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Archery is aweful.


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#51
Xantor_Stromgate

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fantasypisces wrote...

Xantor_Stromgate wrote...

There have been a few posts about archery. Honestly, I've never had the dps low at all ... My archers always whack out about 30-55 per normal hit. I boost them with gear that increases thier critical chance and damage and we're talkin' 45-75 per shank. I don't know ... maybe you're just doing it wrong ...


Which was half the reason for this post, to find out what I am doing wrong... but so far all I have come up with is that I didn't take scattershot and arrow of slaying immedietly.

What level were you when you were doing the 30-55 per hit and the 45-75 per hit, and how was the damage of your companions compared to that?


Well, I always use Aim as well. I want to say around the 14-16 area. This is with Marjiorlane's (spellcheck)  Recurve as well and gear that boosts crit chance and damage.

#52
Lord Phoebus

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I would pump dex over cunning too, you save points by not put any points into the lethality line, but you do have to max device mastery, so it works out even. A 30 cunning and the rest in dex works fine (with items you can get that 40+ cunning you need to hide from bosses). Having a sky high defence is really great, there's nothing quite like being surrounded by enemies and not getting hit. Also not needing buffs to hit anything is an added perk.

#53
sinosleep

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Lord Phoebus wrote...

I would pump dex over cunning too, you save points by not put any points into the lethality line, but you do have to max device mastery, so it works out even. A 30 cunning and the rest in dex works fine (with items you can get that 40+ cunning you need to hide from bosses). Having a sky high defence is really great, there's nothing quite like being surrounded by enemies and not getting hit. Also not needing buffs to hit anything is an added perk.


If you get it to 40 you don't have to max device mastery, you can stop at lvl 3. That's what I did in my last playthrough. The skill I ignored was stealth. Since I wasn't soloing or anything I skipped stealth except for level one to unlock the rogue quests in denerim and didn't put another point into it until I was getting towards the end of the game and was just wasting points.

#54
aerathnor

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My current archer is for a solo run so I had to put the points into stealth. The two skills before Lethality (Below the Belt and Deadly Strike) were godsends early on in the game before combat stealth. I see the merits to pumping dex, I just look at it as armor penetration effectively equals its number in bonus damage in most cases. With Master archer I have little to worry about as far as AoS hitting and as soon as it does I activate Aim for an attack/crit/AP bonus on my activated abilities.



For soloing I see Cunning as being far superior simply because I often have to take down heavily armored enemies fast and every bit of AP I can squeeze out is needed. My first archer was a straight up dex based archer. Full archery tree, full ranger tree, and he was a blast to play. You really can do it either way I just prefer a Cunning build over a straight Dex build.

#55
Wompoo

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I find that the biggest issue besides being awful as a primary combat line is the repetitive bland twang twang string-less bow animation. At least they could of been a little more creative and put some special animations in for some of the shots such as scatter shot... they succeed in many MMOs in making archery look more visceral, but fail badly here. For an improved archery experience try this mod.



http://www.dragonage...file.php?id=216




#56
fantasypisces

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Anyway, I have been playing my archer more, and nope, MY OPINION STILL STANDS!

Arrow of Slaying seems to be getting resisted 30-40% of the time on normal difficulty or higher. It and scattershot both have 60second cooldowns. So for 58 seconds I continue to maintain that the archer line is worthless.

I just did a test, having my 2h warrior and my archer get to the same fight at the same level (level 12).
It is in the abandoned building in Denerim, there is the room with the long table then a balcony behind it. On that balcony is a narrow stair with a bear trap at the top. Behind it is a Qunari mercenary, a blood mage, and two archers.

Enter my Archer on hard difficulty. He takes down the Qunari mercenary at the top of the stairs. Arrow of slaying the Blood mage... but it gets resisted! Scattershot instead, aggros the other archer. So now the mage, and 2 archers are stunned. He plinks away at the mage, finally killing it. Two archers left, that proceed to deal enough damage that my archer has to drink 3 health poultices and have morrigan heal him 3 times before he kills both of them.

Now switch to my 2H warrior on hard mode.
He kills the Qunari Mercenary from ranged. Sends Sten up to get hit by the trap and die (without dealing any damage himself) to take the trap out of the equation (the trap was not used against my archer). There is a mage, and 2 archers at the top of the ramp now. My 2h warrior charges up, pummel strikes the mage, mighty blow, single hit... mage dead. Sweep (knockdowns) the two archers. Sunder armor, sunder arms, normal hit, one archer down. Auto-attacks the last archer down. Total health poultices used: ZERO, total heals Received: ZERO. And this was done in a spec that many others consider to be bad as well.

The problem with archery is that it is low damage. Well that's fine, your a support role right? Wrong, the debuffs are bad for the most part, and easily resisted. Not to mention they take a long time to 'cast'. The problem with this long time? If you get stunned, knocked down, frozen, whatever before the ability goes off, then not only does the ability not go off, but you lost all the stamina it took to activate the ability.

And trust me, my archer doesn't get off half of his abilities because of all the scattershots in the game.

Anyway, adding to my rant, I stand by my opinion. Every 58 seconds archer is really good. The rest of the time you are waste of space.

Modifié par fantasypisces, 02 janvier 2010 - 04:34 .


#57
shree420

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fantasypisces wrote...

Anyway, I have been playing my archer more, and nope, MY OPINION STILL STANDS!

Arrow of Slaying seems to be getting resisted 30-40% of the time on normal difficulty or higher. It and scattershot both have 60second cooldowns. So for 58 seconds I continue to maintain that the archer line is worthless.

AoS does not work on Bosses and Elites. It works exceptionally well against Whites. The damage scaling in AoS is such that it grows by 25*(Level Difference^2). So if the target is a Yellow or Orange, you're not going to do any damage.

fantasypisces wrote...
I just did a test, having my 2h warrior and my archer get to the same fight at the same level (level 12).
It is in the abandoned building in Denerim, there is the room with the long table then a balcony behind it. On that balcony is a narrow stair with a bear trap at the top. Behind it is a Qunari mercenary, a blood mage, and two archers.

Enter my Archer on hard difficulty. He takes down the Qunari mercenary at the top of the stairs. Arrow of slaying the Blood mage... but it gets resisted! Scattershot instead, aggros the other archer. So now the mage, and 2 archers are stunned. He plinks away at the mage, finally killing it. Two archers left, that proceed to deal enough damage that my archer has to drink 3 health poultices and have morrigan heal him 3 times before he kills both of them.

Now switch to my 2H warrior on hard mode.
He kills the Qunari Mercenary from ranged. Sends Sten up to get hit by the trap and die (without dealing any damage himself) to take the trap out of the equation (the trap was not used against my archer). There is a mage, and 2 archers at the top of the ramp now. My 2h warrior charges up, pummel strikes the mage, mighty blow, single hit... mage dead. Sweep (knockdowns) the two archers. Sunder armor, sunder arms, normal hit, one archer down. Auto-attacks the last archer down. Total health poultices used: ZERO, total heals Received: ZERO. And this was done in a spec that many others consider to be bad as well.

Archers are not supposed to be the main aggro threat, well not at least in a party setting. In solo it's tough, but doable because you get other skills sooner. Drawing aggro as an archer is stupid, you're going to have to use potions. If you wanted to avoid damage in a front line position, you need to wear heavier armor, which of course drops attack speed. If not, then let somebody else draw aggro, you plink away. Blaming the archer for not standing up to two opposing archers flies in the face of strategy; they take turns in critting/scattershotting etc. etc.

fantasypisces wrote...
The problem with archery is that it is low damage. Well that's fine, your a support role right? Wrong, the debuffs are bad for the most part, and easily resisted. Not to mention they take a long time to 'cast'. The problem with this long time? If you get stunned, knocked down, frozen, whatever before the ability goes off, then not only does the ability not go off, but you lost all the stamina it took to activate the ability.

And trust me, my archer doesn't get off half of his abilities because of all the scattershots in the game.

Erm, if you had a shorter casting time for Scattershot, then all the opposing Scattershots would stun your party before they had a chance to get their CC/damage spells in. It works both ways. As a player, I encounter SS as an ability more in enemies than have a chance to use it i.e. only if I have an archer.

And regarding your contention that only AoS and SS are the worthwhile abilities, wrong. Critical Shot is a definite crit - use it to shatter any frozen/petrified White enemies for an instant kill. Suppressing Fire applies 7.5 CUMULATIVE penalties to attack for 10 seconds; you can bung down an opponent to at least a -15 attack penalty at all times. Shattering Shot is a good debuff to armor, Crippling Shot as good as stuns enemies on lower levels.

The casting is slow, yes, but that's a balance issue. Archers already have the advantage of range; use traps, grease, blizzard etc. to maximize this. You want the archer to boss the battlefield, but that shouldn't happen, from a roleplaying or a combat perspective.

And obviously, against enemy archers, it's about who draws first. The first thing to do in a high-level fight is disable the archers; scattershot them before they do it to you. And then have your mage keep a CC/DoT.

Finally, archers also get the Elf-Flight arrow: +6 attack, Chance to Stun. If you're a crossbow user, you get knockback bolts etc. No other class gets automatic effect weapons; they need to use runes.


fantasypisces wrote...
Anyway, adding to my rant, I stand by my opinion. Every 58 seconds archer is really good. The rest of the time you are waste of space.

Only if you're not Suppressing Fire/Pinning/Critical Shotting opponents. Only if your archer is not singing Song of Valor or carrying a wolf/bear/spider as a Ranger.

Can't stand up to DW/2H in DPS, or upto a mage in CC/DPS, but not a waste of space.

Modifié par shree420, 02 janvier 2010 - 06:44 .


#58
Shamonu

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Hey guys, 1st post on the forum. But I have been problems with Leliana doing decent damage as an archer. Any tips for helping bump up her damage?



Also how do you guys see the hit rate and percentage of party damage?



Thanks!

#59
bas273

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Archery is very useful IMO. Atm I've Leliana in my team and she's an archer. Equipment:

Bow: Marjolaine's Recurve (9.60 Damage, +3 Cunning, +3 Damage, Rapid Aim)
Ring: Harvest Festival Ring (+2 Strength, +2 Dexterity, +4 Attack)
Ring2: Key to the City (+2 to all attributes, +4% Spell Resistance, +10% to Healing effects received)
Amulet: Amulet of the War Mage (+5% Fire/Cold/Electric/Spirit/Nature Damage)
Belt: Andruil's Blessing (+2 to all attributes, +20% Nature Resistance, +2 Combat Mana Regeneration, +2 Combat Stamina Regeneration, +10% Physical Resistance)
Armor: Wade's Superior Drakeskin Leather Armor (+2 Dexterity, +50% Fire Resistance)
Gloves: Wade's Superior Drakeskin Gloves (+1 Dexterity, +10% Fire Resistance)
Boots: Wade's Superior Drakeskin Boots (+1 Dexterity, +10% Fire Resistance)
Armor set bonus: +5 Armor, -10% Fatigue

She has a Strength stat of 20 (requirement for Wade's armor set) and I put every other point in Dexterity.

I use fire/ice/electric arrows for added damage. She has Arrow of Slaying, Pinning Shot, Critical Shot, Scattershot, Master Archer etc.

When enemies get too close I use Dirty Fighting and let Alistair use Taunt. Simple as that :)

Arrow of Slaying is hard to resist and it does insane amounts of damage (1500+). Critical Hit is also quite strong.

Overall Leliana does a lot of damage so I don't think archery is awful. And even if it was, I think it's fun and this is a single-player game after all :blink:.

Also how do you guys see the hit rate and percentage of party damage?


Open the character screen (C on the PC). Click on 'Heroic Accomplishments' and there it is!

Modifié par bas273, 02 janvier 2010 - 07:57 .


#60
Shamonu

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Thanks for explaining that. Right now I have Leliana only hitting at 56% any tips on how to have her increase this?

#61
bas273

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Increase her Dexterity stat ;) Aim for 60+ Dexterity.

#62
Shamonu

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Wow it needs to be that high? Thanks!

#63
DragonRageGT

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fantasypisces wrote...

To Dumbres...
Yes, you went at a much higher level. As I said the archer would increase in viability at higher levels, but when compared to other characters they would still be weaker.

My comparisons were all lvl 8-9, so no scattershot or arrow of slaying.


You're absolutely right!

After finishing the game twice with a 2 Hander and once with a Elf Rogue STR DPS'er, I'm actually playing 3 chars at the same time. All 3 entering fade... finish it with one, start the next... Dwarf DW Warrior and Human Rogue CUN DPS'er and an Elven Rogue... all at level 8 (Human rogue at 9).

Guess which one of the 3 is not gonna make it... The Dwarf went thru it so fast... I was impressed. the Human rogue is abt the same as my first one, just CUN i/o STR and as lethal as, if not more. Poor Rogue/Archer has nothing to compare. It is a lousy class at low levels, although it may become indeed more effective at higher levels. Only that I don't see he getting out of the fade at all.

Compared to my epic fighter/bard/Arcane Archer... (which was lvl 8 or 9 dex fighter and could do very well on his own) a low level archer here really sucks. I agree that they are cool and even plays fine at higher level, I love archery, but it really sucks at lower level if you have to solo somewhere!

Modifié par RageGT, 02 janvier 2010 - 08:37 .


#64
bas273

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RageGT wrote...

fantasypisces wrote...

To Dumbres...
Yes, you went at a much higher level. As I said the archer would increase in viability at higher levels, but when compared to other characters they would still be weaker.

My comparisons were all lvl 8-9, so no scattershot or arrow of slaying.


You're absolutely right!

After finishing the game twice with a 2 Hander and once with a Elf Rogue STR DPS'er, I'm actually playing 3 chars at the same time. All 3 entering fade... finish it with one, start the next... Dwarf DW Warrior and Human Rogue CUN DPS'er and an Elven Rogue... all at level 8 (Human rogue at 9).

Guess which one of the 3 is not gonna make it... The Dwarf went thru it so fast... I was impressed. the Human rogue is abt the same as my first one, just CUN i/o STR and as lethal as, if not more. Poor Rogue/Archer has nothing to compare. It is a lousy class at low levels, although it may become indeed more effective at higher levels. Only that I don't see he getting out of the fade at all.

Compared to my epic fighter/bard/Arcane Archer... (which was lvl 8 or 9 dex fighter and could do very well on his own) a low level archer here really sucks. I agree that they are cool and even plays fine at higher level, I love archery, but it really sucks at lower level if you have to solo somewhere!


True but Archers were never meant for soloing. Give an Archer the Ranger and Bard specializations and let her serve as a support role. You can use Song of Courage and summon a Wolf to help the party and meanwhile you deal a lot of damage with AoS, Scattershot etc.

#65
DragonRageGT

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But we can't avoid that in the Fade! =)

Gladly I'm experienced enough with the morphs there and he may get out of that after all... I know he will become a good Archer in the end... But that Melee Archer skill should do more than just not let him be interrupted. He must change to melee dual daggers all the time with no DW talent and gladly the journeyman paralyze rune works a lot more at Fade low level than a Grandmaster rune worked for my 2 hander vs JakChang at level 20! (it did worked after 10 attempts.. when the solo 2hander got him for movie purposes! And the fails made into the movie too... funny vid! =)

Modifié par RageGT, 02 janvier 2010 - 09:19 .


#66
sinosleep

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Rage do you have a rapid aim bow? I can't stress enough how much more gear dependent archers are than most other classes. First thing any archer should do is as soon as the forest is available, go there and buy a rapid aim bow from the Dalish. Any rapid aim bow will do, even if the base damage is lower the speed increase will make up for it. Whatever you buy at the Dalish will tide you over until you can get a legit rapid aim longbow.

#67
DragonRageGT

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No, I haven't. Thanks for the tip though, as soon as the archer can get out of the tower I will!

#68
bas273

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RageGT wrote...

No, I haven't. Thanks for the tip though, as soon as the archer can get out of the tower I will!


And you should always have Rapid Aim active of course ;)

#69
Sledge454

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sinosleep wrote...

Rage do you have a rapid aim bow? I can't stress enough how much more gear dependent archers are than most other classes. First thing any archer should do is as soon as the forest is available, go there and buy a rapid aim bow from the Dalish. Any rapid aim bow will do, even if the base damage is lower the speed increase will make up for it. Whatever you buy at the Dalish will tide you over until you can get a legit rapid aim longbow.


Does rapid aim on the equipment prevent crits like the talent?

#70
bas273

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It prevents normal crits but not for talents like Critical Shot, Arrow of Slaying etc.

#71
Sidney

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I assume the devs think the arrows of X make up for the lack of runes but I wish you could rune up bows (toss in shields and armor - the physical resists should be on the armor not the weapons - as well). Lower level archers are weaker than most things but as they add powers they get notably better - critically scattershot and AoS. I have in my last 2 runs taken my PC or tank up the archery line that gets AoS then add Leli in. You scattershot a foe to stun them and then have the two AoS users either one shot folks from the mob or else really work over a boss for huge damage.

#72
Demonic Spoon

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Archers are generally support-oriented. Use the debuffing (god I hate that word, but I couldn't think of a better term) shots; they're quite effective.

#73
fantasypisces

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Yes, AoS does not work often on yellow and orange con mobs. It is getting resisted by white mobs for me.



My argument for casting time is that it takes a while (seems pretty much as slow as a mage trying to cast an aoe spell, that does massive amounts more damage). Coupled with the fact that you lose the stamina once you start casting, not once the arrow is shot.



I do not keep my Archer on the front lines and he rarely does pull threat. But that doesn't mean he still doesn't suffer from wide area cc (such as scattershot, and others).



Yes critical shot is a an auto crit. But you know what does more damage? A single auto-attack from 2H.



So because archers are support characters that allows you to justify that my archer had to drink three health poultices and receive three heals against an enemy that my 2h warrior mopped the floor with, with no healing? And their debuffs do not seem to last as long as others (say from a mage or warrior). Then because of the higher miss rate for an archer (even if you jack up dexterity) there is still a 20% you will miss, as opposed to many of my warrior's 5-8% chance (except 2h warrior who is at 15% miss rate, but he is running haste all the time which decreases attack).



Run bard song and a ranger pet (which my archer will be doing), then cast one AoS and you are out of stamina, then you just there and plink away. All my other characters can run more sustainables and even with the same amount of stamina left as the archer, can unleash far more attacks that deal massive more damage than the archer.



The thing I am finding is that Leliana is good for an archer because she is a companion, she is perfect for that support role. I don't stress over it because companions are far weaker than the PC. I am saying that as the main spec for the PC it is seriously lacking.



People say they solo nightmare as an archer, I call them liars unless they can show screenshots of it. I cannot play on anything higher than normal difficulty with my archer because his damage and utility is so low it gimps the rest of the group.



My DW warrior played through on Hard/Nightmare and had no problems. My 2h warrior is playing through on hard/nightmare and having no problems (heck at level 12 only one person in the group has died, Sten, twice, that's it). My mage did normal/hard no problem. My current DW rogue and sword/board characters are currently doing hard difficulty with no problems and I am going to turn it up to nightmare later.



But with my Archer? The group struggles horribly on normal, and cannot even do many fights on hard. Seeing as I have no problems with the other characters, and I do think I am playing my archer correctly, I can only assume it is because the PC as an archer drags down the rest of the group.



Yes maybe things will be better at level 18+ when I have the bard songs, when I have a ranger bear, when I have much better gear. But until that point an archer really is a waste of space on a PC.


#74
fantasypisces

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To add on (sorry I had something to attend to, so had to cut the first post short). Half of the time when I simply need to beat something down, I switch my archer to melee and just have him run in and backstab, which doing so negates the entire tree you were putting points into, seems rather counter-productive.



One person (a few pages back) mentioned archers are great because they can simply pull things without extra aggro, and that is why they are good for solo. Just sit back and pull things, when you get more then one you AoS and/or scattershot. Well my warriors/rogues can do the same thing. Heck, my DW warrior and 2h warrior pulled things with a bow all the time. When the enemy gets close I then unleash close to three times the amount of damage (2h) or four times the amount of damage (DW) as my archer. AoS can certainly kill one mob outright, at the cost of 85 stamina. But my DW warrior can pretty much do that as well with flurry, which costs much less stamina. My 2h has more CC (pommel strike, sweep, passive stuns) so it isn't an issue, especially since they both have higher armor (in case aggro is achieved), and enough Dexterity to be comporable to my Archer's defense score.



At level 13 I literally crafted about 1000 potent lyrium potions so I could go buy Far-Song and Andruil's blessing, and get all the tomes because it is that bad. The only other time I crafted so many potions was at level 20 with my DW warrior so he could outfit the rest of the group before going to do the final assault (i.e. before those items were locked out). It wasn't because the group needed them, but because I might as well try to get them before I couldn't anymore. If that makes sense.



But yes, to reiterate, my AoS is being resisted by white mobs on normal difficulty and higher.



I mean, besides fighting the Dragons, and broodmother, and crossing the bridge in the Dead Trenches, I can't think of many times where I would rather have an archer as opposed to another character. They have scattershot which is an aoe stun. But so does a warrior who goes templar/champion (well, stun/knockback), so does a mage with mind blast, so does Dog with his howl, all of which are instant cast and cost less to activate. The only difference being the first mentioned are positional aoe, not ranged aoe. But if you want ranged aoe, have your mage spec into sleep.



You say an archer with a bard song and ranger pet is really good for the support role. Well then take a DW rogue with bard song and ranger pet. He has debuffs as well, plus unleashes much more damage.



Maybe my eyes are closed from frustration, but I just can't see it.

#75
fantasypisces

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Alright everyone, I am going to be gone for most of the day, but keep posting, I would love to like my archer again (i mean from an RP perspective he can be enjoyable, but from a gameplay perspective I am frustrated). I will check everything when I get back.



Cheers and thanks.