cJohnOne wrote...
I really like the probability system that has developed over the years in RPG games. I don't enjoy blocking, rolling, jumping stuff like that. That just makes combat more complicated. Maybe it has to do with playing with a mouse and keyboard. Ducking just isn't any fun.
It has absolutely nothing to do with playing with mouse & keyboard, and everything to do with the person playing.
I played Jedi Knight (and Mysteries of the Sith expansion), Jedi Knight 2 and Jedi Academy with m&K. Same goes for Morrowind, Oblivion and Skyrim.
The JK games had a degree of automatic defense when using your lightsaber, but only on what was within a narrow arc infront of you. You still had to maneuver your character to maximise defense and offense.
One set of games is FPS with optional third-person melee combat, the other is FPRPG, but both work in largely the same fashion.
But those games (JK series and TES games) aren't built around party-based combat.
Typically, any game that focuses on party-based combat will involve individual character stats that affect combat effectiveness, as well as ways to increase effectiveness by various means, and the enemy having ways to decrease your party's combat effectiveness (as you would have for the enemy as well).
That's a very, very loose explanation of party-based combat style games that really only applies to singleplayer games, and nowadays to a certain style of RPG, though it used to include game types outside of the RPG genre.
Modifié par Fyurian2, 28 septembre 2012 - 03:48 .