Will the Drells ever recieve a buff?
#76
Posté 28 septembre 2012 - 05:24
#77
Posté 28 septembre 2012 - 05:41
And.... ManRight. When someone is coldly laying out facts for you, in the future? Don't take it as a personal assault. I found your response to Darkstar absolutely deplorable and uncalled for. In very bad taste sir. There was no animosity there. Text can be a cold medium that is hard to interpret. So your misinterpretation and transgressions are forgivable. I certainly didn't read any elitism in it... Keep that mind next time! I really do think the guy was just trying to be helpful.
As for Indirect buffs, they still inherently tie into the functionality of the character. Cluster Grenades, for example, are a lynchpin in my favorite builds with either Drell so buffs to them or grenades in general have a huge impact on the character.
That said, I think they could use some small tweaks. I love them, adore playing them, but something I can't quite put my finger on isn't unique about them anymore. Perhaps it's the advent of other classes with movement speed traits.
Modifié par Rudest, 28 septembre 2012 - 05:46 .
#78
Posté 28 septembre 2012 - 06:09
Its the biggest bonus the vanguard has over his fellow vanguards. (And the Kroguard still beats him at it anyhow.)
#79
Posté 28 septembre 2012 - 06:17
Rokayt wrote...
I do hope that Bioware gives the Drell some weapon oriented buffs...
Its the biggest bonus the vanguard has over his fellow vanguards. (And the Kroguard still beats him at it anyhow.)
That'd be really nice actually, it'd help enhance their glass-cannon flavour.
#80
Posté 28 septembre 2012 - 06:20
ManRightChea wrote...
Hi, been wondering if this will ever happen, as it seems that a number of the more lesser used characters have recieved various changes to help them, yet the Drell have not. It would be great if they could recieve some sort of health/shield increase, as they are just too flimsy. Even when using the Cyclonic Modulator 4's etc, they are just so weak.
I personally enjoy using both Drells alot, but it makes Gold a tossup at times as I feel that cannot bring back those tougher matches when you have lesser skilled opponents. I feel that the Drells tend to require a well coordinated team. It just seems odd that a race so popular has been so ignored by the various buffs (not counting their powers that is).
Lol no way, Drell is so effin powerful already it should not be buffed. For the tremendous amount of damage it can do if it gets tanked then.......................
#81
Posté 28 septembre 2012 - 06:24
Sihmm wrote...
Rokayt wrote...
I do hope that Bioware gives the Drell some weapon oriented buffs...
Its the biggest bonus the vanguard has over his fellow vanguards. (And the Kroguard still beats him at it anyhow.)
That'd be really nice actually, it'd help enhance their glass-cannon flavour.
Yeah, you can carry FIREPOWER and still have a good cooldown.
....
Given that they ARE assasins, an accuracy bonus would be especially nice.
(12.5% for speccing in the passive, and another 12.5% at evolution 6 maybe?)
#82
Posté 28 septembre 2012 - 06:24
Rudest wrote...
Kit just means the power set in general. The character, his power load out!
And.... ManRight. When someone is coldly laying out facts for you, in the future? Don't take it as a personal assault. I found your response to Darkstar absolutely deplorable and uncalled for. In very bad taste sir. There was no animosity there. Text can be a cold medium that is hard to interpret. So your misinterpretation and transgressions are forgivable. I certainly didn't read any elitism in it... Keep that mind next time! I really do think the guy was just trying to be helpful.BSN can be a friendly place if you let it!
As for Indirect buffs, they still inherently tie into the functionality of the character. Cluster Grenades, for example, are a lynchpin in my favorite builds with either Drell so buffs to them or grenades in general have a huge impact on the character.
That said, I think they could use some small tweaks. I love them, adore playing them, but something I can't quite put my finger on isn't unique about them anymore. Perhaps it's the advent of other classes with movement speed traits.
Friendly? FRIENDLY?! I'm not here to be friendly! I am here to rain down chaos, death and destruction! All before me will know my name, they will tremble and stand witness to my glory for centuries to come! AHAHAHAHHA! A
But nah man Darkstar will be fine, his sexual frustration sometimes leads him to snap on those around him. Can't say I understand but..to each his own right?!
#83
Posté 28 septembre 2012 - 06:45
#84
Posté 28 septembre 2012 - 06:50
#85
Posté 28 septembre 2012 - 06:58
sirjimmus86 wrote...
Drell Vanguard with low recharge is the most powerful character in the game already if you play him right
Shhhhhh.
Just let the buff flow.
#86
Posté 28 septembre 2012 - 07:16
If the guy wants to buff the drell let him...upinya slayin wrote...
Eric Fagnan wrote...
We have plans to improve the Drell kits in the future. Unfortunately at this time we are a little limited by what we can change with weekly live updates.
Really? the drell are beyond awesome?
I ran a drell adept for the speedrun tournement and he rocks
#87
Posté 28 septembre 2012 - 09:29
TheNiddo wrote...
For a basic buff to the Drell, you could always just up their base movement speed boost by 5%, and then add another 5% to the branch that boosts movement speed. That's their big draw, instead of a band-aid on their weakness, further increase their strength.
As for the Drell Vanguard: like others have said, if he had Reave instead of Pull, he would be a more survivable version of the Adept. Then there is the option of replacing Cluster Grenades instead, but that doesn't seem right to me. I always kinda saw Cluster Grenades as the Drell "signature" power, or as close to one as that race can have considering others also use those grenades.
One option would be to decrease the weight of shotguns along with pistols for 30% on the Vanguard when he picks that branch in that passive tree. He'd have the advantage of fastest movement speed for any Vanguard, AND being able to carry the heavy shotguns with the goal of keeping 190%-200% cooldown. Or in other words, an even more extreme glass cannon. Another possible buff would be to allow the Drell Vanguard's charge to naturally have a larger radius compared to other charges.
Looking at Pull though, I do agree that it has to go. I don't think its salvageable as a good power option on the Vanguard. A part of me thinks Throw would work well: very fast cool down, staggers or tosses enemies, and would be all around better for letting him keep himself alive. However, then there is a lack of BE options for him. Warp maybe?
The last crazy idea I had would be to replace Pull with Lift Grenades. Give him two types of grenades, which in turn means he naturally carries more than any other non-Demolisher class. He would never have to worry about cooldowns messing with his Charge rate, and both grenade types work as good panic options in their own ways. Or somebody could spec into both and only use the type they like more. And of course, I *think* Lift Grenades into Cluster Grenades could make BEs. He would be purely about zipping around the battlefield, either on foot or by charging, with two panic button options so he can get out of mobs and back to cover to restore his barriers.
Some really fantastic ideas here that could make Drell incredibly fun rewarding characters. I am a fan of the Drell Adept, I really think he is fine as he is, but a general speed increase to both Drells, as TheNiddo says here, wouldn't break them and would make them even more appealing, play to their strengths and make them more unqiue.
The ideas for the DVanguard are exactly what they should look at doing. Pull definitely needs to go, replacing with Reave would make him fun & useful, I don't think overpowered, he does still have very weak health & shields, but I also loved your 2 grenade & BC idea, what a fun character that would be.
#88
Posté 28 septembre 2012 - 09:39
This is a problem that I see with "balance" changes, diversion from stated core features. Krogan with no health regen. Piranha gets clip size reduction instead of accuracy reduction. Reegar gets heavier instead of getting range reduction. Disciple, although not changed, is said to be a stagger gun, but it staggers poorly. Etc.
Modifié par nicethugbert, 28 septembre 2012 - 09:44 .
#89
Posté 28 septembre 2012 - 09:55
Why on earth would you do something like that?
Even without the bugged Rank 5 Justicar Tree Evoluiton "Power Damage" the Asari's Reave makes more DoT than the Drell's Rank 5 evolution included.
I was also a little disappointed about the quality of Reave and Cluster Grenades working together. I know back in the day before the flood of new DLC characters the Drell used to be one of the most favored classes for Gold. But right now with all the alternatives, I see no reason to use the Drell, because other classes manage to kill stuff faster and with a little more health and shields as a nice reserve as well.
The main problem I am having with the Cluster Grenades is their big delay before detonating. If you throw an Arc Grenade you get an instant result, immediately staggering or even killing the enemy.
Cluster Grenades on the other hand tend to sometimes roll even farther than you want and then sit there for a felt eternity until they finally start to make damage. Giving the faster enemies enough time to move away from the splash zone. If you are hoping for solid biotic detonations with that class, you have to hit the enemy on the head with them close quarter.
But then again I can also take my Justicar and achieve the same thing using the offensive bubble instead and in addition provide a nice debuff against the enemies at the same time.
I agree, for me to ever play the Drell again, it needs a buff. Otherwise I stick to the 34 alternative characters.
Modifié par Tronar, 28 septembre 2012 - 09:55 .
#90
Posté 28 septembre 2012 - 10:11
#91
Posté 28 septembre 2012 - 11:03
#92
Posté 28 septembre 2012 - 11:15
The difference isn't that massive, as the rank 6b gives you extended duration too. It's not like you are gimped against armor and Banshees if you don't take the Barrier/Armor damage evo. I always go with the damage and duration, because it offers a lot more utility and isn't really that far behind in damage output against bosses.Pedactor wrote...
ManRightChea wrote...
@ Pedactor , Great advice, will be sure to try it. I am running Grenade Cap V, all of my none UR's are at X and my mods etc at V.
http://narida.pytalh...9@0KB@@@0@0@0E4
This is my build. The only potential change I could see is 6b on Reave. Never had any issues previous though.
6A on Reave, man. Way better on bosses. The extra DR isn't noticable. Your speed against bosses should help tons. You are way faster than a Phantom, and that's about as fast as mobs get.
Modifié par Influ, 28 septembre 2012 - 11:15 .
#93
Posté 28 septembre 2012 - 11:17
Modifié par greghorvath, 28 septembre 2012 - 11:20 .
#94
Posté 28 septembre 2012 - 11:27
greghorvath wrote...
Keprel's syndrome has no cure...
well yes it does.. but the cure would be considered death and then harvested all the bad organs and implant artificial one that we grown and then reanimate the body and such but as you can see its costly on very few elite drells that want to be "healthy" for years to come...
[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]
#95
Posté 28 septembre 2012 - 11:42
Would that be the famous "Mary Shelley procedure"?Ravenmyste wrote...
greghorvath wrote...
Keprel's syndrome has no cure...
well yes it does.. but the cure would be considered death and then harvested all the bad organs and implant artificial one that we grown and then reanimate the body and such but as you can see its costly on very few elite drells that want to be "healthy" for years to come...
[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]
#96
Posté 28 septembre 2012 - 12:21
Drell Adept is fine for gold just the way he is.
#97
Posté 28 septembre 2012 - 12:47
Maybe a grenades leaving a biotic effect to detonate with reave/charge
Modifié par CMalk, 28 septembre 2012 - 12:47 .
#98
Posté 28 septembre 2012 - 12:51
Rokayt wrote...
sirjimmus86 wrote...
Drell Vanguard with low recharge is the most powerful character in the game already if you play him right
Shhhhhh.
Just let the buff flow.
As much I think both Drells are fine the way they are I won't say no to a buff or two.
#99
Posté 28 septembre 2012 - 12:55
TMB903 wrote...
The Drell adept is one of the most powerful characters in MP and you want to buff him?........Sure go for it 0:-)
Weakest in my book. I know a lot of players love the drell, but i just cant.
Most powerful would be between both Asaris, one with stasis and the other with biotic sphere again in my book.
Surely, drell has their crowd.
#100
Posté 28 septembre 2012 - 04:10
ZoM_Head wrote...
TMB903 wrote...
The Drell adept is one of the most powerful characters in MP and you want to buff him?........Sure go for it 0:-)
Weakest in my book. I know a lot of players love the drell, but i just cant.
Most powerful would be between both Asaris, one with stasis and the other with biotic sphere again in my book.
Surely, drell has their crowd.
How is he weak in your book? Do you not know how to use him? Lol. I just don't see how anyone can call the adept weak. I mean you have an area biotic power that is a primer and a detonator, plus the clusters which set of lots of biotic explosions. I guess as many have said, the drells are reserved for the more skilled players, especially the drellguard.




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