That's why writing is so important for graphic adventure games. There is literally nothing else to the game once the puzzles have been solved; that's why Ron Gilbert and Tim Schafer are such wonderful graphic adventure creators. Their writing, the characters and worlds they create, makes you want to come back to the game.Anarya wrote...
Totally agree about the pacing and puzzle aspects. The Sacred Ashes quest was actually my favorite questline in Origins and it didn't feel as tedious to replay, perhaps because I liked the writing for it.
And re:Sovngarde's sky, I seriously stood there for a couple minutes just staring up at it when I played through that part.
I bet if the Fade in Origins had more than the puzzles itself, people wouldn't skip it the second time.
Oh, and I love Cassandra Jensen.
Modifié par Xewaka, 28 septembre 2012 - 10:53 .





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