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BIOWARE: Prithee Describe Items


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#1
septembervirgin

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I hate to sound overly like a MUSH Builder Admin, but could you guys please @desc all items appearing in the game.  I felt sad not to see descriptive text appended to these items.

I thank you.

#2
Emzamination

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The writers have a story to write. They don't have time to describe the origins of every piece of weapon and armor you encounter.

Modifié par Emzamination, 27 septembre 2012 - 03:24 .


#3
TsaiMeLemoni

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I'm fine without, for me it didn't really add anything to the game.

#4
Yevetha

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They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.

#5
Emzamination

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Yevetha wrote...

They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.


:mellow: *scratches head*

#6
jennamarae

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Less junk items would at least give the appearance of there being more items with an actual description. It got really old in DA2 to have my inventory full of junk with half of it saying "Ring"....

#7
TEWR

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*scratches head*


He/She isn't wrong. It does add something to it, depending on the item. If it's just a generic longsword, then yes it's not going to add much unless it tells us how the Dwarves go about making their swords down to the last detail.

But the Collective Arming Cowl gives a valuable insight into just what the Mages' Collective has been doing in Ferelden. The item says that the Mage's Collective has been making problems in Ferelden disappear before the Chantry gets involved, and as a result the public perception of magic there has been increasing.

#8
Emzamination

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The Ethereal Writer Redux wrote...

*scratches head*


He/She isn't wrong. It does add something to it, depending on the item. If it's just a generic longsword, then yes it's not going to add much unless it tells us how the Dwarves go about making their swords down to the last detail.

But the Collective Arming Cowl gives a valuable insight into just what the Mages' Collective has been doing in Ferelden. The item says that the Mage's Collective has been making problems in Ferelden disappear before the Chantry gets involved, and as a result the public perception of magic there has been increasing.


I'd still rather just swing my sword and hit things rather than reading about its origins but this detailed insight has intrigued me enough to shift my opinion on the spectrum somewhat.

#9
Wentletrap

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Emzamination wrote...

The writers have a story to write. They don't have time to describe the origins of every piece of weapon and armor you encounter.



True, but they did do a great job with items in DAO.  I think we could hope for that again.

If not, I'd just be happy if everything isn't called "Belt", and "Greater Belt", etc. this time.

Modifié par Wentletrap, 27 septembre 2012 - 03:47 .


#10
tmp7704

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Emzamination wrote...

The writers have a story to write. They don't have time to describe the origins of every piece of weapon and armor you encounter.

Let's leave it to the writers to decide what they actualy have the time for, or don't.

Modifié par tmp7704, 27 septembre 2012 - 03:51 .


#11
Emzamination

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tmp7704 wrote...

Emzamination wrote...

The writers have a story to write. They don't have time to describe the origins of every piece of weapon and armor you encounter.

Let's leave it to the writers to decide what they actualy have the time for, or don't.


As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.

Modifié par Emzamination, 27 septembre 2012 - 03:54 .


#12
tmp7704

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Emzamination wrote...
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.

You are going with a "no" on the idea that the makers of the game should decide how exactly they want to make it? Good luck with that.

Descriptions are merely text, while dialogues come with much higher expense of VA work attached to them. As such, and also as "investor" i'm leaning towards trading a few lines of dialogue for more detail put in the world building. That being the item descriptions.

#13
jennamarae

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Somewhere buried in the DA:O forums is a post by one of the writers that essentially says the descriptions are written after all the dialog and other writing is pretty much finished. So no, the words on the swords aren't words that could have been going into someone's dialogue. Better conversations is always a good thing, but adding more descriptions on items isn't taking away from that.

#14
Emzamination

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tmp7704 wrote...

Emzamination wrote...
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.

You are going with a "no" on the idea that the makers of the game should decide how exactly they want to make it? Good luck with that.

Descriptions are merely text, while dialogues come with much higher expense of VA work attached to them. As such, and also as "investor" i'm leaning towards trading a few lines of dialogue for more detail put in the world building. That being the item descriptions.


When this project is being funded on my dime, you betcha :wizard:

#15
test for echo

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Wentletrap wrote...

True, but they did do a great job with items in DAO.  I think we could hope for that again.

If not, I'd just be happy if everything isn't called "Belt", and "Greater Belt", etc. this time.


Oh god, this. So much.
I really got tired of seeing the exact same thing in my inventory.
It didn't really feel as if you were finding anything meaningful. Not in the same way as DA:O, anyway.

#16
tmp7704

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Emzamination wrote...
When this project is being funded on my dime, you betcha :wizard:

What makes you believe it is? Posted Image

#17
Sol Downer

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Emzamination wrote...

tmp7704 wrote...

Emzamination wrote...
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.

You are going with a "no" on the idea that the makers of the game should decide how exactly they want to make it? Good luck with that.

Descriptions are merely text, while dialogues come with much higher expense of VA work attached to them. As such, and also as "investor" i'm leaning towards trading a few lines of dialogue for more detail put in the world building. That being the item descriptions.


When this project is being funded on my dime, you betcha :wizard:


...You aren't paying for it, you're buying the game, but you aren't giving them money. It's places like Gamestop that suffer or thrive when you either deprive THEM of money, or pay them. Bioware gets what it wants when it empties out its warehouse, regardless of if you buy it or not they've been paid.

#18
Emzamination

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tmp7704 wrote...

Emzamination wrote...
When this project is being funded on my dime, you betcha :wizard:

What makes you believe it is? Posted Image


I'm guessing you've been gaming long enough to know how this works.Ea puts down an investment in bio to make a game with the promise that they'll get that investment + interest back.That's where we come in, the inv..consumer.The success or failure of the venture gamble on our interest and our interest alone.If we don't get a game we like, the way we like...well...I don't want to be at the next financial meeting :)

#19
slimgrin

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Emzamination wrote...

Yevetha wrote...

They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.


:mellow: *scratches head*


Item lore can add a lot to a game. It's been done before and effectively so.

#20
Emzamination

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Ultimashade wrote...

Emzamination wrote...

tmp7704 wrote...

Emzamination wrote...
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.

You are going with a "no" on the idea that the makers of the game should decide how exactly they want to make it? Good luck with that.

Descriptions are merely text, while dialogues come with much higher expense of VA work attached to them. As such, and also as "investor" i'm leaning towards trading a few lines of dialogue for more detail put in the world building. That being the item descriptions.


When this project is being funded on my dime, you betcha :wizard:


...You aren't paying for it, you're buying the game, but you aren't giving them money. It's places like Gamestop that suffer or thrive when you either deprive THEM of money, or pay them. Bioware gets what it wants when it empties out its warehouse, regardless of if you buy it or not they've been paid.


No, it goes farther than that but that's a different discussion so I'll just say Me3 disagrees with you ;)

#21
Vandicus

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Emzamination wrote...

tmp7704 wrote...

Emzamination wrote...
When this project is being funded on my dime, you betcha :wizard:

What makes you believe it is? Posted Image


I'm guessing you've been gaming long enough to know how this works.Ea puts down an investment in bio to make a game with the promise that they'll get that investment + interest back.That's where we come in, the inv..consumer.The success or failure of the venture gamble on our interest and our interest alone.If we don't get a game we like, the way we like...well...I don't want to be at the next financial meeting :)


Well at least you stopped calling yourself an investor. Your views on any particular subject don't necessarily represent a majority, so you should probably stop using absolutes when expressing your disinterest. 

"I don't want it and hope they don't put it in" vs "Nobody wants it and they won't put it in because its a waste of resources.", unless you've got some substantive evidence to suggest that request is from a very small portion of the fanbase and would require a very large resources investment.

#22
Emzamination

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Vandicus wrote...

Emzamination wrote...

tmp7704 wrote...

Emzamination wrote...
When this project is being funded on my dime, you betcha :wizard:

What makes you believe it is? Posted Image


I'm guessing you've been gaming long enough to know how this works.Ea puts down an investment in bio to make a game with the promise that they'll get that investment + interest back.That's where we come in, the inv..consumer.The success or failure of the venture gamble on our interest and our interest alone.If we don't get a game we like, the way we like...well...I don't want to be at the next financial meeting :)


Well at least you stopped calling yourself an investor. Your views on any particular subject don't necessarily represent a majority, so you should probably stop using absolutes when expressing your disinterest. 

"I don't want it and hope they don't put it in" vs "Nobody wants it and they won't put it in because its a waste of resources.", unless you've got some substantive evidence to suggest that request is from a very small portion of the fanbase and would require a very large resources investment.


I don't remember ever speaking for anyone other than myself =]

#23
Emzamination

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slimgrin wrote...

Emzamination wrote...

Yevetha wrote...

They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.


:mellow: *scratches head*


Item lore can add a lot to a game. It's been done before and effectively so.


That's what the codex is for <_<

#24
MorningBird

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Didn't they have like... a section in the codex that described all of the items? Well, all of the ones with an interesting story to be told, anyway.

#25
Paul E Dangerously

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I miss the item descriptions, as well. I'd imagine the lack of it in DA2 had a lot to do with DA2 being rushed to all hell, so hopefully they'll make a return in DA3.