphrase being the first part of what is going to be said.
That wasn't David, but it didn't help regardless.
Knowing what will be said first doesn't help if you don't know what's going to come next. If I select the paraphrase, "You're useless," I'm expecting either an insult of a denigration of someone's competence. "Get out of my way!" is neither of those things; that's a command. I didn't select a command.
Modifié par Sylvius the Mad, 28 septembre 2012 - 04:06 .