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**Bioware: Please make the voice optional for our PC**


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#176
Vandicus

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LinksOcarina wrote...

Icinix wrote...

LinksOcarina wrote...

Icinix wrote...

I on the other hand will be asking for a non voiced player character option in my RP games until the day I stop playing games.


Check out project eternity, although some of the things said on the kickstarter have me worried enough to regret backing it.


Yeah - I've been following with a lot of interest - but just not enough information about it to back it yet - but I have a slush fund good to go for it once I get that info!


That is part of the problem with that kickstarter, they have some things very clear on what they want to do, but little to show for it at the moment.

And the last thing I want is a carbon copy of D&D in a new setting. I am already contempt that the companions may not be as complex as BioWare's work, or the design will be isometric, which brings forth a number of technical issues because of the limitations of the graphical style. But as I said before, I don't care so much about that as long as the content is good. 

Which is what we should be focusing on with Dragon Age III. This is why I am calling for transparency, so we all know what were getting and what to expect, leaving no reason for anyone to really complain in the end. 


I'm expecting something along the lines of NWN2 from Project Eternity. I much prefer both DA:O and DA2 to that, though I'll no doubt enjoy Project Eternity. Some of D&D and older gameplay I enjoy just out of nostalgia.

#177
Guest_BrotherWarth_*

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LinksOcarina wrote...

BrotherWarth wrote...

PinkDiamondstl wrote...

If you want a silent pc then go play Skyrim!!!


Grow up.


Are you always this pleasant? Or do you enjoy derailing your own topic?


PinkDiamond is acting childish. I told her to grow up. Where is the problem? Or are you still salty from a previous conversation that has nothing to do with this?

#178
Ziegrif

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Icinix wrote...
Haha. I've just started another play through of DAO - so going to choose that line.


City elf is 100% thugging.
Especially if yer female. :D

#179
LinksOcarina

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BrotherWarth wrote...

LinksOcarina wrote...

BrotherWarth wrote...

PinkDiamondstl wrote...

If you want a silent pc then go play Skyrim!!!


Grow up.


Are you always this pleasant? Or do you enjoy derailing your own topic?


PinkDiamond is acting childish. I told her to grow up. Where is the problem? Or are you still salty from a previous conversation that has nothing to do with this?


actually, I am far from salty about anything. I am merely making an observation about your own behavior, which I admit is more childish than Pink Diamond at the moment.

#180
Vandicus

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LinksOcarina wrote...

BrotherWarth wrote...

LinksOcarina wrote...

BrotherWarth wrote...

PinkDiamondstl wrote...

If you want a silent pc then go play Skyrim!!!


Grow up.


Are you always this pleasant? Or do you enjoy derailing your own topic?


PinkDiamond is acting childish. I told her to grow up. Where is the problem? Or are you still salty from a previous conversation that has nothing to do with this?


actually, I am far from salty about anything. I am merely making an observation about your own behavior, which I admit is more childish than Pink Diamond at the moment.



Arrr ya not salty about pirates matey?

Honestly I don't know where I was going with that. Maybe something to do with Isabella.

#181
PinkDiamondstl

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I think BrotherWarth needs a hug and a kiss on his forehead ..
It's going to be all right.:kissing:

Modifié par PinkDiamondstl, 27 septembre 2012 - 08:00 .


#182
Icinix

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LinksOcarina wrote...

Icinix wrote...

LinksOcarina wrote...

Icinix wrote...

I on the other hand will be asking for a non voiced player character option in my RP games until the day I stop playing games.


Check out project eternity, although some of the things said on the kickstarter have me worried enough to regret backing it.


Yeah - I've been following with a lot of interest - but just not enough information about it to back it yet - but I have a slush fund good to go for it once I get that info!


That is part of the problem with that kickstarter, they have some things very clear on what they want to do, but little to show for it at the moment.

And the last thing I want is a carbon copy of D&D in a new setting. I am already contempt that the companions may not be as complex as BioWare's work, or the design will be isometric, which brings forth a number of technical issues because of the limitations of the graphical style. But as I said before, I don't care so much about that as long as the content is good. 

Which is what we should be focusing on with Dragon Age III. This is why I am calling for transparency, so we all know what were getting and what to expect, leaving no reason for anyone to really complain in the end. 


Definitely. Over the next couple of years there is going to be a lot of people demanding their money back and generally angry its not panning out how they want.

That said - I think it shows that there is a very large sizable audience who has had enough of the AAA market and still longs for those deeper experiences.

But yeah, amen to the transparency - although I actually thought they were pretty good with transparency for DA2 - but they just could have taken it a few steps further. e.g;

They said : A game that will span ten years! They needed to add: ....but you won't notice because nothing ever changes in Kirkwall!

#183
lastpatriot

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Personally, I thought the voice acting for Hawke was outstanding and was one of the major reasons I enjoyed the game despite all it's flaws. I respect/enjoy the RP aspect as much as anyone but I much prefer those RPGs with voice acting included.

#184
Biotic Sage

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lastpatriot wrote...

Personally, I thought the voice acting for Hawke was outstanding and was one of the major reasons I enjoyed the game despite all it's flaws. I respect/enjoy the RP aspect as much as anyone but I much prefer those RPGs with voice acting included.


I too had no problem with Hawke's voice actor, male or female.  They did a great job, but since the game wasn't as well received as ME1 or ME2 they didn't get the love that Meer/Hale got.  Not really fair for them, but I hope they know they do have fans out there.

#185
Corto81

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Biotic Sage wrote...

lastpatriot wrote...

Personally, I thought the voice acting for Hawke was outstanding and was one of the major reasons I enjoyed the game despite all it's flaws. I respect/enjoy the RP aspect as much as anyone but I much prefer those RPGs with voice acting included.


I too had no problem with Hawke's voice actor, male or female.  They did a great job, but since the game wasn't as well received as ME1 or ME2 they didn't get the love that Meer/Hale got.  Not really fair for them, but I hope they know they do have fans out there.


I didn't think there was anything wrong with the way the voice actor did his job.

But the character was so bland and bleak that giving him or her someone else's voice only took further away from the PC feeling "mine".

It felt 100% Bioware's character. In a bad RP game.
Which, combined, made for an awful experience and the worst AAA RPG I can remember in the last 15 years.

#186
LinksOcarina

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Corto81 wrote...

Biotic Sage wrote...

lastpatriot wrote...

Personally, I thought the voice acting for Hawke was outstanding and was one of the major reasons I enjoyed the game despite all it's flaws. I respect/enjoy the RP aspect as much as anyone but I much prefer those RPGs with voice acting included.


I too had no problem with Hawke's voice actor, male or female.  They did a great job, but since the game wasn't as well received as ME1 or ME2 they didn't get the love that Meer/Hale got.  Not really fair for them, but I hope they know they do have fans out there.


I didn't think there was anything wrong with the way the voice actor did his job.

But the character was so bland and bleak that giving him or her someone else's voice only took further away from the PC feeling "mine".

It felt 100% Bioware's character. In a bad RP game.
Which, combined, made for an awful experience and the worst AAA RPG I can remember in the last 15 years.


Thats strange, considering all BioWare protagonists are usually their character, we just shape the events surrounding it. 


I mean let's be honest, in KoToR we are always going to turn out to be Revan, right? So right there, naming our character is irrelevent, the only thing that is relevant is the choices made to shape the character. Dragon Age II did that as well, with the exception of the ending which was a simple, side with a faction choice. 

#187
Guest_BrotherWarth_*

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And that choice was meaningless.
But with KOTOR they didn't have full autonomy, and they were doing something very different than anything they had ever done. Plus, the game was actually good.

#188
CuriousArtemis

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I love having a VO for my PC and wouldn't purchase the game without it, but there are those who feel very strongly about this, so I think it would be great to give them to option to have non-voiced PC. Just not sure how it would be implemented.

#189
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motomotogirl wrote...

I love having a VO for my PC and wouldn't purchase the game without it, but there are those who feel very strongly about this, so I think it would be great to give them to option to have non-voiced PC. Just not sure how it would be implemented.


See this everyone? This is a reasonable, thoughtful reaction. motomotogirl comprehends that making the voice optional takes nothing away from her, and even though she wouldn't want to disable the voice she is empathetic toward those who would like to.

#190
DarkKnightHolmes

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If only, if only....

#191
Realmzmaster

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In terms of accessibility I would like an option that turns on speech bubbles for the hearing impaired and there can be an option to turn on speech bubbles for only the main character. The default would be voiced. At the start of the game the gamer will be able to check certain boxes from a menu that disables speech and enables speech bubbles for just the protagonist or all characters. There could also be the option to have both speech and speech bubbles at the same time.

How much that would cost could be a limiting factor, but it is a suggestion.

#192
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Don't subtitles already meet the needs of the hearing impaired?

#193
Sylvius the Mad

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David Gaider wrote...

We would only offer options that we could honestly look at and say "yes, this is something we think looks good and is a viable alternative to what we've presented".

I don't think you should be making that decision for us.

It is not your job to protect us from ourselves.

#194
LinksOcarina

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BrotherWarth wrote...

And that choice was meaningless.
But with KOTOR they didn't have full autonomy, and they were doing something very different than anything they had ever done. Plus, the game was actually good.


Well, we don't know if it was meaningless yet. After all, who knows how the events of Kirkwall will affect Inquisition at this time.

And KoToR was not so much different than anything else BioWare has done. Look at Baldurs Gate, where you were a Bhaalspawn and Sarvorek was your brother. You also got railroaded into the plot line there, for the lack of a better term. And the game being good or bad is irrelevent, because it still follows BioWare tropes of design.

#195
LinksOcarina

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Sylvius the Mad wrote...

David Gaider wrote...

We would only offer options that we could honestly look at and say "yes, this is something we think looks good and is a viable alternative to what we've presented".

I don't think you should be making that decision for us.

It is not your job to protect us from ourselves.


Someone has to. And let's be realistic here, at the end of the day we do have little say as to the shape of the games design. Even if we want features in or out, and they aren't there, there is little we can do.

#196
Sylvius the Mad

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LinksOcarina wrote...

Someone has to. And let's be realistic here, at the end of the day we do have little say as to the shape of the games design. Even if we want features in or out, and they aren't there, there is little we can do.

Yes, but they could accommodate us somewhat by making this moddable.

The way they packaged the audiop files in DA2 was such that we couldn't even manually remove the PC voice, because the voices were all bundled together in the same files.  If, instead, they packaged the voices separately, we could just remove the PC's voice files and replace them with blanks.

#197
Sylvius the Mad

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LinksOcarina wrote...

I mean let's be honest, in KoToR we are always going to turn out to be Revan, right?

Not at all.  In KotOR we would always eventually (assuming we got far) turn out to have been Revan, which is a very different thing.

Who that character was now was determined entirely by the player.  How he spoke.  How he felt about things.  Why he did what he did.  We got to decide all of that.

We didn't get to decide any of that in DA2.

#198
Guest_BrotherWarth_*

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LinksOcarina wrote...

BrotherWarth wrote...

And that choice was meaningless.
But with KOTOR they didn't have full autonomy, and they were doing something very different than anything they had ever done. Plus, the game was actually good.


Well, we don't know if it was meaningless yet. After all, who knows how the events of Kirkwall will affect Inquisition at this time.


How could it make an impact? Even in DA2 your choices all lead to the same place. How would The Champion of Kirkwall choosing one side but killing the leaders of both have an impact in any way?
"Did you hear? The Champion of Kirkwall sided with Orinso and against Meredith before he killed them both."
"Neato. Who cares?"

LinksOcarina wrote...

And KoToR was not so much different than anything else BioWare has done. Look at Baldurs Gate, where you were a Bhaalspawn and Sarvorek was your brother. You also got railroaded into the plot line there, for the lack of a better term. And the game being good or bad is irrelevent, because it still follows BioWare tropes of design.


Why does it matter who your brother is? Does your brother dictate your personality?

#199
LinksOcarina

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Sylvius the Mad wrote...

LinksOcarina wrote...

I mean let's be honest, in KoToR we are always going to turn out to be Revan, right?

Not at all.  In KotOR we would always eventually (assuming we got far) turn out to have been Revan, which is a very different thing.

Who that character was now was determined entirely by the player.  How he spoke.  How he felt about things.  Why he did what he did.  We got to decide all of that.

We didn't get to decide any of that in DA2.


We decided all that, but it didn't change the fact that we were, or are, Revan. Thats the point, that makes Revan BioWares character, with our personal canon to his story (which they have a full canon on anyway, reglardless of what we choose.)

#200
LinksOcarina

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BrotherWarth wrote...

LinksOcarina wrote...

BrotherWarth wrote...

And that choice was meaningless.
But with KOTOR they didn't have full autonomy, and they were doing something very different than anything they had ever done. Plus, the game was actually good.


Well, we don't know if it was meaningless yet. After all, who knows how the events of Kirkwall will affect Inquisition at this time.


How could it make an impact? Even in DA2 your choices all lead to the same place. How would The Champion of Kirkwall choosing one side but killing the leaders of both have an impact in any way?
"Did you hear? The Champion of Kirkwall sided with Orinso and against Meredith before he killed them both."
"Neato. Who cares?"

LinksOcarina wrote...

And KoToR was not so much different than anything else BioWare has done. Look at Baldurs Gate, where you were a Bhaalspawn and Sarvorek was your brother. You also got railroaded into the plot line there, for the lack of a better term. And the game being good or bad is irrelevent, because it still follows BioWare tropes of design.


Why does it matter who your brother is? Does your brother dictate your personality?


It matters a lot, because it changes the perception of the character you created, and the character Sarvorek is. Thats like saying I have an evil twin who has been trying to kill me secretly doesn't matter. So no, it won't dictate my personality, but it will inform my decisions in the end on how to deal with the person. It also is a "railroading" moment because you have to kill him. What if you are an evil bastard as well and want to join forces? What if you refuse to fight your brother, and let him kill you? 

I mean, we want options to dictate the story, why not go whole hog and let us choose an ending then, instead of having one ending. You can make an argument that Dragon Age II had one ending, but the outcome of said ending is important because it will shape events both immediately, and down the line. And I am not just talking about which side you picked, I am also talking about whose alive, whose dead, how the Qunari were handled, and wether or not that idol has a piece of itself in Varric's pocket. 

So really, what BioWare has done is not as different as their other games. I admit it could be handled better, but at the same time, it's close to par of a BioWare title in terms of tropes, connectivity, and choice and consequence with an established, almost hybrid style of character that we can control outcomes with, not events. 

Modifié par LinksOcarina, 27 septembre 2012 - 05:55 .