Aller au contenu

Photo

Dragon Age 3 Vistas and World Environments


  • Veuillez vous connecter pour répondre
98 réponses à ce sujet

#26
LPPrince

LPPrince
  • Members
  • 54 966 messages
That subject came up in another thread before. Aging isn't the thing we're talking about though.

#27
Xewaka

Xewaka
  • Members
  • 3 739 messages

LPPrince wrote...
That subject came up in another thread before. Aging isn't the thing we're talking about though.

No, but it is one of the factors when deciding the art direction for the product. Regarding the actual discussion, yes, I think Frostbite 2 can possibly render those environments in a much closer likeness to the concept art than Eclipse ever could.
Since the topic is about Vistas and I have been consumed by Guild Wars 2 lately, I'd say that rewarding player exploration by showcasing the purdy environments (in a small, player-triggered cutscene) would make the exploration part more enjoyable.
Of course, this would require a more open world than what Dragon Age has been offering so far.

Modifié par Xewaka, 28 septembre 2012 - 10:56 .


#28
KiwiQuiche

KiwiQuiche
  • Members
  • 4 410 messages
Gimme fog while getting hunted by a demon. Go full Silent Hill on my ass.

#29
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages
It's really pretty. One of the things I loved about Skyrim were the big, sweeping, beautiful views. The original Mass Effect (and to a lesser extent ME2 and ME3 due to lack of exploration sections) got them too. DA:O had the potential for this, but I don't think the engine was really robust enough to handle it. It'll be interesting to see how this game looks on Frostbite.

#30
Shevy

Shevy
  • Members
  • 1 080 messages
After I played the hell out of Skyrim, I became a fan of the snowy/cold scenery. So that's what I would love to see in Dragon Age III, at least one region.

Modifié par Shevy_001, 28 septembre 2012 - 11:49 .


#31
AbsoluteApril

AbsoluteApril
  • Members
  • 771 messages
I love these new concepts and happy to see snow. I would like more weather (not all the time of course!) but wind, rain and snow. lovely dynamic environments that feel alive. Also maybe a large rushing river and a canyon.

(edit to add - I do not want open world, I will happily walk along the narrow path from point A to point B, I just want pretty scenery to look at while I do so)
Posted Image

Modifié par AbsoluteApril, 28 septembre 2012 - 07:06 .


#32
LPPrince

LPPrince
  • Members
  • 54 966 messages
Wind would be cool if Frostbite 2 supports not just flowing scenery but hair and clothing.

#33
EricHVela

EricHVela
  • Members
  • 3 980 messages
I'm guessing that they're just looking for something that less of a claustrophobic feel to it.

In DA2, you were always on a narrow road, on a narrow path, in a narrow alley, in a narrow cave or in a small courtyard. You could see some things in the distance, but it never seemed like you could go anywhere.

With Frostbite 2, I think they're just going to find a new way to make it seem bigger, more connected -- less claustrophobic. Whether they actually have expansive, free-roaming areas is yet to be seen, but I don't think that's what they're looking to do. I think they just want it to feel more like that.

I still think Orlais is a good location to attempt this based on the teaser we get from MotA.

#34
Heimdall

Heimdall
  • Members
  • 13 236 messages
In both DA:O and DA2 the environments were rather boxed in, the latter especially except arguably on Sundermount. So yeah, if they can replicate the awesome feeling of standing on a mountaintop in Skyrim, go for it.

#35
LPPrince

LPPrince
  • Members
  • 54 966 messages
DAO didn't make me feel boxed in though, while DA2 certainly did. Tight spaces and all that.

DA3 shouldn't have to be open world to give us some room to breathe. Just give us freedom, lots and lots of freedom.

#36
LPPrince

LPPrince
  • Members
  • 54 966 messages

KiwiQuiche wrote...

Gimme fog while getting hunted by a demon. Go full Silent Hill on my ass.


Realist fog or no fog.

#37
Beerfish

Beerfish
  • Members
  • 23 870 messages
Weather effects are excellent and desirable. They are also problem re game performance. Hopefully the new game engine will help out big time in this regard. This is one of these things that ends up being limited by the bottom end PC rigs and the consoles computing power.

#38
GonzotheReaper2

GonzotheReaper2
  • Members
  • 13 messages

Xewaka wrote...

LPPrince wrote...
That subject came up in another thread before. Aging isn't the thing we're talking about though.

No, but it is one of the factors when deciding the art direction for the product. Regarding the actual discussion, yes, I think Frostbite 2 can possibly render those environments in a much closer likeness to the concept art than Eclipse ever could.
Since the topic is about Vistas and I have been consumed by Guild Wars 2 lately, I'd say that rewarding player exploration by showcasing the purdy environments (in a small, player-triggered cutscene) would make the exploration part more enjoyable.
Of course, this would require a more open world than what Dragon Age has been offering so far.



Yes, a more open world. I love the Dragon Age games, but they are very linear.  The ability to explore more would be awesome.  I'm not saying, "Make it like Skyrim." But something along those lines. More open, less linear.  As for scenery, I'm sure with the Frostbite 2 engine it's gonna be amazing no matter what direction (realistic, stylized, etc....). I'm just looking forward to a new chapter in the franchise.

#39
LPPrince

LPPrince
  • Members
  • 54 966 messages
The illusion of openness was done so much better in DAO.

#40
Kimosabe

Kimosabe
  • Members
  • 1 162 messages

Xewaka wrote...
Since the topic is about Vistas and I have been consumed by Guild Wars 2 lately, I'd say that rewarding player exploration by showcasing the purdy environments (in a small, player-triggered cutscene) would make the exploration part more enjoyable.
Of course, this would require a more open world than what Dragon Age has been offering so far.

I have been playing Guild Wars 2 a lot as well lately and I love the Vista's, its a great way to get a beautifull view of the surroundings.
They could include this in Dragon Age as well without making it an open world, just place them at enterances of cities or next to a lake etc. You don't necesserly have to be able to get everywhere but just an overview would be nice.

#41
Wulfram

Wulfram
  • Members
  • 18 950 messages
DA2 had some pretty nice views, it just didn't show them off well.

#42
LPPrince

LPPrince
  • Members
  • 54 966 messages
There was never a reason to look up.

I know I never did.

#43
Elohim_07

Elohim_07
  • Members
  • 34 messages
Frostbit 2 has awesome details in their graphics! The main campaign (BF3) seem so realistic but the fast play concept and of course war put the player in a spot where appreciating the surroundings is last option.

Imaging Dragon Age Origins rebuild in that engine make me so anxious!!!! Just merge DA:O and DA:II with frostbite, add me my own camp/house/castle option with a Dragon baby pet to rise and you got an infinite silver spender in the game!

#44
LPPrince

LPPrince
  • Members
  • 54 966 messages
...wat.

#45
LPPrince

LPPrince
  • Members
  • 54 966 messages
A sky like what Sovngarde had at some point would be epic.

Posted Image
Posted Image
Posted Image

#46
Hrungr

Hrungr
  • Members
  • 18 256 messages
Going to post examples of a few different themes starting with Color and Light.

Posted Image

Forest Home: I like this image for the strong contrast between the dark, dense forest emerging into this brightly lit, welcoming scene. The cool colors of the forest giving way to warm rays of sunshine and a large, open area to run around in.


Posted Image

Sanctuary: This could be a dense forest or underground. I like the stark contrast here and how the spot lit area *isn't* welcoming. Standing in that light, everything around you is darkness/very dimly lit. And everything hiding in that darkness... can see you. And the rippled emerald waters just add the perfect touch to the area.


Posted Image

Cathedral2: Another example of how well warm spot lights play against cool, dimly lit environs. Again, it's contrast here which really helps set the scene. I like the idea of a grand cathedral lit by hundreds of candles which still can only barely illuminate the yawning structure.


Posted Image

Palais: An even more extreme example. Just introduce some fog and streams of light radiating from a structure...


Posted Image

Underground City: Great idea for a thaig. I absolutely love how the city is built on the rising columns and the cavern ceiling while ships ply their trade on the underground lake/sea below. Just give it a DA twist and you're there. The cool olive color pallete really help here.


Posted Image

Beacon: Just an example of an outdoor scene and coming upon a structure that is producing it's own light. Something as you're travelling you can see from a distance. DA never really had that or city scenes at night with light streaming from windows.

Modifié par Hrungr, 30 septembre 2012 - 05:37 .


#47
LPPrince

LPPrince
  • Members
  • 54 966 messages
Damn fine job, Hrungr. Damn fine job.

#48
tmp7704

tmp7704
  • Members
  • 11 156 messages

Upsettingshorts wrote...

If I had seen those concepts back when I still thought DA3 would be running on Eclipse again, I'd have laughed out loud.

Now though, I'm thinking it might actually end up that purdy.

Posted Image

Concept art is just that. I wouldn't really read too much into these, or base any expectations on it.

Although out of all things, the backgrounds are perhaps the most likely to wind up the closest to high fidelity drawings, because usually they are just bunch of textures on a skybox surrounding the scene.

Modifié par tmp7704, 30 septembre 2012 - 05:59 .


#49
LPPrince

LPPrince
  • Members
  • 54 966 messages
Yeah, concept art of environments don't always translate into actual locations you'll recognize in a game, but hey-

Posted Image
Posted Image

You never know.

#50
Dagr88

Dagr88
  • Members
  • 352 messages
Everything I want to see is already named:Posted Image

(Right click -> View Image)

Modifié par Dagr88, 30 septembre 2012 - 06:32 .