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**Bioware: Please make the voice optional for our PC**


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#26
PinkDiamondstl

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People are so odd....
When DAO came out people complained so much about the mute PC and now look at them.
Please make our PC mute again PLEASE BIOWARE!!!!!!!!!!!
Dude ........S.H.U.T U.P. I say the voice pc is better and if anything they should just add more voice options. BioWare please reject this foolish request.:police:

Modifié par PinkDiamondstl, 26 septembre 2012 - 07:10 .


#27
TsaiMeLemoni

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Linksys17 wrote...

Bioware doesnt want a voiceless character because they think their fans cant read or have enough imagination to create their pc's voice. Now dont get me wrong i like voiced pcs but there are many conflicts like not choosing races if they hired like 4+ voice actors for the pc then it would be better but bioware wouldnt drop the cash


I don't think it's due to a perceived lack of imagination as it is a desire to have fully fleshed out dialogue. All the atmosphere in gameplay and exploration doesn't mean much if the meat of the story is just a boring one angle view at someone who's talking to what may as well be thin air.

I can imagine the sarcastic response, but I'd rather see AND hear it. For me it helps with the immersion, and it makes me feel like my character is an actual character that really reacts with the people he/she is in dialogue with. With an unvoiced PC I really feel like my character is just a blank slate walking through the game.

#28
Guest_BrotherWarth_*

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TsaiMeLemoni wrote...

I honestly think that if they went with a voiceless PC I wouldn't buy the game. It's one of the things I hate the most about DA:O. The Elder Scroll games can get away with this, because it's not like there's that much of a story there (where your dialogue would mean anything, anyway).


... That's why I want Bioware to give people the option. I'm not suggesting removing the voive from the game, just making it optional.

lx_theo wrote...

Stop making excuses. Voice acting costs a
lot of money. Its been said again and again game after game. The PC
voice acting (for two genders too) is easily the biggest commitment of
money and effort out of voice acting.

Its not a reasonable option for them. Get over it and move on.


Just because you say it isn't reasonable doesn't make it true. Your opinion is not a fact and you do not work for Bioware, so keep your opinion in perspective and stop speaking like an authority on the matter.

#29
Maverick827

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People need to stop acting like the PC's voice acting is half the game's budget.

People need to stop putting words into other peoples' mouths.

#30
Linksys17

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@tsaimelemoni you cant act it out yourself.... I feel having a mute pc adds a dimension in roleplaying.

#31
lx_theo

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BrotherWarth wrote...

lx_theo wrote...

Stop making excuses. Voice acting costs a
lot of money. Its been said again and again game after game. The PC
voice acting (for two genders too) is easily the biggest commitment of
money and effort out of voice acting.

Its not a reasonable option for them. Get over it and move on.


Just because you say it isn't reasonable doesn't make it true. Your opinion is not a fact and you do not work for Bioware, so keep your opinion in perspective and stop speaking like an authority on the matter.



I am actually quite the authority on common sense, thank you very much. I try to use it all the time. You obviously are not. I am trying to help you with that.

No one is going to make a big expense for anything just to give the option to throw it away. If you buy an expensive game, you're going to play it. If you buy an expensive phone, you're going to use it. If you buy and expensive car, you're going to drive it.

#32
BubbleDncr

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BrotherWarth wrote...

BubbleDncr wrote...

Won't happen, they've said many times
its either voice or no voice, because it completely changes how they set
up their cameras and dialog trees.

Stop asking.



Yeah, you'll have to show me where Bioware said they'll never make turning off the PC's voice an option. Turning on subtitles and keeping the PC's mouth movement from the lines would not change anything but the sound.


I'm not going to search the entire forums for where they said that.

I don't see why anyone would want to experience the game like that, but to each their own, I guess? It would annoy the crap out of me and just be weird to have segments of silence all over the place.

It's also just disrespectful to the voice actor. They put a fair amount of work into the game, and its basically having them be told, "some of our fans don't appreciate you work, so we're going to give them the option to ignore it." You wouldn't say, "I don't like the textures in this game, so can I turn them off?"

People who make the game are people, so just respect the hard work they're putting into it so that you can enjoy it.

#33
Fiacre

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People also refuse to play as a male/female PC because they don't like their voice(acting). And people complain about pretty much everything all the time. That someone works hard on something doesn't mean someone else needs to like and appreciate it. I can put months of work into something and if someone doesn't like it,I don't see how they're being disrespectful to me...

And while I doubt this will be implemented, I don't see why having an *option* is such a big problem to some. It's not like you ave to play the game with the protagonist muted; it'd simply be there for those that do want to play like that.

#34
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lx_theo wrote...

I am actually quite the authority on common sense, thank you very much. I try to use it all the time. You obviously are not. I am trying to help you with that.


Wow. I hope you realize how much that makes you look like a tool.

lx_theo wrote...

No one is going to make a big expense for anything just to give the option to throw it away. If you buy an expensive game, you're going to play it. If you buy an expensive phone, you're going to use it. If you buy and expensive car, you're going to drive it.


That's a silly argument because you're equating turning off the PC's voice with turning off the entire game.

BubbleDncr wrote...

It's also just disrespectful to the
voice actor. They put a fair amount of work into the game, and its
basically having them be told, "some of our fans don't appreciate you
work, so we're going to give them the option to ignore it." You wouldn't
say, "I don't like the textures in this game, so can I turn them off?"

People who make the game are people, so just respect the hard work they're putting into it so that you can enjoy it.


That's such BS. You may as well say modders are disrespecting the people who make games because they're not alright with the game as it came. The people who make mods that change NPS appearances? Disrespecting the game makers. People who make high res texture mods? Disrespectful. Etc.

#35
lx_theo

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BrotherWarth wrote...

lx_theo wrote...

I am actually quite the authority on common sense, thank you very much. I try to use it all the time. You obviously are not. I am trying to help you with that.


Wow. I hope you realize how much that makes you look like a tool.


Lol, so seeing how ridiculous your idea is being a tool? Okay, I am so sorry I am not bowing down to your idea.

BrotherWarth wrote...

lx_theo wrote...

No one is going to make a big expense for anything just to give the option to throw it away. If you buy an expensive game, you're going to play it. If you buy an expensive phone, you're going to use it. If you buy and expensive car, you're going to drive it.


That's a silly argument because you're equating turning off the PC's voice with turning off the entire game.

No, its not.

Life would be the game. You spend a lot of the money you have available in life on parts to fill up your life.

A game has a budget where they spend money on parts they want to take up the game. They are not going to spend a bunch of money on a part just to give people the option to turn it off. 

Spelled out enough for you?

Modifié par lx_theo, 26 septembre 2012 - 07:44 .


#36
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lx_theo wrote...

A game has a budget where they spend money on parts they want to take up the game. They are not going to spend a bunch of money on a part just to give people the option to turn it off. 

Spelled out enough for you?


Except you shot down that argument yourself. Putting time and effort into the character creator just to cover up your PCs face with a helmet. Or taking the time and effort to design dozens of helmets just to make a toggle to make them all invisible.
Your argument is one of degree, not logical and illogical.

#37
David Gaider

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BrotherWarth wrote...

I know I'm not alone in preferring a silent PC. I just prefer it from a role-playing perspective. And maybe it's just because I'm not a game designer, but it seems like it wouldn't take much work to implement this feature. They could keep the facial movement of the PC speaking to avoid the problem Origins had with the Warden blankly staring at people.

What say you, Bioware?


You mean simply turn off the player's voice? So you see the lips moving, but you don't hear anything?

No, sorry, I really doubt we would ever offer that as an option. We would only offer options that we could honestly look at and say "yes, this is something we think looks good and is a viable alternative to what we've presented". This is not something to which we could say that.

#38
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David Gaider wrote...

BrotherWarth wrote...

I know I'm not alone in preferring a silent PC. I just prefer it from a role-playing perspective. And maybe it's just because I'm not a game designer, but it seems like it wouldn't take much work to implement this feature. They could keep the facial movement of the PC speaking to avoid the problem Origins had with the Warden blankly staring at people.

What say you, Bioware?


You mean simply turn off the player's voice? So you see the lips moving, but you don't hear anything?

No, sorry, I really doubt we would ever offer that as an option. We would only offer options that we could honestly look at and say "yes, this is something we think looks good and is a viable alternative to what we've presented". This is not something to which we could say that.


The idea of the lips still moving was just inteded to make implementing a silent PC option cheaper and easier. Plus, a lot of people who liked the silent PC in Origins hated the dead-eyed staring the Warden did when "talking."

#39
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David Gaider wrote...

BrotherWarth wrote...

I know I'm not alone in preferring a silent PC. I just prefer it from a role-playing perspective. And maybe it's just because I'm not a game designer, but it seems like it wouldn't take much work to implement this feature. They could keep the facial movement of the PC speaking to avoid the problem Origins had with the Warden blankly staring at people.

What say you, Bioware?


You mean simply turn off the player's voice? So you see the lips moving, but you don't hear anything?

No, sorry, I really doubt we would ever offer that as an option. We would only offer options that we could honestly look at and say "yes, this is something we think looks good and is a viable alternative to what we've presented". This is not something to which we could say that.


Thank god, thank you David.

#40
David Gaider

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BrotherWarth wrote...
The idea of the lips still moving was just inteded to make implementing a silent PC option cheaper and easier. Plus, a lot of people who liked the silent PC in Origins hated the dead-eyed staring the Warden did when "talking."


Because the voiced PC talks, there's a lot more screen time spent showing the PC talking... the visuals are designed to take into account the PC's participation, whereas with DAO we knew that wasn't the case. I think you underestimate just how much "dead time" you'd be dealing with, here. Either way, it's safe to say this is a non starter. Sorry.

#41
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A Warden-esque silent protagonist is great. No one can say they didn't grow attached to their Warden... well at least 80% can't.

#42
Tootles FTW

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Bioware typically casts very good voice actors - I enjoyed both Hawkes equally, and look forward to how my Inquisitor will sound. Blank-faced PCs are offputting when the rest of the cast has fully voiced dialogue, IMO. It worked in Neverwinter Nights when the squaddies only voiced a line or two per convo and the rest was silent, but in DAO it was very...odd.

#43
Cultist

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Tootles FTW wrote...
Blank-faced PCs are offputting when the rest of the cast has fully voiced dialogue, IMO. It worked in Neverwinter Nights when the squaddies only voiced a line or two per convo and the rest was silent, but in DAO it was very...odd.

Really? And I thought it worked in: Baldur's Gate, NWN, Fallout, Skyrim, Origins.
Yet in Dragon Age 2 people complained that they were looking an interactive movie about some Hawke, not playing an RPG with "their" character.

#44
Ryzaki

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Fiacre wrote...

People also refuse to play as a male/female PC because they don't like their voice(acting). And people complain about pretty much everything all the time. That someone works hard on something doesn't mean someone else needs to like and appreciate it. I can put months of work into something and if someone doesn't like it,I don't see how they're being disrespectful to me...

And while I doubt this will be implemented, I don't see why having an *option* is such a big problem to some. It's not like you ave to play the game with the protagonist muted; it'd simply be there for those that do want to play like that.


Yup I will never play a female Bounty hunter, Inquisitor or Jedi Knight in SWTOR because I can't stand the female protag's voice. Same with FemShep and FemHawke. (Meanwhile I can't bring myself to play a Male consular but I find the story meh so I didn't get much further with a female).

If I don't like how the voice sounds I won't play that PC. I'm not being disrespectful by doing that.

#45
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I always prefer a non-voiced character as it improves the role-playing experience. Leave it up to the player to imagine how exactly the character expresses himself.

Also, more dialogue options. You don't have to do VO for the protagonist so you can have more varied responses from the NPCs.

KotOR and Dragon Age did it perfectly. It works.

Modifié par Sion1138, 26 septembre 2012 - 08:42 .


#46
Icinix

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Man would I love it if the player didn't have a voice.

Going back to games without a voiced player just suck me in so much more.

#47
jbrand2002uk

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Look OP its been stated time and again they're going with a Voiced PC now neither I nor anyone else is going to waste time linking to other threads because you have been hiding in a cave for the last year .If you dont like Voiced Pc's well then thats your problem,there's the door dont let it hit you on the way out.

You can protest all you like the decision was made ages ago so quit asking for something that wont happen and go play Skyrim or something.

#48
Tootles FTW

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Cultist wrote...

Tootles FTW wrote...
Blank-faced PCs are offputting when the rest of the cast has fully voiced dialogue, IMO. It worked in Neverwinter Nights when the squaddies only voiced a line or two per convo and the rest was silent, but in DAO it was very...odd.

Really? And I thought it worked in: Baldur's Gate, NWN, Fallout, Skyrim, Origins.
Yet in Dragon Age 2 people complained that they were looking an interactive movie about some Hawke, not playing an RPG with "their" character.


I haven't played Baldur's Gate - but I don't consider Elder Scrolls (at least Oblivion & Skyrim) and Fallout (3 & New Vegas) RPGs in the same sense as Bioware RPGs.  I always end up wandering these huge lanscapes feeling utterly alone, so having a mute protagonist isn't really affecting the relatively dialogue-less majority of the gameplay.  Once again, though, just my opinion!

I have heard the complaint about people feeling removed from Hawke, but I've seen just as many - and in truth, more - in support for Hawke as a character.  I don't know if this can be argued down to be a "voiced/non-voiced" issue.  Hawke as a PC is way more defined as a character in name, family origin, and race.

#49
Brockololly

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Given the move to Frostbite 2, I wouldn't mind having conversations take place in first person view with a silent protagonist. Like Skyrim or something akin to the Deus Ex: Human Revolution conversation battles (minus the voiced PC). Give more emphasis and focus on the person you're talking to via more body language while keeping things from the POV of the PC.

I doubt that is on the table given BioWare's predilection for super cinematic cutscenes and camera movements and that first person POV might be costly, but first person view + silent PC would be great, IMO. Seems with Origins the problem people mostly bring up with the silent PC Warden was how they looked weird in cutscenes/conversations being silent- first person view for conversations solves this to some extent.

Modifié par Brockololly, 26 septembre 2012 - 09:00 .


#50
gangly369

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If you don't want to hear your pc talk, then put on the subtitles and hit the mute button.