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Multiplayer in Dragon Age III


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#1
Elohim_07

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Multiplayer in Dragon Age III

Note: Before asking or arguing that any Multiplayer is or isn't going to be release, read this: Bioware Designer Comment
So far there's a lot of fire cast in this topic about the Multiplayer. While I was praying to The Maker, I receive this message for all:

(yeah right!)....

Instead of arguing about what is bad of EA being the driver of such changes, (at the end is business and the one with the Big pocket rules the servants), lets try to pass this "woods of shadows" together and turn it into the next Hight heaven...

I would like to contribute some "specifics" about what could help develop a Social Interaction in the game (if required):
  • MP or Co-Op
    - If any of that kind, not matter how deep, don't kill the Single Player experience requiring an Internet connection at all. The SP experience should be separated from the MP addition. It could be an add-on to the SP but not a requirement. Many games add quick matches to create parties to play a MP that often ends up in a bad experience when the guy behind your "team player" control is giving you head-aches instead. Dragon's Dogma feels like you play with other players but thank The Maker they play intelligent compared to a random out there looking to loot and not share at all the idea of team gaming. The concept of MP invite me cause I often play online games with my wife. This cost me twice but if worth it I don't mind at all.
  • Disconnects
    - inevitable? If not what does it mean... that the game freeze out or can't be played until re-starting? If that's the case don't do MP or Co-op. If you do please consider the inevitable and keep the game running even when the host leaves. Maybe a "Host Migration" like Ghost Recon Future Soldier has in their game can help.
  • Friends Only
    - If randoms can doom an MP experience, specially when it is a RPG where looting is a most and fighting for an item is probable, why not adding a friends only option to the MP game options? Or give the hosting player the capability of "kicking" players out. Maybe clan options (this one will definetly provoke competition in the Leaderboards, if any).
  • Max players - Please don't overwhelm the experience with lag connections. The more player the more lag and trouble the game gets. Keep it low (suggest 4 max).
  • Challenging
    - Just create the right formula so if I'm lvl 5 and my friend is lvl 40 enemies can give both a challenging experience and not a frustrated one. How to do this, ideas are welcome cause I know nothing about it! But having this friend that kill everything while I die constantly because of the lvl difference will be annoying.
What you guys think about it and how would it be a great MP/Co-op/Social experience in the next DA title?

Modifié par Elohim_07, 26 septembre 2012 - 07:27 .


#2
Beerfish

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[*]MP or Co-Op
Agreed, ME3 made a huge error in tying the war assets to MP.  There would have been a lot less opposiitonif they were kept separate.
[*]Disconnetcs
There will be disconnects, inevitable as ineviatble as there will be the odd single player game breaker.  ME3 has a host migration aspect so I would imagine they would do a similar thing.
[*]Friends Only
How do you get MP friends?  By playing with randoms usually.  ME3 has two settings for matches, private or public.  You an play only with firends if you wish or with anyone.
[*]Max players
[*]4 is the max size of a team in ME3 Multiplayer.
[*]Challenging
Can't really do what you are asking for, however if follwoing the ME3 model player expereince and ability trumps game level almost every time.  If you both have good weapons and are of similar skills you should be okay.  If not you simply have to play more to get up to his level.

ME3 MP though not perfect by any means is  fun to play and easy to play with friends or strangers.

#3
Elohim_07

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Thanks Beerfish. I haven't played ME3.

I agree that randoms is the first step of building friends online. In that same idea I expect a "kicking" option if possible for those annoying randoms. If ME3 has a host migration then that "cuts" out the Disconnect issue I commented about. Wonder how good such application has worked out...

#4
cJohnOne

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Nice OP. But I'm not interested in mutiplayer though.

#5
Elohim_07

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cJohnOne wrote...

Nice OP. But I'm not interested in mutiplayer though.


I'm a bit in the middle about caring for it.

I don't like it if it will affect the deph of the single player story and hours of gaming.

I 'm interested if it allow me to play with friends the same game at the same time instead of having them just watching the TV while I play. If it allow re-playability I'll welcome it!

Either way I'm getting the game! Won't you agree? :o

#6
Wotannanow

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The big question is if you can have a game that is both good SP and good MP. I would say that is impossible. Adding multiplayer to a single-player game makes that experience much less than it could have been, imo.
Doing vive versa results in the same but opposite thing.

#7
Guest_greengoron89_*

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Like a fifth wheel on a wagon: pointless.

#8
Arokel

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unwanted and unneeded

#9
Icinix

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As long as SP and MP are totally seperate and I can play SP offline. They can do whatever the hell they want with MP.

Better off without it though - but I am resigned to the fact it will have multiplayer.

#10
DarkKnightHolmes

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If MP is 100% online like ME3, I'm not even going to bother.

#11
cJohnOne

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Depends on the type of game you playing. MassEffect and Command & Conquer look sort of interesting for multiplayer.

#12
MewtwoJosh

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It interests me, but i won't be disappointed if it doesn't happen.

#13
Elohim_07

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Wotannanow wrote...

The big question is if you can have a game that is both good SP and good MP. I would say that is impossible. Adding multiplayer to a single-player game makes that experience much less than it could have been, imo.
Doing vive versa results in the same but opposite thing.


Impossible is a strong word. The single player could be affected if the Multiplayer concept interacts with it directly. If there is a team working on MP and a separate team working on the SP concept, then it may be achieved.

Modifié par Elohim_07, 26 septembre 2012 - 09:07 .


#14
EricHVela

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This thread is not about whether or not they will have MP. They will. DG confirmed it. They have not revealed how they plan on implementing it.

So, this thread is throwing out ideas on how one might like to see it implemented since it is going to happen whether we wanted it or not.

It would be easier to give ideas if we knew what kind of MP they are working on implementing.

Modifié par ReggarBlane, 26 septembre 2012 - 09:07 .


#15
Icinix

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Elohim_07 wrote...

Wotannanow wrote...

The big question is if you can have a game that is both good SP and good MP. I would say that is impossible. Adding multiplayer to a single-player game makes that experience much less than it could have been, imo.
Doing vive versa results in the same but opposite thing.


Impossible is a strong word. The single player could be sacrificed if the Multiplayer concept affects it directly. If there is a team working on MP and a separate team working on the SP concept, then it may be attained.




I haven't personally come across a game that has attained it yet.

Its either one or the other - games with a strong multiplayer side suffer in the single player, games with a strong single player, suffer in the multiplayer.

The only game I can recall that had an almost good balance was C&C:Red Alert - the single player was very strong, and the multiplayer had a good run with matches and leader boards and tournaments.

#16
RinpocheSchnozberry

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Here's what I think is best.   I'd like to have a hero, and as they gain XP, they gain extra little troops/compansions to accompany them around.  You can then join forces with your buddies and take on the AI driven baddies.  It would rule!

#17
Rockworm503

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Wotannanow wrote...

The big question is if you can have a game that is both good SP and good MP. I would say that is impossible. Adding multiplayer to a single-player game makes that experience much less than it could have been, imo.
Doing vive versa results in the same but opposite thing.


Assassin's Creed
Red Dead Redemption
GTA
Uncharted

Yeah they all suck because multiplayer was put in.

#18
DarkKnightHolmes

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Rockworm503 wrote...

Wotannanow wrote...

The big question is if you can have a game that is both good SP and good MP. I would say that is impossible. Adding multiplayer to a single-player game makes that experience much less than it could have been, imo.
Doing vive versa results in the same but opposite thing.


Assassin's Creed
Red Dead Redemption
GTA
Uncharted

Yeah they all suck because multiplayer was put in.


Well, the Assasin's Creed one sucks, IMO.

#19
EricHVela

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Rockworm503 wrote...

Wotannanow wrote...

The big question is if you can have a game that is both good SP and good MP. I would say that is impossible. Adding multiplayer to a single-player game makes that experience much less than it could have been, imo.
Doing vive versa results in the same but opposite thing.


Assassin's Creed
Red Dead Redemption
GTA
Uncharted

Yeah they all suck because multiplayer was put in.

Let's look at that real quick.

Dragon Age = GTA.

Nope. Stopped reading.



On topic: MP is in DA3:I -- for good or ill. It is confirmed. Just throw out ideas about what MP would be good for Dragon Age (and not based on GTA or ME3 or some other nonequivalent IP).

Modifié par ReggarBlane, 26 septembre 2012 - 09:41 .


#20
Iosev

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I personally find it strange how many people think that the Dragon Age series could not adopt a cooperative mode, when the game is already party-based. Obviously it would require tuning, but I can easily see four players comprising a party and going through multiplayer-based dungeons.

If there is a co-op mode, I do hope that there is also an option to play split-screen so that you can play with friends and family members without having to use more than one PC or console.

#21
The Night Haunter

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No MP at all. All money should go to making SP as good as possible. Contrary to apparent popular belief Multiplayer doesnt make everything better.

#22
Elohim_07

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ReggarBlane wrote...

This thread is not about whether or not they will have MP. They will. DG confirmed it. They have not revealed how they plan on implementing it.

So, this thread is throwing out ideas on how one might like to see it implemented since it is going to happen whether we wanted it or not.

It would be easier to give ideas if we knew what kind of MP they are working on implementing.



Thanks a lot ReggarBlane! Remind me to give you gold if item exchange is possible (only at PS3 ok)...!

If what the link at the first post is correct, MP is a most according to EA requirements. If that is so please lets give ideas about something that will be accepted without ruining the story depth.

As an example:
  • Battle arena - where those who want can join it to face each other? Of course it will require a stats match somehow while rewarding the winner in some way (besides the ego build up). This is a simple idea that doesn't affect the main Single Campaign at all. Or it may do it indirectly giving the winner special items that can unlock certain areas of the single player side quests.
  • Dragon's Dogma style - I bet Capcom tried to implement some MP in it but had to realease it before it could be completed. I base this comment on the way the game companions works out being controlled by the system AI and you can request help to them with the click of the D-Pad (PS3). Anyways it feels like playing with friends online but of course without the disconnect problems that online interactivity has yet I don't like the hack and slash style. In DA-III the main game should work out as usual with the option of letting a char be controlled by the friend joining the section (Co-op style). At DAO we could switch party members so why not in a online style? If the friend joins he may use his char. If he quits I get to use my main storyline chars...just saying...
Any ideas in the pipeline? Lets help guys this is the game we are going to spend some silver on! :o

#23
.shea.

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ReggarBlane wrote...
Just throw out ideas about what MP would be good for Dragon Age (and not based on GTA or ME3 or some other nonequivalent IP).


Co-op campaign (BG/BG2/IWD) would fit the best imo.

#24
DatIrishFella

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They need MP to implement the online pass and EA's microtransaction, pay to win, weapon packs.

#25
Rockworm503

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ReggarBlane wrote...

Rockworm503 wrote...

Wotannanow wrote...

The big question is if you can have a game that is both good SP and good MP. I would say that is impossible. Adding multiplayer to a single-player game makes that experience much less than it could have been, imo.
Doing vive versa results in the same but opposite thing.


Assassin's Creed
Red Dead Redemption
GTA
Uncharted

Yeah they all suck because multiplayer was put in.

Let's look at that real quick.

Dragon Age = GTA.

Nope. Stopped reading.



On topic: MP is in DA3:I -- for good or ill. It is confirmed. Just throw out ideas about what MP would be good for Dragon Age (and not based on GTA or ME3 or some other nonequivalent IP).


The guy said every singleplayer game has suffered because multiplayer was put into it.
Nope didn't even bother to read my point.