Aller au contenu

**Bioware: Please make the voice optional for our PC**


438 réponses à ce sujet

#201
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests

LinksOcarina wrote...

You can make an argument that Dragon Age II had one ending, but the outcome of said ending is important because it will shape events both immediately, and down the line. And I am not just talking about which side you picked, I am also talking about whose alive, whose dead, how the Qunari were handled, and wether or not that idol has a piece of itself in Varric's pocket.


Who is alive? Hawke can't die, Meredith and Orinso die no matter what, but who else is important to Thedas? The Arishok can live, but how many people do you think actually had that happen? You have to either romance Isabela or have very high friendship with her, and then let the Arishok take her. I would bet not even 5% of players did that. So you can bet the Arishok will never be an important figure again. And a peice of the idol in Varric's pocket? Soooo, what? He'll go nuts too? He'll sell it to someone? What's the payoff there, story wise? Will it turn out that it's the idol that's been manipulating Thedas all this time?
Aside from scripted events that we as players have no influence over, DA2 seems pretty meaningless in the overal story of the franchise. It's the Mass Effect 2 of the series- it sure looks pretty, but the story is pointless and the pay off is moot.

#202
eroeru

eroeru
  • Members
  • 3 269 messages

Ziegrif wrote...

Both work for me.
And if BW employees have said ''no'' case closed really.
I did like my Origins Dalish Warden blankly staring at people.
The look of utter annoyance on her face was priceless whenever she said damn near anything.
And if Hawke hadn't been voiced we wouldn't have this gem:


Both work.


For different people.

Anyway, why cannot we have both, as it does not seem costly (the bare minimum being that it be moddable) - and will give an extra dimension to play-throughs.

I for one would play both the voiced-PC game and the silent-PC one (though I'd enjoy the latter vastly more).

#203
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests

eroeru wrote...

Anyway, why cannot we have both, as it does not seem costly


I really don't like this argument against the choice of voiced or silent. Does anyone here think any great RPG was made with the prerequisite being "If giving the players choices costs extra, then **** that"? I can't think of a single great game in any genre that was made better by limiting player agency and cutting corners.

EDIT- And I know you're not making the argument, you just reminded me of it.

Modifié par BrotherWarth, 27 septembre 2012 - 06:17 .


#204
Guest_FemaleMageFan_*

Guest_FemaleMageFan_*
  • Guests
Image IPB
back on topic folks

#205
LinksOcarina

LinksOcarina
  • Members
  • 6 539 messages

BrotherWarth wrote...

LinksOcarina wrote...

You can make an argument that Dragon Age II had one ending, but the outcome of said ending is important because it will shape events both immediately, and down the line. And I am not just talking about which side you picked, I am also talking about whose alive, whose dead, how the Qunari were handled, and wether or not that idol has a piece of itself in Varric's pocket.


Who is alive? Hawke can't die, Meredith and Orinso die no matter what, but who else is important to Thedas? The Arishok can live, but how many people do you think actually had that happen? You have to either romance Isabela or have very high friendship with her, and then let the Arishok take her. I would bet not even 5% of players did that. So you can bet the Arishok will never be an important figure again. And a peice of the idol in Varric's pocket? Soooo, what? He'll go nuts too? He'll sell it to someone? What's the payoff there, story wise? Will it turn out that it's the idol that's been manipulating Thedas all this time?
Aside from scripted events that we as players have no influence over, DA2 seems pretty meaningless in the overal story of the franchise. It's the Mass Effect 2 of the series- it sure looks pretty, but the story is pointless and the pay off is moot.


I'm not writing the story, so I can't answer those questions.

As for who is alive, this includes, but is not limited to, The Arishok, Petrice, Anders, Fenris, Merrill, your surviving sibling, Zevran, Nathaniel, Fenryiel, Connor, The Architect, Alistair, and Loghain, to name a few off the top of my head. 

Also, what they are doing now/how they have changed. Is your surviving sibling a Gray Warden? Did the Arishok go back with Isabella and the book of Koslun? How was Fenryiel handled? Or Connor?  Did Sebastian go back to Starkhaven or no?

We can go back and forth on this all being meaningless or not, fact of the matter is that depending on where they all end up depends on the player, and their presence in Inquisitor will have impact, if they even show up in Inquisitor. Remember, we need to think beyond one sequel here, but several sequels since were telling a long narrative.

But I digress, back on topic I guess, although I stated already that the option is nice, but there is no difference in terms of the design in the end because of such story elements as the ending of II, or how you deal with the Arishok. 

#206
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests
Unless they retcon away deaths again, there's no way any of those people will play a role. And by play a role, I mean be of any importance. Zevran and Alistair were of no importance to DA2, for example.

#207
LinksOcarina

LinksOcarina
  • Members
  • 6 539 messages

BrotherWarth wrote...

Unless they retcon away deaths again, there's no way any of those people will play a role. And by play a role, I mean be of any importance. Zevran and Alistair were of no importance to DA2, for example.


You are missing the point.

Which is simple, the fact that they are alive, or dead, or wardens, or drunkards, and so forth. That is more important in the end. That keeps the illusion of choice going, the continuity of the story intact. 

Modifié par LinksOcarina, 27 septembre 2012 - 06:53 .


#208
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests
But you didn't say that those things are important to the illusion of choice, you said they're important down the line.

#209
PinkDiamondstl

PinkDiamondstl
  • Members
  • 1 099 messages
Gonna love the back and forth banter. Neither one willing to summit to the other.

#210
LinksOcarina

LinksOcarina
  • Members
  • 6 539 messages

BrotherWarth wrote...

But you didn't say that those things are important to the illusion of choice, you said they're important down the line.


Which they can be, depending on how the game is developed. 

If its a small quest line or in the grander scheme of things, those characters can be important to the game, and can be important to the story.

And if they are not, they are not. But at least they are there because of the choices we made, which already makes the story more interesting since we have investment in choosing an outcome to a living history, as it were.

#211
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

BrotherWarth wrote...

motomotogirl wrote...

I love having a VO for my PC and wouldn't purchase the game without it, but there are those who feel very strongly about this, so I think it would be great to give them to option to have non-voiced PC. Just not sure how it would be implemented.


See this everyone? This is a reasonable, thoughtful reaction. motomotogirl comprehends that making the voice optional takes nothing away from her, and even though she wouldn't want to disable the voice she is empathetic toward those who would like to.

...Most people were just telling you that they wouldn't impelment it from a technical standpoint but nice to see you're still taking it personally and trying to pick fights with people over it.

#212
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
Since this thread has completely de-railed, I'll go ahead and say that this is the problem with the import mechanic - it sets up expectations and only allows the developers to pay lip service to choices.

I'd rather have choices that end up with wildly divergent outcomes, even outcomes that destroy the world, in a game. Show how the choices you made affected things in the future for good, bad or indifferent. But then, when the sequel is made, pick a canon and stick with it.

As is, Bioware CANNOT have a commitment to both voiced PC/cinematic presentation AND varied choice import from game to game. It's totally unsustainable. The choices presented in DA2 were infinitesimal compared to DA:O... yet still, for DA3 there is so much to track and manage from an import viewpoint that there is no way these choices can be followed up on without the most trivial of cameos or side quests. Retcons are inevitable and choices rendered ineffectual anyway... so why not drop the act now and go ahead and design your games with as much choice and freedom as you want, without carrying around the burden of affecting future games.

Again, sorry for the further derailment, but I think it is relevant to the original topic of wanting a silent PC. Bioware wants a cinematic experience, to have lots of choices and to support these choices through sequel-to-sequel imports. Not all of these functions can be supported with the budget a game with a $60 price tag can handle.

Modifié par Fast Jimmy, 27 septembre 2012 - 07:46 .


#213
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests

Arcane Warrior Mage Hawke wrote...

BrotherWarth wrote...

motomotogirl wrote...

I love having a VO for my PC and wouldn't purchase the game without it, but there are those who feel very strongly about this, so I think it would be great to give them to option to have non-voiced PC. Just not sure how it would be implemented.


See this everyone? This is a reasonable, thoughtful reaction. motomotogirl comprehends that making the voice optional takes nothing away from her, and even though she wouldn't want to disable the voice she is empathetic toward those who would like to.

...Most people were just telling you that they wouldn't impelment it from a technical standpoint but nice to see you're still taking it personally and trying to pick fights with people over it.


So I guess you just ignored all the comments like these-

lx_theo wrote...

You should know better


TheJediSaint wrote...

Play the game mute and read the subtitles. There's your optional voice.


Sil wrote...

God I hope not, after playing the fully voiced Mass Effect 1, I couldn't get into Dragon Age Origins due to the main character being silent. After all these years, I'm only just able to get back into silent protagonist games, and it's still a burden.


TsaiMeLemoni wrote...

I honestly think that if they went with a voiceless PC I wouldn't buy the game. It's one of the things I hate the most about DA:O. The Elder Scroll games can get away with this, because it's not like there's that much of a story there (where your dialogue would mean anything, anyway).


Atakuma wrote...

That would be a waste of time.



These are just from the first page. But please, feel free to ignore reality just to take swipes at me.

#214
Dessalines

Dessalines
  • Members
  • 607 messages

gangly369 wrote...

If you don't want to hear your pc talk, then put on the subtitles and hit the mute button.

Agreed.

#215
PinkDiamondstl

PinkDiamondstl
  • Members
  • 1 099 messages
I'm going to be completely honest with you BrotherWarth and say that maybe you should have just posted all of this in the ridiculous demands threads. Real time saver..

#216
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests

PinkDiamondstl wrote...

I'm going to be completely honest with you BrotherWarth and say that maybe you should have just posted all of this in the ridiculous demands threads. Real time saver..


You could save yourself a lot of time by not posting in this thread. You've not contributed anything to the conversation.

#217
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

LinksOcarina wrote...

We decided all that, but it didn't change the fact that we were, or are, Revan. Thats the point, that makes Revan BioWares character,

No it doesn't.  We're in total control of Revan's personality.  That makes him our character.  As soon as we touch him, BioWare then knows nothing at all about why he does anything, or who he thinks he is.

This is different-in-kind from DA2.

#218
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

Sylvius the Mad wrote...

LinksOcarina wrote...

We decided all that, but it didn't change the fact that we were, or are, Revan. Thats the point, that makes Revan BioWares character,

No it doesn't.  We're in total control of Revan's personality.  That makes him our character.  As soon as we touch him, BioWare then knows nothing at all about why he does anything, or who he thinks he is.

This is different-in-kind from DA2.

Canonically he's a dude right? then that makes all female Revans non existant.

Kind of like a female Fable hero:P

#219
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Fast Jimmy wrote...

As is, Bioware CANNOT have a commitment to both voiced PC/cinematic presentation AND varied choice import from game to game.

They can't even have (it would appear) a commitment to both voiced PC/cinematic presentation AND varied choice within a single game.  The problems you describe with imports exists moment-to-moment inside individual games.

We're not allowed to decide why Hawke does anything without running the risk of the game contradicting us later.  Why did he save the werewolf?  Because he hopes to gain a werewolf ally.  NOPE, it was because he wanted to help the man escape his lycathropic curse.  Why did he let the slaver go?  Because they just completed a business transaction and killing him would be insane.  NOPE, it was because Hawke was just barely able to contain his fury at the slaver's immoral trade.

That's what's wrong with the voice.

#220
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Arcane Warrior Mage Hawke wrote...

Canonically he's a dude right?

Who cares?  What BioWare or LucasArts or whomever chooses as canon for future titles is irrelevant within this title.

I have no idea why anyone is in the least bit concerned about canon.

#221
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

Sylvius the Mad wrote...

Fast Jimmy wrote...

As is, Bioware CANNOT have a commitment to both voiced PC/cinematic presentation AND varied choice import from game to game.

They can't even have (it would appear) a commitment to both voiced PC/cinematic presentation AND varied choice within a single game.  The problems you describe with imports exists moment-to-moment inside individual games.

We're not allowed to decide why Hawke does anything without running the risk of the game contradicting us later.  Why did he save the werewolf?  Because he hopes to gain a werewolf ally.  NOPE, it was because he wanted to help the man escape his lycathropic curse.  Why did he let the slaver go?  Because they just completed a business transaction and killing him would be insane.  NOPE, it was because Hawke was just barely able to contain his fury at the slaver's immoral trade.

That's what's wrong with the voice.

You also ran into those problems with the Warden occasionally.

#222
Fiacre

Fiacre
  • Members
  • 501 messages

Arcane Warrior Mage Hawke wrote...

Sylvius the Mad wrote...

LinksOcarina wrote...

We decided all that, but it didn't change the fact that we were, or are, Revan. Thats the point, that makes Revan BioWares character,

No it doesn't.  We're in total control of Revan's personality.  That makes him our character.  As soon as we touch him, BioWare then knows nothing at all about why he does anything, or who he thinks he is.

This is different-in-kind from DA2.

Canonically he's a dude right? then that makes all female Revans non existant.

Kind of like a female Fable hero:P


Huh? From what I've heard (never checked it as I have only one female Sparrow among my... eight different save files), Fable 3 will acknowledge the sex of your last played Sparrow as that of the Hero King/Queen.

#223
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Arcane Warrior Mage Hawke wrote...

Sylvius the Mad wrote...

Fast Jimmy wrote...

As is, Bioware CANNOT have a commitment to both voiced PC/cinematic presentation AND varied choice import from game to game.

They can't even have (it would appear) a commitment to both voiced PC/cinematic presentation AND varied choice within a single game.  The problems you describe with imports exists moment-to-moment inside individual games.

We're not allowed to decide why Hawke does anything without running the risk of the game contradicting us later.  Why did he save the werewolf?  Because he hopes to gain a werewolf ally.  NOPE, it was because he wanted to help the man escape his lycathropic curse.  Why did he let the slaver go?  Because they just completed a business transaction and killing him would be insane.  NOPE, it was because Hawke was just barely able to contain his fury at the slaver's immoral trade.

That's what's wrong with the voice.

You also ran into those problems with the Warden occasionally.

I'd love an example, because I recall no such instances (edit - actually, I do recall the Warden's face being animated to show emotion regardless of the player's preferences).

DAO, like DA2, was limited in that it only offers a fixed number of pre-written options, but DAO actually lets you choose among them, and doesn't contradict them later without your consent.

Modifié par Sylvius the Mad, 27 septembre 2012 - 09:34 .


#224
PinkDiamondstl

PinkDiamondstl
  • Members
  • 1 099 messages

BrotherWarth wrote...

PinkDiamondstl wrote...

I'm going to be completely honest with you BrotherWarth and say that maybe you should have just posted all of this in the ridiculous demands threads. Real time saver..


You could save yourself a lot of time by not posting in this thread. You've not contributed anything to the conversation.

 This stop being a thread a long time ago. There is't anything to contrbuted .Your request as been rejected which I'm sure you're use too.=]

Modifié par PinkDiamondstl, 27 septembre 2012 - 10:20 .


#225
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

Fiacre wrote...

Arcane Warrior Mage Hawke wrote...

Sylvius the Mad wrote...

LinksOcarina wrote...

We decided all that, but it didn't change the fact that we were, or are, Revan. Thats the point, that makes Revan BioWares character,

No it doesn't.  We're in total control of Revan's personality.  That makes him our character.  As soon as we touch him, BioWare then knows nothing at all about why he does anything, or who he thinks he is.

This is different-in-kind from DA2.

Canonically he's a dude right? then that makes all female Revans non existant.

Kind of like a female Fable hero:P


Huh? From what I've heard (never checked it as I have only one female Sparrow among my... eight different save files), Fable 3 will acknowledge the sex of your last played Sparrow as that of the Hero King/Queen.

That's if  you import  supposedly he's canonicly male*according to a brieif mention in a book that happens before 3*