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**Bioware: Please make the voice optional for our PC**


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#351
AmstradHero

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HeriocGreyWarden wrote...

 I hated the silent PC,i couldn't connect to my charather,i miss Leliana,Alistar,Sten,Zevran,Morrigan and the crew,but i had no connection with my warden while with hawke i do have a connection.

You couldn't but plenty of other players could. The difference to me seems that you're playing the Warden as "your warden" as opposed to you. DA:O, the Warden was an extension of a chosen roleplaying personality I had picked to adopt as the lead character. With DA2, I created the idea of a personality for Hawke, which guided my influence to get her to make her decisions. I can never be Hawke, but I can be the Grey Warden.

HeriocGreyWarden wrote...
The things I really hated was the 3 options in DA2 where Hawke says something completly diffrent than the thing i wanted him to say,and it actually doesn't matter what he says becouse it's always the same:


Suprisingly optimistic/friendly/calm 

Annoyingly sarcastic/joking/trying to be charming

Violent/grumpy/ with no reason

Why can't i have gray options like in origins,Why can't some option be half sarcastic half violent,or some option just neutral,Why can't i have option based on my cunning or intimidation,i hated the wheel.

Because the protagonist is voiced. Adding in multiple distinctly grey options with a voiced protagonist is prohibitively expensive. If you've got a voiced protagonist, you get 1-3 options, if you've got a silent protagonist you'll probably get 2-6, and you'll almost certainly never have your character say anything without you choosing it. (Apart from battle cries/taunts/etc)

HeriocGreyWarden wrote...

THE GREAT THING about the dialouge wheel is the question part and the companion option,amazing improvement from origins when i couldn't ask something without turning the dialouge in a completly different direction


This has nothing to do with a voiced or silent protagonist. This is entirely about the presentation of the conversation options, and that the left = investigate, right = progress structure of the wheel makes it patently clear when a particular dialogue option will progress a conversation and when it will not. The ability to investigate and then progress the conversation has existed in RPGs with dialogue trees for a long time, it's just that the wheel is a useful tool to explicitly differentiate between the options rather than rely on player interpretation and comprehension of the dialogue options they are provided.

Sylvius the Mad wrote...

ForceXev wrote...
It tells me that they still care about the overall quality of their games that they are not willing to do that.  You really can't expect a company that cares about quality to implement a feature in such a half-baked way.

That they care more about presentation than gameplay is not a good thing.

For once, I agree with Sylvius. Yes, I love some of the modern presentation trappings of BioWare's titles, but in other areas they detract from gameplay and player engagement.

Modifié par AmstradHero, 10 octobre 2012 - 01:07 .


#352
AlexanderCousland

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Alot of people are saying they want a silent protaginist, in my opinion, because we want the experience closer to what Origins was. In my opinion, Origins is what brought the majority of the fans into the World. Now, Personally, I didnt have a problem playing a voiced PC, however, I did not feel like "I am Hawke" and I do feel like "I am a Grey Warden, Hero of Fereldan". Im not blaming Hawke's voice for that, For me, I think the only really important descision in DA2 was mages or templar's. So, after surfing BSN, Dragon Age wiki, and various other forums and well written articles i think i can safely state alot of people share my opinion. See, the problem is, Alot of people are clamoring for answers to Origins, answers most us expected to be adressed in DA2, instead the direction of the story and gameplay in general was changed from what endeared us to the franchise in the first place, maybe we feel a Silent PC will bring us back. I think a voiced pc could be great if executed properly, meaning, focus on making the player the most important to the direction of the world, not making the direction of the world & views of npcs more important then the player.

(my opinion might be summarily dissmissed as minority due to the fact that the number of game purchases dont equal the amount of BSN posters, therefore Silent majority is invoked upon us.)

#353
Amycus89

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***posted in the wrong thread and necromanced this. Sorry...

Modifié par Amycus89, 07 juillet 2013 - 03:04 .


#354
In Exile

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AmstradHero wrote...
You couldn't but plenty of other players could. The difference to me seems that you're playing the Warden as "your warden" as opposed to you. DA:O, the Warden was an extension of a chosen roleplaying personality I had picked to adopt as the lead character. With DA2, I created the idea of a personality for Hawke, which guided my influence to get her to make her decisions. I can never be Hawke, but I can be the Grey Warden.


Except I can't be the Grey Warden, because the Warden can't really be a sarcastic smart ass, and most certainly can't be assertive and dominate the scene. The chosen roleplaying personality I want is not possible to portray with the silent PC as Bioware (and most RPGs, in fact) have played it. 

For example, I wouldn't let some creepy old man I've just met explain to the King of Ferelden how my family died, but the Silent PC doesn't let me do that. I also wouldn't let Anora or Alistair give a speech to my army as its commander, or at the very least I would insist on addressing them if I was forced. 

But none of that is allowed with a silent PC. 

#355
Hazegurl

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I hated the silent PC of DAO. I almost took out the disc and put the game away. I'm glad I didn't but still it gets boring and I don't feel as though the PC is engaged in what's happening around him/her. With a voiced PC I can get into the character better. But that's just me.

#356
chrisraymondr

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What people are really asking for is more dialogue options like in Dragon Age Origins. A silent protagonist? No. People want their 'DAO' experience and are blatantly ignoring the fact that a voiced PC gives the PC more of a character and more dialogue choices further supplements that. A silent protagonist with moving lips? What a joke. Listen to yourselves people.

#357
Savber100

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Hazegurl wrote...

I hated the silent PC of DAO. I almost took out the disc and put the game away. I'm glad I didn't but still it gets boring and I don't feel as though the PC is engaged in what's happening around him/her. With a voiced PC I can get into the character better. But that's just me.


How did your survive playing Skyrim? :lol:

or any Half Life? 

or Portal?

or Legend of Zelda? 

#358
Ianamus

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Savber100 wrote...

Hazegurl wrote...

I hated the silent PC of DAO. I almost took out the disc and put the game away. I'm glad I didn't but still it gets boring and I don't feel as though the PC is engaged in what's happening around him/her. With a voiced PC I can get into the character better. But that's just me.


How did your survive playing Skyrim? :lol:

or any Half Life? 

or Portal?

or Legend of Zelda? 


Those games don't have anywhere near the ammount of player-spoken dialogue that Origins does though, so I don't see your point. Portal has none at all, as neither does, I believe, Half Life. 

I'm fine with both voiced and silent PC myself, although a toggle would be a pretty pointless waste of time and would look incredibly stupid. 

Modifié par EJ107, 07 juillet 2013 - 10:53 .


#359
Savber100

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EJ107 wrote...

Savber100 wrote...

Hazegurl wrote...

I hated the silent PC of DAO. I almost took out the disc and put the game away. I'm glad I didn't but still it gets boring and I don't feel as though the PC is engaged in what's happening around him/her. With a voiced PC I can get into the character better. But that's just me.


How did your survive playing Skyrim? :lol:

or any Half Life? 

or Portal?

or Legend of Zelda? 


Those games don't have anywhere near the ammount of player-spoken dialogue that Origins does though, so I don't see your point. Portal has none at all, as neither does, I believe, Half Life. 

I'm fine with both voiced and silent PC myself, although a toggle would be a pretty pointless waste of time and would look incredibly stupid. 


The point was that the main characters are silent. They were just there. People acknowledes them, speaks to the, and fights with them but the MC never directly speaks or even show much expression. 

Yet no one has really complained about how in Skyrim, they can never hear their own character talk. 

Also you're saying that games like Skyrim or Fallout don't have near the amount of player-spoken dialogue in Origins? 

Really? :?

Or am I misunderstanding you... :huh:

Modifié par Savber100, 07 juillet 2013 - 10:58 .


#360
Ianamus

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Savber100 wrote...

EJ107 wrote...

Savber100 wrote...

Hazegurl wrote...

I hated the silent PC of DAO. I almost took out the disc and put the game away. I'm glad I didn't but still it gets boring and I don't feel as though the PC is engaged in what's happening around him/her. With a voiced PC I can get into the character better. But that's just me.


How did your survive playing Skyrim? :lol:

or any Half Life? 

or Portal?

or Legend of Zelda? 


Those games don't have anywhere near the ammount of player-spoken dialogue that Origins does though, so I don't see your point. Portal has none at all, as neither does, I believe, Half Life. 

I'm fine with both voiced and silent PC myself, although a toggle would be a pretty pointless waste of time and would look incredibly stupid. 


The point was that the main characters are silent. They were just there. People acknowledes them, speaks to the, and fights with them but the MC never directly speaks or even show much expression. 

Also you're saying that games like Skyrim or Fallout don't have near the amount of player-spoken dialogue in Origins? 

Really? :?

Or am I misunderstanding you... :huh:


They don't. Not by a long shot. 

#361
In Exile

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Savber100 wrote...
Yet no one has really complained about how in Skyrim, they can never hear their own character talk.  

Also you're saying that games like Skyrim or Fallout don't have near the amount of player-spoken dialogue in Origins? 


Why don't you think that the players who - in this thread - complained about a silent PC in DAO wouldn't (or aren't) complaining about a silent PC in those games?

#362
AmRMa

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I like my protaganist voiced when everyone else is- it gives them more of a personality and fits in better with the game. If the voice bothers you that much put the subtitles on and turn the volume down. I sometimes do this when I have a conversation with an annoying voiced character came on ex. Moira Brown Fallout 3.

#363
AmRMa

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In Exile wrote...

Savber100 wrote...
Yet no one has really complained about how in Skyrim, they can never hear their own character talk.  

Also you're saying that games like Skyrim or Fallout don't have near the amount of player-spoken dialogue in Origins? 


Why don't you think that the players who - in this thread - complained about a silent PC in DAO wouldn't (or aren't) complaining about a silent PC in those games?


Yes, I always thought that my characters lacked personality and there isn't much of a storyline. I don't get addicted to playing those games, for me they are kind of casual, I'll play for an hour then switch games.

#364
PinkDiamondstl

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 Please get this through your thick skull they are not bringing back the muted PC BrotherWarth...And thank god for small favors <_<:ph34r:

#365
addiction21

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In Exile wrote...

Savber100 wrote...
Yet no one has really complained about how in Skyrim, they can never hear their own character talk.  

Also you're saying that games like Skyrim or Fallout don't have near the amount of player-spoken dialogue in Origins? 


Why don't you think that the players who - in this thread - complained about a silent PC in DAO wouldn't (or aren't) complaining about a silent PC in those games?


 For me, I spend almost no time on those forums and complaining about some aspect of some video game that the developers have made clear they will continue with no matter what seems a waste to me.

#366
DialupToaster

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Better idea: The silent option! You have the choice to say NOTHING and people will look at you weird and ask you if you're listening and you will reply with NOTHING so they will apologize, deciding that you must be mute. It's perfect!

#367
Twisted Path

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I've always liked games with dialogue trees that include "[Say nothing.]" or just "[Nod]" and wish it was done more. It helps you create a stoic sort of character.

#368
Keeper of Light

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Linksys17 wrote...

Bioware doesnt want a voiceless character because they think their fans cant read or have enough imagination to create their pc's voice. Now dont get me wrong i like voiced pcs but there are many conflicts like not choosing races if they hired like 4+ voice actors for the pc then it would be better but bioware wouldnt drop the cash


*facepalm* That's not why Bioware implemented voiced protagonists. Man, what's with all the accusations?

#369
Keeper of Light

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TsaiMeLemoni wrote...

I honestly think that if they went with a voiceless PC I wouldn't buy the game. It's one of the things I hate the most about DA:O. The Elder Scroll games can get away with this, because it's not like there's that much of a story there (where your dialogue would mean anything, anyway).


Not much of a story? Just because the story isn't as deep as DA, doesn't mean there's not much of a story. TES is a wholly different game, understood? Its universe and lore is way bigger and richer in detail.

Modifié par Darksiders2, 08 juillet 2013 - 06:19 .


#370
bmwcrazy

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I think it's fine to make it optional, but having voiced PCs was really the only reason that made DA2 playable for me.

Without it, I would just play through it once and toss the game in my closet. I certainly would never bother to buy the DLCs and replay it again.

#371
Tenshi

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nah, gaider spoke sense. this thread is busted.

#372
Gotholhorakh

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OK, I'm resisting trying to speculate about how practical this would be, but if there were the option to:

1. Mute the player voice
2. Choose from a list with no paraphrasing - eg  full text of what will be said per option (presumably a full-width menu)

I think this would be a big win for some people.

I don't think still playing the same animations would be a problem or look out of place if that's what you were opting for on purpose.

#373
Sir George Parr

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Gotholhorakh wrote...

OK, I'm resisting trying to speculate about how practical this would be, but if there were the option to:

1. Mute the player voice
2. Choose from a list with no paraphrasing - eg  full text of what will be said per option (presumably a full-width menu)

I think this would be a big win for some people.

I don't think still playing the same animations would be a problem or look out of place if that's what you were opting for on purpose.

I think it could be a big fail for others, it would be for me. Having to read the full line of dialogue and then have it repeated verbatim by the VA, that would start to be very jarring over a short space of time.I'd imagine if the animations are designed around having a voiced PC, then having them muted in cut-scenes is going to look silly and very out of place and not achieve what you want out of the game. ultimately you can turn the volume off if the voiced PC is that much of problem or just not buy the game at all.

Modifié par XM-417, 08 juillet 2013 - 11:27 .


#374
Gotholhorakh

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XM-417 wrote...

Gotholhorakh wrote...

OK, I'm resisting trying to speculate about how practical this would be, but if there were the option to:

1. Mute the player voice
2. Choose from a list with no paraphrasing - eg  full text of what will be said per option (presumably a full-width menu)

I think this would be a big win for some people.

I don't think still playing the same animations would be a problem or look out of place if that's what you were opting for on purpose.

I think it could be a big fail for others, it would be for me. Having to read the full line of dialogue and then have it repeated verbatim by the VA, that would start to be very jarring over a short space of time.I'd imagine if the animations are designed around having a voiced PC, then having them muted in cut-scenes is going to look silly and very out of place and not achieve what you want out of the game.


I guess it being an option would avert those issues entirely for you, though, and not present you with any issues.

ultimately you can turn the volume off if the voiced PC is that much of problem or just not buy the game at all.


I guess that's one idea, suggestions hopefully being better ones as we see them.

Modifié par Gotholhorakh, 08 juillet 2013 - 11:34 .


#375
Bizantura

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I like the more flexability that a non voiced va gives. The fact that your va can be of any race ectc.. Yes you need more creativity in your head but that is fine by me. DAO in my eyes was a grand game.

DA2 well I had to refrain off throwing the box into the toilet alltogether. For me it is hard to believe it is made by the same team. DA2 was not written for the same audience as DAO but for a much younger audience.

I believe that the "targeted audience" is a problem since Bioware fused with EA. Bioware made games for adults. EA sees big sales figures tageted at a far younger audience. I think ME trilogy achieved a more balanced way to attract both younger and older players. It has still not occurred to the multinationals that 30 year olds and+++ play games too, let alone woman. There aim is still targeted at young testosterone fueled males.