Please Bioware, give Shadow a Phase Disruptor! (NOW WITH A POLL)
#51
Posté 27 septembre 2012 - 07:17
If they would do this, I still hope that Slayers PD will be more powerful thing, as he doesn't have invinsibility.
#52
Guest_Air Quotes_*
Posté 27 septembre 2012 - 07:18
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Pedactor wrote...
80% bonus on PD?
LOL
Less base damage. The tweaking part is not for me to do. It's up to Bioware. I just gave an idea. And I believe it's a good one.
#53
Posté 27 septembre 2012 - 07:19
DeathIsHere wrote...
Phase Disruptor is a biotic power, it eats barriers. Makes no sense for the Shadow to have it and Electric Slash actually synergizes well with the Shadows moveset imo. Cloak (duration+bonus power), SS, get to a safe distance, ES to end your cloak.
They could make a tech version of the power. A PD would synergize well with SS: PD into a group of troopers SS the Centurion to recharge shields and finish the rest in CQ or PD a Phantom to stun her and then safely shadow strike her. I use ES less and less...
#54
Posté 27 septembre 2012 - 07:23
Ziegrif wrote...
jrm_ayun wrote...
But she's pretty
I concur! Where's this pic from?
http://goha7777.devi...885646#/d585oos
#55
Guest_Air Quotes_*
Posté 27 septembre 2012 - 07:24
Guest_Air Quotes_*
100RenegadePoints wrote...
DeathIsHere wrote...
Phase Disruptor is a biotic power, it eats barriers. Makes no sense for the Shadow to have it and Electric Slash actually synergizes well with the Shadows moveset imo. Cloak (duration+bonus power), SS, get to a safe distance, ES to end your cloak.
They could make a tech version of the power. A PD would synergize well with SS: PD into a group of troopers SS the Centurion to recharge shields and finish the rest in CQ or PD a Phantom to stun her and then safely shadow strike her. I use ES less and less...
I know. Double SS is much more fun than spamming ES. PD could complement SS much better.
#56
Posté 27 septembre 2012 - 07:24
Air Quotes wrote...
Pedactor wrote...
80% bonus on PD?
LOL
Less base damage. The tweaking part is not for me to do. It's up to Bioware. I just gave an idea. And I believe it's a good one.
I don't disagree. I'd play a N7 Phantom.
Wouldn't have it cost shields, though.
Modifié par Pedactor, 27 septembre 2012 - 07:25 .
#57
Posté 27 septembre 2012 - 07:25
Air Quotes wrote...
How it is better now? Either SS or stand behind cover and spam ES. That's it.
Don't think of it as better now, think of it as worse later. Charge is far superior to Shadow Strike for barrier regen. Shadow Strike only takes whatever barrier the target has left, while Charge can regen at least half of the total barrier against any enemy. Against enemies like Reapers, Shadows would not find much utility.
regack wrote...
I don't see why it would force a particular play style... I have 0 points in ES... there's no reason I couldn't have 0 points in PD if I didn't like the way it worked. Some people might forego sword mastery... or only put in 5 pts... You could choose damage instead of drain and slap on some gear to make up for the sheild drain...
anyway, it would be better than the current "spam ES everywhere" playstyle.
I have zero points in the passive skill, but if Phase Disruptor was a replacement power, shield drain on Shadow Strike would be absolutely necessary. Basically, if someone wanted Phase Disruptor in its current state, Shadow Strike would be the other power chosen, and possibly Tactical Cloak. That really only leaves one or two viable builds left.
#58
Posté 27 septembre 2012 - 07:26
#59
Posté 27 septembre 2012 - 07:26
#60
Posté 27 septembre 2012 - 07:29
Air Quotes wrote...
PD is not a Biotic power. It's a Combat power. It doesn't even detonate BE's.
doesn't it actually set off tech bursts?
#61
Posté 27 septembre 2012 - 07:29
TC + PD + shield drain SS would be quite a kit.
#62
Guest_Air Quotes_*
Posté 27 septembre 2012 - 07:30
Guest_Air Quotes_*
regack wrote...
Air Quotes wrote...
PD is not a Biotic power. It's a Combat power. It doesn't even detonate BE's.
doesn't it actually set off tech bursts?
Yeap. And Fire + Cryo explosions. So PD is more of a Tech/Combat power than Biotic.
#63
Guest_Air Quotes_*
Posté 27 septembre 2012 - 07:33
Guest_Air Quotes_*
prog_bassist wrote...
Air Quotes wrote...
How it is better now? Either SS or stand behind cover and spam ES. That's it.
Don't think of it as better now, think of it as worse later. Charge is far superior to Shadow Strike for barrier regen. Shadow Strike only takes whatever barrier the target has left, while Charge can regen at least half of the total barrier against any enemy. Against enemies like Reapers, Shadows would not find much utility.regack wrote...
I don't see why it would force a particular play style... I have 0 points in ES... there's no reason I couldn't have 0 points in PD if I didn't like the way it worked. Some people might forego sword mastery... or only put in 5 pts... You could choose damage instead of drain and slap on some gear to make up for the sheild drain...
anyway, it would be better than the current "spam ES everywhere" playstyle.
I have zero points in the passive skill, but if Phase Disruptor was a replacement power, shield drain on Shadow Strike would be absolutely necessary. Basically, if someone wanted Phase Disruptor in its current state, Shadow Strike would be the other power chosen, and possibly Tactical Cloak. That really only leaves one or two viable builds left.
PD can be tweaked. It could only take 10, 20% of the shields depending on the damage. Or no shields at all if necessary for balancing or whatever reasons. Remember, you have cloak. So you can run away and recharge. Also shield recharge gear and multicapacitors may see more use then.
#64
Posté 27 septembre 2012 - 07:35
#65
Posté 27 septembre 2012 - 07:35
Air Quotes wrote...
DeathIsHere wrote...
Phase Disruptor is a biotic power, it eats barriers. Makes no sense for the Shadow to have it and Electric Slash actually synergizes well with the Shadows moveset imo. Cloak (duration+bonus power), SS, get to a safe distance, ES to end your cloak.
PD is not a Biotic power. It's a Combat power. It doesn't even detonate BE's.
And Shadows Phase Disruptor done well could synergize just as well or even better than ES. Actually it would be much better.
It wouldn't be phase disruptor if it was changed. It'd be an all new power.
As for Phase Disruptor being a combat power, look at the official description of the power (taken from ME Wiki):
"Focus the energy of your barrier to fire a high-powered beam at a target from afar."
Combat power or not, regardless of BEs, it requires barriers which the Shadow does not have. Changing it to take shields would break the description. So they'd have to make an entirely new power and there's no point. Electric Slash is useful. It doesn't eat your shields, it targets multiple enemies at once, it goes through walls, and it can help you out of a jam if you need it. It makes SS more tactical, rather than being a "CQC! CQC!" only power. The Shadow isn't built for full CQC, it's squishy. The shield drain doesn't give you as much as Charge does and it only works if the enemy has shields. It'd leave Shadows weak because their only range power drains their shields and they don't always have a way to get them back.
#66
Posté 27 septembre 2012 - 07:37
What they should have done is add a built-in "gun" as a power, that is similar to the PPR that it doesn't use traditional ammo, but is also not a power with a cool-down or any other sort of drawback like draining your shields.
So basically, a Phantom palm-blaster, which allows you to not bring any weapons, and instead use the blaster.
Modifié par BiO_MaN, 27 septembre 2012 - 07:37 .
#67
Posté 27 septembre 2012 - 07:42
Karsciyin wrote...
Uhh... it consumed barrier, as it is a biotic power. As the phantoms are biotic.
Plus, the Slayer is already a powerhouse at single-target damage, tech slash is useful as a situational power for clearing enemy clusters.
As an Infi, shields are simply too valuable. One should be in cloak the majority of the time, and while cloaked, shields do not regenerate.
If we were to propose a transfer between these two of any kind, I would say give the Slayer sword mastery and maybe he'd suck less. As it is, all of his potential is pivoted on Biotic Slash spam.
That last bit is incorrect. Phase Disruptor as a long range cc tool along with a Scorpion makes for a play style completely different from and just as effective, if not more than, the Biotic Slash spammer. I know, because I've used it to great effect on, yes, Gold.
#68
Guest_Air Quotes_*
Posté 27 septembre 2012 - 07:43
Guest_Air Quotes_*
DeathIsHere wrote...
Air Quotes wrote...
DeathIsHere wrote...
Phase Disruptor is a biotic power, it eats barriers. Makes no sense for the Shadow to have it and Electric Slash actually synergizes well with the Shadows moveset imo. Cloak (duration+bonus power), SS, get to a safe distance, ES to end your cloak.
PD is not a Biotic power. It's a Combat power. It doesn't even detonate BE's.
And Shadows Phase Disruptor done well could synergize just as well or even better than ES. Actually it would be much better.
It wouldn't be phase disruptor if it was changed. It'd be an all new power.
As for Phase Disruptor being a combat power, look at the official description of the power (taken from ME Wiki):
"Focus the energy of your barrier to fire a high-powered beam at a target from afar."
Combat power or not, regardless of BEs, it requires barriers which the Shadow does not have. Changing it to take shields would break the description. So they'd have to make an entirely new power and there's no point. Electric Slash is useful. It doesn't eat your shields, it targets multiple enemies at once, it goes through walls, and it can help you out of a jam if you need it. It makes SS more tactical, rather than being a "CQC! CQC!" only power. The Shadow isn't built for full CQC, it's squishy. The shield drain doesn't give you as much as Charge does and it only works if the enemy has shields. It'd leave Shadows weak because their only range power drains their shields and they don't always have a way to get them back.
I'm sorry, but you don't know how to play the Shadow then.
And lets no argue semantics. Phase Disruptor, Palm Blaster, Iron Man laz0r, whatever. SHE HAS IT. IN HER PALM. IN HER MODEL.
Changing the description is not a big deal.
A proper PD with stagger would open you SOOO many more possibilities for SS and melee! ES is boring. It ruins the flow. The animation is dumb, the screenshake is dumb and the sound is dumb. That's my opinion.
Modifié par Air Quotes, 27 septembre 2012 - 07:44 .
#69
Posté 27 septembre 2012 - 07:53
Air Quotes wrote...
DeathIsHere wrote...
Air Quotes wrote...
DeathIsHere wrote...
Phase Disruptor is a biotic power, it eats barriers. Makes no sense for the Shadow to have it and Electric Slash actually synergizes well with the Shadows moveset imo. Cloak (duration+bonus power), SS, get to a safe distance, ES to end your cloak.
PD is not a Biotic power. It's a Combat power. It doesn't even detonate BE's.
And Shadows Phase Disruptor done well could synergize just as well or even better than ES. Actually it would be much better.
It wouldn't be phase disruptor if it was changed. It'd be an all new power.
As for Phase Disruptor being a combat power, look at the official description of the power (taken from ME Wiki):
"Focus the energy of your barrier to fire a high-powered beam at a target from afar."
Combat power or not, regardless of BEs, it requires barriers which the Shadow does not have. Changing it to take shields would break the description. So they'd have to make an entirely new power and there's no point. Electric Slash is useful. It doesn't eat your shields, it targets multiple enemies at once, it goes through walls, and it can help you out of a jam if you need it. It makes SS more tactical, rather than being a "CQC! CQC!" only power. The Shadow isn't built for full CQC, it's squishy. The shield drain doesn't give you as much as Charge does and it only works if the enemy has shields. It'd leave Shadows weak because their only range power drains their shields and they don't always have a way to get them back.
I'm sorry, but you don't know how to play the Shadow then.
And lets no argue semantics. Phase Disruptor, Palm Blaster, Iron Man laz0r, whatever. SHE HAS IT. IN HER PALM. IN HER MODEL.
Changing the description is not a big deal.
A proper PD with stagger would open you SOOO many more possibilities for SS and melee! ES is boring. It ruins the flow. The animation is dumb, the screenshake is dumb and the sound is dumb. That's my opinion.
I don't know how to play the Shadow? One of my favorite characters to play as? So that means that there's a right way to play the Shadow, that you've apparently defined, and I don't play that way because you clearly know my play style from the fact that I like Electric Slash. Wrong. You can take that stuff and leave, there's no place for that. I don't tell you how to play so don't tell me how to play. That stuff irritates me to no end.
As for the rest, you'd be pulling the Shadow into one build. Melee or nothing. It's a squishy character, using that power would drop your shields quickly and, unless the enemy you're SSing has full shields, you're not getting them back. It wouldn't be nearly as electric slash and if you're in cloak while using ES, the animation length doesn't matter. That's the point. You SS, get back, ES, then get to cover. Or just get to cover before using ES. Whatever works for you. I don't see how that ruins the flow unless you just want a full melee character with no useful range powers at all, at which point just skip ES in your build and boom. There you go. Don't ruin it for the rest of us because we don't play the Shadow "the right way", whatever that is.
#70
Guest_Air Quotes_*
Posté 27 septembre 2012 - 07:59
Guest_Air Quotes_*
DeathIsHere wrote...
Air Quotes wrote...
DeathIsHere wrote...
Air Quotes wrote...
DeathIsHere wrote...
Phase Disruptor is a biotic power, it eats barriers. Makes no sense for the Shadow to have it and Electric Slash actually synergizes well with the Shadows moveset imo. Cloak (duration+bonus power), SS, get to a safe distance, ES to end your cloak.
PD is not a Biotic power. It's a Combat power. It doesn't even detonate BE's.
And Shadows Phase Disruptor done well could synergize just as well or even better than ES. Actually it would be much better.
It wouldn't be phase disruptor if it was changed. It'd be an all new power.
As for Phase Disruptor being a combat power, look at the official description of the power (taken from ME Wiki):
"Focus the energy of your barrier to fire a high-powered beam at a target from afar."
Combat power or not, regardless of BEs, it requires barriers which the Shadow does not have. Changing it to take shields would break the description. So they'd have to make an entirely new power and there's no point. Electric Slash is useful. It doesn't eat your shields, it targets multiple enemies at once, it goes through walls, and it can help you out of a jam if you need it. It makes SS more tactical, rather than being a "CQC! CQC!" only power. The Shadow isn't built for full CQC, it's squishy. The shield drain doesn't give you as much as Charge does and it only works if the enemy has shields. It'd leave Shadows weak because their only range power drains their shields and they don't always have a way to get them back.
I'm sorry, but you don't know how to play the Shadow then.
And lets no argue semantics. Phase Disruptor, Palm Blaster, Iron Man laz0r, whatever. SHE HAS IT. IN HER PALM. IN HER MODEL.
Changing the description is not a big deal.
A proper PD with stagger would open you SOOO many more possibilities for SS and melee! ES is boring. It ruins the flow. The animation is dumb, the screenshake is dumb and the sound is dumb. That's my opinion.
I don't know how to play the Shadow? One of my favorite characters to play as? So that means that there's a right way to play the Shadow, that you've apparently defined, and I don't play that way because you clearly know my play style from the fact that I like Electric Slash. Wrong. You can take that stuff and leave, there's no place for that. I don't tell you how to play so don't tell me how to play. That stuff irritates me to no end.
As for the rest, you'd be pulling the Shadow into one build. Melee or nothing. It's a squishy character, using that power would drop your shields quickly and, unless the enemy you're SSing has full shields, you're not getting them back. It wouldn't be nearly as electric slash and if you're in cloak while using ES, the animation length doesn't matter. That's the point. You SS, get back, ES, then get to cover. Or just get to cover before using ES. Whatever works for you. I don't see how that ruins the flow unless you just want a full melee character with no useful range powers at all, at which point just skip ES in your build and boom. There you go. Don't ruin it for the rest of us because we don't play the Shadow "the right way", whatever that is.
The problem is that people only use ES. And nothing else. The whole match! Standing behind walls, doing their stupid flippy flops, shaking everybodys screen, making Phantom noises and dealing HEAVY damage with NO risk.
I don't want to nerf ES, I want to get rid of it for a more involving , dynamic power. And you could do the same stuff with PD as you do now with ES. Detonate Tech bursts and all that jazz. But in much more fun and engaging way.
Modifié par Air Quotes, 27 septembre 2012 - 07:59 .
#71
Posté 27 septembre 2012 - 08:02
Air Quotes wrote...
DeathIsHere wrote...
Air Quotes wrote...
DeathIsHere wrote...
Air Quotes wrote...
DeathIsHere wrote...
Phase Disruptor is a biotic power, it eats barriers. Makes no sense for the Shadow to have it and Electric Slash actually synergizes well with the Shadows moveset imo. Cloak (duration+bonus power), SS, get to a safe distance, ES to end your cloak.
PD is not a Biotic power. It's a Combat power. It doesn't even detonate BE's.
And Shadows Phase Disruptor done well could synergize just as well or even better than ES. Actually it would be much better.
It wouldn't be phase disruptor if it was changed. It'd be an all new power.
As for Phase Disruptor being a combat power, look at the official description of the power (taken from ME Wiki):
"Focus the energy of your barrier to fire a high-powered beam at a target from afar."
Combat power or not, regardless of BEs, it requires barriers which the Shadow does not have. Changing it to take shields would break the description. So they'd have to make an entirely new power and there's no point. Electric Slash is useful. It doesn't eat your shields, it targets multiple enemies at once, it goes through walls, and it can help you out of a jam if you need it. It makes SS more tactical, rather than being a "CQC! CQC!" only power. The Shadow isn't built for full CQC, it's squishy. The shield drain doesn't give you as much as Charge does and it only works if the enemy has shields. It'd leave Shadows weak because their only range power drains their shields and they don't always have a way to get them back.
I'm sorry, but you don't know how to play the Shadow then.
And lets no argue semantics. Phase Disruptor, Palm Blaster, Iron Man laz0r, whatever. SHE HAS IT. IN HER PALM. IN HER MODEL.
Changing the description is not a big deal.
A proper PD with stagger would open you SOOO many more possibilities for SS and melee! ES is boring. It ruins the flow. The animation is dumb, the screenshake is dumb and the sound is dumb. That's my opinion.
I don't know how to play the Shadow? One of my favorite characters to play as? So that means that there's a right way to play the Shadow, that you've apparently defined, and I don't play that way because you clearly know my play style from the fact that I like Electric Slash. Wrong. You can take that stuff and leave, there's no place for that. I don't tell you how to play so don't tell me how to play. That stuff irritates me to no end.
As for the rest, you'd be pulling the Shadow into one build. Melee or nothing. It's a squishy character, using that power would drop your shields quickly and, unless the enemy you're SSing has full shields, you're not getting them back. It wouldn't be nearly as electric slash and if you're in cloak while using ES, the animation length doesn't matter. That's the point. You SS, get back, ES, then get to cover. Or just get to cover before using ES. Whatever works for you. I don't see how that ruins the flow unless you just want a full melee character with no useful range powers at all, at which point just skip ES in your build and boom. There you go. Don't ruin it for the rest of us because we don't play the Shadow "the right way", whatever that is.
The problem is that people only use ES. And nothing else. The whole match! Standing behind walls, doing their stupid flippy flops, shaking everybodys screen, making Phantom noises and dealing HEAVY damage with NO risk.
I don't want to nerf ES, I want to get rid of it for a more involving , dynamic power. And you could do the same stuff with PD as you do now with ES. Detonate Tech bursts and all that jazz. But in much more fun and engaging way.
Ok, so you're saying that people spamming a power should kill it for everybody else? Because on my build, I main Shadow Strike. But Electric Slash is extremely useful and fun to use when I need it. I don't see why I should punished because other people spam it to no end. If that's how we're doing things, remove Biotic Slash from the Slayer and Smash from the Pheonix classes because they do the same thing. Fact of the matter is, changing it PD would remove the area of effect that ES and lower the utility. It'd kill the spamming, but again, you're punishing legit players for things they're not even doing. ES can be used without being spammed, and it's very effective.
Modifié par DeathIsHere, 27 septembre 2012 - 08:02 .
#72
Posté 27 septembre 2012 - 08:03
#73
Guest_Air Quotes_*
Posté 27 septembre 2012 - 08:12
Guest_Air Quotes_*
RedJohn wrote...
You are not against Shadow not having a useful palm cannon, you are against ES spammers.
In a way, yes. I don't like ES spammers. But I do want the Shadow to have a more useful and more fun power that involves game mechanics. Risk to Reward, shield management and so on.
Modifié par Air Quotes, 27 septembre 2012 - 08:12 .
#74
Posté 27 septembre 2012 - 08:16
Dafuq you say?Karsciyin wrote...
I would say give the Slayer sword mastery and maybe he'd suck less. As it is, all of his potential is pivoted on Biotic Slash spam.
After BC Synergy +40% and Heavy Melee Kill Synergy 30% you can do the following damage
3x PD =3660+ BC 1140 + 3x Light melee w 90% damage reduction 2727= 7537 damage of the course of @ 3 seconds. I only throw 3 point in BS.
Edit: with the Nerfs to BS you are going to get (If you max BS at the expense of PD)1952 plus 2x Talon shots 2000=3952 in the same three seconds
http://narida.pytalh...DIOS9^9AERFF4I4[4T4
Modifié par UEG Donkey, 27 septembre 2012 - 08:19 .
#75
Posté 27 septembre 2012 - 08:20
Air Quotes wrote...
RedJohn wrote...
You are not against Shadow not having a useful palm cannon, you are against ES spammers.
In a way, yes. I don't like ES spammers. But I do want the Shadow to have a more useful and more fun power that involves game mechanics. Risk to Reward, shield management and so on.
I don't see how it'd be more useful than Electric Slash, it'd just be less spammable. Electric Slash staggers, it sets up tech combos, it does massive damage, it hits multiple enemies, and it has a cool flippy animation with a sword! The downside is the length of the animation, which for the Shadow can be mitigated by Cloak. If you use all the powers together, the Shadow is very powerful and very fun. Gotta overlook the spammers and realize that the full potential of the Shadow makes use of ES.





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