Aller au contenu

Photo

would you have prefered no final choice?


  • Veuillez vous connecter pour répondre
53 réponses à ce sujet

#26
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

2112.rush wrote...

Sometimes I think the writers tried too hard to "give the player choices", and ended up missing the point badly.

I agree.

Also, nice name.

#27
TNT1991

TNT1991
  • Members
  • 796 messages
That's...the kind of ending I was expecting and hoping since ME3 was announced. :( 

*sighs*

Must...think...happy...thoughts...and Garrus.

#28
David7204

David7204
  • Members
  • 15 187 messages
Really, that ending is horrible. People are complaining about a Deus Ex Machina now...it would be ten times worse. And they would be right.

Having the Crucible blow up all the Reapers is not a good ending. It is not a satisfying ending. It is a dumb ending.

Modifié par David7204, 28 septembre 2012 - 05:22 .


#29
SpamBot2000

SpamBot2000
  • Members
  • 4 463 messages
Dumb? Well maybe the Crucible is dumb, but that is the plot of ME3.

I absolutely would have preferred a "crucible works" non-choice over the ABC one. Would be looking forward to Omega now, mulling over whether to purchase the trilogy box for the ol' PS3. Alas, it was not to be. And I want Mass Effect back!

Modifié par SpamBot2000, 28 septembre 2012 - 06:58 .


#30
David7204

David7204
  • Members
  • 15 187 messages
The Crucible could have been a very good piece of the story if it had been introduced and explained better. It's not fundamentally dumb. But that idea is.

#31
jkflipflopDAO

jkflipflopDAO
  • Members
  • 1 543 messages
I wish they would have planned the story in advance instead of making it up as they went. Then the three games might have actually fit together and concluded with some proper forshadowing. Something that was introduced to you in the first 10 minutes and you go "son of a ****! I had the answer the whole time!". Kind of hard to do when you didn't plan your trilogy out from the get-go.

Modifié par jkflipflopDAO, 28 septembre 2012 - 07:12 .


#32
Calamity

Calamity
  • Members
  • 415 messages
 I would have preferred that your choices throughout the game contributed to how successful or unsuccessful you were at beating the reapers at the end of the game.

Having three totally different wins as a finale to the series is what is making all the controversy here.:unsure:

#33
N7 Shadow Liara

N7 Shadow Liara
  • Members
  • 127 messages

inversevideo wrote...

sH0tgUn jUliA wrote...

Anything better than Red Green or Blue.



#34
Alfa Kilo

Alfa Kilo
  • Members
  • 292 messages
@OP: Yup.

#35
Loaderini

Loaderini
  • Members
  • 255 messages
Yes that would have been very very nice.

#36
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages

The_Other_M wrote...

I would've liked a "Suicide Mission"-like scenario with your accumulated War Assets instead.

Have Jack & her Grissom Academy students provide support.
Aria's merc squads using hit & run tactics.
The Rachni on the front lines side-by-side with the Krogan's on their Dinosaur mounts.
The Geth providing heavy ground support with their Geth Collossus and Infiltrators.
Quarians providing air & space support,.
Salarian's using their stealth squads on ground & extra defense in space..etc.etc

You know, what most of us expected our War assets to do from the get-go.



#37
Veganterror

Veganterror
  • Members
  • 569 messages
Yes. This is pretty much what I wanted. Sure, I liked the endings as they were after the EC, but an option with conventional means to defeat the Reapers, or at least seeing my assets fighting is something I want. Wanted. I'm not exactly waiting for another ending. And to be honest, I don't want one. For me, it'll spoil the experience.

Sure, the endings were bittersweet, with emphasis on the bitter. But if I have to make those choices one more time, make that fight one more time.. It just won't feel as dramatic and heartbreaking.

Leave it as it is.

#38
Siirlock

Siirlock
  • Members
  • 55 messages

Normandy_Captain wrote...

let me explain. everything plays out normal. shep goes on the citadel, illusive man, anderson dies. shep goes to the control panel and activates it. instead of the space mumbo jumbo, the catalyst acts as a sort of an emp, weakening the reapers power by half. depending on ems certain things happen. Low: Reapers wipe out fleet, Harbinger destroys catalyst.medium: Reapers defeated, high casualties, Harbinger destroys catalyst.High: Reapers defeated, low casualties, Harbinger destroys catalyst .Very high: ( as in convince TIM ren. or par) Reapers defeated, low casualties, Harbinger destroyed before catalyst is destroyed. Shepard wanders off the citadel to meet his crew waiting for him.of course war assets would be shown. would having no final choice but what I presented. ( roughly ) been prefered?

No. This is a terrible idea. ME3 contained too few substantive player choices, in comparison to the first two games, as it is.

#39
CaIIisto

CaIIisto
  • Members
  • 2 050 messages
Final choice. LOL

For me there was no final choice, it was obviously destroy. I'd already wiped out the Geth on Rannoch so the sum downside was Edi dies. Sorry Six, but you're toast.

#40
FOX216BC

FOX216BC
  • Members
  • 967 messages
Yeah it would have been better, guess it's to Mass Effecty...

#41
Ozida

Ozida
  • Members
  • 833 messages
Yep, this was kind of the ending I was expecting to get in the first place. No "hard" choices, just generate it based on efforts made throughout all 3 games.Instead we are stuck babysitting Catalyst.

#42
TheRealJayDee

TheRealJayDee
  • Members
  • 2 950 messages

GT Zazzerka wrote...

Icinix wrote...
Yes.

There did not need to be a choice at the end - our choices leading up to it should have determined our ending.

This, and only this.


Yes.

#43
CptBomBom00

CptBomBom00
  • Members
  • 3 940 messages

TheRealJayDee wrote...

GT Zazzerka wrote...

Icinix wrote...
Yes.

There did not need to be a choice at the end - our choices leading up to it should have determined our ending.

This, and only this.


Yes.


Yep this, maybe Me2 style ending, ending would've varied on choices made through out the series.

#44
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages
I would've preferred a cumulative ending like DA:O. Sure, you make a decision about the Archdemon at the end, but everything that happens is the product of all your choices combined, beginning to end.

#45
tvman099

tvman099
  • Members
  • 409 messages
I wouldn't have minded a more or less static end sequence where you have to decide how you're going to tackle the problems, sort of like the suicide mission but on a massive scale. Preparedness and proper allocation of assets would determine whether or not you can win, what the cost is if you do, and who lives or dies (Shepard included).

Deciding the fate of the entire galaxy in such a direct fashion was a strange way to end it all, even when you remove the silliness of the Crucible/Catalyst from the equation.

Modifié par tvman099, 28 septembre 2012 - 01:40 .


#46
D1ck1e

D1ck1e
  • Members
  • 737 messages
Yes.

#47
Tronar

Tronar
  • Members
  • 747 messages

Demon560 wrote...

Okay, why the heck didn't we get something like this, and yeah would have been better than the original endings IMO.


Artificial integrity... eh artistical integrity... eh or something like that. :sick:

Anyhow, those with Drew Karpyshyn's heritage apparently completely overextended writers tried to be too creative and thought, painting the same ending in 3 different colors would be genius or so.
It's a shame that he couldn't be a part of the final and most important part anymore. And it reflects not only in the ending, but in the bad story writing during the campaign. Renegade Shepard making excuses for his reckless actions? WTH???

To answer the OP's question:
Yeah, I would have preferred something like that a lot more. Provided that the war assets would definitely be shown playing a role in the defeat of the reapers (like a swarm of rachni taking down one big reaper after the other etc. - what The_other_M just suggested above). It probably also would have been easier for the left-over writers to accomplish something like that in an for the majority of the players acceptable manner. But then again the design team would have had to put in some extra hours to draw all those fancy animations for the war assets fighting in the war. Resulting in more time needed, more costs, a further delayed release and what not. Guess what EA had to say to that idea!

Modifié par Tronar, 28 septembre 2012 - 04:55 .


#48
Mahrac

Mahrac
  • Members
  • 2 624 messages
It can't be. an good acceptable ending that involves the crucible.

Modifié par Mahrac, 28 septembre 2012 - 05:06 .


#49
grey_wind

grey_wind
  • Members
  • 3 304 messages
A big, morally grey final choice could have been implemented well. For example, in the scenario of a conventional victory one could get a final choice like this:
- Sacrifice Earth as collateral damage to raise your army's chances at defeating the Reapers, but doom humanity by destroying their homeworld and leave them at the other species' mercy when the war is over.
- Save Earth by not allowing the fleets to make it collateral damage in order to preserve humanity's cradle and ensure humanity has a powerful position in the galaxy post-war, but lower your army's chances of victory against the Reapers and cause high casualites among the alien forces causing the rest of the galaxy to be hostile towards humanity post-war.

#50
CaIIisto

CaIIisto
  • Members
  • 2 050 messages
That's far too sensible.

Where's Casper and the space magic?

Can't be a proper ending without space magic.