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Could the codices be made more interesting?


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#76
Eternal Phoenix

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Include pictures but please no voices...

#77
Guest_Hanz54321_*

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Elton John is dead wrote...

Include pictures but please no voices... and I guess why they call it the blues.


Posted Image

#78
Mary Kirby

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Wozearly wrote...

Wentletrap wrote...

DAO codex was amazing. Whoever did the dwarves stuff was truly inspired. And the revenant entries still give me the shivers.

What DAO had (don't remember seeing it in DA2) was codex entries that were letters / journals / fragments written by random folk, and not just encyclopedia type entries. Love that kind of variety.


Completely agree. The codex, as with so many other game elements, was simply better thought out and executed in DA:O.

*sighs*


Er... the DA2 codex was still written in letters, journals, and fragments of books and texts. The writing style didn't change.

#79
Spedfrom

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I also enjoy all the lore about Thedas and read every single codex entry. However, voiced codex would just get on my nerves as much as the ones from Mass Effect do, simply because I like reading at my own pace and having someone tell me what is in the text forces me to read it at their speed while stuck in the menu screen. If you voice the codex, please make it optional.

#80
Dhiro

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Mary Kirby wrote...

Wozearly wrote...

Wentletrap wrote...

DAO codex was amazing. Whoever did the dwarves stuff was truly inspired. And the revenant entries still give me the shivers.

What DAO had (don't remember seeing it in DA2) was codex entries that were letters / journals / fragments written by random folk, and not just encyclopedia type entries. Love that kind of variety.


Completely agree. The codex, as with so many other game elements, was simply better thought out and executed in DA:O.

*sighs*


Er... the DA2 codex was still written in letters, journals, and fragments of books and texts. The writing style didn't change.


DA: O's was better because it had a page-from-an-old-book background, obviously.

#81
Masha Potato

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And a dark gritty bloodsplatter

#82
Palipride47

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Masha Potato wrote...

And a dark gritty bloodsplatter


That is, essentially, what made DAO inifitely superior....
1. More blood splatter
2. More tawny, less sienna

#83
Maria Caliban

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Dhiro wrote...

DA: O's was better because it had a page-from-an-old-book background, obviously.


That I often had to squint to read the codex made it more immerse because in the middle ages they didn't have corrective eye surgeries or proper reading lights.

#84
Lenimph

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MAKE THE TEXT BIGGER....

#85
Guest_PurebredCorn_*

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Lenimph wrote...

MAKE THE TEXT BIGGER....


This please.

#86
Guest_Puddi III_*

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My biggest issue is there needs to be an easier way to navigate to find what you're looking for. Organizational tools like "most recently added/updated" for instance would help a lot.

#87
Zanallen

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Filament wrote...

My biggest issue is there needs to be an easier way to navigate to find what you're looking for. Organizational tools like "most recently added/updated" for instance would help a lot.


This. The codex for both games was rather annoying to navigate. Also, I'd like a narrator like in ME, though with a more storyteller voice as opposed to scientific.

#88
LadyWench

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As someone who actually read the codex in games, I would be sad if this was changed. Heck, I was disappointed when I saw just how many entries were recycled from DA:O to use in DA2. I also love how companion entries would update depending on how friendly you were (Origins) or ow much time had passed (DA2). I did prefer the codex menu in DA:O, though, made to look and sound like a book and it told me how many I had found out of the grand total (though it did get buggy on me for Awakenings and other DLC). DA2 seemed so plain and lacking in any kind of artistic style. Just MHO, though.

Also, as much as I also enjoyed Mass Effect, narrated codex was too fussy for me. I read faster than he spoke and it was kinda distracting. Especially if I opened one I didn't mean to and had to keep interrupting the speech. I'm sure that just costs more money and makes it harder to make any last-minute tweaks to the information, as well. Might as well put that time and effort into something else.

#89
Palipride47

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LadyWench wrote...

As someone who actually read the codex in games, I would be sad if this was changed. Heck, I was disappointed when I saw just how many entries were recycled from DA:O to use in DA2......


Agreed, even the codex on the Thedas calendar (which tells you that the current year is 9:30 Dragon), is from the DAO resources. That annoyed me because when you get the codex entry (after you bought back your family home), it is supposed to be 9:34 Dragon (or some years LATER)

#90
Eternal Phoenix

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Hanz54321 wrote...

Elton John is dead wrote...

Include pictures but please no voices... and I guess why they call it the blues.


Posted Image


Why did this make me laugh too????

#91
nijnij

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It's funny, I never read the codex in-game yet I find myself wasting hours on Dragon Age wiki reading lore. So I guess timing is important indeed. If I walk into a dark mysterious wood for the first time and lore-flavoured narration plays out, this contributes to immersion. If I'm busy running from a douzen monsters in said wood, or I'm just done killing them but I know there's more of them waiting and I'm caught up in the mission, well I'll mechanically pick up the piece of codex but I likely won't bother reading it. Concept art could definitely be used to illustrate codex entries ; you've got these numerous, often beautiful, pictures, what better way to use them than an in-game book containing... pictures ?

Modifié par nijnij, 01 octobre 2012 - 06:49 .


#92
Sylvianus

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LadyWench wrote...

As someone who actually read the codex in games, I would be sad if this was changed. Heck, I was disappointed when I saw just how many entries were recycled from DA:O to use in DA2......

This ... :?

#93
PsychoBlonde

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Mary Kirby wrote...

Er... the DA2 codex was still written in letters, journals, and fragments of books and texts. The writing style didn't change.


I think some of the entries were lifted whole out of Origins, too, and why not, no reason to reinvent the wheel every time you want to explain to people what the Chantry is.

I vastly preferred the DA2 codex, because the organization was much, much better and the entries actually had TITLES you could SEE.

I think the biggest problem with the codex is not a problem with the codex itself but an artifact of how very constrained your interaction with the world is in Dragon Age.  Everything is either pick-from-the-list (dialog) or click-on-the-interactable (gameplay).  You can't HIDE anything on the list or any interactables, they're either there or not, so reading through the codex looking for extra tidbits is wholly superfluous.  You're going to get the dialog option anyway.  The interactable will appear when you hit tab anyway.

If integrating the codex into the game is your goal, I think the FIRST thing you guys need to do is to find ways to give us more interactive discretion.  THEN you can put ALL KINDS of fascinating little tidbits into the codex and set us loose to take advantage of them.

It doesn't HAVE to require radical changes to the game, either.  Think about putting in a codex entry about, oh, flying snakes, and how they can be hypnotized by things moving back and forth across their range of vision.  And then put in a fight against the Giant Boss Flying Snake where you can stun it briefly by having the character with aggro (or all of them, whatevs) run back and forth across the room a few times.  THAT would be awesome.  THAT would be interactive discretion.

#94
Sylvianus

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Every page that is old and re-used in the next game, it would be very cool if it was already inside the codex from the beginning of the game. It will avoid disappointment if we find out only new pages during our journey. :/

Modifié par Sylvianus, 01 octobre 2012 - 07:29 .


#95
Fredward

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I read "codpieces" and I was so confused for a sec. XD

#96
Palipride47

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Foopydoopydoo wrote...

I read "codpieces" and I was so confused for a sec. XD


Yes, that would be silly. Sebastian's codpiece is already fascinating. To Anders, especially.....:P

Modifié par Palipride47, 03 octobre 2012 - 12:49 .