Emzamination wrote...
berelinde wrote...
Sure! Give them an "I win" button, too.
Seriously, whatever suits game balance works for me. Mana clash was essentially the same thing, and it was overpowered enough to be game breaking. I'm not really into playing warriors, so I don't really care what they do with the templar specialization. I would not want this ability to be available in PvP if there was a PvP simply because it would be so overpowered, but in single-player mode, what people do in their own games is their own business.
What ability?
Neutralizing mages with Tranquility. As an out-of-combat only thing, it wouldn't be terribly useful. Sure, if you're talking about persistent NPCs who are intended to live through more than one encounter, there's a role-playing aspect to it, but I imagine that it might become cumbersome to write (and voice) both tranquil and non-tranquil versions of every mage NPC in the game. That said, if that's how they want to spend their budgets, so be it. It won't effect me any.
Like I said, as long as it isn't something that can be used against the protagonist, and I'm sure it wouldn't be, I don't really care what they do with it.
Edit: Come to think of it, as an in-combat ability, it would be kind of lore-unfriendly since the Rite is supposed to be something that requires preparation and reagents, but it could also be good RP fun for those that get off on that kind of thing. It would be funny to see a mage winding up with a big spell, fizzle out, and then flail around trying to learn how to backstab or whatever on the fly. Or just lose interest in combat entirely.
Modifié par berelinde, 28 septembre 2012 - 12:44 .