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Will the Drells ever recieve a buff?


106 réponses à ce sujet

#26
Mozts

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There has been a lot of argument about Drellguard. He does need something done to him, but nobody is ever sure what can be done.

Drell adept on the other hand is one of the most powerful character in this game.

#27
PraetorianVIII

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The Drell Adept is fine.  I found his Pull + Reave Biotic Explosions are more effective than the Asari Justicar's.  Using my AJ today, I was setting up BEs but they weren't doing the business.  The kill was going to Reave and not the BE.

The Drell Vanguard however is possibly one of the worst characters in the game if you try to play it as a traditional Vanguard.  And the reason for it is simple.  Pull.  Pull is useless on a Vanguard.  Swap it with Reave and it will be a great character

#28
ManRightChea

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I'm not sure if this is the norm as I just joined BSN, but is it normal for people on this site to be pretentious douchebags like Darkstar? Let me post my build for reference, now the only potential improvement I could see is possibly taking 6b (lower evo) for Reave.

http://narida.pytalh...9@0KB@@@0@0@0E4

Even so, seems to me that those changes would be negligible.

Please do keep in mind that I started this thread in regard to both Drells, not just the Adept.

Modifié par ManRightChea, 27 septembre 2012 - 07:17 .


#29
Pedactor

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If you give the Drell Vanguard Reave instead of pull you would basically fix all that ails him.

Lest we all forget the Drell Novaguard:

Pull Reave Charge Nova win.

#30
duffpastorius

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The drell adept is perfect as he is. He's a true glass cannon, and like someone said, the drells seem to be reserved for the better players. I'm glad he's squishy cause not many people use him and makes it cool :P Oh, if anyone needs some sort of slight buff, it would be the drellguard. He's my main character and i recognize the fact that he needs something done. Extra shields isnt the answer because he can just charge to regain them. I think he needs passive weapon damage buff because he's the only vanguard where weapons make the class.

#31
jrm_ayun

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ManRightChea wrote...

I'm not sure if this is the norm as I just joined BSN, but is it normal for people on this site to be pretentious douchebags like Darkstar? Let me post my build for reference, now the only potential improvement I could see is possibly taking 6b (lower evo) for Reave.

http://narida.pytalh...9@0KB@@@0@0@0E4

Even so, seems to me that those changes would be negligible.

Please do keep in mind that I started this thread in regard to both Drells, not just the Adept.


LOL! He was simply stating the facts. That's all there is to it. For all he stated, yes it has affected the Drell but I'm assuming you wanted buffs that specifically tageted the drell and honestly I think I wouldn't mind that. Just a little health and shields and I'm good.

Modifié par jrm_ayun, 27 septembre 2012 - 07:24 .


#32
Pedactor

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ManRightChea wrote...
Please do keep in mind that I started this thread in regard to both Drells, not just the Adept.


I think the issue is that you can't look at them the same, though.

The Drell Adept between Radius-specced Reave and Cluster grenades is notorious for clearing entire spawns.

He's the only Biotic there is who has both an AoE Primer and an AoE detonator as Clusters are the only means of detonating multiple Biotic Explosions at once.

Again, have you tried him with a Falcon?

The Falcon is a stagger machine and will give you a 170% or so recharge rate at X. 

That stagger gives you windows to move (which is where the mobility part comes in, within the time frame of the stagger, nobody can move further), pull to prime, and/or Reave.

It took me a while, too, but once you get it, he's got a pretty solid playstyle that marries to his low barriers due to his crazy movement speed.

#33
Fierydragon30

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20% speed buff from passive and adrenaline mod 3 = win button...

#34
Pedactor

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Fierydragon30 wrote...

20% speed buff from passive and adrenaline mod 3 = win button...


I had him bug with the speed bug with an Adrenaline mod 3 on him.

I almost got ill.

#35
ManRightChea

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Well honestly, a weapon damage buff would be great, but if the Drellguard did have Reave, he would essentially be a superior version of the DA. A fire based power would be great, could lead to his own fire explosions. Working with what he has now, as that is unlikely, a weapon damage increase would be great.

Modifié par ManRightChea, 27 septembre 2012 - 07:28 .


#36
ManRightChea

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Pedactor wrote...

ManRightChea wrote...
Please do keep in mind that I started this thread in regard to both Drells, not just the Adept.


I think the issue is that you can't look at them the same, though.

The Drell Adept between Radius-specced Reave and Cluster grenades is notorious for clearing entire spawns.

He's the only Biotic there is who has both an AoE Primer and an AoE detonator as Clusters are the only means of detonating multiple Biotic Explosions at once.

Again, have you tried him with a Falcon?

The Falcon is a stagger machine and will give you a 170% or so recharge rate at X. 

That stagger gives you windows to move (which is where the mobility part comes in, within the time frame of the stagger, nobody can move further), pull to prime, and/or Reave.

It took me a while, too, but once you get it, he's got a pretty solid playstyle that marries to his low barriers due to his crazy movement speed.


I have honestly not tried the Falcon X on him, I appreciate that advice, will give it a go.  Have honestly always used a Talon IV, and either a Hurricane, Hornet or just recently Locust. Also I believe Area Charge also detonates multiple biotic primed targets?

jrm_ayun wrote...

LOL! He was simply stating the facts.
That's all there is to it. For all he stated, yes it has affected the
Drell but I'm assuming you wanted buffs that specifically tageted the
drell and honestly I think I wouldn't mind that. Just a little health
and shields and I'm good.


It was pretty much a veiled insult, as I stated quite clearly that I knew how to use the character. Every other person has responded in civil manner, or pretty much gave me the benefit of the doubt. He on the other hand concluded his post in a way that made it seem like I was using the DA as if he was a Krogan Sent.  Apparently one cannot bring up suggestions/questions like this without people assuming you are incompetent.

Modifié par ManRightChea, 27 septembre 2012 - 07:39 .


#37
N7 Spectre525

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ManRightChea wrote...

I'm not sure if this is the norm as I just joined BSN, but is it normal for people on this site to be pretentious douchebags like Darkstar? Let me post my build for reference, now the only potential improvement I could see is possibly taking 6b (lower evo) for Reave.

http://narida.pytalh...9@0KB@@@0@0@0E4

Even so, seems to me that those changes would be negligible.

Please do keep in mind that I started this thread in regard to both Drells, not just the Adept.

I think you may need to grow a thicker skin if you plan to stick around. But to your point i think the Drell adapt needs a shield boost and he'd be fine(although with adrenaline mod 2 or 3 who needs shields when you're zipping across the map so fast your hardly touched).
The Drell Vanguard needs to go back to the drawing board though...he's just too weak.

#38
Pedactor

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ManRightChea wrote...
I have honestly not tried the Falcon X on him, I appreciate that advice, will give it a go.  Have honestly always used a Talon IV, and either a Hurricane, Hornet or just recently Locust. Also I believe Area Charge also detonates multiple biotic primed targets?


Explosive weapons due to their stagger work EXTREMELY well with the DA.  They should not be looked at as a major source of damage, but as a means of setting up your power damage via the staggers and negating incoming damage via staggers.

Area Charge and Nova, both Biotic Detonators, will only blow up one target at a time.  Same for Area Reave and Area Pull.

The only multiple biotic detonator is Cluster grenade.

With that said:

Seriously try the Falcon with him.  It's a game changer.  Make sure to use Grenade Gear V if possible since that's your major source of damage.

Any ammo power but Disruptor will work very well with the Falcon too.  Cryo and Warp being my personal favorites.

Disruptor will work but clear off the debuff with a grenade before you try to detonate a BE.

Try to get to a spawn.  Falcon it, Reave it, grenade it.  LOVE IT.

What build you running?  Try 6/3/6/5/6  (the three is pull).

Modifié par Pedactor, 27 septembre 2012 - 07:54 .


#39
Shampoohorn

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ndw542 wrote...

I'd rather they concentrate on buffing/patching character and skills that are broken than those that work fine but could be a little better. The drell are already high performers.

Just a tip: Cyclonic Mods don't give you much mileage on drell since their base barriers are so low. You're wasting a Cyclonic IV (or any of them, really) on a drell. You'd be better off boosting their already-impressive mobility with Adrenaline Mods; the faster you can get in, do damage, and get out of fire, the better the drell perform. Play to their strengths rather than trying to make them into tanks; it'll never work out.


Cyclonic Mod is useful for drellguards on Gold as it makes them less susceptible to a bug where their barrier fails to replenish after a Biotic Charge.  My current build is all melee and I get more net benefit from that + CM-III than I would for going all Fitness+Strength Enhancer III.  (Admittedly w/o the extra speed.)
...

OP:  general consensus is that the adept is fine as is.  That's the case in this thread and many of the others you'll find if you search the forum.  Use google instead of the forum search and you'll come up with good results.

With respect to your adept build, there are two other builds that people favor.
This one works great when equipped with an Acolyte.  You've got versatility with respect to power usage and are not too reliant on your grenades.  Plus, the 60% boost to Biotic Explosions from Pull is substantial.
Alternatively you can forgo Pull and max fitness.  You'll be more effective at clearing spawns and keeping your grenade count high since you'll beat most other classes to the ammo boxes.

The drellguard is a difficult character to play but can easily top the scores on Gold.  He could use some help, but it's hard to say what that would be.  Fixing the vanguard bugs would go a long way to making him more viable.
...

Not sure why you thought Darkstar's post was pretentious.  If that's your benchmark for bad manners, then your going to be an unhappy BSN user, I think.

Modifié par Shampoohorn, 27 septembre 2012 - 07:59 .


#40
Zero132132

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I do wish they'd done reave instead of pull on the DV. The DR aspect would improve him substantially. The problem then is that he could basically serve the same function as the drell adept (how often do you see pull used on gold?), but with the ability to refill shields immediately. If reave replaced cluster grenades, I think he could be sufficiently different in function, though. I think he'd still be worth using, even without his best offensive power.

#41
ManRightChea

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@ Pedactor , Great advice, will be sure to try it. I am running Grenade Cap V, all of my none UR's are at X and my mods etc at V.

http://narida.pytalh...9@0KB@@@0@0@0E4

This is my build. The only potential change I could see is 6b on Reave. Never had any issues previous though.

#42
Rokayt

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I feel like the the cluster grenade buff was a massive direct buff to them.

#43
ManRightChea

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Shampoohorn wrote...

Not sure why you thought Darkstar's post was pretentious.  If that's your benchmark for bad manners, then your going to be an unhappy BSN user, I think.


In regards to that, it just annoys me when people believe that you are somehow too stupid to realize a veiled insult. Elitism in general is a common trait among RPGers. Post seemed to have a hostile overtone IMO. Thing about people like that is that you can't reach through the screen and smack them in the lip. Teach a neckbeard  a lesson on respect when meeting new people.

Modifié par ManRightChea, 27 septembre 2012 - 08:06 .


#44
Shampoohorn

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ManRightChea wrote...

Shampoohorn wrote...
Not sure why you thought Darkstar's post was pretentious.  If that's your benchmark for bad manners, then your going to be an unhappy BSN user, I think.

In regards to that, it just annoys me when people believe that you are somehow too stupid to realize a veiled insult. Elitism in general is a common trait among RPGers. Post seemed to have a hostile overtone IMO. Thing about people like that is that you can't reach through the screen and smack them in the lip. Teach a neckbeard  a lesson on respect when meeting new people.


The trouble with teh internets:
Factors that impact our ability to 'hear' another person (Mehrabian, 1972):
Body Language: 55%
Tone of Voice: 38%
Word Choice: 7%

In my experience, rather than get annoyed, it's best just to assume somebody spent 30 seconds writing their post and not worry about veils.  Sometimes even when people use derogatory language.  (Neckbeards?  Really?)

Modifié par Shampoohorn, 27 septembre 2012 - 08:17 .


#45
Eric Fagnan

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We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.

#46
Broganisity

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...Am I the only one who thinks the Drell Vanguard's carrying capacity is ridiculous?

#47
Zero132132

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Eric Fagnan wrote...

We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.

:o

Hopefully, that patch comes soon...

#48
ManRightChea

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SUCCESS lol!

#49
kr3g

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Buff shields by 2x

#50
Jackville Assington

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only to increase movement speed so they can be more awesome