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Wishlist system in store


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#1
Jamofend

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 So i was thinking about how a lot of people complain about the rng system so i was thinking about some way to get the certain item(s) you want out of the whole pile of stuff you don't. A wishlist system of sorts, you choose one item out of the entire store and have a small increase in chance of getting that item in packs, this dosen't mean i can get a ultra rare out of a recruit pack but i have a better chance of getting a claymore from a sp or psp.

 For those of you saying that it will "cost bioware money," how about you can buy it using microsoft points or normal credits maybe 100,000? So you get this wishlist to increase your odds of getting the item by like 5% or something and if you DO get that item in a pack it will delete your bounus chance until you buy it again, and you can change what item you want if you decide i don't want a claymore anymore i want a widow or something until you get the item you want. Lastly maybe it has alternating chances e.g. if i want to get a uncommon it could be 7%, rare 5%, ultra rare 3%? 

Anyway please make some suggestions because it isn't anywhere near done so thanks.:D

Modifié par Jamofend, 27 septembre 2012 - 05:35 .


#2
regack

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Wishlist

So you're paying in points or credits to put say... 3 items into your wishlist... which slightly increases the drop rate for those particular items?

#3
hudder92

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I support the idea, as long as it increases your chance and doesn't guarantee that you receive it. I also think you should pay for the chance with an exuberant amount of credits/ms points. It should not be cheap.

#4
Jamofend

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regack wrote...

Wishlist

So you're paying in points or credits to put say... 3 items into your wishlist... which slightly increases the drop rate for those particular items?

Exactly, just to make it a bit easier on some people who don't have something they really want.

#5
najzere

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It would involve new code, so unlikely, but I like the idea of setting a preferred card you want to increase its chances of dropping. I wouldn't pay real money for it and I'd like to see better rates, like 30–40%. You still have to spend the same credits to get a card, all it does is influence which card drops. It would be cool if you could earn "influence points" by playing matches, much like you earn experience or credits right now. Anyway, cool idea.

#6
bunnylover

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This seems fair and doesn't appear to significantly impact Bioware's RNG model. Nice thinking.

#7
Jamofend

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najzere wrote...

It would involve new code, so unlikely, but I like the idea of setting a preferred card you want to increase its chances of dropping. I wouldn't pay real money for it and I'd like to see better rates, like 30–40%. You still have to spend the same credits to get a card, all it does is influence which card drops. It would be cool if you could earn "influence points" by playing matches, much like you earn experience or credits right now. Anyway, cool idea.

30 or 40 would be to much, this is mainly a side system that can just give the rng a small nudge to help you get what you want. You can also just use credits to buy it.

#8
spudspot

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Good idea, I'd definitely spend credits only to make sure that the next UR drop ain't another Javelin. Even more to make sure it is a Talon.

Another pack I'd buy would be one that just reshuffles your URs. 

Modifié par spudspot, 27 septembre 2012 - 05:40 .


#9
najzere

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Jamofend wrote...

najzere wrote...
It would involve new code, so unlikely, but I like the idea of setting a preferred card you want to increase its chances of dropping. I wouldn't pay real money for it and I'd like to see better rates, like 30–40%. You still have to spend the same credits to get a card, all it does is influence which card drops. It would be cool if you could earn "influence points" by playing matches, much like you earn experience or credits right now. Anyway, cool idea.

30 or 40 would be to much, this is mainly a side system that can just give the rng a small nudge to help you get what you want. You can also just use credits to buy it.

If all you're influencing is which card drops, not whether a card drops, you wouldn't even notice the difference at 3% or 5%. Since you still have to pay the same amount of credits for a garaunteed rare in SP, I wouldn't pay extra for hardly any chance to influence what drops. If you have tons of credits you can afford to spend money on an extra percent, but then again if you have tons of money, you're going to unlock anything anyway LOL.

Modifié par najzere, 27 septembre 2012 - 05:54 .


#10
Jamofend

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najzere wrote...

Jamofend wrote...

najzere wrote...
It would involve new code, so unlikely, but I like the idea of setting a preferred card you want to increase its chances of dropping. I wouldn't pay real money for it and I'd like to see better rates, like 30–40%. You still have to spend the same credits to get a card, all it does is influence which card drops. It would be cool if you could earn "influence points" by playing matches, much like you earn experience or credits right now. Anyway, cool idea.

30 or 40 would be to much, this is mainly a side system that can just give the rng a small nudge to help you get what you want. You can also just use credits to buy it.

If all you're influencing is which card drops, not whether a card drops, you wouldn't even notice the difference at 3% or 5%. Since you still have to pay the same amount of credits for a garaunteed rare in SP, I wouldn't pay extra for hardly any chance to influence what drops. If you have tons of credits you can afford to spend money on an extra percent, but then again if you have tons of money, you're going to unlock anything anyway LOL.

Yes but a 30-40% would be way to much you would see n7 60s with harriers and javelins.

#11
najzere

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So? They don't have any greater chance of an ultra rare dropping and isn't the point of your idea that when it does it should be something they want? I'm N7 540 with 15 ultra rare drops. If I could have had 40% chance to the ultra rare of my choosing and I picked the same one each time, I still wouldn't have one maxed and I wouldn't have been able to afford as many packs if I was paying for the privilege to influence what dropped. If you don't want the ability to influence what drops, why'd you suggest this then LOL?

#12
Jamofend

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najzere wrote...

So? They don't have any greater chance of an ultra rare dropping and isn't the point of your idea that when it does it should be something they want? I'm N7 540 with 15 ultra rare drops. If I could have had 40% chance to the ultra rare of my choosing and I picked the same one each time, I still wouldn't have one maxed and I wouldn't have been able to afford as many packs if I was paying for the privilege to influence what dropped. If you don't want the ability to influence what drops, why'd you suggest this then LOL?

First stop saying "LOL." Also the idea is just something on the side just to help a BIT not to give you a pretty much guaranteed to get what ever item you want, You but it for say 100,000 credits to give you a 5% chance to get what you want more, and it will last until you get what item you want? I don't see how you are saying the idea is bad?

#13
najzere

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It's not a bad idea, I just don't personally think it's worth it. I'd rather buy another PSP with my 100,000 credits for two rare cards rather than paying for a percentage increase I won't ever notice. I'm just suggesting it have more impact.

#14
Jamofend

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Yes but if i buy it for 100,000 it will increase the odds of the psps you get after and it will last until you get that item. But thank you for your suggestion.

#15
Jamofend

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Bump, interested to see if anyone else has some suggestions.

#16
regack

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Jamofend wrote...

Bump, interested to see if anyone else has some suggestions.


If an item on your wishlist actually does drop, you have to pay again to get it back on the wishlist.

#17
Jamofend

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regack wrote...

Jamofend wrote...

Bump, interested to see if anyone else has some suggestions.


If an item on your wishlist actually does drop, you have to pay again to get it back on the wishlist.

Yes thats what i want so you bioware ca make money of people using real money and it can keep interest in the game for people who don't have something they reeally want.

#18
capn233

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A barter system would be even better.

#19
najzere

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Free bump for you!

If you count all rare cards (weapons, characters, mods, non-ammo consumables and gear) there are 67 rare cards. The natural chance of getting what you want from a PSP if you have no rare card maxed is 3.0%. It seems like weapons and characters are on their own system though, as you will start getting level IV ammo when they're maxed while gear and mods can remain lacking. If that's the case, there are 44 weapon/character cards, giving you a 4.5% of getting what you want out of a PSP.

Now if you take a real world example like my manifest, I have 51 unmaxed rares in total (3.9% chance in a PSP) or 35 unmaxed rares if you just consider weapons and characters (5.7% chance).

So with natural store rates comparable or better than the ones you're suggesting, and with those natural rates constantly getting better as you start maxing rare cards, I'm just not seeing the incentive to spend a whole PSP's worth of credits for such little influence. When considering to purchase a wishlist spot or a PSP, I'm also thinking that even if that PSP didn't give me my first choice of rare card, it will give me something, and I am trying to eventually max all my rares anyway. So I think the percentages should be a bit more enticing. Maybe 10–15%?