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**Bioware: Please make the voice optional for our PC**


438 réponses à ce sujet

#76
lx_theo

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BrotherWarth wrote...

lx_theo wrote...

Icinix wrote...


You also can turn off the music and voice individually if you want.

You can also already skip dialogue if you so choose.

The ability to do it already exists in the game - we're just asking for a one click button in the audio menu that removes the players characteres voice as opposed to all voice.

..so um...

lol, okay.


Give me one of those with the intention of being implemented only so that people can cut it out entirely? 

None of those are.

Music and voice are meant for adjustments to sound levels. Skipping dialogue is so that you don;t have to go through it multiple times. I mean, really people? 


Dude, you're getting to be ridiculous.
You can turn the music all the way off. You can skip entire cutscenes.


You're getting ridiculous. 

They are not implemented with the point of turning them off

So, that was you ignoring everything I said.
Funny.

#77
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glenboy24 wrote...

Everyone has a right to request a feature (or lack thereof) from the DA Team (despite the unrealistic nature of some requests) However, I could not diagree more with the OP. You have to look at the spoken dialogue for the PC from a cinematic and narrative perspective. When you are attempting, as a game writer and designer, to impart a moment of deep emotional or significant resonace, and you have a close up on your PC and another character, and you have said character pooring their heart out or raging and so forth, their face converying the epitome of emotion...then cut to the PC and he/she is just standing there looking like a dim light bulb, the impact is significantly lessoned or even lost.


Jesus Christ...


BrotherWarth wrote...

terdferguson123 wrote...


I have to wonder where people who make these types of posts are coming
from. To implement this without it being incredibly weird, Bioware would
basically have to remake the majority of the cut scenes, which would
get expensive really fast. Think about it, look at DA2 cut scenes and
notice how much more the face and facial expressions are emphasized over
DA:O. This is something that you can do with a voiced PC, a non-voiced
would focus less on the face and more on other things, like for example,
many of origins cut scenes simply focused on the person you were
talking to or a view from behind the shoulder of your player
character.


And yet, I addressed that in the OP.

I'm
really wondering if people just see the word "voice" and stumble in
here with no comprehension of the rest of the topic title and without
reading the OP. That's the only way I can think to explain it.

"I don't want a silent PC!"
"The silent PC looked weird in curscenes!"
"They would have to change everything around it!"

:facepalm:



#78
John Epler

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Alright, let's take the bickering out of the thread, please.

#79
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lx_theo wrote...

You're getting ridiculous. 

They are not implemented with the point of turning them off

So, that was you ignoring everything I said.
Funny.


If they didn't want to give the option of turning the music off then the slider wouldn't have gone all the way to silent.
Are you really this stubborn?

#80
brushyourteeth

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At first I was like "Hey, our character will be voiced. That's cool."
Then I was like "Aw man, this severely limits our number of dialogue options."
So then I was like "Voiced PC's will ruin the RPG genre. Down with voices!!"
But now I'm all "Eff it. If Bioware wants to do this, I want to hang in there and see them do it right."

That said, I will always resent the voiced PC if it means we have only three dialogue options instead of six-ish, and one player race instead of at least three. The tradeoff just isn't worth it in my opinion. It's like trading creme brulee for some oreos.

#81
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lx_theo wrote...

BrotherWarth wrote...

lx_theo wrote...

A one time expense? Not to mention they are going to be bringing over any resources they can to keep the character creator having as many of the same options as before (for the same reason it had that in DA2 and Mass Effect, most characters in game were made with them).

Voice acting and such is an expense every single time.

Do you really think hats are the equivalent to voice acting? Because that sounds desperate.


Sure, just ignore everything I said.

DA2 used the same engine as Origins. The entire ME trilogy used the same engine. That's why the character creators were so similar. DA3 uses a different and much more complex engine. They can't just "bring over any resources" they feel like. If they want the same hair styles and skin textures they'll have to make them again and try to mimic what was in Origins/DA2 as best they can. So it's not a one-time expense. Nothing from Origins/DA2 was a one-time expense.


Yes, they can bring over reources. Unless you think stuff like models, textures, and such are unique to an engine's coding.

Is that ignoring everything you said? lol



Ask one of the devs if they can just import all of their resources from DA2. I'm sure it will be an eye-opening experience for you.

#82
Maria Caliban

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BrotherWarth wrote...

What say you, Bioware?

Stands silently with a mildly constipated expression and nods once while the word 'No' flashes on the screen.

#83
lx_theo

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BrotherWarth wrote...

lx_theo wrote...

You're getting ridiculous. 

They are not implemented with the point of turning them off

So, that was you ignoring everything I said.
Funny.


If they didn't want to give the option of turning the music off then the slider wouldn't have gone all the way to silent.
Are you really this stubborn?


I'm stubborn? This coming from the person who is being basically told that the idea is silly (at best) from most everyone including Gaider (who put it very nicely). 

All you can do is sit here and desperately grasp at straws for any instance when something can be turned off as proof that it is a reasonable design idea to give an option to basically flush all that money and effort down the toilet. Why does it go all the way to zero? The (should be) obvious answer is that making it go from 1 to 100% is sillier.

But if you're too commited to finding a way to have your silent protagionist to take the blinders away, then feel free to sit here and pout about it. I'm done.

#84
eroeru

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I support this!

(giving people the option to roleplay to their satisfaction is NOT "flushing the money down the toilet" - you're simply arrogant, you... not so nice person above me)

Modifié par eroeru, 26 septembre 2012 - 10:19 .


#85
RogueWriter3201

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Maria Caliban wrote...

BrotherWarth wrote...

What say you, Bioware?

Stands silently with a mildly constipated expression and nods once while the word 'No' flashes on the screen.


Yep. That pretty much sums it up.
^_^

#86
lx_theo

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BrotherWarth wrote...

lx_theo wrote...

BrotherWarth wrote...

lx_theo wrote...

A one time expense? Not to mention they are going to be bringing over any resources they can to keep the character creator having as many of the same options as before (for the same reason it had that in DA2 and Mass Effect, most characters in game were made with them).

Voice acting and such is an expense every single time.

Do you really think hats are the equivalent to voice acting? Because that sounds desperate.


Sure, just ignore everything I said.

DA2 used the same engine as Origins. The entire ME trilogy used the same engine. That's why the character creators were so similar. DA3 uses a different and much more complex engine. They can't just "bring over any resources" they feel like. If they want the same hair styles and skin textures they'll have to make them again and try to mimic what was in Origins/DA2 as best they can. So it's not a one-time expense. Nothing from Origins/DA2 was a one-time expense.


Yes, they can bring over reources. Unless you think stuff like models, textures, and such are unique to an engine's coding.

Is that ignoring everything you said? lol



Ask one of the devs if they can just import all of their resources from DA2. I'm sure it will be an eye-opening experience for you.


Because that's what I said. Bravo. Bravo, indeed. 

Proof of my last point, no?

#87
John Epler

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'Stop bickering' was not a suggestion.

#88
brushyourteeth

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Maria Caliban wrote...

BrotherWarth wrote...

What say you, Bioware?

Stands silently with a mildly constipated expression and nods once while the word 'No' flashes on the screen.

You'd look constipated if you had to eat Alistair's lamb stew every night for a year too.

#89
Steppenwolf

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lx_theo wrote...

BrotherWarth wrote...

lx_theo wrote...

You're getting ridiculous. 

They are not implemented with the point of turning them off

So, that was you ignoring everything I said.
Funny.


If they didn't want to give the option of turning the music off then the slider wouldn't have gone all the way to silent.
Are you really this stubborn?


I'm stubborn? This coming from the person who is being basically told that the idea is silly (at best) from most everyone including Gaider (who put it very nicely). 

All you can do is sit here and desperately grasp at straws for any instance when something can be turned off as proof that it is a reasonable design idea to give an option to basically flush all that money and effort down the toilet. Why does it go all the way to zero? The (should be) obvious answer is that making it go from 1 to 100% is sillier.

But if you're too commited to finding a way to have your silent protagionist to take the blinders away, then feel free to sit here and pout about it. I'm done.


What seems more silly to me is saying "Bioware wouldn't put the time and money into a prominent feature and then give you the option to turn it off" and then keep on making that argument even though direct evidence to the contrary is presented by multiple people.
Is it a pie in the sky dream to hope for a voice toggle? Maybe. Is it obnoxious to ignore a superior argument and then act like you have the market on common sense cornered? Absolutely.

#90
Icinix

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brushyourteeth wrote...

Maria Caliban wrote...

BrotherWarth wrote...

What say you, Bioware?

Stands silently with a mildly constipated expression and nods once while the word 'No' flashes on the screen.

You'd look constipated if you had to eat Alistair's lamb stew every night for a year too.


..or you've really botched the jaw line in your character creator.:wizard:

Anyway.

Would love to see the option to remove the players voice - this doesn't affect anyone who wants their character voice in any way what so ever.


If not - I'll just try to find the characters voice files and override them anway. Mod tools would make this easier.

That is all. Thanks.

#91
eroeru

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David Gaider wrote...

BrotherWarth wrote...
Gaider still didn't say it was off the table. And I don't think Gaider would be the decision maker on gameplay mechanics since he's the lead writer, not the project lead.


No, it's not my decision-- but I think I know what the answer would be, particularly as it affects dialogue and those are systems of which I have a lot of knowledge. If you prefer to look on that as wiggle room that leaves you hope... well, okay. Up to you. :)


Actually, it wouldn't affect anything at all in terms of game-design. What people are asking here is just a "mute" button for the PC voice, that is all (as a minimal plea).

#92
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My suggestion is to mod this functionality yourself or wait for someone to do it.

#93
brushyourteeth

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Icinix wrote...

brushyourteeth wrote...

Maria Caliban wrote...

BrotherWarth wrote...

What say you, Bioware?

Stands silently with a mildly constipated expression and nods once while the word 'No' flashes on the screen.

You'd look constipated if you had to eat Alistair's lamb stew every night for a year too.


..or you've really botched the jaw line in your character creator.:wizard:

Ooh. I hate that.   Image IPB

#94
eroeru

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FemaleMageFan wrote...

My suggestion is to mod this functionality yourself or wait for someone to do it.


Given it's easily doable. (and I very much doubt Bioware will be handing out modding tools in the near future)

Modifié par eroeru, 26 septembre 2012 - 10:31 .


#95
Guest_Puddi III_*

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Somehow I suspect selectively muting only the PC's voice would be trickier than it sounds, and it's probably a solution that wouldn't satisfy most people who want the un-voiced PC anyway. (there's still interpretation-limiting body language)

Modifié par Filament, 26 septembre 2012 - 10:33 .


#96
xkg

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lx_theo wrote...
Give me one of those with the intention of being implemented only so that people can cut it out entirely? 

None of those are.


Ok. I'll give you two. Here you are - sound options from Dragon Age 2

Image IPB

lx_theo wrote...
They are not implemented with the point of turning them off


"Disable Music"
"Disable Dialogue Audio"

Yeah ummm.... So what is the point of those options then ?

#97
Maria Caliban

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BrotherWarth wrote...

lx_theo wrote...

Yes, they can bring over reources. Unless you think stuff like models, textures, and such are unique to an engine's coding.

Is that ignoring everything you said? lol

Ask one of the devs if they can just import all of their resources from DA2. I'm sure it will be an eye-opening experience for you.


Some can't be. Some can.

Most of the time, it's not that they can't but that it's cost prohibitive to do so. Either because it would take longer to import the assets than it would to just make new ones or because the programmers are already tasked out while the artists are not.

Or sometimes it's something like the textures all being 256x256 while the new format is 512x512 and upscaling would make everything look blocky, so it's better to have the artists redo them.

((Thank you Jen.))

#98
Blastback

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brushyourteeth wrote...

Icinix wrote...

brushyourteeth wrote...

Maria Caliban wrote...

BrotherWarth wrote...

What say you, Bioware?

Stands silently with a mildly constipated expression and nods once while the word 'No' flashes on the screen.

You'd look constipated if you had to eat Alistair's lamb stew every night for a year too.


..or you've really botched the jaw line in your character creator.:wizard:

Ooh. I hate that.   Image IPB

Sooo many restarts...  So many.

#99
Maria Caliban

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It could be a lot worse.

Modifié par Maria Caliban, 26 septembre 2012 - 10:48 .


#100
eroeru

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Filament wrote...

Somehow I suspect selectively muting only the PC's voice would be trickier than it sounds, and it's probably a solution that wouldn't satisfy most people who want the un-voiced PC anyway. (there's still interpretation-limiting body language)


It would be better than nothing.

And if there were a mod tool, body language could be taken down a notch.

Though I do hope Bioware isn't going for the overly expressive types of character like in DA2. Voiced or not, they felt cheap and silly (in a bad way - as in "stupid").