Upsettingshorts wrote...
Touche, but that's not quite what we're doing with the characters in the game.
Recall your argument about how Leliana can be different in any game of DAO?
Why can't Steve Cousland be different in every game of DAO? Does the name actually matter?
It clearly does matter to some players.
With Leliana, we're not in control of her characterisation. All the character development we see from Leliana is written by BioWare - the name suits her or doesn't, but either way that's built into the game. The range of possible Lelianas is defined by BioWare - there's not just one Leliana, but the player doesn't have total freedom to make her anything at all.
But with the PC, the player does (or should) have that freedom. Naming can help with that. Honestly, just being able to modify the name that displays in the UI and on the character sheet would be enough for me, no matter how the NPCs address him. I went to school with a guy who was called "Gus" by everyone who knew him (because of an unfortunate spelling error he had once made), though he never used it.
People grow into their names. I didn't like my surname when I was younger (its unusual, but not interesting), but I've grown to like it. If I hadnt, I likely would have changed it.
Also, there's a question of fun, here. If the name simply irritates the player, he's not going to enjoy the game as much. My girlfriend loathes the name Astrid (I think it's an awesome name - I named FemShep Astrid), so if she were forced to have her character called Astrid in a game I expect she would quit 30 seconds in. It's a usability issue.
One of the standards by which I judge pretty much anything is whether it will let me be "Sylvius the Mad". A major reason I don't use Facebook is because it fails that test. Both Dragon Age games also failed the test, though they need not have. Even with the fixed surnames, a longer given name could have been allowed.