Dragon Age 3 Vistas and World Environments
#26
Posté 28 septembre 2012 - 10:38
#27
Posté 28 septembre 2012 - 10:45
No, but it is one of the factors when deciding the art direction for the product. Regarding the actual discussion, yes, I think Frostbite 2 can possibly render those environments in a much closer likeness to the concept art than Eclipse ever could.LPPrince wrote...
That subject came up in another thread before. Aging isn't the thing we're talking about though.
Since the topic is about Vistas and I have been consumed by Guild Wars 2 lately, I'd say that rewarding player exploration by showcasing the purdy environments (in a small, player-triggered cutscene) would make the exploration part more enjoyable.
Of course, this would require a more open world than what Dragon Age has been offering so far.
Modifié par Xewaka, 28 septembre 2012 - 10:56 .
#28
Posté 28 septembre 2012 - 11:22
#29
Posté 28 septembre 2012 - 11:39
#30
Posté 28 septembre 2012 - 11:48
Modifié par Shevy_001, 28 septembre 2012 - 11:49 .
#31
Posté 28 septembre 2012 - 03:44
(edit to add - I do not want open world, I will happily walk along the narrow path from point A to point B, I just want pretty scenery to look at while I do so)
Modifié par AbsoluteApril, 28 septembre 2012 - 07:06 .
#32
Posté 28 septembre 2012 - 04:42
#33
Posté 28 septembre 2012 - 05:10
In DA2, you were always on a narrow road, on a narrow path, in a narrow alley, in a narrow cave or in a small courtyard. You could see some things in the distance, but it never seemed like you could go anywhere.
With Frostbite 2, I think they're just going to find a new way to make it seem bigger, more connected -- less claustrophobic. Whether they actually have expansive, free-roaming areas is yet to be seen, but I don't think that's what they're looking to do. I think they just want it to feel more like that.
I still think Orlais is a good location to attempt this based on the teaser we get from MotA.
#34
Posté 28 septembre 2012 - 05:13
#35
Posté 28 septembre 2012 - 05:18
DA3 shouldn't have to be open world to give us some room to breathe. Just give us freedom, lots and lots of freedom.
#36
Posté 28 septembre 2012 - 05:41
KiwiQuiche wrote...
Gimme fog while getting hunted by a demon. Go full Silent Hill on my ass.
Realist fog or no fog.
#37
Posté 28 septembre 2012 - 05:47
#38
Posté 28 septembre 2012 - 05:49
Xewaka wrote...
No, but it is one of the factors when deciding the art direction for the product. Regarding the actual discussion, yes, I think Frostbite 2 can possibly render those environments in a much closer likeness to the concept art than Eclipse ever could.LPPrince wrote...
That subject came up in another thread before. Aging isn't the thing we're talking about though.
Since the topic is about Vistas and I have been consumed by Guild Wars 2 lately, I'd say that rewarding player exploration by showcasing the purdy environments (in a small, player-triggered cutscene) would make the exploration part more enjoyable.
Of course, this would require a more open world than what Dragon Age has been offering so far.
Yes, a more open world. I love the Dragon Age games, but they are very linear. The ability to explore more would be awesome. I'm not saying, "Make it like Skyrim." But something along those lines. More open, less linear. As for scenery, I'm sure with the Frostbite 2 engine it's gonna be amazing no matter what direction (realistic, stylized, etc....). I'm just looking forward to a new chapter in the franchise.
#39
Posté 28 septembre 2012 - 05:51
#40
Posté 28 septembre 2012 - 06:02
I have been playing Guild Wars 2 a lot as well lately and I love the Vista's, its a great way to get a beautifull view of the surroundings.Xewaka wrote...
Since the topic is about Vistas and I have been consumed by Guild Wars 2 lately, I'd say that rewarding player exploration by showcasing the purdy environments (in a small, player-triggered cutscene) would make the exploration part more enjoyable.
Of course, this would require a more open world than what Dragon Age has been offering so far.
They could include this in Dragon Age as well without making it an open world, just place them at enterances of cities or next to a lake etc. You don't necesserly have to be able to get everywhere but just an overview would be nice.
#41
Posté 28 septembre 2012 - 06:06
#42
Posté 28 septembre 2012 - 06:11
I know I never did.
#43
Posté 28 septembre 2012 - 06:23
Imaging Dragon Age Origins rebuild in that engine make me so anxious!!!! Just merge DA:O and DA:II with frostbite, add me my own camp/house/castle option with a Dragon baby pet to rise and you got an infinite silver spender in the game!
#44
Posté 28 septembre 2012 - 06:41
#45
Posté 30 septembre 2012 - 03:55


#46
Posté 30 septembre 2012 - 05:30

Forest Home: I like this image for the strong contrast between the dark, dense forest emerging into this brightly lit, welcoming scene. The cool colors of the forest giving way to warm rays of sunshine and a large, open area to run around in.

Sanctuary: This could be a dense forest or underground. I like the stark contrast here and how the spot lit area *isn't* welcoming. Standing in that light, everything around you is darkness/very dimly lit. And everything hiding in that darkness... can see you. And the rippled emerald waters just add the perfect touch to the area.

Cathedral2: Another example of how well warm spot lights play against cool, dimly lit environs. Again, it's contrast here which really helps set the scene. I like the idea of a grand cathedral lit by hundreds of candles which still can only barely illuminate the yawning structure.

Palais: An even more extreme example. Just introduce some fog and streams of light radiating from a structure...

Underground City: Great idea for a thaig. I absolutely love how the city is built on the rising columns and the cavern ceiling while ships ply their trade on the underground lake/sea below. Just give it a DA twist and you're there. The cool olive color pallete really help here.
Beacon: Just an example of an outdoor scene and coming upon a structure that is producing it's own light. Something as you're travelling you can see from a distance. DA never really had that or city scenes at night with light streaming from windows.
Modifié par Hrungr, 30 septembre 2012 - 05:37 .
#47
Posté 30 septembre 2012 - 05:47
#48
Posté 30 septembre 2012 - 05:58
Upsettingshorts wrote...
If I had seen those concepts back when I still thought DA3 would be running on Eclipse again, I'd have laughed out loud.
Now though, I'm thinking it might actually end up that purdy.

Concept art is just that. I wouldn't really read too much into these, or base any expectations on it.
Although out of all things, the backgrounds are perhaps the most likely to wind up the closest to high fidelity drawings, because usually they are just bunch of textures on a skybox surrounding the scene.
Modifié par tmp7704, 30 septembre 2012 - 05:59 .
#49
Posté 30 septembre 2012 - 06:03


You never know.
#50
Posté 30 septembre 2012 - 06:31
(Right click -> View Image)
Modifié par Dagr88, 30 septembre 2012 - 06:32 .





Retour en haut







