**Bioware: Please make the voice optional for our PC**
#101
Posté 26 septembre 2012 - 10:53
#102
Posté 26 septembre 2012 - 10:59
#103
Posté 26 septembre 2012 - 11:15
2. Non-voiced protagonists are superior.
3. How dare you Bioware, Die By My Hand! (Attack)
4. I should go.
#104
Posté 26 septembre 2012 - 11:22
xkg wrote...
#105
Guest_Puddi III_*
Posté 26 septembre 2012 - 11:24
Guest_Puddi III_*
I would suggest that a feature that feels lazy and half-baked like it was only done to try to appease a crowd rather than design a strong feature, a crowd which probably by and large won't be appeased by that anyway and might even be a little indignant over such a half-hearted attempt to pander to them, would not be better than nothing.eroeru wrote...
Filament wrote...
Somehow I suspect selectively muting only the PC's voice would be trickier than it sounds, and it's probably a solution that wouldn't satisfy most people who want the un-voiced PC anyway. (there's still interpretation-limiting body language)
It would be better than nothing.
And if there were a mod tool, body language could be taken down a notch.
Though I do hope Bioware isn't going for the overly expressive types of character like in DA2. Voiced or not, they felt cheap and silly (in a bad way - as in "stupid").
#106
Guest_FemaleMageFan_*
Posté 26 septembre 2012 - 11:28
Guest_FemaleMageFan_*
Filament wrote...
I would suggest that a feature that feels lazy and half-baked like it was only done to try to appease a crowd rather than design a strong feature, a crowd which probably by and large won't be appeased by that anyway and might even be a little indignant over such a half-hearted attempt to pander to them, would not be better than nothing.eroeru wrote...
Filament wrote...
Somehow I suspect selectively muting only the PC's voice would be trickier than it sounds, and it's probably a solution that wouldn't satisfy most people who want the un-voiced PC anyway. (there's still interpretation-limiting body language)
It would be better than nothing.
And if there were a mod tool, body language could be taken down a notch.
Though I do hope Bioware isn't going for the overly expressive types of character like in DA2. Voiced or not, they felt cheap and silly (in a bad way - as in "stupid").
#107
Posté 26 septembre 2012 - 11:36
glenboy24 wrote...
Everyone has a right to request a feature (or lack thereof) from the DA Team (despite the unrealistic nature of some requests) However, I could not diagree more with the OP. You have to look at the spoken dialogue for the PC from a cinematic and narrative perspective. When you are attempting, as a game writer and designer, to impart a moment of deep emotional or significant resonace, and you have a close up on your PC and another character, and you have said character pooring their heart out or raging and so forth, their face converying the epitome of emotion...then cut to the PC and he/she is just standing there looking like a dim light bulb, the impact is significantly lessoned or even lost.
I'm pretty sure Hawke and Shepard make their fair share of DERP faces when the camera inevitably comes back to focus on them in conversations. Nevermind that based on what you're saying, to preserve the cinematic integrity and momentum of any given scene, BioWare should go the next logical step and toss in Alpha Protocol style timed dialogue. Leaving lengthy pauses in conversations where the camera is just sitting on an expressionless character is still what we've got with BioWare's current style of presentation with the dialogue wheel. Either that or you end up with even more autodialogue.
It has nothing to do with the kind of story they're trying to create. It has everything to do with how they're trying to present the story. I don't think Origins did a great job making the most of a non voiced protagonist, certainly from a presentation perspective. Yes, if you want a super cinematic type of story then a non voiced PC probably isn't the best choice.glenboy24 wrote...
In Origins this was *barely* excusable, and only just was because of the fantastic writing and other characters. However, as Mark, Mike, and David have stated again and again...and again, the kind of story experience BioWare is trying to create just doesn't work as well and as robustly as it could with a silent protaganist.
Maybe... but those games like Baldur's Gate would never have been made if they voice acted everything, let alone tried to voice act the player character. I suppose in terms of content, the closest modern analogue might be The Old Republic in terms of having tons of voiced content, and that was by most accounts the most expensive game EA has ever bankrolled and has had so so success.glenboy24 wrote...
Detractors always hold up Baldur's Gate and NWN and other BioWare titles with silent protaganists as examples of how it could/did work; however I would be willing to bet you anything that if BioWare had possessed the means, and budget, to have their player characters speak in all their games, incorporating the *massive* and varied amounts of dialogue, they would have.
And there is no reason for people to not say they'd prefer a silent protagonist over a voiced one on the forums. Let people say why they prefer a non voiced protagonist and maybe that'll have some element that may be useful to somebody on the Dragon Age team to do a better job with being able to make a voiced PC/dialogue system that can appeal a little more to somebody that prefers non voiced PCs.glenboy24 wrote...
If you *really* want one that bad there are always the original BioWare titles and, possibly, Avellone's Eternity (I don't think he's confirmed a silent protaganist). While the Dragon Age forums are not the cesspool of higher ups ignoring fans that *other* parts of the BSN now are, I do think folks really need to start *listening* /*comprehending*/ and excepting it when Mark, Mike, and David say "We're not going to have a silent Protaganist or a silent Option." It just wouldn't mesh with the kind of epic cinematic RPG story their trying to tell.
And Project Eternity will have a silent protagonist with limited voice acting overall in the same vein as Baldur's Gate.
#108
Posté 26 septembre 2012 - 11:43
Linksys17 wrote...
1. Man I miss BG, KOTOR, Jade Empire and Origins......
2. Non-voiced protagonists are superior.
3. How dare you Bioware, Die By My Hand! (Attack)
4. I should go.
Hahaha.
4.
#109
Posté 26 septembre 2012 - 11:45
#110
Posté 27 septembre 2012 - 12:11
Is it to much to hope for the option of a happy ending? I need one.Brockololly wrote...
And Project Eternity will have a silent protagonist with limited voice acting overall in the same vein as Baldur's Gate.
#111
Posté 27 septembre 2012 - 12:15
TheJediSaint wrote...
Play the game mute and read the subtitles. There's your optional voice.
Honestly, this. I've done this at times when I'm replaying a game. In a long dialog exchange I'll mute and read cause it's way faster. Also, wouldn't it seem odd in a third person camera to see lips moving and nothing coming out? I think this idea makes more sense for old school isoemetric games.
Modifié par slimgrin, 27 septembre 2012 - 12:16 .
#112
Posté 27 septembre 2012 - 12:21
A mute for all dialogue is fine I guess. But I still like the aspect of Origins - YOU're the main character, and YOU know yourself what to say and how to say it - but others are beyond your character, and fleshed out. I loved that. It's phenomenologically more correct, if one may say that.
Modifié par eroeru, 27 septembre 2012 - 12:32 .
#113
Posté 27 septembre 2012 - 12:24
Linksys17 wrote...
2. Non-voiced protagonists are superior.
No.
Besides, it's been said quite a few times, DA3 *will* have a voiced protagonist. And you can already turn down the dialogue volume if you want to.
#114
Guest_franciscoamell_*
Posté 27 septembre 2012 - 12:26
Guest_franciscoamell_*
#115
Posté 27 septembre 2012 - 12:27
I guess it's the manual mute button as the last remaining solution for people who don't want to listen to the PC.
#116
Posté 27 septembre 2012 - 12:29
xkg wrote...
lx_theo wrote...
Give me one of those with the intention of being implemented only so that people can cut it out entirely?
None of those are.
Ok. I'll give you two. Here you are - sound options from Dragon Age 2lx_theo wrote...
They are not implemented with the point of turning them off.
"Disable Music"
"Disable Dialogue Audio"
Yeah ummm.... So what is the point of those options then ?
To taunt us.
#117
Posté 27 septembre 2012 - 12:30
Which works for some people. But if your like me, you want to hear everyone else, and just want the PC to be silent. So I can't win.Lithuasil wrote...
Linksys17 wrote...
2. Non-voiced protagonists are superior.
No.
Besides, it's been said quite a few times, DA3 *will* have a voiced protagonist. And you can already turn down the dialogue volume if you want to.
#118
Posté 27 septembre 2012 - 12:34
#119
Posté 27 septembre 2012 - 12:35
Blastback wrote...
Which works for some people. But if your like me, you want to hear everyone else, and just want the PC to be silent. So I can't win.
Manually shut down the volume at the headset/speakers when your char opens their mouth?
#120
Posté 27 septembre 2012 - 12:48
mousestalker wrote...
Maybe we'll get to play a voiced protagonist... who is mute?
Silent Sister, FTW!!!!
#121
Guest_BrotherWarth_*
Posté 27 septembre 2012 - 12:50
Guest_BrotherWarth_*
Shadow of Light Dragon wrote...
Well, there goes that idea. :/ It had never been answered until now, so I was hoping.
I guess it's the manual mute button as the last remaining solution for people who don't want to listen to the PC.
David Gaider is the lead writer though, not the project lead. He said earlier "I think I know what the answer would be." Would be means it's something that either hasn't been discussed yet, or it's something he hasn't been made aware of yet. I don't think it's a moot point and I don't think we should give up just because the lead writer doesn't think it will happen.
#122
Posté 27 septembre 2012 - 01:36
Brockololly wrote...
And Project Eternity will have a silent protagonist with limited voice acting overall in the same vein as Baldur's Gate.
Which is one of many reason it will be superior to DA3.
Lithuasil wrote...
Linksys17 wrote...
2. Non-voiced protagonists are superior.
No.
Yes.
#123
Posté 27 septembre 2012 - 01:44
BrotherWarth wrote...
TheJediSaint wrote...
Play the game mute and read the subtitles. There's your optional voice.
Don't be a jerk. I want everyone else to be voiced. I want the PC to be silent so I can imagine my own voice coming out of his mouth,
That's.... kind of silly. >_>
#124
Posté 27 septembre 2012 - 01:45
Malsumis wrote...
Lithuasil wrote...
Linksys17 wrote...
2. Non-voiced protagonists are superior.
No.
Yes.
No.
#125
Posté 27 septembre 2012 - 01:49
Fidget6 wrote...
BrotherWarth wrote...
TheJediSaint wrote...
Play the game mute and read the subtitles. There's your optional voice.
Don't be a jerk. I want everyone else to be voiced. I want the PC to be silent so I can imagine my own voice coming out of his mouth,
That's.... kind of silly. >_>
No, it isn't. It's part of role-playing for some.
And while I personally don't do it, I find the silent PC superior in many aspects as well. As much as I love my sarcastic Hawke, the Warden not being voiced made characterizing him actually a lot easier, and more fun, so I gues I'm in the non-voiced PC's are better camp. I do see advantages to the voiced PC... But still. I just prefer non-voiced from a role-playing point of view.




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