It was absurdly overused in DA2, whole game was spent in literally 6-7 locations. Every mansion was copy of the first one.
2. Waves of enemies.
It's lazy, it's boring and it breaks immersion. You kill wave of trash mobs only to see how another wave appears from nowhere.
3. Lame sidequests.
DA2 sidequests were particularly horrible, you found something quest-related, you saw marker on the map and handed it to some random guy - great, you just finished a quest!
ME3 sidequests were bad too, you just heard various conversations, you got update in the awful quest log, then you scanned planets in the hope that it would get you needed.
4. Mass Efect style dialogue wheel.
Is it wrong to want a classic dialogue, when you actually see what your protagonist's going to say?
5. Day 1 DLC.
Enough said.
Modifié par Star fury, 28 septembre 2012 - 01:22 .





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