Fast Jimmy wrote...
We apprecaite the response, David. And if this is truly the case, then the only plea I'd have left is that either a mod kit be included for DA3 to let players try and take a stab at this experience on their own, or that when compiling/creating resource files, the possilibity of a modder going in behind you to try and do this be, on the most back burner area possible, on your mind.
Well, whether or not it's possible to mod isn't something that needs to be on the back of my mind, as it's a programming issue and not a design one. I suspect that's not something that would be easily left open for modding, but not because we're trying to close it off from player access but out of necessity. But that's just a guess on my part.
Also, I'm kind of giggling to myself on the "and that's about all the discussion I'm going to get into about it." line. Just because it seems like you say that, and then in a matter of hours, get dragged back into a conversation pretty often. At no fault of yours, of course, just seems like that's the way these conversations often go.
This is true. Sometimes I find that if I don't say that, however, that people think I'm up for an argument over it-- I've more or less said my piece on the subject, and ultimately it's not my call. If Mike came along and said "no, we'll do it differently" then we would change the design as we would with any call that's his prerogative to make. Knowing what I know about a system I have a great deal of input into, however, I just don't see that being the case.




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