I personally enjoy using both Drells alot, but it makes Gold a tossup at times as I feel that cannot bring back those tougher matches when you have lesser skilled opponents. I feel that the Drells tend to require a well coordinated team. It just seems odd that a race so popular has been so ignored by the various buffs (not counting their powers that is).
Will the Drells ever recieve a buff?
#1
Posté 27 septembre 2012 - 06:11
I personally enjoy using both Drells alot, but it makes Gold a tossup at times as I feel that cannot bring back those tougher matches when you have lesser skilled opponents. I feel that the Drells tend to require a well coordinated team. It just seems odd that a race so popular has been so ignored by the various buffs (not counting their powers that is).
#2
Posté 27 septembre 2012 - 06:13
#3
Posté 27 septembre 2012 - 06:15
It's that pull sucks.
#4
Posté 27 septembre 2012 - 06:16
Modifié par Jack Crapper, 27 septembre 2012 - 06:16 .
#5
Posté 27 septembre 2012 - 06:19
Just a tip: Cyclonic Mods don't give you much mileage on drell since their base barriers are so low. You're wasting a Cyclonic IV (or any of them, really) on a drell. You'd be better off boosting their already-impressive mobility with Adrenaline Mods; the faster you can get in, do damage, and get out of fire, the better the drell perform. Play to their strengths rather than trying to make them into tanks; it'll never work out.
#6
Posté 27 septembre 2012 - 06:22
While I do know to use him to his best, you still pretty much need these things. I base my arguments purely on higher difficulties as I do not play the lower ones. Cluster nades and a few seconds of DR hardly make up for his flimsiness IMO, even when used to full effect. I'd say the Drell are the flimsiest race next to the Geth.
#7
Posté 27 septembre 2012 - 06:23
#8
Posté 27 septembre 2012 - 06:25
ManRightChea wrote...
I don't know, I agree that the Drell Adept is powerful, he is probably my favorite adept. However, he may just be the flimsiest as well. A Drell Adept really was/is not as great as many would think on maps with 1 grenade per box. Grenade capacity also helps tremendously, but without these things, he is hardly great.
While I do know to use him to his best, you still pretty much need these things. I base my arguments purely on higher difficulties as I do not play the lower ones. Cluster nades and a few seconds of DR hardly make up for his flimsiness IMO, even when used to full effect. I'd say the Drell are the flimsiest race next to the Geth.
They also move at mach 8.
Ever play MW2?
Lightweight, Ninja, Marathon Pro. Falcon is DR.
#9
Posté 27 septembre 2012 - 06:26
- Deerber aime ceci
#10
Posté 27 septembre 2012 - 06:31
Say what you will, but on Gold and Plat, 400 more shields is a big deal. I personally think that aside from the Geth (for obvious reasons), that there should be no sentient race with less than 800 shields under full Fitness.
#11
Posté 27 septembre 2012 - 06:33
#12
Posté 27 septembre 2012 - 06:39
jrm_ayun wrote...
They seem reserved for the better players as I can see it. Not saying op isn't but that's how I see it. They're really low on health and shields but move fast and have good powers. A little buffing to the shields and health can't hurt
Here's my issue. I know what I am doing, but when it comes to Gold and somewhat incompetent teammates, the Drells become a liability. I guess this is why I tend to not use my flimsier characters as much. For instance, I love the Geth Engineer, but it is hard to want to use characters like this if you cannot trust in the abilities of those that you are playing with.
#13
Posté 27 septembre 2012 - 06:42
ManRightChea wrote...
There are good points being made here, but honestly, with characters like the Kroguard who is damn near invincible when used correctly, the GI,the N7's etc, is it really that much to ask for a bit more shields? Don't take me asking these questions as me not knowing how to use the character effectively as I assure you that is not the case. It would just seem that a race known for their "wiry strength" would not have the biological fortitude of a wet napkin.
Say what you will, but on Gold and Plat, 400 more shields is a big deal. I personally think that aside from the Geth (for obvious reasons), that there should be no sentient race with less than 800 shields under full Fitness.
They all move much slower than the Drell though. If I had to sacrifice mobility for more shields, that would be a bad tradeoff.
Please don't get my Drell Adept changed.
He's perfect and as far as I'm concerned, most adepts are squishy as hell anyway.
I just want to point out:
One of the characters that I've been doing amazingly well with lately is the Asari Vanguard with only 3 points in Fitness. And she's CQC. She's not used for Stasis sniping. She's a full on Vanguard. I'm not that good at all, either.
#14
Posté 27 septembre 2012 - 06:50
As far as it see it, Thane would make a terrible MMA fighter lol. Poor Drell would be like Anderson Silva with a glass chin lol. I say, keep his speed and give him 400 more shields. Isn't the Shadow similar and speed? If I'm not mistaken she also has higher Fitness stats as well. Correct me if I'm wrong.
I do appreciate these response though, please keep it coming.
Modifié par ManRightChea, 27 septembre 2012 - 06:52 .
#15
Posté 27 septembre 2012 - 06:53
-increased innate racial weight capacity
-increases to Health/Barrier bonuses in Fitness skill
-introduction of Grenade Capacity gear
-increase in maximum Cluster Grenade capacity
-increase to damage/force/combo effectiveness for Biotic Charge
-increase in damage/vulnerability/recharge speed for Pull
Drell have recieved more than enough support, they just need players who take cover (and the Damage Reduction it provides) rather than strafing left to right hoping to not get hit.
#16
Posté 27 septembre 2012 - 06:57
#17
Posté 27 septembre 2012 - 06:57
Pedactor wrote...
A drell adept is the most powerful adept there is. The Vanguard could use some love, but the love needed isn't shields:
It's that pull sucks.
Give his pull a wider radius perhaps so he can get more charge splosions?
#18
Posté 27 septembre 2012 - 06:59
ManRightChea wrote...
As far as it see it, Thane would make a terrible MMA fighter lol. Poor Drell would be like Anderson Silva with a glass chin lol. I say, keep his speed and give him 400 more shields. Isn't the Shadow similar and speed? If I'm not mistaken she also has higher Fitness stats as well. Correct me if I'm wrong.
I do appreciate these response though, please keep it coming.
The Shadow does have greater shields, and similar speed if you take the right upgrades, but barring an Electric Slash spammer, the Shadow does not handle crowds or enable consistent damage over time nearly as well as the Drell Adept. The Shadow is an assassin, excelling and killing mid/high level enemies individually, while the Drell Adept is the Riot squad, mercilessly smashing down hordes with huge area of effect damage. Comparing the two is not very valid.
#19
Posté 27 septembre 2012 - 07:00
#20
Posté 27 septembre 2012 - 07:03
-increased innate racial weight capacity
-increases to Health/Barrier bonuses in Fitness skill
-introduction of Grenade Capacity gear
-increase in maximum Cluster Grenade capacity
-increase to damage/force/combo effectiveness for Biotic Charge
-increase in damage/vulnerability/recharge speed for Pull
Drell
have recieved more than enough support, they just need players who take
cover (and the Damage Reduction it provides) rather than strafing left
to right hoping to not get hit.
f you paid attention, you would notice that I addressed those changes already.
Drell Vanguard
Drell Adept
- Starting encumbrance capacity increased from 30% to 45%
Drell Vanguard
- Starting encumbrance capacity increased from 30% to 45%
Drell Fitness Power
- Base health/shield bonus increased from 10% to 20%
- Rank 2 health/shield bonus increased from 10% to 15%
- Rank 4 health/shield bonus increased from 15% to 20%
- Rank 6 health/shield bonus increased from 20% to 25%
- Rank 6 movement speed bonus increased from 5% to 10%
- Base regular melee damage increased from 150 to 225
- Base heavy melee damage increased from 500 to 600
I see now. Grenade cap gear is not a buff, as that applies across the board. Also I noted earlier that I meant racial benefits, not powers, if you would comprehend better instead of trying to be a ****, you would have noticed that.
Modifié par ManRightChea, 27 septembre 2012 - 07:05 .
#21
Posté 27 septembre 2012 - 07:06
Beerfish wrote...
Pedactor wrote...
A drell adept is the most powerful adept there is. The Vanguard could use some love, but the love needed isn't shields:
It's that pull sucks.
Give his pull a wider radius perhaps so he can get more charge splosions?
Too much setup to make pull work. It needs to do something to shielded/barriered targets.
The AV's stasis primes even full-barrier phantoms.
#22
Posté 27 septembre 2012 - 07:06
Modifié par CmnDwnWrkn, 27 septembre 2012 - 07:06 .
#23
Posté 27 septembre 2012 - 07:06
#24
Posté 27 septembre 2012 - 07:07
Especially the Falcon.
#25
Posté 27 septembre 2012 - 07:09
HOWEVER the Drell VANGUARD needs a overhaul cause his issues cannot be fixed by changing numbers unless they do something drastic like double his base shields.




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