<edit: spelling... bah me suck>
Modifié par hobbit_of_the_shire, 29 septembre 2012 - 01:53 .
Modifié par hobbit_of_the_shire, 29 septembre 2012 - 01:53 .
Modifié par LTD, 27 septembre 2012 - 03:57 .
Direwolf0294 wrote...
Maybe for the narrator have the VA's who voice the PC do it so it's like the players character is reading the entries out loud.
holdenagincourt wrote...
Direwolf0294 wrote...
Maybe for the narrator have the VA's who voice the PC do it so it's like the players character is reading the entries out loud.
This is very intriguing. I like it. Maybe some of the codex entries that concern specific characters or topics could be voiced by other characters, like the Rivain codex entries could be voiced by Isabela, the blood magic entries could be voiced by Merrill, the Hawke entries could be voiced by Varric, Hero of Fereldan by Leliana...and so on.
Modifié par hobbit_of_the_shire, 27 septembre 2012 - 07:13 .
Modifié par Dagr88, 27 septembre 2012 - 08:56 .
Modifié par nightcobra8928, 27 septembre 2012 - 09:06 .
nightcobra8928 wrote...
idea:
have relevant codex entries to quests, characters, locations be shown during the loading screen alongside artwork depicting the content of the codex.
example 1- while on a quest regarding the Qunari and you enter a new area the loading screen shows codex entries related to the Qunari culture.
example 2- empress celene has summoned you to a hearing, when you enter the area where she is a loading screen shows codex entries related to her.
KiddDaBeauty wrote...
I do hope the feature of codex entries being shown at once is retained in DA3. Have a hard time imagining any person who generally disliked DA2 had a problem with that. No rummaging through the codex to find what you want, no box appearing in the lower left that must be clicked before it goes away or rummaging will be what you do etc.
Modifié par randomlycosmic, 27 septembre 2012 - 02:28 .
randomlycosmic wrote...
What concerns me about having an audio codex is that if it plays in the background while you're running around it can sometimes overlap with other sounds, it would be horrible to have a codex playing and then your party starts some banter at the same time. It would also be horrible if the codex was to override the party banter so it didn't occur at some points because an audio codex was playing, or vice versa. Also horrible if you walk into a battle and it keeps playing or stops, because either way you are going to be distracted or miss out on listening to it.
Modifié par Palipride47, 27 septembre 2012 - 05:51 .
Herr Uhl wrote...
nightcobra8928 wrote...
idea:
have relevant codex entries to quests, characters, locations be shown during the loading screen alongside artwork depicting the content of the codex.
example 1- while on a quest regarding the Qunari and you enter a new area the loading screen shows codex entries related to the Qunari culture.
example 2- empress celene has summoned you to a hearing, when you enter the area where she is a loading screen shows codex entries related to her.
The problem with that is that the loading screens don't allow for much more than a sentence or two. It is infuriating to start reading something and then getting cut off.
Modifié par nightcobra8928, 27 septembre 2012 - 08:58 .