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Could the codices be made more interesting?


95 réponses à ce sujet

#26
Guest_Hanz54321_*

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I'm a lore guy. I love the detail. I read the codexes.

That said, the reality is a lot of people who game do not want to be stopped every 10 minutes to have some boring-to-them crap read out loud or even as a pop-up that covers the screen. To have a voiced codex that runs during game play or causes game play to pause until the 'esc' key is hit would be death of the franchise. Casual players would quit in droves.  Edit:  And like it or not games need casual players to survive.

The current codex delivery system is fine.

Modifié par Hanz54321, 27 septembre 2012 - 09:10 .


#27
Arokel

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What BioWare needs to do is create an actual physical copy of In Pursuit of Knowledge: The Travels of a Chantry Scholar.

#28
naughty99

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A voiced codex would most likely result in a very tiny codex. Years ago, there were RPGs with lots of text dialogue and when games began transitioning to voiced dialogue, the amount of dialogue necessarily became much smaller. It's so much cheaper to produce a written codex.

However, I don't think we need a codex at all at this point. It might have been helpful to introduce players to the world of Dragon Age with the first game.

For Dragon Age 3: Inquisition, I would much rather see the codex completely eliminated and instead discover the history, intrigue and lore of Orlais through reading and collecting actual in-game books, letters, missives, journals. Let us discover these things by interacting with the game world, finding interesting documents and backstory, rather than getting spoonfed an encyclopedia.

This would greatly increase the replay value IMO. Perhaps we miss some interesting secret journal or heated exchange of letters hinting at some political intrigue in the Chantry, etc., only to discover this little backstory during a subsequent playthrough.

Modifié par naughty99, 27 septembre 2012 - 09:21 .


#29
Guest_Hanz54321_*

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Arokel wrote...

What BioWare needs to do is create an actual physical copy of In Pursuit of Knowledge: The Travels of a Chantry Scholar.


This would be a great idea for a Collector's Edition.

#30
Palipride47

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Arokel wrote...

What BioWare needs to do is create an actual physical copy of In Pursuit of Knowledge: The Travels of a Chantry Scholar.


^ I agree, should be a Collector's Edition thing. Sounds lame, but I would seriously drop money pay for that. 

Hanz54321 wrote...

I'm a lore guy. I love the detail. I read the codexes.

That said, the reality is a lot of people who game do not want to be stopped every 10 minutes to have some boring-to-them crap read out loud or even as a pop-up that covers the screen. To have a voiced codex that runs during game play or causes game play to pause until the 'esc' key is hit would be death of the franchise. Casual players would quit in droves.  Edit:  And like it or not games need casual players to survive.

The current codex delivery system is fine.


Also agree, I didn't like DA2's *pause the game* collection method, so I'm sure a lot of casual gamers went batty over it. I tend to sit down, and read a bunch at once for 30min-1 hour. 

Blacklash93 wrote...

Well I 'd like there to be more new entires of significance, which DA2 lacked in. I would also like picture to accompany the text with things looking badass in them like Mass Effect.

Don't really want Bioware wasting time on voicing the codex.


I like that idea, a lot. Especially for weapons and armor. 

BrookerT wrote...

I liked it in Dragon Age 2, when Companion codex entries updated though the years, and each had new quotes from the characters.


Me too, but I wish the issues that were brought up were touched on more (they seemed like they weren't, to me at least, but the game has already been made, can't always get what you want)

Modifié par Palipride47, 28 septembre 2012 - 03:21 .


#31
Fyurian2

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My only complaint with the codex in DA2 was the blandness of it. It didn't look like pages of written text as was in DA.
What was written was good, but the appearance felt wrong. It looked like just another menu of the game.
That's my same complaint with the inventory system. It looked like just another menu.
Aesthetically speaking it was too simple and too bland in appearance, and I honestly found it somewhat immersion breaking to read the codex entries and journal entries because they looked entirely out of place with the setting.

#32
Palipride47

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Fyurian2 wrote...

My only complaint with the codex in DA2 was the blandness of it. It didn't look like pages of written text as was in DA.
What was written was good, but the appearance felt wrong. It looked like just another menu of the game.
That's my same complaint with the inventory system. It looked like just another menu.
Aesthetically speaking it was too simple and too bland in appearance, and I honestly found it somewhat immersion breaking to read the codex entries and journal entries because they looked entirely out of place with the setting.


Aesthcitically it looked like something for Mass Effect, or basically a non-Medieval-Europe-inspired game. But they can't keep redoing the same thing (lets go back to DAO!) if they want new people (and more money) and it is kind of silly to expect them too.

Modifié par Palipride47, 28 septembre 2012 - 04:15 .


#33
Cameron Lee

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I have a few ideas on this topic. I wouldn’t want to remove them from the game or change the system dramatically, but framing codex with greater context to what you're doing within the story seems like a good step.

#34
Palipride47

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Cameron Lee wrote...

I have a few ideas on this topic. I wouldn’t want to remove them from the game or change the system dramatically, but framing codex with greater context to what you're doing within the story seems like a good step.


I like that. :)

And thanks for responding.

#35
TEWR

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Hessarian's Spear, as recounted by Isabela.

DO IT BIOWARE.

#36
naughty99

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Cameron Lee wrote...

I have a few ideas on this topic. I wouldn’t want to remove them from the game or change the system dramatically, but framing codex with greater context to what you're doing within the story seems like a good step.


Sounds intriguing, thanks very much for letting us know!

#37
Cameron Lee

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You’re welcome naughty99. Nothing definitive of course, but the thought has crossed my mind as well and I’d like to see if we can do something.

Modifié par Cameron Lee, 28 septembre 2012 - 04:40 .


#38
Palipride47

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Cameron Lee wrote...

You’re welcome naughty99. Nothing definitive of course, but the thought has crossed my mind as well and I’d like to see if we can do something.


I'm not sure exactly what you can tell, but I was wondering about character codexes being created by other characters (i.e. with Tallis's MOTA codex written by Hawke). 

Example: Codex about Hero of Ferelden or Champion of Kirkwall written by someone you encounter regardless, who won't die (some NPC, like how Kalah does the codex for Jarvia's Shank in DA2).

This would be especially cool if you had a particular viewpoint being conveyed, sort of like DAO's lore about darkspawn changing with dwarf vs. Andrastian. Is this a possibilty?

Modifié par Palipride47, 28 septembre 2012 - 05:02 .


#39
Fyurian2

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Palipride47 wrote...

Fyurian2 wrote...

My only complaint with the codex in DA2 was the blandness of it. It didn't look like pages of written text as was in DA.
What was written was good, but the appearance felt wrong. It looked like just another menu of the game.
That's my same complaint with the inventory system. It looked like just another menu.
Aesthetically speaking it was too simple and too bland in appearance, and I honestly found it somewhat immersion breaking to read the codex entries and journal entries because they looked entirely out of place with the setting.


Aesthcitically it looked like something for Mass Effect, or basically a non-Medieval-Europe-inspired game. But they can't keep redoing the same thing (lets go back to DAO!) if they want new people (and more money) and it is kind of silly to expect them too.


Oh I understand that, but it would've been better if it hadn't looked so out of place.
I know this is reaching back a number of years, but the look of Baldur's Gate's and Baldur's Gate 2's Mage and Cleric spell interfaces were different in appearance.
In BG, the were designed to look like scrolls, while in BG2 they looked like pages in a book. They were aesthetically different, but fit with the setting.

Logically, DA and DA2's codex should have been different in appearance, as they belonged to different people.
Our Warden(s) and Hawke, with one in Ferelden and the other in Kirkwall.
Like you said though, Hawke's looked like he/she had found a datapad that dropped out of a cross-dimensional portal that opened into Commander Shepard's quarters on the Normandy.

#40
hobbit of the shire

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Yeah, I preferred the DAO font aesthetic. It should look in-line with the environment. Unique handwriting would be neat, as long as it doesn't become a case of figuring out people's sloppy/frilly handwriting. Makes you want to investigate. Perhaps the # of entries needs to be lessened, but the ones that are there more comprehensive or more unique to read. Clicking every few minutes to read is distracting. Clicking every once in a while to read a longer text not so much, provided the text is well-spaced or has pictures. Now we just scroll through a ton of text all looking the same. I remember in DAO where updated text would be inserted *somewhere* and I was scratching my head trying to find it. When a book is found, the whole book ought to be there, not just chapters. While I can see the point is to spread the wealth throughout the game and not make a giant codex, it's distracting reading in installments (and iirc they are not always in order??). So far going through DA2 again, I don't think I've used the codex yet for quests. I remember in DAO I had to refer to it for quests/gifts. Some entries should have info for quests. It shouldn't be buried away so that you have to go through them with a fine-tooth comb, but some relevance and usefulness to gameplay would be good.

If voiced, there should always be a way to unvoice it. Perhaps a Play button. Sometimes I want to read, sometimes I want to listen.

#41
Catia

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Arokel wrote...

What BioWare needs to do is create an actual physical copy of In Pursuit of Knowledge: The Travels of a Chantry Scholar.


THIS. Shut up and take my money! I can totally see it with worn leather binding and written by hand. Wouldn't mind a hardbound copy of the Chant either. Or how about a Tome of Koslun? Just give me an excuse to buy yet ANOTHER bookcase, BioWare...

#42
Palipride47

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Catia wrote...

Arokel wrote...

What BioWare needs to do is create an actual physical copy of In Pursuit of Knowledge: The Travels of a Chantry Scholar.


THIS. Shut up and take my money! I can totally see it with worn leather binding and written by hand. Wouldn't mind a hardbound copy of the Chant either. Or how about a Tome of Koslun? Just give me an excuse to buy yet ANOTHER bookcase, BioWare...


All of these.:mellow::happy::D:o

I will squeal and hug them to my chest with glee and place them on the bookshelf next to my DnD manuals.  

Modifié par Palipride47, 28 septembre 2012 - 06:17 .


#43
Catia

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^ Oh yeah. There would be much flailing. SO MUCH FLAILING.

#44
placentiatao

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I really liked the stories behind each armor set and weapons you had in your inventory in DAO, it was fun to read. I was slightly saddened it was not in DA2. I know its something little, but I would love to see it again in DA3, especially since it gives more depth to the better and more important weapons and armor in the game.
I also like the idea of more books! I love DA's books! Asunder was sooo much fun to read!!

#45
Palipride47

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placentiatao wrote...

I really liked the stories behind each armor set and weapons you had in your inventory in DAO, it was fun to read. I was slightly saddened it was not in DA2. I know its something little, but I would love to see it again in DA3, especially since it gives more depth to the better and more important weapons and armor in the game.
I also like the idea of more books! I love DA's books! Asunder was sooo much fun to read!!


YES! I swear, I would open my DA game, read the codexes, then realize I had only played the actual game for 5/15 mins. And if I am correct, it is last minute in terms of development, and doesn't take up too much time and resources like levels, combat, dialogue, etc. do.

Again, the reason I play DA incessantly is because of these things. 

Modifié par Palipride47, 28 septembre 2012 - 06:36 .


#46
Maria Caliban

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As I'm seeing a lot of misspellings here, I'll point out that 'codexes' isn't a word. The plural of codex is codices.

I'd like to see something like The Old Republic where codices are broken down into types by area and there are rewards for a full codex section.

Posted Image

Posted Image

Modifié par Maria Caliban, 28 septembre 2012 - 07:44 .


#47
Daveros

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I like the idea of codices (ahem... I knew that already... ahem), but I find I'm always disinterested in reading them and never get around to it.

If something could be done so they would hold my interest, I wouldn't complain.

Modifié par Daveros, 28 septembre 2012 - 07:53 .


#48
Reznore57

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If the codex could look as cool as Cassandra book...

Some could be pages teared from books.
Others could be like a diary with drawning etc..

(and a way to zoom would be nice , I have bad eyes ,and codex in DA2 was a pain to read)

#49
QueenPurpleScrap

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Overall I preferred the codex design of DAO. I found it visually more appealing. I also though DAO had a greater variety of information which I enjoyed. I liked that as more information about a character or item or history was gathered it was added to the entry. There are some entries I read almost every time I play.

That said, I like the idea of simple graphics accompanying the text or being displayed as an icon on the box. I would also like to add that one thing I find frustrating is when I get a message that there's a new Codex entry and I can't immediately identify it because it's not highlighted or I have to scroll down to see.
In DAO I could tell which section(s) had new or updated codices. That is a good thing. The bad thing is that the new/updated entries are not immediately at the top of their section. Maybe, if an entry is updated, the new information is highlighted the first time it is opened after the update.

#50
jaikss

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I'd like to see them make the codices a bit more aesthetically pleasing (ie no datapads thank you),but I actually find the codex narrator in ME an annoyance more than anything else.If they do add a voiceover,I hope they allow us to play the voiced codices in the background like in diablo 3,rather than simply be there as a forced alternative to reading..