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Will the Drells ever recieve a buff?


106 réponses à ce sujet

#51
ManRightChea

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Everyone that has been lucky enough to receive an official response on first day of signing up to BSN raise your hand....*raises hand*

#52
N7 Whiskey

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I love both Drell, but both are severely hampered by the low barriers which force you to spec them for full health/barriers in Fitness unless you are a glutton for punishment. Drell are supposed to be Lizard-Fu experts yet they have some of the weakest melee attacks in the game. It would be great if their base melee damage was upped from 150/500 to 350/750 so that a melee spec'd Drell would actually be worth giving up the health & shields. Would also like to see high speed bonuses in the melee evos to make up for being a stiff wind away from death.

#53
ManRightChea

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BuckshotSamurai wrote...


I love both Drell, but both are severely hampered by the low barriers which force you to spec them for full health/barriers in Fitness unless you are a glutton for punishment. Drell are supposed to be Lizard-Fu experts yet they have some of the weakest melee attacks in the game. It would be great if their base melee damage was upped from 150/500 to 350/750 so that a melee spec'd Drell would actually be worth giving up the health & shields. Would also like to see high speed bonuses in the melee evos to make up for being a stiff wind away from death.


Ah don't come to my aid now lol. Where were you a second ago? :lol:

#54
Shampoohorn

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Eric Fagnan wrote...

We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.


Awesome! Thanks also for you DevGuys posting more actively lately.  It's much appreciated.

#55
TMB903

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The Drell adept is one of the most powerful characters in MP and you want to buff him?........Sure go for it 0:-)

#56
PoetryAvenger

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Zero132132 wrote...

Eric Fagnan wrote...

We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.

:o

Hopefully, that patch comes soon...


//Searching for appropriate response...
//Calculating...


Image IPB

#57
ManRightChea

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Mmmmmhmmm. Now everyone celebrates. Where were you during the neckbeard assaults? Nah everyone was awesome lol.

#58
Dunvi

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FTR, shockwave can set off multiple BEs at once. So clusters aren't the only power that can do so.

That being said, the point remains - adept is fine, if a bit unforgiving to new drell users. Drell vanguard, on the other hand, could really use reave (except then he'd possibly be too good).

Modifié par Dunvi, 27 septembre 2012 - 08:33 .


#59
MagicThoughts

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The Drell are perfectly fine imo. I do fine on gold with it all the time. just use adrenaline rush 3 and you're good to go.

#60
capn233

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Eric Fagnan wrote...

We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.

Time for rampant speculation!

I think my sunglasses idea is very likely!

Drell Vanguard will lose Pull and get Marksman...

#61
Zero132132

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Dunvi wrote...

FTR, shockwave can set off multiple BEs at once. So clusters aren't the only power that can do so.

That being said, the point remains - adept is fine, if a bit unforgiving to new drell users. Drell vanguard, on the other hand, could really use reave (except then he'd possibly be too good).

He could do exactly what the DrellDept can do, just with the ability to restore shields immediately instead of pull. If they replaced reave with cluster grenades instead of replacing pull, I could see it working. I kind of doubt that's what they'll do, though. I think it's a bit late in the game to be changing powers for individual characters. I'm hoping they set it up so that they can decouple certain classes, like the Geth Engineer/Infiltrator, the Drell Adept/Vanguard, the Turian Soldier/Sentinel, etc.. That way, they can buff one without buffing the other, so the very useful Drell Adept could be left alone while buffing the barriers (or some other attribute) of the Drellguard.

Not sure if that's what'll happen. If they change what powers characters have, though, it's gonna shake up the game to an absurd degree. We'll see. Hopefully, we'll see soon. That they've been very active these past few days gives me hope...

#62
Pedactor

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ManRightChea wrote...

@ Pedactor , Great advice, will be sure to try it. I am running Grenade Cap V, all of my none UR's are at X and my mods etc at V.

http://narida.pytalh...9@0KB@@@0@0@0E4

This is my build. The only potential change I could see is 6b on Reave. Never had any issues previous though.


6A on Reave, man.  Way better on bosses.  The extra DR isn't noticable.  Your speed against bosses should help tons.  You are way faster than a Phantom, and that's about as fast as mobs get.

#63
TheNiddo

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For a basic buff to the Drell, you could always just up their base movement speed boost by 5%, and then add another 5% to the branch that boosts movement speed. That's their big draw, instead of a band-aid on their weakness, further increase their strength.

As for the Drell Vanguard: like others have said, if he had Reave instead of Pull, he would be a more survivable version of the Adept. Then there is the option of replacing Cluster Grenades instead, but that doesn't seem right to me. I always kinda saw Cluster Grenades as the Drell "signature" power, or as close to one as that race can have considering others also use those grenades.

One option would be to decrease the weight of shotguns along with pistols for 30% on the Vanguard when he picks that branch in that passive tree. He'd have the advantage of fastest movement speed for any Vanguard, AND being able to carry the heavy shotguns with the goal of keeping 190%-200% cooldown. Or in other words, an even more extreme glass cannon. Another possible buff would be to allow the Drell Vanguard's charge to naturally have a larger radius compared to other charges.

Looking at Pull though, I do agree that it has to go. I don't think its salvageable as a good power option on the Vanguard. A part of me thinks Throw would work well: very fast cool down, staggers or tosses enemies, and would be all around better for letting him keep himself alive. However, then there is a lack of BE options for him. Warp maybe?

The last crazy idea I had would be to replace Pull with Lift Grenades. Give him two types of grenades, which in turn means he naturally carries more than any other non-Demolisher class. He would never have to worry about cooldowns messing with his Charge rate, and both grenade types work as good panic options in their own ways. Or somebody could spec into both and only use the type they like more. And of course, I *think* Lift Grenades into Cluster Grenades could make BEs. He would be purely about zipping around the battlefield, either on foot or by charging, with two panic button options so he can get out of mobs and back to cover to restore his barriers.

#64
upinya slayin

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Eric Fagnan wrote...

We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.


Really? the drell are beyond awesome?

I ran a drell adept for the speedrun tournement and he rocks



#65
ManRightChea

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What about Shadow Strike? Think about it., Would make him more akin to the idea of Thane, the Vanguard that is. Deadly, quick etc. If each had a quick cool down, he would be the ultimate shotgun or melee VG. Dark Channel could work, charge, kill, charge, kill. Charge a new target each time it hops over, anyone left alive is mopped up with the shotty.

Modifié par ManRightChea, 27 septembre 2012 - 09:31 .


#66
BlackbirdSR-71C

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Eric Fagnan wrote...

We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.


Does that mean it's gonna be in the next patch like the singularity changes, or something on your list you haven't yet worked on?

#67
ToLazy4Name

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Eric Fagnan wrote...

We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.


Methinks you're implying that you're going to be changing the powers on the Drell Vanguard via a patch, or change the way certain powers work. Amirite? 

#68
Daxamite

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Just started learning to love the Dradept. Sadly just lost a silver match, last man standing on wave 10, couldn't survive on my own, too squishy :(

#69
LDStaredown

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The DA is one of the best classes in the game, even without Grenade Capacity. Area Reave/Harrier to face is fantastic. We also have one extra grenade for both classes, as well as Charge buffs galore. The Drellguard isn't the worst Vanguard, imo. Great weight capacity, and one of the best grenades in the game.
I think we have ourselves a pretty well balanced roster once the Chilled/Fire combo is fixed.

#70
scrappydoo

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Koenig888 wrote...

On Gold, shields III will be more useful than Cy IV for Drell. Not getting shot also helps. :)


This.

A well-handled Drell is a powerhouse on Gold (and Platinum). Change your play style.

#71
Zero132132

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scrappydoo wrote...

Koenig888 wrote...

On Gold, shields III will be more useful than Cy IV for Drell. Not getting shot also helps. :)


This.

A well-handled Drell is a powerhouse on Gold (and Platinum). Change your play style.

Including Drellguard? I don't have a regular group, and I can't expect PUGs to carry me while I learn to use the damned thing, since PUGs can't generally carry.

#72
Koenig888

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Drell seems fine to me. The last 3 times I used the Drell Adept, I only went down once per game. In the last game, 2 kill streaks against Geth with just reave +1 cluster grenade. These are on Silver, as I am leveling up the Drell Adept.

Edit:  I think Drell should be left alone as it is a true test of skill.  I'm not good enough to use the Drell well on Gold (a fortiori, Platinum) but those who can do so are indeed the elite players.

Modifié par Koenig888, 28 septembre 2012 - 05:10 .


#73
k1ngl1ves

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Aren't they buff enough?

#74
comeatmeguy

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Drells just need more barriers, but the Drell is still my favorite adept. The vanguard, however, is just bad.

#75
Sihmm

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Eric Fagnan wrote...

We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.


Can anyone clarify what "kits" means?  I mean, we're not going to see abilities swapped out or anything are we?  I really like the current Drell abilities setup.  Yes, even pull :(