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The Non-Violent Option


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#26
Guest_franciscoamell_*

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Personality Disorder wrote...

franciscoamell wrote...

Chiramu wrote...

franciscoamell wrote...

Don't like it, don't play.


This is the most pointless post every written...lol at losers.

No, it wasn't. If someone is not satisfied with the amount of gore in a game series, then this one should play another one.


Or, we could, I don't know, bring a little bit more role-playing to the role-playing game by giving the players an option to occasionally avoid combat. :whistle:

You could do that with Coercion in DAO sometimes, in DA2 I don't remember.

Modifié par franciscoamell, 27 septembre 2012 - 02:18 .


#27
Macross

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See I agree with this. I was recently playing DA:O (recently being this morning) and I was doing a quest where you break into some guys home to steal the Tears of Andraste (I think) and the quest began with and ended with me murdering a house filled with innocent (meaning not Howe's or Loghain's men) guards. I mean, if your playing a heroic character, that isn't really heroic in anyway.

It's why I love the Fort Drakon level, after killing like two guards you can get through the entire thing without murdering anyone else (they are literally just doing theirs jobs- their not dark spawn, their not bandits or assassins, they are just doing their jobs).

Although, DX:H style Dialogue battles would be far better then skill checks or, hell, even a non-lethal toggle option when fighting non-darkspawn/abomination mooks where you do less damage (thus it's harder) and end up simply knocking out the person your fighting.

#28
Maria Caliban

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Icinix wrote...

Plaintiff wrote...

I'm fine with non-violent options, but I would like to get the same amount of EXP for talking my way out of a situation as I would for killing jerks. I don't want my playstyle to cause my skills to be gimped.


Yes. Something like Lionheart (I think by memory) because you could go through so much of the whole game as a non combat focused character.....then watch it all fall apart at the end because the last few hours were padded out with insane amounts of combat - totally destroying your build.

I recall the same happening in Vampire: The Masquerade.

#29
Personality Disorder

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franciscoamell wrote...

You could do that with Coercion in DAO sometimes, in DA2 I don't remember.


That is exactly my point: give the player these kind of options, keep the gore if it is so dear to your heart. Don't really mind it after walking through two games with characters covered in blood-splatter.

Maria Caliban wrote...

I recall the same happening in Vampire: The Masquerade. 


Yep. It was extremely fun to play though.

Modifié par Personality Disorder, 27 septembre 2012 - 02:34 .