Note: Before asking or arguing that any Multiplayer is or isn't going to be release, read this: Bioware Designer Comment
So far there's a lot of fire cast in this topic about the Multiplayer. While I was praying to The Maker, I receive this message for all:
(yeah right!)....
Instead of arguing about what is bad of EA being the driver of such changes, (at the end is business and the one with the Big pocket rules the servants), lets try to pass this "woods of shadows" together and turn it into the next Hight heaven...
I would like to contribute some "specifics" about what could help develop a Social Interaction in the game (if required):
- MP or Co-Op
- If any of that kind, not matter how deep, don't kill the Single Player experience requiring an Internet connection at all. The SP experience should be separated from the MP addition. It could be an add-on to the SP but not a requirement. Many games add quick matches to create parties to play a MP that often ends up in a bad experience when the guy behind your "team player" control is giving you head-aches instead. Dragon's Dogma feels like you play with other players but thank The Maker they play intelligent compared to a random out there looking to loot and not share at all the idea of team gaming. The concept of MP invite me cause I often play online games with my wife. This cost me twice but if worth it I don't mind at all. - Disconnects
- inevitable? If not what does it mean... that the game freeze out or can't be played until re-starting? If that's the case don't do MP or Co-op. If you do please consider the inevitable and keep the game running even when the host leaves. Maybe a "Host Migration" like Ghost Recon Future Soldier has in their game can help. - Friends Only
- If randoms can doom an MP experience, specially when it is a RPG where looting is a most and fighting for an item is probable, why not adding a friends only option to the MP game options? Or give the hosting player the capability of "kicking" players out. Maybe clan options (this one will definetly provoke competition in the Leaderboards, if any). - Max players - Please don't overwhelm the experience with lag connections. The more player the more lag and trouble the game gets. Keep it low (suggest 4 max).
- Challenging
- Just create the right formula so if I'm lvl 5 and my friend is lvl 40 enemies can give both a challenging experience and not a frustrated one. How to do this, ideas are welcome cause I know nothing about it! But having this friend that kill everything while I die constantly because of the lvl difference will be annoying.
Modifié par Elohim_07, 26 septembre 2012 - 07:27 .





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