I loved the purpose of the Fade in Dragon Age Origins. It was, essentially, a puzzle level. A labyrinth. It was a very welcome change of pace from the "fight. talk. fight. talk" core dynamic of the game. In this sense, the Gauntlet of Sacred Ashes plays a similar role: a pace breaker (in the good sense) that challenges the player in a different way from the core game and refreshes his mind before going back to "fight. talk. fight. talk". However, as it happens with most puzzles, once solved it loses its novelty, and thus most of its value, as rather than a fun, clever challenge to be tackled, it becomes a chore. Graphic Adventure games (such as Monkey Island or Grim Fandango) solved this apparent lack of replayability simply by having such a smart, clever, and funny writing around the puzzles and characters that you want to revisit them despite having already solved the game. In that regard, I'd be rather surprised, and perhaps even dissapointed, if the writing team and lead design hasn't already thoroughly researched the graphic adventure genre, considering it's the genre that lives or dies by its writing and the marrying of it with its mechanics.
Among Dragon Age 2 many failings (most in execution), one that stuck out for me was the fact that there was no such pacebreaker in the whole game, save for perhaps Varric's act 2 imagination spot in his personal quest; however, while amusing, it didn't quite serve the same purpose of "resetting" the player mind set and refresh him with a different challenge. The whole game consisted of "fight. talk. fight. talk" with no attempt at breaking that cycle, which in my perspective diminishes the overall quality of the game.
Regarding Dragon Age 3? A Fade level, equivalent to Origins' in purpose would be very welcome. By which I mean, a puzzle level that gives a break in the core dynamic of "fight. talk. fight. talk" and challenges the player in a different way.
As for the looks, I don't care that much either way. Just gimme that puzzles.
Modifié par Xewaka, 28 septembre 2012 - 09:47 .