BIOWARE: Prithee Describe Items
#1
Posté 27 septembre 2012 - 03:21
I thank you.
#2
Posté 27 septembre 2012 - 03:24
Modifié par Emzamination, 27 septembre 2012 - 03:24 .
#3
Posté 27 septembre 2012 - 03:26
#4
Posté 27 septembre 2012 - 03:27
#5
Posté 27 septembre 2012 - 03:29
Yevetha wrote...
They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.
#6
Posté 27 septembre 2012 - 03:35
#7
Posté 27 septembre 2012 - 03:36
*scratches head*
He/She isn't wrong. It does add something to it, depending on the item. If it's just a generic longsword, then yes it's not going to add much unless it tells us how the Dwarves go about making their swords down to the last detail.
But the Collective Arming Cowl gives a valuable insight into just what the Mages' Collective has been doing in Ferelden. The item says that the Mage's Collective has been making problems in Ferelden disappear before the Chantry gets involved, and as a result the public perception of magic there has been increasing.
#8
Posté 27 septembre 2012 - 03:43
The Ethereal Writer Redux wrote...
*scratches head*
He/She isn't wrong. It does add something to it, depending on the item. If it's just a generic longsword, then yes it's not going to add much unless it tells us how the Dwarves go about making their swords down to the last detail.
But the Collective Arming Cowl gives a valuable insight into just what the Mages' Collective has been doing in Ferelden. The item says that the Mage's Collective has been making problems in Ferelden disappear before the Chantry gets involved, and as a result the public perception of magic there has been increasing.
I'd still rather just swing my sword and hit things rather than reading about its origins but this detailed insight has intrigued me enough to shift my opinion on the spectrum somewhat.
#9
Posté 27 septembre 2012 - 03:46
Emzamination wrote...
The writers have a story to write. They don't have time to describe the origins of every piece of weapon and armor you encounter.
True, but they did do a great job with items in DAO. I think we could hope for that again.
If not, I'd just be happy if everything isn't called "Belt", and "Greater Belt", etc. this time.
Modifié par Wentletrap, 27 septembre 2012 - 03:47 .
#10
Posté 27 septembre 2012 - 03:49
Let's leave it to the writers to decide what they actualy have the time for, or don't.Emzamination wrote...
The writers have a story to write. They don't have time to describe the origins of every piece of weapon and armor you encounter.
Modifié par tmp7704, 27 septembre 2012 - 03:51 .
#11
Posté 27 septembre 2012 - 03:54
tmp7704 wrote...
Let's leave it to the writers to decide what they actualy have the time for, or don't.Emzamination wrote...
The writers have a story to write. They don't have time to describe the origins of every piece of weapon and armor you encounter.
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.
Modifié par Emzamination, 27 septembre 2012 - 03:54 .
#12
Posté 27 septembre 2012 - 04:01
You are going with a "no" on the idea that the makers of the game should decide how exactly they want to make it? Good luck with that.Emzamination wrote...
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.
Descriptions are merely text, while dialogues come with much higher expense of VA work attached to them. As such, and also as "investor" i'm leaning towards trading a few lines of dialogue for more detail put in the world building. That being the item descriptions.
#13
Posté 27 septembre 2012 - 04:02
#14
Posté 27 septembre 2012 - 04:04
tmp7704 wrote...
You are going with a "no" on the idea that the makers of the game should decide how exactly they want to make it? Good luck with that.Emzamination wrote...
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.
Descriptions are merely text, while dialogues come with much higher expense of VA work attached to them. As such, and also as "investor" i'm leaning towards trading a few lines of dialogue for more detail put in the world building. That being the item descriptions.
When this project is being funded on my dime, you betcha
#15
Posté 27 septembre 2012 - 04:06
Wentletrap wrote...
True, but they did do a great job with items in DAO. I think we could hope for that again.
If not, I'd just be happy if everything isn't called "Belt", and "Greater Belt", etc. this time.
Oh god, this. So much.
I really got tired of seeing the exact same thing in my inventory.
It didn't really feel as if you were finding anything meaningful. Not in the same way as DA:O, anyway.
#16
Posté 27 septembre 2012 - 04:09
What makes you believe it is?Emzamination wrote...
When this project is being funded on my dime, you betcha
#17
Posté 27 septembre 2012 - 04:16
Emzamination wrote...
tmp7704 wrote...
You are going with a "no" on the idea that the makers of the game should decide how exactly they want to make it? Good luck with that.Emzamination wrote...
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.
Descriptions are merely text, while dialogues come with much higher expense of VA work attached to them. As such, and also as "investor" i'm leaning towards trading a few lines of dialogue for more detail put in the world building. That being the item descriptions.
When this project is being funded on my dime, you betcha
...You aren't paying for it, you're buying the game, but you aren't giving them money. It's places like Gamestop that suffer or thrive when you either deprive THEM of money, or pay them. Bioware gets what it wants when it empties out its warehouse, regardless of if you buy it or not they've been paid.
#18
Posté 27 septembre 2012 - 04:16
tmp7704 wrote...
What makes you believe it is?Emzamination wrote...
When this project is being funded on my dime, you betcha
I'm guessing you've been gaming long enough to know how this works.Ea puts down an investment in bio to make a game with the promise that they'll get that investment + interest back.That's where we come in, the inv..consumer.The success or failure of the venture gamble on our interest and our interest alone.If we don't get a game we like, the way we like...well...I don't want to be at the next financial meeting
#19
Posté 27 septembre 2012 - 04:21
Emzamination wrote...
Yevetha wrote...
They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.*scratches head*
Item lore can add a lot to a game. It's been done before and effectively so.
#20
Posté 27 septembre 2012 - 04:21
Ultimashade wrote...
Emzamination wrote...
tmp7704 wrote...
You are going with a "no" on the idea that the makers of the game should decide how exactly they want to make it? Good luck with that.Emzamination wrote...
As an Investor, I'm gonna have to go with a 'no' on that Idea <_< Those words on the sword are words that could be going into someone's dialogue.
Descriptions are merely text, while dialogues come with much higher expense of VA work attached to them. As such, and also as "investor" i'm leaning towards trading a few lines of dialogue for more detail put in the world building. That being the item descriptions.
When this project is being funded on my dime, you betcha
...You aren't paying for it, you're buying the game, but you aren't giving them money. It's places like Gamestop that suffer or thrive when you either deprive THEM of money, or pay them. Bioware gets what it wants when it empties out its warehouse, regardless of if you buy it or not they've been paid.
No, it goes farther than that but that's a different discussion so I'll just say Me3 disagrees with you
#21
Posté 27 septembre 2012 - 04:21
Emzamination wrote...
tmp7704 wrote...
What makes you believe it is?Emzamination wrote...
When this project is being funded on my dime, you betcha
I'm guessing you've been gaming long enough to know how this works.Ea puts down an investment in bio to make a game with the promise that they'll get that investment + interest back.That's where we come in, the inv..consumer.The success or failure of the venture gamble on our interest and our interest alone.If we don't get a game we like, the way we like...well...I don't want to be at the next financial meeting
Well at least you stopped calling yourself an investor. Your views on any particular subject don't necessarily represent a majority, so you should probably stop using absolutes when expressing your disinterest.
"I don't want it and hope they don't put it in" vs "Nobody wants it and they won't put it in because its a waste of resources.", unless you've got some substantive evidence to suggest that request is from a very small portion of the fanbase and would require a very large resources investment.
#22
Posté 27 septembre 2012 - 04:24
Vandicus wrote...
Emzamination wrote...
tmp7704 wrote...
What makes you believe it is?Emzamination wrote...
When this project is being funded on my dime, you betcha
I'm guessing you've been gaming long enough to know how this works.Ea puts down an investment in bio to make a game with the promise that they'll get that investment + interest back.That's where we come in, the inv..consumer.The success or failure of the venture gamble on our interest and our interest alone.If we don't get a game we like, the way we like...well...I don't want to be at the next financial meeting
Well at least you stopped calling yourself an investor. Your views on any particular subject don't necessarily represent a majority, so you should probably stop using absolutes when expressing your disinterest.
"I don't want it and hope they don't put it in" vs "Nobody wants it and they won't put it in because its a waste of resources.", unless you've got some substantive evidence to suggest that request is from a very small portion of the fanbase and would require a very large resources investment.
I don't remember ever speaking for anyone other than myself
#23
Posté 27 septembre 2012 - 04:26
slimgrin wrote...
Emzamination wrote...
Yevetha wrote...
They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.*scratches head*
Item lore can add a lot to a game. It's been done before and effectively so.
That's what the codex is for <_<
#24
Posté 27 septembre 2012 - 04:27
#25
Posté 27 septembre 2012 - 04:28





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