Skyrim - Very open with near unlimited play variety and choice
CoD - Say what you will about the CoD games, they have an amazing amount of variety in play and customization(especially for a FPS game)
Borderlands 2 - Already surpassing ME3 in sales in some regions and the game is all about customization(I'm currently playing this game and loving it)
Assassin's Creed - Open and a lot of play variety
Diablo 3 - Customization, customization, and playing with buds!
Did Bioware realize this and it's partly why we're seeing companion customization coming back and possibly even more customization like dye armor colors? Look at almost any game that's seeing big commercial success, they all seem to give the player plenty of player agency.
I can only speak for myself but the more choice a game has, generally I favor those games more. Why is the industry so infatuated on cinematic design? Too many games right now feel like they play themselves and quite honestly, it seems Bioware games are starting to strip a lot of player agency away and make it feel more like Bioware's game.
As an example, Bioware said a low percentage of players played non-humans in DAO. But it's a choice that's there. It's a choice that reinforces the entire package, no matter how low the percentage is. When you start stripping a bunch of features out because you don't think they're as important to devote resources to, eventually the entire package seems thin. I think this is what happened to DA2 as it went overkill in streamlining. I probably haven't touched 15% of Skyrims content but that's what keeps me going back to that game. Not only is the content almost endless, it allows me to play the game in almost any way I can imagine. Skyrim is streamlined in areas that people don't seem to care as much about and sitll making it accessible. It lost some of the pure RPG gameplay from Morrowind by making it more accessible but it still kept the massive amount of variety in how you play.
I'm just curious, do other people think the current market trend in gaming is largely based on player choice? Do you think it will influence DA3's design?
Modifié par deuce985, 26 septembre 2012 - 10:25 .





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