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BIOWARE: Prithee Describe Items


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#26
TEWR

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MorningBird wrote...

Didn't they have like... a section in the codex that described all of the items?


They did, but if I pick up a uniquely named item I'd like to read about it -- in either codex form or just a short blurb about it. Whether it's important or not.

Look at the Howe Shield. That doesn't have a codex entry, but its item description alone tells you a bit about the Howe family's heroic and noble past before Arl Rendon Howe trashed that name in his selfish desire for power.

And then you can empathize a bit more with Nathaniel when he laments on how the entire family has been treated for what his father did.

Modifié par The Ethereal Writer Redux, 27 septembre 2012 - 04:43 .


#27
slimgrin

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Emzamination wrote...

slimgrin wrote...

Emzamination wrote...

Yevetha wrote...

They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.


:mellow: *scratches head*


Item lore can add a lot to a game. It's been done before and effectively so.


That's what the codex is for <_<


Of course, where else would the description go? No loss to me either way. Just stating a fact that other devs have made it a successful addition to story telling.

#28
deuce985

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They give descriptions and codex entries on weapons/armor that matter. I think it's fine. I don't need to see a weapon description for "ring" or "iron boots".

But yes, nothing wrong with more detailed descriptions I guess. I don't really remember many in DA2 but DAO definitely had some. Did DA2 have descriptions? I can't seem to remember reading anything in the game.

Modifié par deuce985, 27 septembre 2012 - 04:46 .


#29
TEWR

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@deuce985: That's generally what I'm fine with. I don't need a description for "Ring" or "Leather Boots", but if it's an item called... "Vala-Kas-Iss" and I get it off of a Qunari foe, I'd like a description on that.

At the very least, a translation as to what it means.

#30
Vandicus

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The Ethereal Writer Redux wrote...

@deuce985: That's generally what I'm fine with. I don't need a description for "Ring" or "Leather Boots", but if it's an item called... "Vala-Kas-Iss" and I get it off of a Qunari foe, I'd like a description on that.

At the very least, a translation as to what it means.


I'd like a codex instead. That way I can sell the item(if its bad or outdated) and still read about it later.

#31
snackrat

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I think there should be some for named items. After all, said named items got their own CODEX ENTRY, so it's not like they weren't already writing for them. They could just copy the key lines over.

#32
tmp7704

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Emzamination wrote...

I'm guessing you've been gaming long enough to know how this works.Ea puts down an investment in bio to make a game with the promise that they'll get that investment + interest back.That's where we come in, the inv..consumer.The success or failure of the venture gamble on our interest and our interest alone.If we don't get a game we like, the way we like...well...I don't want to be at the next financial meeting :)

In other words: no, this project isn't actually founded on your dime, but EA's. Posted Image

#33
TEWR

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Vandicus wrote...

The Ethereal Writer Redux wrote...

@deuce985: That's generally what I'm fine with. I don't need a description for "Ring" or "Leather Boots", but if it's an item called... "Vala-Kas-Iss" and I get it off of a Qunari foe, I'd like a description on that.

At the very least, a translation as to what it means.


I'd like a codex instead. That way I can sell the item(if its bad or outdated) and still read about it later.


For every item? I don't know how feasible that is. I'm generally of the mind to always hold onto uniquely named items, just because I like the shinies.

I'm content with codexes for the really important ones and descriptions for the uniquely named but ultimately unimportant ones.

#34
Vandicus

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The Ethereal Writer Redux wrote...

Vandicus wrote...

The Ethereal Writer Redux wrote...

@deuce985: That's generally what I'm fine with. I don't need a description for "Ring" or "Leather Boots", but if it's an item called... "Vala-Kas-Iss" and I get it off of a Qunari foe, I'd like a description on that.

At the very least, a translation as to what it means.


I'd like a codex instead. That way I can sell the item(if its bad or outdated) and still read about it later.


For every item? I don't know how feasible that is. I'm generally of the mind to always hold onto uniquely named items, just because I like the shinies.

I'm content with codexes for the really important ones and descriptions for the uniquely named but ultimately unimportant ones.


Not codex for every item, but following on the idea of having descriptions for unique/rares and important items. I'd like them codex'd instead. Eventually they clog up all the inventory space and I'm forced to sell them. Not sure whether it would be easier to employ a combination system or using only one system.

#35
tmp7704

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The Ethereal Writer Redux wrote...

@deuce985: That's generally what I'm fine with. I don't need a description for "Ring" or "Leather Boots", but if it's an item called... "Vala-Kas-Iss" and I get it off of a Qunari foe, I'd like a description on that.

I like descriptions for rings and leather boots; it's the cheapest way to give some unique flair to otherwise identical looking items (quite more expensive to create separate icons, textures or separate models) as well as a way to provide some details not possible otherwise. Even such small things like a mention that some magic ring "is cold/warm/whatever to touch" help to flesh out the mental image of it.

#36
Wrathion

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I liked item descriptions in Origins and I was fine without them in DA2. At least the generic silver rings had stats this time. That was nice.
I very rarely went to the codex in Origins. I never did in DA2. There wasn't much to look at there.

But Bioware, please get rid of the text that automatically comes up when you select books. Just tell me it's in my codex, I don't feel like sitting there and reading then exiting this random passage. I only use my mouse when I feel like going form a comfortable "movement buttons only" position to a "have to click that damn back button" one is irritating

You know what would be the greatest. The ability to...pick up the book :DDDDDD. How about that, eh?

#37
Vandicus

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Alexandrine Delassixe wrote...


I very rarely went to the codex in Origins. I never did in DA2. There wasn't much to look at there.



:blink:

There were quests in the Origins codexes!

#38
Guest_Puddi III_*

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I don't like having to look up the item in a clunky codex that's already cluttered enough. I like right clicking the item and reading about it right then and there.

And I like how in NWN (or 2) even the standard iron longsword had a fairly long description about the sword's form and etc. Unlike in DAO and especially Awakening where descriptions even for apparently legendary items got more and more concise to the point of parody. (the one I remember being "this cap has flaps that warm the ears. It's also an extraordinarily powerful magical artifact") Granted I don't mind the humor, but I like longer descriptions too.

And this is the sort of fluff that, like codex entries, they say is easier to implement because there's no voice acting or anything like that involved. So yeah I'd like it back.

#39
Wrathion

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Vandicus wrote...

Alexandrine Delassixe wrote...


I very rarely went to the codex in Origins. I never did in DA2. There wasn't much to look at there.



:blink:

There were quests in the Origins codexes!


I'm talking about the information bit, not the quests. 

#40
Yevetha

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For clarity, I'm fine with there being generic chainmail-made-from-silverite that tells you nothing other than armor quality and value.

But I havently played though DAO in over a year, and I still remember little bits of stuff from those weapons. There was this axe that you found in the elven ruins, and the little blurb told you that this axe was thrown by an elven warlod at a Tevinter magister as the elf jumped off a cliff at the end of the elven resistance some time near the fall of Arlathan. Just that little description tells you how desperatly the war was fought, and the lengths the Dalish would go to so they would not become slaves.

#41
septembervirgin

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I personally think they could reasonably do away with nondescript items that vary in bonuses. The fact that an item was forged in <town name> by <smith name> in <date> with some extra fluff would be nice to have, even in basic items. You know, it was used by <so-and-so> to do <such-and-such> and killed <another so-and-so>.

Maybe add a few gravestones in city cemeteries with the names of these folk (those who are no longer alive) would be an interesting touch.

#42
Dhiro

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I'd also like if some pieces of weapon had descriptions. As much as I love, say, Baldur's Gate's lengthy descriptions of a simple, meaningless piece of armor, I understand that the writers could use their times with other things... still, I feel that important items could do with a small description.

I won't miss, "Golden Ring - 'A golden ring.'", though.

#43
mesmerizedish

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Dhiro wrote...

I'd also like if some pieces of weapon had descriptions. As much as I love, say, Baldur's Gate's lengthy descriptions of a simple, meaningless piece of armor, I understand that the writers could use their times with other things... still, I feel that important items could do with a small description.

I won't miss, "Golden Ring - 'A golden ring.'", though.


What if it were "A gold ring used as a piercing for a bandit's penis. You'd rather not dredge up the memory of appropriating it."

#44
Dhiro

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ishmaeltheforsaken wrote...

Dhiro wrote...

I'd also like if some pieces of weapon had descriptions. As much as I love, say, Baldur's Gate's lengthy descriptions of a simple, meaningless piece of armor, I understand that the writers could use their times with other things... still, I feel that important items could do with a small description.

I won't miss, "Golden Ring - 'A golden ring.'", though.


What if it were "A gold ring used as a piercing for a bandit's penis. You'd rather not dredge up the memory of appropriating it."


What do you mean by I'd rather not dredge up the memory? Frankly, ish, you speak as if you don't know me.

#45
The Baconer

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jennamarae wrote...

Less junk items would at least give the appearance of there being more items with an actual description. It got really old in DA2 to have my inventory full of junk with half of it saying "Ring"....


I would just scrap Junk items and 'clutter' completely. There's really no point to them existing at all.

#46
upsettingshorts

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I'd rather decide what items are junk myself.

That said, when you can collect both a lot of items AND have a ton of space for them, it can get overwhelming to the point where it seems like it's all junk. List inventories of this nature are especially heinous, particularly when the GUI for browsing them is clumsy. This is one of my issues with The Witcher 2. By contrast, the Witcher 1 had a lot of items to get, but limited inventory space to put it in, so items had to be evaluated on a regular basis to see if they were worthy of being placed in the inventory tetris window you had available. That made inventory management fun.

#47
Plaintiff

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Wentletrap wrote...

Emzamination wrote...

The writers have a story to write. They don't have time to describe the origins of every piece of weapon and armor you encounter.



True, but they did do a great job with items in DAO.  I think we could hope for that again.

If not, I'd just be happy if everything isn't called "Belt", and "Greater Belt", etc. this time.




I was just annoyed because I never found the "Greatest Belt".

#48
Xewaka

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I don't think generic longsword requires a lengthy description, but Orcrist and Glamdring certainly do. It's another of those little details that make the world feel more fleshed out, and it's the kind of attention to detail a player always appreciates as the mark of a polished, cared of game.

#49
Felya87

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I think the more important things must have a little description. expecially weapons and such with a story and particular bonus. And I hated DA2 "stars" sistem for the inventory.

#50
Master Shiori

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Yevetha wrote...

They don't have to do every item, but a few named items here are there is very cool. It adds depth to the story and gives me the feeling of being a part of this larger, greater world that has history i'll never have enough lifetimes to learn. It gives glimpses into things of the past that shape current and future events.


They did that with weapons and armor in DA2 that had a history, like Staff of Parthalan. Especially the items you got from DLC. Only difference is the description appears in the codex and not next to the item itself, like it did in BG.