CaptainBlackGold wrote...
They are "my" RPG's because that is how combat has been handled since the old D&D days. Action games had twitch combat, RPG's had tactical, stat based combat. However apparently a lot of people like the story telling in traditional RPG's and have migrated over. That and perhaps they got some faint taste by playin MMO's. But now that they see what we have loved for years, they want to change it to make it like their action games.
Don't take this the wrong way, but you sound more like someone who fears change.
Change can be good, but so long as the changes in this instance don't lead to homogenisation of the genre.
Should the DA games become action-RPGs or FPRPGs?
No.
Should they be more like "classical" RPGs (Baldur's Gate, Planescape, ToEE etc)?
Yes.
When I play both DA and DA2, I regularly pause the game and assign targets and actions to my party members, or prepare to move someone to a different spot for tactical purposes.
And as far as the "dissonance" you mentioned; it need not exist at all. All game combat is an abstraction in one way or the other. RPG's use stats, action games use "twitch." You are the one who wants to change the genre
RPGs don't all have to based around dicerolls/RNG to act as deciding factors for combat and combat abilities.
However, it depends on what kind of RPG the game is.
Is it an RPG where you're controlling yourself with AI controlled follower(s)?
Then RNG doesn't have to be the method used, and a more action approach is better.
If it's an RPG that is based around controlling a party of characters (including your own), then RNG fits better.
There's absolutely nothing wrong with more than one type of RPG.
Crying out against it is both futile and counter-productive.
- I am just pleading that we retain one of the fundamental aspects that many of us have enjoyed since computers first began replace DM's.
Computers didn't begin to replace DMs. The game developers (and publishers) did by becoming the Dungeon Master.
Of my games collection, Neverwinter Nights 1 & 2 and VTM: Redemption offered the functionality for players to become DMs and create worlds and adventures for other players to participate in.
Hell, I'm pretty sure that both NWN 1&2 communities are still active because of that extra funcionality given to them.
Bioware were still providing support and updates for NWN and its toolset for many years after NWN released, because the community kept it alive.
Unfortunately, times change and so do playerbases. Companies have to change with the times in order to keep going, but that doesn't mean they have to abandon the games and/or game styles that made them good. It just means they need to expand their repertoire beyond one type of game.
Admitedly I never got into D&D when I was growing up, but then nobody I knew of was into it and nobody I knew except my mother had even heard of it.
It wasn't until I was introduced to Baldur's Gate by a friend who became more like a brother to me, about a month before its ToTSC expansion was released that I got into CRPGs. He's also the one who introduced me to TES, with Daggerfall.
Baldur's Gate opened me up Turn-Based games of all sorts, (thank god for GOG and a working version of Betrayal at Krondor) and had me eagerly devouring different CRPGs.
I love the diversity that's come into CRPGs in the past decade-and-a-bit. It's what makes me love them more than FPS and RTS games, but still miss a decent successor to Jagged Alliance.
The biggest problem with all genres of gaming is really the communities. The majority will either like a specific type of game, or hate it, and cry out against changes. Not because those changes are bad, but because the developers are changing (even in minute ways) "their" game in its next installment.
Sometimes that's good, sometimes bad.
This is totally different from what I feel is the biggest problem with the gaming industry today, but unfortunately links into many other problems with games and developing games. That problem is also completely off-topic.
Modifié par Fyurian2, 28 septembre 2012 - 04:44 .





Retour en haut






