Options -> Gameplay
#1
Posté 26 septembre 2012 - 09:53
Me?
1 Game difficulty above Nightmare.
2 Hide Helmet (already have that) and Weapon during conversations
3 Ability to choose between DA:O (full sentences) and DA2 (dialog wheel) with obligatory PC's VAing (unless it will not double the amount of work "checking the dialog tree"... yes another desperate attempt)
I'm confident that the developers can/will provide us with great content/plot/graphics and so on. Yet we all play games a bit differently, so what are those "small" things that will make your playthrough more enjoyable?
#2
Posté 26 septembre 2012 - 09:56
Also - the ability to turn off achievement notices - and an offline mode so the game doesn't need to spend hours of my life trying to connect to EAs servers.
#3
Posté 26 septembre 2012 - 09:57
-Tactical Camera toggle
-Free movement on AOE targeting...this should be off by default. It's annoying that when you AOE target something, it will often times lock directly under an enemy target. I don't want it to always lock directly underneath them! Sometimes I like having my AOE a little off the enemy so I can hit other enemies and maximize damage!!! Tactical Cam would help fix this problem too. Targeting on a Mage in DA2 is...not done very well...
Modifié par deuce985, 26 septembre 2012 - 09:58 .
#4
Guest_Guest12345_*
Posté 26 septembre 2012 - 10:03
Guest_Guest12345_*
#5
Posté 26 septembre 2012 - 10:33
#6
Posté 26 septembre 2012 - 10:46
- Viewing distance and detail from "Save my video card(s), I beg you!" to "Kill my video card(s)! I dare you!".
- Texture detail from "That's my private data space. Not yours." to "There's room for all'a y'all in my posse!".
- Dynamic Audio Range from "Shhh! My neighbors are sleeping." to "Bring that mountain down!".
- 3D stereoscopic viewing from "Flat." to "Those are HUGE!".
- HID recognition from "101+2bMouse" to "2053+49bMouse+85gPad+vRec"*.
#7
Posté 26 septembre 2012 - 11:04
1. Remove exclamation marks from NPC heads
2. Hide compass and minimap
3. Friendly fire
4. Survival mode - hunger, thirst, hypothermia, locational damage injuries, crippled limbs, blood loss, burns, frostbite, infections, diseases, food spoilage, and craftable food, drink, bandages, splints, etc.
5. Optional FXAA instead of MSAA
6. Completely customizable keybindings (no keys locked or hard coded)
7. Option to make every cinematic cutscene skippable, including intro cut scene
8. Option to scroll camera in to first person view
Modifié par naughty99, 26 septembre 2012 - 11:05 .
#8
Posté 26 septembre 2012 - 11:18
Read it here.
"Additionally, even among the ranks of RPG superfans, there exists a subset of players who can't get enough challenge. They want all of the difficulty features set to "I am pro." Collectively, we've worked on a bunch of these challenge modes in the past and enjoyed the results. Project Eternity seems like a very appropriate place to highlight suites of these difficulty options as distinct gameplay modes that players can opt-into at the beginning of any game. We've come up with three modes we'd like to support, which also includes the ability to turn many of their sub-features on and off on an individual level in an ordinary game: Expert Mode, Trial of Iron, and Path of the Damned."
#9
Posté 27 septembre 2012 - 08:07
For hardest difficulty mode just make a limitation for healing spells/potions per battle/character. (Ex. 1 healer mage can cast only 1 group heal and 2 heal spells, drink 1health and 2 lyrium potions per battle... yes it'll mostly make boss battle harder) This way you'll have bring out full potential of those small regeneration spell, salves, grenades, poisons and so on.
It's good for tactical and economical aspects of the game.
Modifié par Dagr88, 27 septembre 2012 - 08:07 .
#10
Posté 27 septembre 2012 - 06:21
Turn companion helms OFF.
#11
Posté 27 septembre 2012 - 06:40
Love 'em I tell you!
OT: Actually I like a lot of these ideas. Though why anyone would want to skip the cutscenes is beyond me.
#12
Posté 27 septembre 2012 - 06:47
craigdolphin wrote...
Developers just love suggestions for toggles.
Love 'em I tell you!
OT: Actually I like a lot of these ideas. Though why anyone would want to skip the cutscenes is beyond me.
I don't tend to watch movies or TV shows over and over, or read the same book twice, etc.
However, I enjoy games with a high replay value whether enhanced by features such as emergent gameplay systems, a reactive world with NPCs that respond to your choices, character customization with the option of choosing very different playing styles each time you play, different races, origin stories, etc.
Unskippable cinematics completely kill the replay value when you've already seen a particular cut scene, especially if there is a really long intro. I've encountered that before in games and I just stopped playing and uninstalled it because I didn't want to sit through a 15 minute intro I've already watched.
Modifié par naughty99, 27 septembre 2012 - 06:48 .
#13
Posté 27 septembre 2012 - 06:50
Because you've seen them before, particularly cutscenes immediately before or after a tricky fight where you can't save in between the fight and the cutscene.craigdolphin wrote...
Developers just love suggestions for toggles.
Love 'em I tell you!
OT: Actually I like a lot of these ideas. Though why anyone would want to skip the cutscenes is beyond me.
An option to make the combat turn based (j/k).
#14
Posté 27 septembre 2012 - 07:15
deuce985 wrote...
-Friendly Fire toggle for ALL difficulties
-Tactical Camera toggle
-Free movement on AOE targeting...this should be off by default. It's annoying that when you AOE target something, it will often times lock directly under an enemy target. I don't want it to always lock directly underneath them! Sometimes I like having my AOE a little off the enemy so I can hit other enemies and maximize damage!!! Tactical Cam would help fix this problem too. Targeting on a Mage in DA2 is...not done very well...
I'd bet my last dollar that none of the aforementioned will be included in DA3. Why? Because DA3 will most likely be based off DA2, not DAO. Why? Because console players demand so.
#15
Posté 27 septembre 2012 - 07:42
- AoE should not have to be tied to individual
- tactical camera display
- being able to hide things like the minimap separately, instead of all displays being hidden with one keystroke.
- hold should be true hold. If you want trail option, then have a hold option and a trail behind option.
- more sophisticated friendly fire mechanics based on difficulty and distance (sometimes in DA2 I could wipe out a perfectly healthy companion - never made sense to me).
- cost should be hard points not percentages of stamina/mana. The more experienced you are you should be able to cast a stronger shield (for instance) without using more mana. If a specific upgrade uses an additional 5 points mana, fine.
- keep hide helmet option
- isn't there already a setting to not display plot icons?
- stealth should be limited by discovery, not a timed option. Can't remember what sort of check you need to be able to pass.
- Slow down combat just a bit: DAO may be too slow, DA2 way too fast. Maybe 3/4 of DA2?
- keep quick target option
- Add import checklist. There have been problems with importing in the past. Create a checklist which shows you what you are importing and give you the option to change the parameters so you can make corrections (or avoid unnecessary playthroughs).
Modifié par QueenPurpleScrap, 27 septembre 2012 - 07:54 .
#16
Posté 27 septembre 2012 - 08:24
I am all for more player control during cutscenes: both for skipping and for pausing when unexpected interuptions arise. As I recall, Bioware said something about looking into supporting this (but not guaranteeing anything) in another thread somewhere.
#17
Posté 27 septembre 2012 - 08:31
Dagr88 wrote...
1 Game difficulty above Nightmare
Isn't that a bit like saying you want an amp that goes up to eleven?
As for options that I want: friendly fire being a separate toggle, rather than tied in with difficulty in DA2 (I'd prefer friendly fire to just be there, but this might be difficult for console players).
Modifié par Aulis Vaara, 27 septembre 2012 - 08:35 .
#18
Posté 29 septembre 2012 - 08:40
Aulis Vaara wrote...
Dagr88 wrote...
1 Game difficulty above Nightmare
Isn't that a bit like saying you want an amp that goes up to eleven?
As for options that I want: friendly fire being a separate toggle, rather than tied in with difficulty in DA2 (I'd prefer friendly fire to just be there, but this might be difficult for console players).
Good point, but I imagine Dagr88 is saying he wants to see a Nightmare difficulty that is more challenging than Nightmare in DA:O and DA2.
The combat in DA:O Nightmare mode was not very challenging IMO, as you could spam cheap healing potions to get through any battle. I found DA2 combat on this setting to be significantly more challenging, as potions had longer cooldowns and there were some enemies that could stealth and steal your potions or backstab you, etc., which I would hope to see in DA3 as well. I died and reloaded a lot more in DA2.
However, I found the "Insanity" difficulty setting incorporated in ME2 and ME3 to be much more challenging than either Dragon Age game. There are some areas I could not even beat despite dying and reloading dozens times, and had to drop down to a lower setting.
Modifié par naughty99, 29 septembre 2012 - 08:41 .
#19
Posté 29 septembre 2012 - 09:59
Dagr88 wrote...
1 Game difficulty above Nightmare.
This one goes up to eleven.
#20
Posté 01 octobre 2012 - 10:31
Dagr88 wrote...
I already wrote about this not long ago...
For hardest difficulty mode just make a limitation for healing spells/potions per battle/character. (Ex. 1 healer mage can cast only 1 group heal and 2 heal spells, drink 1health and 2 lyrium potions per battle... yes it'll mostly make boss battle harder) This way you'll have bring out full potential of those small regeneration spell, salves, grenades, poisons and so on.
It's good for tactical and economical aspects of the game.
Wouldn't you also like to see much tougher enemies, injuries, weaker buffs overall, etc., with the hardest difficulty mode? Healing potions is only one aspect of combat.
#21
Posté 01 octobre 2012 - 10:43
Friendly fire on/off (not tied to difficulty)
Smart/mouse over casting? I'd often press 'Q' for cone of cold then the graphic would show up then I'd have to press it again. If I 'know' the range/effects of the spell let me just press it once. Or if I was targeting something and wanted to CC an elite mob that had just spawned. I'd have to detarget then press the hotkey, then go back to my target. Why can't I just mouse over the elite, hit him with the spell without losing my current target (unless I click on him of course)? This one was also more of a problem in DA:O compared to DA][ but I still think casting/combat flow could use a lot of improvements for non pause players. The precise/slower targeting is ideal for a tactical pause/play concept, but it is kind of annoying in free flow combat.
#22
Posté 03 octobre 2012 - 08:21
strive wrote...
More than 10 spell bindable hotkeys. It was more of a problem in Origins. But even in DA][ I was still squeezed for space on my mage.
How many would you propose? 10 is quite a lot, I don't know of many other games that allow that.
#23
Posté 03 octobre 2012 - 08:27
I would like friendly fire to be a separate option.
I would also like a harder difficulty than Nightmare.
#24
Posté 03 octobre 2012 - 09:40
naughty99 wrote...
strive wrote...
More than 10 spell bindable hotkeys. It was more of a problem in Origins. But even in DA][ I was still squeezed for space on my mage.
How many would you propose? 10 is quite a lot, I don't know of many other games that allow that.
As much as I hate to advocate an MMO when talking about Dragon Age, perhaps the keyboard/UI customization from WOW should be considered. Multiple rows of 10 (or 12) buttons. The first is just pressing the button (1 through =), the next is holding shift+button, then ctrl+button, etc. I highly doubt we would need that many, but still. It's a thought.
#25
Posté 03 octobre 2012 - 10:15





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