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The Non-Violent Option


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#1
Brodoteau

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 Yes combat is important. No, this shouldn't stop being a fighting fantasy game.  I don't want to be pacifist.  But, there need to rewards for not fighting.  More importantly there needs to be options not to fight.
Maybe Bioware needs to be reminded that most people A) Don't really want to get into fights and B) Will run away when things go badly.

In DA2, Hawke was a whirling dervish of death to street gangs. demons and neer-do-wells.  Who always, always, always died to the last man (or woman).  Where was the city guard to stop this fighting? (Why can't we have the city guard break things up.  As annoying as the Flaming Fist were in BG, they did make "good characters" behave themselves).  Did Aveline just ignore the random bodies that Hawke produced without question? 

 So please, can we have a protagonist who occassionally can talk his way out of a fight.  A protagonist who is intimidating enough that people don't want to fight him?  (This especially bothered me in DA3.  I was a freakin' noble and a well-known badass and they still tried to mug me).  There were instances in DAO where this was done really well (the groups in the Gnawed Noble Tavern for instance) let's have more of those. 

Do I want to kill things in a Bioware game?  Yes. I want to be the slayer of dragons and the scourge of Darkspawn but every once in awhile I would not like to deal with waves (yes, that's another story) of random thugs who are not afraid of the guy that just killed the Arishok in single combat.    

Modifié par Brodoteau, 27 septembre 2012 - 01:10 .


#2
Guest_franciscoamell_*

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Don't like it, don't play.

#3
Lithuasil

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I'd approve a non violent (at least in the sense that it's not the protagonist dishing out the pain) option for every single encounter in the game honestly, as long as you had to earn it, rather then just sinking points into coercion.

#4
Allen Spellwaver

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I prefer a gay switch, because not everyone in this world can tolerate gay.

#5
Guest_IIDovahChiiefII_*

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I disagree, people love to get into fights.
they just dont have a taste for blood yet and two, this would make the game more emersive with "choices" but end up being boring and whos ganna take the passive way when death is much more entertanining

#6
Icinix

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Traditionally I max out charisma / charm / intimidate options on my characters in RPG and love engaging in crazy amounts of dialogue as opposed to combat.

Deus Ex: HR was great because beyond Boss Fights - you could avoid combat the whole game.

#7
Morroian

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I'd like non violent resolution options with no penalty to xp as well. The Deus Ex HR style dialogue battles is 1 way to do it.

#8
Brodoteau

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Icinix wrote...

Traditionally I max out charisma / charm / intimidate options on my characters in RPG and love engaging in crazy amounts of dialogue as opposed to combat.


I'm happy to see that, despite what I said, two posts already insinuated that I want fighting out of the game.  Sigh... thanks Bioware forums... 

What Icinix wrote is what I am suggesting more so than anything else.  I like to just randomly kill things as much as the next person.  I am not suggesting that we get to try to "hug it out" with the Darkspawn.  Just a more realistice approach to combat that doesn't make me feel like I am a psychopath. 

Modifié par Brodoteau, 27 septembre 2012 - 01:28 .


#9
Brodoteau

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Sorry double post

Modifié par Brodoteau, 27 septembre 2012 - 01:28 .


#10
Emzamination

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Allen Spellwaver wrote...

I prefer a gay switch, because not everyone in this world can tolerate gay.


... <_<

#11
Nashimura

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I think there should just be less killing overall, it was fine when it was darkspawn...i could deal with that, but killing 1000's of people on the streets of kirkwall just seemed strange to me, my suspension of disbelief was broken by it.

#12
Mike_Neel

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I think they've acknowledge that in the past and said they're working on systems like it. MotA had a pretty cool stealth area where you focused on sneaking past bad guys instead of fighting. Though the fight them all option was there. So I think they're open to the idea.

I like when you try to talk your way out and certain variables can affect it. Like in that one part in DAII when you're trying to convince some guards to leave a warehouse to go put out a fire, if you have Merril, who's oblivious to your ruse, she says along the lines of "Wait there's no fire...oh wait you're trying to be sneaky...sorry" or something.

#13
Maria Caliban

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Allen Spellwaver wrote...

I prefer a gay switch, because not everyone in this world can tolerate gay.

Yes, because asking for some non-violent gameplay options is the same as asking for a toggle that removes all queer characters from the game.

#14
Gabey5

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Yes it is called persuade/charm/intimidate options in dialogue

#15
Plaintiff

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Maria Caliban wrote...

Allen Spellwaver wrote...

I prefer a gay switch, because not everyone in this world can tolerate gay.

Yes, because asking for some non-violent gameplay options is the same as asking for a toggle that removes all queer characters from the game.

They aren't removed from the game, they're relocated to a special island area, just for them!

#16
Guest_Nyoka_*

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They did this when you go rescue Anora in DAO, it was very cool, a genuine example of real ways to bypass combat integrated in the story.

Nevertheless I wouldn't mind if certain skills and companions opened up alternative ways to bypass mook combat...

- If you're a mage and they don't notice you, you can put them to sleep quietly or if you're a warrior you could throw an explosive you crafted (relevant skill!). These would be special "surprise element" attacks and would either instakill groups or severely debilitate them, resulting in either no combat at all or very little. Yes, game-breaking feature, but can people interested in hard, balanced combat please ignore its existence? :D
- Telling your rogue companion to create a distraction so the mooks will go away. Maybe with a timer so you have to be quick or they come back.
- About city gangs, simply donating 100 sovereigns to the city guard... doesn't suit Hawke because she's poorly when she first encounters the thugs, but "Inquisitor" sounds like wealth from start.

Modifié par Nyoka, 27 septembre 2012 - 02:09 .


#17
Icinix

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Brodoteau wrote...

Icinix wrote...

Traditionally I max out charisma / charm / intimidate options on my characters in RPG and love engaging in crazy amounts of dialogue as opposed to combat.


I'm happy to see that, despite what I said, two posts already insinuated that I want fighting out of the game.  Sigh... thanks Bioware forums... 

What Icinix wrote is what I am suggesting more so than anything else.  I like to just randomly kill things as much as the next person.  I am not suggesting that we get to try to "hug it out" with the Darkspawn.  Just a more realistice approach to combat that doesn't make me feel like I am a psychopath. 


Indeed. Sometimes I roll a character that is totally combat focus and everything is a sword approach.


What I would like to see is choice.

#18
Plaintiff

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I'm fine with non-violent options, but I would like to get the same amount of EXP for talking my way out of a situation as I would for killing jerks. I don't want my playstyle to cause my skills to be gimped.

#19
Icinix

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Plaintiff wrote...

I'm fine with non-violent options, but I would like to get the same amount of EXP for talking my way out of a situation as I would for killing jerks. I don't want my playstyle to cause my skills to be gimped.


Yes. Something like Lionheart (I think by memory) because you could go through so much of the whole game as a non combat focused character.....then watch it all fall apart at the end because the last few hours were padded out with insane amounts of combat - totally destroying your build.

#20
Atakuma

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Having more ways to accomplish a task is always a good thing. There's no reason for every confrontation to lead to a fight.

#21
Chiramu

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franciscoamell wrote...

Don't like it, don't play.


This is the most pointless post every written...lol at losers.

But I think it should be a good idea to put different aspects of battle in the game. Guerilla tactics and cowardice would be good things to put into gameplay. I would like to be able to play a wimp in a Dragon Age game at one point :) and guerilla tactics could bring a more strategic element into some of the battles, at the moment there is absolutely zero reason to fight in any strategic way. The battles are all RNG, they need to make the battles more like a strategy game has skirmishes, RNG is the WORST. 

#22
Personality Disorder

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Having at the very least some encounters not end with the bloodbath would be marvellous. I have spent a good portion of DA2 in a state of permanent facepalm because of how contrived and unnecessary most of the conflicts appeared to be.

I still happen to have faith in humanity despite its best efforts to prove me wrong, so it would be nice to see the characters that make sense and don't throw themselves blindly on the tip of my sword with no apparent reason.

But the most important part is not being punished for choosing the peaceful solution by the game mechanics. I am absolutely fine with missing out on some loot, but don't make me lose xp points just because i don't like painting every room red.

#23
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Chiramu wrote...

franciscoamell wrote...

Don't like it, don't play.


This is the most pointless post every written...lol at losers.

No, it wasn't. If someone is not satisfied with the amount of gore in a game series, then this one should play another one.

#24
Icinix

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franciscoamell wrote...

Chiramu wrote...

franciscoamell wrote...

Don't like it, don't play.


This is the most pointless post every written...lol at losers.

No, it wasn't. If someone is not satisfied with the amount of gore in a game series, then this one should play another one.


I think you're only looking at the two extremes here - not the piles of gooey grey in the middle.

It doesn't have to be all combat or no combat - what a lot of people would like to see is something where the character can swing between the two.

#25
Personality Disorder

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franciscoamell wrote...

Chiramu wrote...

franciscoamell wrote...

Don't like it, don't play.


This is the most pointless post every written...lol at losers.

No, it wasn't. If someone is not satisfied with the amount of gore in a game series, then this one should play another one.


Or, we could, I don't know, bring a little bit more role-playing to the role-playing game by giving the players an option to occasionally avoid combat. :whistle: