I like earning my gold in an rpg through questing and looting, but what about a third option? Like finding stuff on your travels like ingredients, animal skins, and minerals that you can sell or craft intro items through blacksmithing and alchemy that you can sell at even higher prices. It's a nice alternative to having to endlessly grind just to earn cash so you can buy that rare item you've been eyeing at some shopkeepers. Also, how about the ability to buy property? It's a system that works in Skyrim and Red Dead Redemption.
I mean let's look at examples of this in other Open World games:
Skyrim - a lot of stuff to find for alchemy and blacksmithing that you can sell for some needed moolah. Also killing wildlife and monsters nets you stuff to sell and craft.
Assassin's Creed 2 and beyond - You can gain a s**tload of cash from upgrading the Villa in 2. In Brotherhood you can restore Rome and gain cash from your tennants. It's a similar setup in Revelations, with the added feature of finding bomb ingredients that you can sell.
Red Dead Redemption - Like Skyrim, there's an active wildlife system for the intrepid hunter to make a killing in selling animal hides. Or you can collect herbs too to sell off, though there's no alchemy to go with it sadly.
If this game is Open World, can we have an economy system?
Débuté par
horacethegrey
, sept. 27 2012 01:18
#1
Posté 27 septembre 2012 - 01:18
#2
Guest_franciscoamell_*
Posté 27 septembre 2012 - 01:20
Guest_franciscoamell_*
This game is not open world.
#3
Posté 27 septembre 2012 - 01:21
Bioware don't do "open world."
#4
Posté 27 septembre 2012 - 01:22
It's not.
#5
Posté 27 septembre 2012 - 02:24
Yea, am with everyone here, this isn't going to be an open world kind of game
#6
Posté 27 septembre 2012 - 02:26
Its a larger world but still not open.
#7
Guest_Lathrim_*
Posté 27 septembre 2012 - 02:27
Guest_Lathrim_*
While I do agree with the rest as far as Inquisition being an open-world game, I would like some sort of economy system.
#8
Posté 27 septembre 2012 - 02:27
I like being able to craft with whatever extra items I have in most cases, but yeah, this is not an open world game. They have been talking about upgrading/customizing the home base, though, which is awesome. There are some new things we can expect I'm sure.
#9
Posté 27 septembre 2012 - 02:35
Arokel wrote...
Its a larger world but still not open.





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